基于javascript实现图片预加载

一、定义

预加载图片是提升用户体验的一个好办法,提前加载用户所需的图片,保证图片快速、无缝发布,使用户在浏览器网站时获得更好用户体验。常用于图片画廊等应用中。

[注意]若使用即时加载,加载的图片与页面的其他内容一起加载会增加页面的整体加载时间,所以使用window.onload比较合适。

二、两种思路

1、使用背景图像

使用页面无用元素的背景图片预加载

<style>

body{

margin: 0;

}

img{

width: 100px;

height: 100px;

}

ul{

margin: 0;

padding: 0;

list-style: none;

}

.list li{

height: 0;

width: 0;

}

</style>

</head>

<body>

<button>载入图片</button>

<img src="img/test.png" alt="测试">

<ul class="list">

<li id="preload1"></li>

<li id="preload2"></li>

<li id="preload3"></li>

<li id="preload4"></li>

</ul>

<script>

var oBtn = document.getElementsByTagName('button')[0];

var oImg0 = document.images[0];

var array = ["img/img1.gif","img/img2.gif","img/img3.gif","img/img4.gif"]

var iNow = -1;

oBtn.onclick = function(){

iNow++;

iNow = iNow%4;

oImg0.src = array[iNow];

}

function preLoadImg(){

preload1.style.background = "url('img/img1.gif')";

preload2.style.background = "url('img/img2.gif')";

preload3.style.background = "url('img/img3.gif')";

preload4.style.background = "url('img/img4.gif')";

}

window.onload = function(){

preLoadImg();

}

</script>

</body>

2、使用Image()

通过new Image()或document.createElement('img')创建<img>标签,然后通过<img>src赋值语句来加载图片

<style>

body{

margin: 0;

}

img{

width: 100px;

height: 100px;

}

</style>

</head>

<body>

<button>载入图片</button>

<img src="img/test.png" alt="测试">

<script>

var oBtn = document.getElementsByTagName('button')[0];

var oImg0 = document.images[0];

var array = ["img/img1.gif","img/img2.gif","img/img3.gif","img/img4.gif"]

var iNow = -1;

oBtn.onclick = function(){

iNow++;

iNow = iNow%4;

oImg0.src = array[iNow];

}

var aImages = [];

function preLoadImg(array){

for(var i = 0, len = preLoadImg.arguments[0].length; i < len; i++){

aImages[i] = new Image();

aImages[i].src = preLoadImg.arguments[0][i];

}

}

window.onload = function(){

preLoadImg(array);

}

</script>

</body>

三、onload事件

利用图像的onload事件可以确切地知道图片是否被真正加载,并可能在后续执行一系列对图片的操作功能,如获取当前图片的实际宽高及索引等

[注意1]图片的src赋值语句必须放在图片的onload事件后面。否则可能出现图片已经加载完毕、但事件绑定尚未完成的情况

<button>载入图片</button>

<script>

var oBtn = document.getElementsByTagName('button')[0];

oBtn.onclick = function(){

preLoadImg('img/test.png');

}

function preLoadImg(url){

var oImg = document.createElement('img');

//在本机环境下,IE8-浏览器下oImg的onload事件放在src后面将无法载入图片

oImg.src = url;

oImg.onload = function(){

document.body.appendChild(oImg);

oImg.onload = null;

oImg = null;

}

}

</script>

[注意2]Image对象的onload属性引用了一个匿名函数对象,而匿名函数通过其作用域引用Image对象,这种循环引用会有IE6中导致内存泄漏,因此,应该解除循环引用。

【递归写法】

<!DOCTYPE html>

<html lang="en">

<head>

<meta charset="UTF-8">

<title>Document</title>

<style>

body{

margin: 0;

}

img{

width: 100px;

height: 100px;

}

</style>

</head>

<body>

<button>载入图片</button>

<img src="img/test.png" alt="测试">

<script>

var oBtn = document.getElementsByTagName('button')[0];

var oImg0 = document.images[0];

var array = ["img/img1.gif","img/img2.gif","img/img3.gif","img/img4.gif"]

var iNow = -1;

oBtn.onclick = function(){

iNow++;

iNow = iNow%4;

oImg0.src = array[iNow];

}

var oImg = document.createElement('img');

var iDown = 0;

preLoadImg();

function preLoadImg(){

oImg.onload = function(){

iDown++;

alert('第' + iDown + '张图片的宽:' + this.width + ' 高:' + this.height);

if(iDown < array.length){

preLoadImg();

}else{

oImg.onload = null;

oImg = null;

}

}

oImg.src = array[iDown];

}

</script>

</body>

</html>

【考虑onerror的更完善写法】

<!DOCTYPE html>

<html lang="en">

<head>

<meta charset="UTF-8">

<title>Document</title>

<style>

body{

margin: 0;

}

img{

width: 100px;

height: 100px;

}

</style>

</head>

<body>

<button>载入图片</button>

<img src="img/test.png" alt="测试">

<script>

var oBtn = document.getElementsByTagName('button')[0];

var oImg0 = document.images[0];

var array = ["img/img1.gif","img/img2.gif","img/img3.gif","img/img4.gif"]

var iNow = -1;

oBtn.onclick = function(){

iNow++;

iNow = iNow%4;

oImg0.src = array[iNow];

}

var iDown = 0;

var oImage = new Image();

function preLoadImg(arr){

function loadImgTest(arr){

iDown++;

if(iDown < arr.length){

preLoadImg(arr);

}else{

alert('ok');

oImg.onload = null;

oImg = null;

}

}

oImage.onload = function(){

loadImgTest(arr);

};

oImage.onerror = function(){

loadImgTest(arr);

};

oImage.src = arr[iDown];

}

preLoadImg(array);

</script>

</body>

</html>

【循环写法】

<!DOCTYPE html>

<html lang="en">

<head>

<meta charset="UTF-8">

<title>Document</title>

<style>

body{

margin: 0;

}

img{

width: 100px;

height: 100px;

}

</style>

</head>

<body>

<button>载入图片</button>

<img src="img/test.png" alt="测试">

<script>

var oBtn = document.getElementsByTagName('button')[0];

var oImg0 = document.images[0];

var array = ["img/img1.gif","img/img2.gif","img/img3.gif","img/img4.gif"]

var iNow = -1;

oBtn.onclick = function(){

iNow++;

iNow = iNow%4;

oImg0.src = array[iNow];

}

function preLoadImg(arr,callback){

var aImages = [];

var iDown = 0;

for(var i = 0; i < arr.length; i++){

aImages[i] = new Image();

aImages[i].onload = function(){

loadImgTest(arr,callback);

};

aImages[i].onerror = function(){

loadImgTest(arr,callback);

};

aImages[i].src = arr[iDown];

}

function loadImgTest(arr,callback){

iDown++;

if(iDown == arr.length){

alert('ok');

callback && callback.call(aImages);

}

}

}

preLoadImg(array,function(){

console.log(this[0].width);

});

</script>

</body>

</html>

应用:预加载模糊变清晰

<!DOCTYPE html>

<html lang="en">

<head>

<meta charset="UTF-8">

<title>Document</title>

<style>

body{

margin: 0;

}

img{

width: 500px;

height: 500px;

}

</style>

</head>

<body>

<button>载入图片</button>

<img src="#" alt="测试">

<script>

var oBtn = document.getElementsByTagName('button')[0];

var oImg0 = document.images[0];

var arrayB = ["img/img1.gif","img/img2.gif","img/img3.gif","img/img4.gif"];

var arrayL = ["img/img1.jpg","img/img2.jpg","img/img3.jpg","img/img4.jpg"];

var iNow = -1;

oBtn.onclick = function(){

iNow++;

iNow = iNow%4;

oImg0.src = arrayL[iNow];

aftLoadImg(arrayB,oImg0);

}

var aImages = [];

window.onload = function(){

preLoadImg(arrayL);

}

function preLoadImg(arr){

for(var i = 0, len = arr.length; i < len; i++){

aImages[i] = new Image();

aImages[i].src = arr[i];

}

}

function aftLoadImg(arr,obj){

var oImg = new Image();

oImg.onload = function(){

obj.src = arr[iNow];

}

oImg.src = arr[iNow];

}

</script>

</body>

</html>

希望本文所述对大家的javascript程序设计有所帮助。

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