用Python编写一个简单的俄罗斯方块游戏的教程

俄罗斯方块游戏,使用Python实现,总共有350+行代码,实现了俄罗斯方块游戏的基本功能,同时会记录所花费时间,消去的总行数,所得的总分,还包括一个排行榜,可以查看最高记录。

排行榜中包含一系列的统计功能,如单位时间消去的行数,单位时间得分等。

 

附源码:


   

from Tkinter import *

from tkMessageBox import *

import random

import time

#俄罗斯方块界面的高度

HEIGHT = 18

#俄罗斯方块界面的宽度

WIDTH = 10

ACTIVE = 1

PASSIVE = 0

TRUE = 1

FALSE = 0

root=Tk();root.title('Russia')

class App(Frame):

def __init__(self,master):

Frame.__init__(self)

master.bind('<Up>',self.Up)

master.bind('<Left>',self.Left)

master.bind('<Right>',self.Right)

master.bind('<Down>',self.Down)

#master.bind('<Down>',self.Space)

master.bind('<space>',self.Space)

master.bind('<Control-Shift-Key-F12>',self.Play)

master.bind('<Key-F6>',self.Pause)

self.backg="#%02x%02x%02x" % (120,150,30)

self.frontg="#%02x%02x%02x" % (40,120,150)

self.nextg="#%02x%02x%02x" % (150,100,100)

self.flashg="#%02x%02x%02x" % (210,130,100)

self.LineDisplay=Label(master,text='Lines: ',bg='black',fg='red')

self.Line=Label(master,text='0',bg='black',fg='red')

self.ScoreDisplay=Label(master,text='Score: ',bg='black',fg='red')

self.Score=Label(master,text='0',bg='black',fg='red')

#Display time

self.SpendTimeDisplay=Label(master,text='Time: ',bg='black',fg='red')

self.SpendTime=Label(master,text='0.0',bg='black',fg='red')

self.LineDisplay.grid(row=HEIGHT-2,column=WIDTH,columnspan=2)

self.Line.grid(row=HEIGHT-2,column=WIDTH+2,columnspan=3)

self.ScoreDisplay.grid(row=HEIGHT-1,column=WIDTH,columnspan=2)

self.Score.grid(row=HEIGHT-1,column=WIDTH+2,columnspan=3)

#Display time

self.SpendTimeDisplay.grid(row=HEIGHT-4,column=WIDTH,columnspan=2)

self.SpendTime.grid(row=HEIGHT-4,column=WIDTH+2,columnspan=3)

self.TotalTime=0.0

self.TotalLine=0;self.TotalScore=0

#Game over

self.isgameover=FALSE

#Pause

self.isPause=FALSE

#Start

self.isStart=FALSE

self.NextList=[];self.NextRowList=[]

r=0;c=0

for k in range(4*4):

LN=Label(master,text=' ',bg=str(self.nextg),fg='white',relief=FLAT,bd=4)

LN.grid(row=r,column=WIDTH+c,sticky=N+E+S+W)

self.NextRowList.append(LN)

c=c+1

if c>=4:

r=r+1;c=0

self.NextList.append(self.NextRowList)

self.NextRowList=[]

self.BlockList=[];self.LabelList=[]

self.BlockRowList=[];self.LabelRowList=[]

row=0;col=0

for i in range(HEIGHT*WIDTH):

L=Label(master,text=' ',bg=str(self.backg),fg='white',relief=FLAT,bd=4)

L.grid(row=row,column=col,sticky=N+E+S+W)

L.row=row;L.col=col;L.isactive=PASSIVE

self.BlockRowList.append(0);self.LabelRowList.append(L)

col=col+1

if col>=WIDTH:

row=row+1;col=0

self.BlockList.append(self.BlockRowList)

self.LabelList.append(self.LabelRowList)

self.BlockRowList=[];self.LabelRowList=[]

#file

fw=open('text.txt','a')

fw.close()

hasHead=FALSE

f=open('text.txt','r')

if f.read(5)=='score':

hasHead=TRUE

f.close()

self.file=open('text.txt','r+a')

if hasHead==FALSE:

self.file.write('score line time scorePtime linePtime scorePline date/n')

self.file.flush()

self.time=1000

self.OnTimer()

def __del__(self):

#self.file.close()

pass

def Pause(self,event):

self.isPause=1-self.isPause

def Up(self,event):

BL=self.BlockList;LL=self.LabelList

Moveable=TRUE

xtotal=0;ytotal=0;count=0

for i in range(HEIGHT):

for j in range(WIDTH):

if LL[i][j].isactive==ACTIVE:

xtotal=xtotal+i;ytotal=ytotal+j;count=count+1

SourceList=[];DestList=[]

for i in range(HEIGHT):

for j in range(WIDTH):

if LL[i][j].isactive==ACTIVE:

x0=(xtotal+ytotal)/count;y0=(ytotal-xtotal )/count

xr=(xtotal+ytotal)%count;yr=(ytotal-xtotal)%count

x=x0-j;y=y0+i

if xr>=count/2:x=x+1

if yr>=count/2:y=y+1

SourceList.append([i,j]);DestList.append([x,y])

if x<0 or x>=HEIGHT or y<0 or y>=WIDTH:Moveable=FALSE

if x>=0 and x<HEIGHT and y>=0 and y<WIDTH and BL[x][y]==1 and LL[x][y].isactive==PASSIVE:Moveable=FALSE

if Moveable==TRUE:

for i in range(len(SourceList)):

self.Empty(SourceList[i][0],SourceList[i][1])

for i in range(len(DestList)):

self.Fill(DestList[i][0],DestList[i][1])

def Left(self,event):

BL=self.BlockList;LL=self.LabelList

Moveable=TRUE

for i in range(HEIGHT):

for j in range(WIDTH):

if LL[i][j].isactive==ACTIVE and j-1<0:Moveable=FALSE

if LL[i][j].isactive==ACTIVE and j-1>=0 and BL[i][j-1]==1 and LL[i][j-1].isactive==PASSIVE:Moveable=FALSE

if Moveable==TRUE:

for i in range(HEIGHT):

for j in range(WIDTH):

if j-1>=0 and LL[i][j].isactive==ACTIVE and BL[i][j-1]==0:

self.Fill(i,j-1);self.Empty(i,j)

def Right(self,event):

BL=self.BlockList;LL=self.LabelList

Moveable=TRUE

for i in range(HEIGHT):

for j in range(WIDTH):

if LL[i][j].isactive==ACTIVE and j+1>=WIDTH:Moveable=FALSE

if LL[i][j].isactive==ACTIVE and j+1<WIDTH and BL[i][j+1]==1 and LL[i][j+1].isactive==PASSIVE:Moveable=FALSE

if Moveable==TRUE:

for i in range(HEIGHT-1,-1,-1):

for j in range(WIDTH-1,-1,-1):

if j+1<WIDTH and LL[i][j].isactive==ACTIVE and BL[i][j+1]==0:

self.Fill(i,j+1);self.Empty(i,j)

def Space(self,event):

while 1:

if self.Down(0)==FALSE:break

def OnTimer(self):

if self.isStart==TRUE and self.isPause==FALSE:

self.TotalTime = self.TotalTime + float(self.time)/1000

self.SpendTime.config(text=str(self.TotalTime))

if self.isPause==FALSE:

self.Down(0)

if self.TotalScore>=1000:self.time=900

if self.TotalScore>=2000:self.time=750

if self.TotalScore>=3000:self.time=600

if self.TotalScore>=4000:self.time=400

self.after(self.time,self.OnTimer)

def Down(self,event):

BL=self.BlockList;LL=self.LabelList

Moveable=TRUE

for i in range(HEIGHT):

for j in range(WIDTH):

if LL[i][j].isactive==ACTIVE and i+1>=HEIGHT:Moveable=FALSE

if LL[i][j].isactive==ACTIVE and i+1<HEIGHT and BL[i+1][j]==1 and LL[i+1][j].isactive==PASSIVE:Moveable=FALSE

if Moveable==TRUE:

for i in range(HEIGHT-1,-1,-1):

for j in range(WIDTH-1,-1,-1):

if i+1<HEIGHT and LL[i][j].isactive==ACTIVE and BL[i+1][j]==0:

self.Fill(i+1,j);self.Empty(i,j)

if Moveable==FALSE:

for i in range(HEIGHT):

for j in range(WIDTH):

LL[i][j].isactive=PASSIVE

self.JudgeLineFill()

self.Start()

if self.isgameover==TRUE:showinfo('T_T','The game is over!');self.Distroy();return FALSE

for i in range(4):

for j in range(4):

self.NextEmpty(i,j)

self.Rnd()

return Moveable

def JudgeLineFill(self):

BL=self.BlockList;LL=self.LabelList

count=0;LineList=[]

for i in range(WIDTH):LineList.append(1)

#display flash

for i in range(HEIGHT):

if BL[i]==LineList:

count=count+1

for k in range(WIDTH):

LL[i][k].config(bg=str(self.flashg))

LL[i][k].update()

if count!=0:self.after(100)

#delete block

for i in range(HEIGHT):

if BL[i]==LineList:

#count=count+1

for j in range(i,0,-1):

for k in range(WIDTH):

BL[j][k]=BL[j-1][k]

LL[j][k]['relief']=LL[j-1][k].cget('relief')

LL[j][k]['bg']=LL[j-1][k].cget('bg')

for l in range(WIDTH):

BL[0][l]=0

LL[0][l].config(relief=FLAT,bg=str(self.backg))

self.TotalLine=self.TotalLine+count

if count==1:self.TotalScore=self.TotalScore+1*WIDTH

if count==2:self.TotalScore=self.TotalScore+3*WIDTH

if count==3:self.TotalScore=self.TotalScore+6*WIDTH

if count==4:self.TotalScore=self.TotalScore+10*WIDTH

self.Line.config(text=str(self.TotalLine))

self.Score.config(text=str(self.TotalScore))

def Fill(self,i,j):

if j<0:return

if self.BlockList[i][j]==1:self.isgameover=TRUE

self.BlockList[i][j]=1

self.LabelList[i][j].isactive=ACTIVE

self.LabelList[i][j].config(relief=RAISED,bg=str(self.frontg))

def Empty(self,i,j):

self.BlockList[i][j]=0

self.LabelList[i][j].isactive=PASSIVE

self.LabelList[i][j].config(relief=FLAT,bg=str(self.backg))

def Play(self,event):

showinfo('Made in China','^_</font></p>

<p><span mce_name="em" style="font-style: italic;" class="Apple-style-span" mce_style="font-style: italic;"><span style="font-size: small; " id="" mce_style="font-size: small;"><br></span></span></p>

<p><span mce_name="em" style="font-style: italic;" class="Apple-style-span" mce_style="font-style: italic;"><span style="font-size: small; " id="" mce_style="font-size: small;"> </span></span></p>

<p><br></p>)

def NextFill(self,i,j):

self.NextList[i][j].config(relief=RAISED,bg=str(self.frontg))

def NextEmpty(self,i,j):

self.NextList[i][j].config(relief=FLAT,bg=str(self.nextg))

def Distroy(self):

#save

if self.TotalScore!=0:

savestr='%-9u%-8u%-8.2f%-14.2f%-13.2f%-14.2f%s/n' % (self.TotalScore,self.TotalLine,self.TotalTime

,self.TotalScore/self.TotalTime

,self.TotalLine/self.TotalTime

,float(self.TotalScore)/self.TotalLine

,time.strftime('%Y-%m-%d %H:%M:%S',time.localtime()))

self.file.seek(0,2)

self.file.write(savestr)

self.file.flush()

for i in range(HEIGHT):

for j in range(WIDTH):

self.Empty(i,j)

self.TotalLine=0;self.TotalScore=0;self.TotalTime=0.0

self.Line.config(text=str(self.TotalLine))

self.Score.config(text=str(self.TotalScore))

self.SpendTime.config(text=str(self.TotalTime))

self.isgameover=FALSE

self.isStart=FALSE

self.time=1000

for i in range(4):

for j in range(4):

self.NextEmpty(i,j)

def Start(self):

if self.x==1:self.Fill(0,WIDTH/2-2);self.Fill(0,WIDTH/2-1);self.Fill(0,WIDTH/2);self.Fill(0,WIDTH/2+1)

if self.x==2:self.Fill(0,WIDTH/2-1);self.Fill(0,WIDTH/2);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2)

if self.x==3:self.Fill(0,WIDTH/2);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2);self.Fill(1,WIDTH/2+1)

if self.x==4:self.Fill(0,WIDTH/2-1);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2);self.Fill(1,WIDTH/2+1)

if self.x==5:self.Fill(0,WIDTH/2+1);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2);self.Fill(1,WIDTH/2+1)

if self.x==6:self.Fill(0,WIDTH/2-1);self.Fill(0,WIDTH/2);self.Fill(1,WIDTH/2);self.Fill(1,WIDTH/2+1)

if self.x==7:self.Fill(0,WIDTH/2);self.Fill(0,WIDTH/2+1);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2)

self.isStart=TRUE

def Rnd(self):

self.x=random.randint(1,7)

if self.x==1:self.NextFill(0,0);self.NextFill(0,1);self.NextFill(0,2);self.NextFill(0,3)

if self.x==2:self.NextFill(0,1);self.NextFill(0,2);self.NextFill(1,1);self.NextFill(1,2)

if self.x==3:self.NextFill(0,2);self.NextFill(1,1);self.NextFill(1,2);self.NextFill(1,3)

if self.x==4:self.NextFill(0,1);self.NextFill(1,1);self.NextFill(1,2);self.NextFill(1,3)

if self.x==5:self.NextFill(0,3);self.NextFill(1,1);self.NextFill(1,2);self.NextFill(1,3)

if self.x==6:self.NextFill(0,1);self.NextFill(0,2);self.NextFill(1,2);self.NextFill(1,3)

if self.x==7:self.NextFill(0,2);self.NextFill(0,3);self.NextFill(1,1);self.NextFill(1,2)

def RndFirst(self):

self.x=random.randint(1,7)

def Show(self):

self.file.seek(0)

strHeadLine=self.file.readline()

dictLine={}

strTotalLine=''

for OneLine in self.file.readlines():

temp=int(OneLine[:5])

dictLine[temp]=OneLine

list=sorted(dictLine.items(),key=lambda d:d[0])

ii=0

for onerecord in reversed(list):

ii=ii+1

if ii<11:

strTotalLine+=onerecord[1]

showinfo('Ranking', strHeadLine+strTotalLine)

def Start():

app.RndFirst();app.Start();app.Rnd()

def End():

app.Distroy()

def Set():

pass

def Show():

app.Show()

mainmenu=Menu(root)

root['menu']=mainmenu

gamemenu=Menu(mainmenu)

mainmenu.add_cascade(label='game',menu=gamemenu)

gamemenu.add_command(label='start',command=Start)

gamemenu.add_command(label='end',command=End)

gamemenu.add_separator()

gamemenu.add_command(label='exit',command=root.quit)

setmenu=Menu(mainmenu)

mainmenu.add_cascade(label='set',menu=setmenu)

setmenu.add_command(label='set',command=Set)

showmenu=Menu(mainmenu)

mainmenu.add_cascade(label='show',menu=showmenu)

showmenu.add_command(label='show',command=Show)

app=App(root)

root.mainloop()

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