Android仿音乐播放器带进度的播放暂停按钮

因为项目需要,要做一个下载暂停开始的按钮,要求按钮上显示进度。网上找了找没有合适的,不太满意,于是自己动手写了一个。

效果如下:

主要步骤:

1、最外侧的圆环。

2、圆环内侧代表进度的圆弧。

3、暂停时在中心部位画出三角形。

4、播放时在中心部位画出矩形。

5、重写onTouch方法,DOWN事件时设置播放或者暂停的状态。

6、添加一个状态监听器,在调用者中监听状态。

7、设置进度,重绘。

代码比较简单,所以贴出来View的代码,Activity和布局文件就不写了:

/** Created by xuzhilei on 2016/8/16. 模仿音乐暂停开始按钮的View */

public class PlayButtonView extends View {

/** 中心点X轴坐标 */

private int viewCenterX;

/** 中心点Y轴坐标 */

private int viewCenterY;

/** 有效长度的一般(View长宽较小者的一半) */

private int viewHalfLength;

/** 三角形右侧顶点 */

private Point pointA = new Point();

/** 三角形左上顶点 */

private Point pointB = new Point();

/** 三角形左下顶点 */

private Point pointC = new Point();

/** 矩形左边界 */

private int RectLeft;

/** 矩形上边界 */

private int RectTOP;

/** 矩形右边界 */

private int RectRight;

/** 矩形下边界 */

private int RectBottom;

/** 三角形的三条边路径 */

private Path path = new Path();

/** 包围最外侧圆环的矩形 */

private RectF rectF = new RectF();

/** 包围进度圆弧的矩形 */

private RectF rectF2 = new RectF();

/** 进度 */

private int progress;

/** 暂停中还是播放中 */

private boolean isPlaying = false;

/** 是否进行过了测量 */

private boolean isMeasured = false;

/** 画笔颜色 */

private int color = 0xffff0099;

/** 最外侧圆环画笔 */

private Paint paintA = new Paint();

/** 进度圆弧画笔 */

private Paint paintB = new Paint();

/** 暂停开始画笔 */

private Paint paintC = new Paint();

/** 状态监听器 */

private OnStatusChangeListener onStatusChangeListener;

/** 构造器 */

public PlayButtonView(Context context, AttributeSet attrs) {

super(context, attrs);

}

@Override

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {

super.onMeasure(widthMeasureSpec, heightMeasureSpec);

if (!isMeasured) {

getWidthAndHeight();

isMeasured = true;

}

}

/** 得到视图等的高度宽度尺寸数据 */

private void getWidthAndHeight() {

int viewHeight = getMeasuredHeight();

int viewWidth = getMeasuredWidth();

viewCenterX = viewWidth / 2;

viewCenterY = viewHeight / 2;

viewHalfLength = viewHeight < viewWidth ? viewHeight / 2 : viewWidth / 2;

int paintAwidth = viewHalfLength / 15;

int paintBwidth = viewHalfLength / 8;

rectF.left = viewCenterX - (viewHalfLength - paintAwidth / 2);

rectF.top = viewCenterY - (viewHalfLength - paintAwidth / 2);

rectF.right = viewCenterX + (viewHalfLength - paintAwidth / 2);

rectF.bottom = viewCenterY + (viewHalfLength - paintAwidth / 2);

rectF2.left = viewCenterX - (viewHalfLength - paintBwidth / 2);

rectF2.top = viewCenterY - (viewHalfLength - paintBwidth / 2);

rectF2.right = viewCenterX + (viewHalfLength - paintBwidth / 2);

rectF2.bottom = viewCenterY + (viewHalfLength - paintBwidth / 2);

paintA.setColor(color);

paintA.setStrokeWidth(paintAwidth);

paintA.setAntiAlias(true);

paintA.setStyle(Paint.Style.STROKE);

paintB.setColor(color);

paintB.setStrokeWidth(paintBwidth);

paintB.setAntiAlias(true);

paintB.setStyle(Paint.Style.STROKE);

paintC.setColor(color);

paintC.setStrokeWidth(1);

paintC.setAntiAlias(true);

paintC.setStyle(Paint.Style.FILL);

pointA.x = viewCenterX + viewHalfLength / 2;

pointA.y = viewCenterY;

double sin = Math.sin(Math.toRadians(60)); // √(3) / 2

double cos = Math.cos(Math.toRadians(60)); // 1/ 2

pointB.x = (float) ((viewCenterX - cos * viewHalfLength + viewCenterX) / 2);

pointB.y = (float) ((viewCenterY - sin * viewHalfLength + viewCenterY) / 2);

pointC.x = (float) ((viewCenterX - cos * viewHalfLength + viewCenterX) / 2);

pointC.y = (float) ((viewCenterY + sin * viewHalfLength + viewCenterY) / 2);

RectLeft = viewCenterX - viewHalfLength / 3;

RectTOP = viewCenterY - viewHalfLength / 3;

RectRight = viewCenterX + viewHalfLength / 3;

RectBottom = viewCenterY + viewHalfLength / 3;

}

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

// 画未完成进度的圆环

canvas.drawArc(rectF, 0, 360, false, paintA);

// 画已经完成进度的圆弧 从-90度开始,即从圆环顶部开始

canvas.drawArc(rectF2, -90, progress * 3.6f, false, paintB);

if (isPlaying) {

canvas.drawRect(RectLeft, RectTOP, RectRight, RectBottom, paintC);

} else {

path.reset();

path.moveTo(pointA.x, pointA.y);

path.lineTo(pointB.x, pointB.y);

path.lineTo(pointC.x, pointC.y);

path.close();

canvas.drawPath(path, paintC);

}

}

/** 监听触摸DOWN时间,开始播放,暂停播放 */

@Override

public boolean onTouchEvent(MotionEvent event) {

if (event.getAction() == MotionEvent.ACTION_DOWN) {

isPlaying = !isPlaying;

invalidate();

if (isPlaying) {

onStatusChangeListener.play();

} else {

onStatusChangeListener.pause();

}

}

return super.onTouchEvent(event);

}

/** 设置进度 0-100区间 */

public void setProgress(int progress) {

if (progress < 0) {

progress = 0;

}

if (progress > 100) {

progress = 100;

}

this.progress = progress;

invalidate();

}

/** 外界设置播放状态 */

public void setPlaying(boolean isPlaying) {

this.isPlaying = isPlaying;

invalidate();

}

/** 播放暂停状态监听的接口 */

public interface OnStatusChangeListener {

void play();

void pause();

}

/** 设置监听接口 */

public void setOnStatusChangeListener(OnStatusChangeListener onStatusChangeListener) {

this.onStatusChangeListener = onStatusChangeListener;

}

/** 位置信息 */

private class Point {

float x;

float y;

}

在调用者中设置OnStatusChangeListener 的监听器即可监听播放状态,通过setProgress方法就可以设置进度。

以上是 Android仿音乐播放器带进度的播放暂停按钮 的全部内容, 来源链接: utcz.com/z/342118.html

回到顶部