Android编程使用自定义View实现水波进度效果示例

本文实例讲述了Android编程使用自定义View实现水波进度效果。分享给大家供大家参考,具体如下:

首先上效果图:

简介:

1.自动适应屏幕大小;

2.水波自动横向滚动;

3.各种绘制参数可通过修改常量进行控制。

代码不多,注释也比较详细,全部贴上:

(一)自定义组件:

/**

* 水波进度效果.

*/

public class WaterWaveView extends View {

//边框宽度

private int STROKE_WIDTH;

//组件的宽,高

private int width, height;

/**

* 进度条最大值和当前进度值

*/

private float max, progress;

/**

* 绘制波浪的画笔

*/

private Paint progressPaint;

//波纹振幅与半径之比。(建议设置:<0.1)

private static final float A = 0.05f;

//绘制文字的画笔

private Paint textPaint;

//绘制边框的画笔

private Paint circlePaint;

/**

* 圆弧圆心位置

*/

private int centerX, centerY;

//内圆所在的矩形

private RectF circleRectF;

public WaterWaveView(Context context) {

super(context);

init();

}

public WaterWaveView(Context context, AttributeSet attrs) {

super(context, attrs);

init();

}

public WaterWaveView(Context context, AttributeSet attrs, int defStyleAttr) {

super(context, attrs, defStyleAttr);

init();

}

//初始化

private void init() {

progressPaint = new Paint();

progressPaint.setColor(Color.parseColor("#77cccc88"));

progressPaint.setAntiAlias(true);

textPaint = new Paint();

textPaint.setColor(Color.WHITE);

textPaint.setAntiAlias(true);

circlePaint = new Paint();

circlePaint.setStyle(Paint.Style.STROKE);

circlePaint.setAntiAlias(true);

circlePaint.setColor(Color.parseColor("#33333333"));

autoRefresh();

}

@Override

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {

super.onMeasure(widthMeasureSpec, heightMeasureSpec);

if (width == 0 || height == 0) {

width = getWidth();

height = getHeight();

//计算圆弧半径和圆心点

int circleRadius = Math.min(width, height) >> 1;

STROKE_WIDTH = circleRadius / 10;

circlePaint.setStrokeWidth(STROKE_WIDTH);

centerX = width / 2;

centerY = height / 2;

VALID_RADIUS = circleRadius - STROKE_WIDTH;

RADIANS_PER_X = (float) (Math.PI / VALID_RADIUS);

circleRectF = new RectF(centerX - VALID_RADIUS, centerY - VALID_RADIUS,

centerX + VALID_RADIUS, centerY + VALID_RADIUS);

}

}

private Rect textBounds = new Rect();

//x方向偏移量

private int xOffset;

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

//绘制圆形边框

canvas.drawCircle(centerX, centerY, VALID_RADIUS + (STROKE_WIDTH >> 1), circlePaint);

//绘制水波曲线

canvas.drawPath(getWavePath(xOffset), progressPaint);

//绘制文字

textPaint.setTextSize(VALID_RADIUS >> 1);

String text1 = String.valueOf(progress);

//测量文字长度

float w1 = textPaint.measureText(text1);

//测量文字高度

textPaint.getTextBounds("8", 0, 1, textBounds);

float h1 = textBounds.height();

float extraW = textPaint.measureText("8") / 3;

canvas.drawText(text1, centerX - w1 / 2 - extraW, centerY + h1 / 2, textPaint);

textPaint.setTextSize(VALID_RADIUS / 6);

textPaint.getTextBounds("M", 0, 1, textBounds);

float h2 = textBounds.height();

canvas.drawText("M", centerX + w1 / 2 - extraW + 5, centerY - (h1 / 2 - h2), textPaint);

String text3 = "共" + String.valueOf(max) + "M";

float w3 = textPaint.measureText(text3, 0, text3.length());

textPaint.getTextBounds("M", 0, 1, textBounds);

float h3 = textBounds.height();

canvas.drawText(text3, centerX - w3 / 2, centerY + (VALID_RADIUS >> 1) + h3 / 2, textPaint);

String text4 = "流量剩余";

float w4 = textPaint.measureText(text4, 0, text4.length());

textPaint.getTextBounds(text4, 0, text4.length(), textBounds);

float h4 = textBounds.height();

canvas.drawText(text4, centerX - w4 / 2, centerY - (VALID_RADIUS >> 1) + h4 / 2, textPaint);

}

//绘制水波的路径

private Path wavePath;

//每一个像素对应的弧度数

private float RADIANS_PER_X;

//去除边框后的半径(即内圆半径)

private int VALID_RADIUS;

/**

* 获取水波曲线(包含圆弧部分)的Path.

*

* @param xOffset x方向像素偏移量.

*/

private Path getWavePath(int xOffset) {

if (wavePath == null) {

wavePath = new Path();

} else {

wavePath.reset();

}

float[] startPoint = new float[2]; //波浪线起点

float[] endPoint = new float[2]; //波浪线终点

for (int i = 0; i <= VALID_RADIUS * 2; i += 2) {

float x = centerX - VALID_RADIUS + i;

float y = (float) (centerY + VALID_RADIUS * (1.0f + A) * 2 * (0.5f - progress / max)

+ VALID_RADIUS * A * Math.sin((xOffset + i) * RADIANS_PER_X));

//只计算内圆内部的点,边框上的忽略

if (calDistance(x, y, centerX, centerY) > VALID_RADIUS) {

if (x < centerX) {

continue; //左边框,继续循环

} else {

break; //右边框,结束循环

}

}

//第1个点

if (wavePath.isEmpty()) {

startPoint[0] = x;

startPoint[1] = y;

wavePath.moveTo(x, y);

} else {

wavePath.lineTo(x, y);

}

endPoint[0] = x;

endPoint[1] = y;

}

if (wavePath.isEmpty()) {

if (progress / max >= 0.5f) {

//满格

wavePath.moveTo(centerX, centerY - VALID_RADIUS);

wavePath.addCircle(centerX, centerY, VALID_RADIUS, Path.Direction.CW);

} else {

//空格

return wavePath;

}

} else {

//添加圆弧部分

float startDegree = calDegreeByPosition(startPoint[0], startPoint[1]); //0~180

float endDegree = calDegreeByPosition(endPoint[0], endPoint[1]); //180~360

wavePath.arcTo(circleRectF, endDegree - 360, startDegree - (endDegree - 360));

}

return wavePath;

}

private float calDistance(float x1, float y1, float x2, float y2) {

return (float) Math.sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2));

}

//根据当前位置,计算出进度条已经转过的角度。

private float calDegreeByPosition(float currentX, float currentY) {

float a1 = (float) (Math.atan(1.0f * (centerX - currentX) / (currentY - centerY)) / Math.PI * 180);

if (currentY < centerY) {

a1 += 180;

} else if (currentY > centerY && currentX > centerX) {

a1 += 360;

}

return a1 + 90;

}

public void setMax(int max) {

this.max = max;

invalidate();

}

//直接设置进度值(同步)

public void setProgressSync(float progress) {

this.progress = progress;

invalidate();

}

/**

* 自动刷新页面,创造水波效果。组件销毁后该线城将自动停止。

*/

private void autoRefresh() {

new Thread(new Runnable() {

@Override

public void run() {

while (!detached) {

xOffset += (VALID_RADIUS >> 4);

SystemClock.sleep(100);

postInvalidate();

}

}

}).start();

}

//标记View是否已经销毁

private boolean detached = false;

@Override

protected void onDetachedFromWindow() {

super.onDetachedFromWindow();

detached = true;

}

}

(二)使用方法:

在xml布局中引入上述组件,然后在activity或fragment中设置属性:

WaterWaveView bar = (WaterWaveView) getActivity().findViewById(R.id.water_wave_view);

bar.setMax(500);

bar.setProgressSync(361.8f);

更多关于Android相关内容感兴趣的读者可查看本站专题:《Android开发动画技巧汇总》、《Android编程之activity操作技巧总结》、《Android视图View技巧总结》、《Android布局layout技巧总结》、《Android开发入门与进阶教程》、《Android资源操作技巧汇总》及《Android控件用法总结》

希望本文所述对大家Android程序设计有所帮助。

以上是 Android编程使用自定义View实现水波进度效果示例 的全部内容, 来源链接: utcz.com/z/329683.html

回到顶部