Unity工具类ScrollView实现拖拽滑动翻页
简介:
在进行UI设计的时候,经常会使用Unity中UI提供的ScrollView,类似Android中的ScrollView,在进行图片预览,多个翻页的时候,能实现很好的效果。
该类中根据Unity的EventSystems中拖拽事件,实现对页码的滑动监听,在使用的时候,新建UI--->ScrollView,把该类组件添加到ScrollView上,把对应的content加入该脚本中的content,调整ScrollView和Content,设置单个滑动页的宽度,拖拽的阈值,即可监听到拖拽,如果是动态实例化ScrollView中的child,需设置当前最大页码数。SetCurIndex可以实现直接定位到当前页码对应的滑动页,代码比较简单,直接贴出来。
public class ScrollViewListener : MonoBehaviour, IDragHandler, IBeginDragHandler, IEndDragHandler
{
//滑动方向
public enum MoveDirection
{
None = 0,
Left,
Right,
}
public float SingleItemWidth;//单个滑动页的宽度
public RectTransform content;//当前ScrollView的Content
public float DragMinValue = 5f;//拖动过程中允许的最小的拖拽值,低于此值就不算拖拽,不执行翻页事件
private MoveDirection direction = MoveDirection.None;
private int CurIndex = 0;//当前页码
private int MaxIndex = 0;//最大页码
public bool canMove = true;//是否能移动
private Vector3 originalPos;
private float maxDeltaX = 0f;//取整个拖动过程中的最大值
public Action<int> OnPageChange;//对外提供页码修改的回调
/// <summary>
/// 滑到下一页
/// </summary>
private void MoveToNext()
{
if (direction == MoveDirection.Left)
{
if (CurIndex < MaxIndex)
{
CurIndex++;
canMove = false;
content.DOLocalMoveX(content.localPosition.x - SingleItemWidth, 1f).OnComplete(() =>
{
if (null != OnPageChange)
{
OnPageChange(CurIndex);
}
canMove = true;
});
}
}
else if (direction == MoveDirection.Right)
{
if (CurIndex > 0)
{
CurIndex--;
canMove = false;
content.DOLocalMoveX(content.localPosition.x + SingleItemWidth, 1f).OnComplete(() =>
{
if (null != OnPageChange)
{
OnPageChange(CurIndex);
}
canMove = true;
});
}
}
}
/// <summary>
/// 设置当前滑动列表的页数的最大值
/// </summary>
/// <param name="max"></param>
public void SetMaxIndex(int max)
{
MaxIndex = max - 1;//最大下标值为页数减1
}
/// <summary>
/// 设置当前页
/// </summary>
/// <param name="index"></param>
public void SetCurIndex(int index)
{
CurIndex = index;
float x = content.localPosition.x - SingleItemWidth * CurIndex;
content.localPosition = new Vector3(x, content.localPosition.y, content.localPosition.z);
}
public void ResetPosition()
{
content.localPosition = originalPos;
}
private void Awake()
{
CurIndex = 0;
originalPos = content.localPosition;
}
public void OnDrag(PointerEventData eventData)
{
if (Mathf.Abs(eventData.delta.x) > maxDeltaX)
{
maxDeltaX = Mathf.Abs(eventData.delta.x);
}
}
public void OnBeginDrag(PointerEventData eventData)
{
if (eventData.delta.x > 0)
{
direction = MoveDirection.Right;
}
else if (eventData.delta.x < 0)
{
direction = MoveDirection.Left;
}
else
{
direction = MoveDirection.None;
}
if (Mathf.Abs(eventData.delta.x) > maxDeltaX)
{
maxDeltaX = Mathf.Abs(eventData.delta.x);
}
}
public void OnEndDrag(PointerEventData eventData)
{
if (Mathf.Abs(eventData.delta.x) > maxDeltaX)
{
maxDeltaX = Mathf.Abs(eventData.delta.x);
}
if (maxDeltaX > DragMinValue)
{
//计算下一页的目的点 然后移动
if (canMove)
{
MoveToNext();
}
}
maxDeltaX = 0f;
}
}
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