iOS实现带动画的环形进度条

本篇写的是实现环形进度条,并带动画效果,要实现这些,仅能通过自己画一个

方法直接看代码

为了方便多次调用,用继承UIView的方式

.m文件

#import <UIKit/UIKit.h>

@interface LoopProgressView : UIView

@property (nonatomic, assign) CGFloat progress;

@end

.h文件

NSTimer的调用并非精确,可以自行百度

 这里因为每0.01s启动一次定时器,所以要同步进度条和数字,就将self.progress赋值给动画的duration属性就可以了,duration为动画时间。

 在使用时我发现如果在tableviewcell中添加了这个环形进度条时有个缺点,就是定时器原本用的是系统的runloop,导致数据显示滞后,所以现更新为子线程里添加定时器,子线程的定时器必须添加[[NSRunLoop currentRunLoop] run];才可启动定时器,因为子线程的runloop里是不带nstimer的,要手动添加运行。

#import "LoopProgressView.h"

#import <QuartzCore/QuartzCore.h>

#define ViewWidth self.frame.size.width //环形进度条的视图宽度

#define ProgressWidth 2.5 //环形进度条的圆环宽度

#define Radius ViewWidth/2-ProgressWidth //环形进度条的半径

@interface LoopProgressView()

{

CAShapeLayer *arcLayer;

UILabel *label;

NSTimer *progressTimer;

}

@property (nonatomic,assign)CGFloat i;

@end

@implementation LoopProgressView

-(id)initWithFrame:(CGRect)frame

{

self = [super initWithFrame:frame];

if (self) {

self.backgroundColor = [UIColor clearColor];

}

return self;

}

-(void)drawRect:(CGRect)rect

{

_i=0;

CGContextRef progressContext = UIGraphicsGetCurrentContext();

CGContextSetLineWidth(progressContext, ProgressWidth);

CGContextSetRGBStrokeColor(progressContext, 209.0/255.0, 209.0/255.0, 209.0/255.0, 1);

CGFloat xCenter = rect.size.width * 0.5;

CGFloat yCenter = rect.size.height * 0.5;

//绘制环形进度条底框

CGContextAddArc(progressContext, xCenter, yCenter, Radius, 0, 2*M_PI, 0);

CGContextDrawPath(progressContext, kCGPathStroke);

// //绘制环形进度环

CGFloat to = self.progress * M_PI * 2; // - M_PI * 0.5为改变初始位置

// 进度数字字号,可自己根据自己需要,从视图大小去适配字体字号

int fontNum = ViewWidth/6;

49 label = [[UILabel alloc]initWithFrame:CGRectMake(0, 0,Radius+10, ViewWidth/6)];

label.center = CGPointMake(xCenter, yCenter);

label.textAlignment = NSTextAlignmentCenter;

label.font = [UIFont boldSystemFontOfSize:fontNum];

label.text = @"0%";

[self addSubview:label];

UIBezierPath *path=[UIBezierPath bezierPath];

[path addArcWithCenter:CGPointMake(xCenter,yCenter) radius:Radius startAngle:0 endAngle:to clockwise:YES];

arcLayer=[CAShapeLayer layer];

arcLayer.path=path.CGPath;//46,169,230

arcLayer.fillColor = [UIColor clearColor].CGColor;

arcLayer.strokeColor=[UIColor colorWithRed:227.0/255.0 green:91.0/255.0 blue:90.0/255.0 alpha:0.7].CGColor;

arcLayer.lineWidth=ProgressWidth;

arcLayer.backgroundColor = [UIColor blueColor].CGColor;

[self.layer addSublayer:arcLayer];

dispatch_async(dispatch_get_global_queue(0, 0), ^{

[self drawLineAnimation:arcLayer];

});

if (self.progress > 1) {

NSLog(@"传入数值范围为 0-1");

self.progress = 1;

}else if (self.progress < 0){

NSLog(@"传入数值范围为 0-1");

self.progress = 0;

return;

}

if (self.progress > 0) {

NSThread *thread = [[NSThread alloc]initWithTarget:self selector:@selector(newThread) object:nil];

[thread start];

}

}

-(void)newThread

{

@autoreleasepool {

progressTimer = [NSTimer scheduledTimerWithTimeInterval:0.01 target:self selector:@selector(timeLabel) userInfo:nil repeats:YES];

[[NSRunLoop currentRunLoop] run];

}

}

//NSTimer不会精准调用

-(void)timeLabel

{

_i += 0.01;

label.text = [NSString stringWithFormat:@"%.0f%%",_i*100];

if (_i >= self.progress) {

[progressTimer invalidate];

progressTimer = nil;

}

}

//定义动画过程

-(void)drawLineAnimation:(CALayer*)layer

{

CABasicAnimation *bas=[CABasicAnimation animationWithKeyPath:@"strokeEnd"];

bas.duration=self.progress;//动画时间

bas.delegate=self;

bas.fromValue=[NSNumber numberWithInteger:0];

bas.toValue=[NSNumber numberWithInteger:1];

[layer addAnimation:bas forKey:@"key"];

}

@end

 

完成后在要调用的控制器里,仅需几段代码:传进的参数:为0-1

LoopProgressView *custom = [[LoopProgressView alloc]initWithFrame:CGRectMake(50, 100, 100, 100)];

custom.progress = 0.44;

[self.view addSubview:custom];

实现:

已经实现进度条和数字的同步:


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