java绘制五子棋棋盘

本文实例为大家分享了java绘制五子棋棋盘的具体代码,供大家参考,具体内容如下

源码:

import javax.imageio.ImageIO;

import javax.swing.*;

import java.awt.*;

import java.awt.image.BufferedImage;

import java.io.File;

import java.io.IOException;

public class Demo extends JFrame {

//背景图片

BufferedImage image;

{

try {

image = ImageIO.read(new File("forGame\\src\\resource\\主题背景.jpg"));

} catch (IOException e) {

e.printStackTrace();

}

}

//创建画板内部类

class myJPanel extends JPanel{

//绘制方法

@Override

public void paint(Graphics g) {

//强制类型转换得到Graphics子类Graphics2D对象

Graphics2D g2 = (Graphics2D)g;//又得到一支笔

//先JPanel绘制背景图片

g2.drawImage(image,0,0,1600,900,null);

//设置画笔颜色

g2.setColor(Color.CYAN);

//填充规定区域

g2.fill3DRect(50, 50, 700, 700, true);

//再设置画笔颜色,画直线

g2.setColor(Color.black);

//设置画出直线的宽度

g2.setStroke(new BasicStroke(3));

//绘制下棋区域

for(int i = 1;i < 16;i ++) {

g2.drawLine(50,50*i,750,50*i );

}

for(int i = 1;i < 16;i ++) {

g2.drawLine(50*i,50,50*i,750 );

}

//画外框

//设置画笔宽度

g2.setStroke(new BasicStroke(5));

g2.drawLine(25,25,775, 25);

g2.drawLine(25,775,775, 775);

g2.drawLine(25,25,25, 775);

g2.drawLine(775,25,775, 775);

//画四个黑色圆

g2.fillOval(240, 240, 20, 20);

g2.fillOval(540, 240, 20, 20);

g2.fillOval(240, 540, 20, 20);

g2.fillOval(540, 540, 20, 20);

//填充框框与下棋区域之间的区域

g2.setColor(new Color(176, 166, 100, 254));//设置画笔颜色

g2.fillRect(26, 26, 749, 23);

g2.fillRect(26, 49, 23, 725);

g2.fillRect(49, 752, 725, 23);

g2.fillRect(752, 49, 23, 703);

}

}

//组装窗体

public void init(){

//创建画布

myJPanel canvas =new myJPanel();

//添加画板

add(canvas);

//改变图标

setIconImage(new ImageIcon("forGame\\src\\resource\\白棋.png").getImage());

//窗体不可变

setResizable(false);

//窗体可关闭

setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

//设置窗体大小

setBounds(0,0,1600,900);

//窗体显示

setVisible(true);

}

public static void main(String[] args) {

new Demo().init();

}

}

效果图:

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