基于javascript实现图片预加载
一、定义
预加载图片是提升用户体验的一个好办法,提前加载用户所需的图片,保证图片快速、无缝发布,使用户在浏览器网站时获得更好用户体验。常用于图片画廊等应用中。
[注意]若使用即时加载,加载的图片与页面的其他内容一起加载会增加页面的整体加载时间,所以使用window.onload比较合适。
二、两种思路
1、使用背景图像
使用页面无用元素的背景图片预加载
<style>
body{
margin: 0;
}
img{
width: 100px;
height: 100px;
}
ul{
margin: 0;
padding: 0;
list-style: none;
}
.list li{
height: 0;
width: 0;
}
</style>
</head>
<body>
<button>载入图片</button>
<img src="img/test.png" alt="测试">
<ul class="list">
<li id="preload1"></li>
<li id="preload2"></li>
<li id="preload3"></li>
<li id="preload4"></li>
</ul>
<script>
var oBtn = document.getElementsByTagName('button')[0];
var oImg0 = document.images[0];
var array = ["img/img1.gif","img/img2.gif","img/img3.gif","img/img4.gif"]
var iNow = -1;
oBtn.onclick = function(){
iNow++;
iNow = iNow%4;
oImg0.src = array[iNow];
}
function preLoadImg(){
preload1.style.background = "url('img/img1.gif')";
preload2.style.background = "url('img/img2.gif')";
preload3.style.background = "url('img/img3.gif')";
preload4.style.background = "url('img/img4.gif')";
}
window.onload = function(){
preLoadImg();
}
</script>
</body>
2、使用Image()
通过new Image()或document.createElement('img')创建<img>标签,然后通过<img>src赋值语句来加载图片
<style>
body{
margin: 0;
}
img{
width: 100px;
height: 100px;
}
</style>
</head>
<body>
<button>载入图片</button>
<img src="img/test.png" alt="测试">
<script>
var oBtn = document.getElementsByTagName('button')[0];
var oImg0 = document.images[0];
var array = ["img/img1.gif","img/img2.gif","img/img3.gif","img/img4.gif"]
var iNow = -1;
oBtn.onclick = function(){
iNow++;
iNow = iNow%4;
oImg0.src = array[iNow];
}
var aImages = [];
function preLoadImg(array){
for(var i = 0, len = preLoadImg.arguments[0].length; i < len; i++){
aImages[i] = new Image();
aImages[i].src = preLoadImg.arguments[0][i];
}
}
window.onload = function(){
preLoadImg(array);
}
</script>
</body>
三、onload事件
利用图像的onload事件可以确切地知道图片是否被真正加载,并可能在后续执行一系列对图片的操作功能,如获取当前图片的实际宽高及索引等
[注意1]图片的src赋值语句必须放在图片的onload事件后面。否则可能出现图片已经加载完毕、但事件绑定尚未完成的情况
<button>载入图片</button>
<script>
var oBtn = document.getElementsByTagName('button')[0];
oBtn.onclick = function(){
preLoadImg('img/test.png');
}
function preLoadImg(url){
var oImg = document.createElement('img');
//在本机环境下,IE8-浏览器下oImg的onload事件放在src后面将无法载入图片
oImg.src = url;
oImg.onload = function(){
document.body.appendChild(oImg);
oImg.onload = null;
oImg = null;
}
}
</script>
[注意2]Image对象的onload属性引用了一个匿名函数对象,而匿名函数通过其作用域引用Image对象,这种循环引用会有IE6中导致内存泄漏,因此,应该解除循环引用。
【递归写法】
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Document</title>
<style>
body{
margin: 0;
}
img{
width: 100px;
height: 100px;
}
</style>
</head>
<body>
<button>载入图片</button>
<img src="img/test.png" alt="测试">
<script>
var oBtn = document.getElementsByTagName('button')[0];
var oImg0 = document.images[0];
var array = ["img/img1.gif","img/img2.gif","img/img3.gif","img/img4.gif"]
var iNow = -1;
oBtn.onclick = function(){
iNow++;
iNow = iNow%4;
oImg0.src = array[iNow];
}
var oImg = document.createElement('img');
var iDown = 0;
preLoadImg();
function preLoadImg(){
oImg.onload = function(){
iDown++;
alert('第' + iDown + '张图片的宽:' + this.width + ' 高:' + this.height);
if(iDown < array.length){
preLoadImg();
}else{
oImg.onload = null;
oImg = null;
}
}
oImg.src = array[iDown];
}
</script>
</body>
</html>
【考虑onerror的更完善写法】
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Document</title>
<style>
body{
margin: 0;
}
img{
width: 100px;
height: 100px;
}
</style>
</head>
<body>
<button>载入图片</button>
<img src="img/test.png" alt="测试">
<script>
var oBtn = document.getElementsByTagName('button')[0];
var oImg0 = document.images[0];
var array = ["img/img1.gif","img/img2.gif","img/img3.gif","img/img4.gif"]
var iNow = -1;
oBtn.onclick = function(){
iNow++;
iNow = iNow%4;
oImg0.src = array[iNow];
}
var iDown = 0;
var oImage = new Image();
function preLoadImg(arr){
function loadImgTest(arr){
iDown++;
if(iDown < arr.length){
preLoadImg(arr);
}else{
alert('ok');
oImg.onload = null;
oImg = null;
}
}
oImage.onload = function(){
loadImgTest(arr);
};
oImage.onerror = function(){
loadImgTest(arr);
};
oImage.src = arr[iDown];
}
preLoadImg(array);
</script>
</body>
</html>
【循环写法】
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Document</title>
<style>
body{
margin: 0;
}
img{
width: 100px;
height: 100px;
}
</style>
</head>
<body>
<button>载入图片</button>
<img src="img/test.png" alt="测试">
<script>
var oBtn = document.getElementsByTagName('button')[0];
var oImg0 = document.images[0];
var array = ["img/img1.gif","img/img2.gif","img/img3.gif","img/img4.gif"]
var iNow = -1;
oBtn.onclick = function(){
iNow++;
iNow = iNow%4;
oImg0.src = array[iNow];
}
function preLoadImg(arr,callback){
var aImages = [];
var iDown = 0;
for(var i = 0; i < arr.length; i++){
aImages[i] = new Image();
aImages[i].onload = function(){
loadImgTest(arr,callback);
};
aImages[i].onerror = function(){
loadImgTest(arr,callback);
};
aImages[i].src = arr[iDown];
}
function loadImgTest(arr,callback){
iDown++;
if(iDown == arr.length){
alert('ok');
callback && callback.call(aImages);
}
}
}
preLoadImg(array,function(){
console.log(this[0].width);
});
</script>
</body>
</html>
应用:预加载模糊变清晰
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Document</title>
<style>
body{
margin: 0;
}
img{
width: 500px;
height: 500px;
}
</style>
</head>
<body>
<button>载入图片</button>
<img src="#" alt="测试">
<script>
var oBtn = document.getElementsByTagName('button')[0];
var oImg0 = document.images[0];
var arrayB = ["img/img1.gif","img/img2.gif","img/img3.gif","img/img4.gif"];
var arrayL = ["img/img1.jpg","img/img2.jpg","img/img3.jpg","img/img4.jpg"];
var iNow = -1;
oBtn.onclick = function(){
iNow++;
iNow = iNow%4;
oImg0.src = arrayL[iNow];
aftLoadImg(arrayB,oImg0);
}
var aImages = [];
window.onload = function(){
preLoadImg(arrayL);
}
function preLoadImg(arr){
for(var i = 0, len = arr.length; i < len; i++){
aImages[i] = new Image();
aImages[i].src = arr[i];
}
}
function aftLoadImg(arr,obj){
var oImg = new Image();
oImg.onload = function(){
obj.src = arr[iNow];
}
oImg.src = arr[iNow];
}
</script>
</body>
</html>
希望本文所述对大家的javascript程序设计有所帮助。
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