通过C#实现自动售货机接口

下面分几部分介绍C#实现自动售货机接口的方法,代码写的非常详细,不懂的地方有注释可以参考下。

MachineJP类:

第1部分:串口初始化,串口数据读写

using System;

using System.Collections.Generic;

using System.IO.Ports;

using System.Linq;

using System.Text;

using System.Threading;

using System.Threading.Tasks;

using System.Windows.Forms;

using MachineJPDll.Models;

using MachineJPDll.Utils;

namespace MachineJPDll

{

/// <summary>

/// 售货机接口(接口)

/// </summary>

public partial class MachineJP

{

#region 变量

/// <summary>

/// 串口资源

/// </summary>

private SerialPort m_SerialPort = null;

/// <summary>

/// 待发送给串口的命令列表

/// </summary>

private List<Cmd> m_CommandList = new List<Cmd>();

/// <summary>

/// 等待ACK_RPT或NAK_RPT的PC端向VMC端发送的消息列表

/// </summary>

private List<MT> m_WaitResultMTList = new List<MT>();

/// <summary>

/// 从串口接收的数据集合(数据已通过验证)

/// </summary>

private ReceiveDataCollection m_ReceiveDataCollection = new ReceiveDataCollection();

#endregion

#region 构造函数与析构函数

/// <summary>

/// 售货机接口(接口)

/// </summary>

public MachineJP()

{

}

~MachineJP()

{

if (m_SerialPort != null)

{

m_SerialPort.Close();

m_SerialPort.Dispose();

m_SerialPort = null;

}

}

#endregion

#region 读取串口数据

/// <summary>

/// 读取串口数据

/// </summary>

/// <returns>从串口读取的数据</returns>

private byte[] ReadPort()

{

//读取串口数据

DateTime dt = DateTime.Now;

while (m_SerialPort.BytesToRead < 2)

{

Thread.Sleep(1);

if (DateTime.Now.Subtract(dt).TotalMilliseconds > 1500) //超时

{

return new byte[0];

}

}

List<byte> recList = new List<byte>();

byte[] recData = new byte[m_SerialPort.BytesToRead];

m_SerialPort.Read(recData, 0, recData.Length);

recList.AddRange(recData);

int length = recData[1] + 2; //报文数据总长度

while (recList.Count < length)

{

if (m_SerialPort.BytesToRead > 0)

{

recData = new byte[m_SerialPort.BytesToRead];

m_SerialPort.Read(recData, 0, recData.Length);

recList.AddRange(recData);

}

Thread.Sleep(1);

}

return recList.ToArray();

}

#endregion

#region 向串口发送数据

/// <summary>

/// 向串口发送数据

/// </summary>

/// <param name="cmd">待发送的命令</param>

/// <param name="SN">序列号</param>

private void WritePort(Cmd cmd, byte SN)

{

//发送数据

List<byte> sendData = cmd.Data;

sendData[1] = (byte)sendData.Count;

sendData[2] = SN;

byte[] checkCode = CommonUtil.CalCheckCode(sendData, sendData.Count);

sendData.AddRange(checkCode);

if (cmd.Mt != null)

{

m_WaitResultMTList.Add(cmd.Mt);

}

m_SerialPort.Write(sendData.ToArray(), 0, sendData.Count);

LogHelper.Log(LogMsgType.Info, true, sendData.ToArray());

}

#endregion

#region 发送ACK消息

/// <summary>

/// 发送ACK消息

/// </summary>

/// <param name="SN">序列号</param>

private void SendACK(byte SN)

{

List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x40, 0x80 };

WritePort(new Cmd(sendData), SN);

}

#endregion

#region Init 初始化

/// <summary>

/// 初始化

/// </summary>

/// <param name="com">串口号(例:COM1)</param>

public void Init(string com)

{

if (m_SerialPort == null)

{

m_SerialPort = new SerialPort(com, 9600, Parity.None, 8, StopBits.One);

m_SerialPort.ReadBufferSize = 1024;

m_SerialPort.WriteBufferSize = 1024;

m_SerialPort.DataReceived += new SerialDataReceivedEventHandler(serialPort_DataReceived);

}

if (!m_SerialPort.IsOpen)

{

m_SerialPort.Open();

}

GET_SETUP();

CONTROL_IND(0x13, new byte[] { 0x00 }); //初始化完成标志

GET_STATUS();

SetDecimalPlaces(2); //设置小数点位数

}

#endregion

#region Close 关闭连接

/// <summary>

/// 关闭连接

/// </summary>

public void Close()

{

m_SerialPort.Close();

}

#endregion

#region 接收串口数据

/// <summary>

/// 接收串口数据

/// </summary>

/// <param name="type">消息类型</param>

/// <param name="subtype">消息子类型</param>

public byte[] Receive(byte type, byte subtype)

{

return m_ReceiveDataCollection.Get(type, subtype);

}

/// <summary>

/// 接收串口数据

/// </summary>

/// <param name="type">消息类型</param>

/// <param name="subtype">消息子类型</param>

public byte[] WaitReceive(byte type, byte subtype)

{

DateTime time = DateTime.Now;

while (true)

{

byte[] receiveData = m_ReceiveDataCollection.Get(type, subtype);

if (receiveData != null) return receiveData;

if (DateTime.Now.Subtract(time).TotalMinutes > 3) return null;

Thread.Sleep(50);

}

}

/// <summary>

/// 接收串口数据

/// </summary>

/// <param name="type">消息类型</param>

public byte[] WaitReceive(byte type)

{

DateTime time = DateTime.Now;

while (true)

{

byte[] receiveData = m_ReceiveDataCollection.Get(type);

if (receiveData != null) return receiveData;

if (DateTime.Now.Subtract(time).TotalMinutes > 3) return null;

Thread.Sleep(50);

}

}

#endregion

#region 判断消息是否发送成功

/// <summary>

/// 判断消息是否发送成功

/// </summary>

public bool SendSuccess(byte type, byte subtype)

{

DateTime time = DateTime.Now;

while (true)

{

if (DateTime.Now.Subtract(time).TotalMinutes > 3)

{

return false;

}

byte[] ack = m_ReceiveDataCollection.Get(type, subtype);

byte[] nak = m_ReceiveDataCollection.Get(type, subtype);

if (ack != null) return true;

if (nak != null) return false;

Thread.Sleep(1);

}

}

#endregion

}

}

第2部分:接收串口数据,并响应货机,向货机发送数据 

 

using System;

using System.Collections.Generic;

using System.IO.Ports;

using System.Linq;

using System.Text;

using MachineJPDll.Models;

using MachineJPDll.Utils;

/*

* VMC->PC数据的接收,货机事件的分发

*/

namespace MachineJPDll

{

partial class MachineJP

{

#region serialPort_DataReceived

/// <summary>

/// 数据接收事件的方法

/// </summary>

public void serialPort_DataReceived(object obj, SerialDataReceivedEventArgs args)

{

byte[] receiveData = ReadPort();

if (CommonUtil.ValidReceiveData(receiveData)) //只处理验证正确的数据,不正确的数据抛弃不处理

{

LogHelper.Log(LogMsgType.Info, false, receiveData);

byte SN = CommonUtil.GetSN(receiveData);

MT mt = new MT(receiveData);

#region 轮询(POLL)

if (mt.Type == 0x03)

{

if (m_CommandList.Count > 0)

{

WritePort(m_CommandList[0], SN);

m_CommandList.RemoveAt(0);

}

else

{

//发送ACK消息

SendACK(SN);

}

}

#endregion

#region 发送ACK消息

if (CommonUtil.NeedACK(receiveData))

{

SendACK(SN); //发送ACK消息

}

#endregion

#region VMC系统参数

if (mt.Type == 0x05)

{

m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);

}

#endregion

#region ACK_RPT或NAK_RPT

if (mt.Type == 0x01 //ACK_RPT

|| mt.Type == 0x02) //NAK_RPT

{

if (m_WaitResultMTList.Count > 0)

{

m_ReceiveDataCollection.Add(m_WaitResultMTList[0].Type, m_WaitResultMTList[0].Subtype, receiveData);

m_WaitResultMTList.RemoveAt(0);

}

}

#endregion

#region INFO_RPT 数据报告

if (mt.Type == 0x11)

{

#region 纸币器信息

if (mt.Subtype == 16)

{

m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);

}

#endregion

#region 硬币器信息

if (mt.Subtype == 17)

{

m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);

}

#endregion

#region 用户投币余额

if (mt.Subtype == 3)

{

m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);

}

#endregion

}

#endregion

#region VENDOUT_RPT 出货报告

if (mt.Type == 0x08)

{

m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);

}

#endregion

#region STATUS_RPT VMC整机状态报告

if (mt.Type == 0x0D)

{

m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);

}

#endregion

#region SALEPRICE_IND 设置当前商品售价

if (mt.Type == 0x8E)

{

m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);

}

#endregion

#region PAYIN_RPT VMC发送现金投币报告给PC

if (mt.Type == 0x06)

{

m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);

}

#endregion

#region PAYOUT_RPT 出币报告

if (mt.Type == 0x07)

{

m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);

}

#endregion

#region COST_RPT VMC扣款报告

if (mt.Type == 0x10)

{

m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);

}

#endregion

#region ACTION_RPT 售货机行为报告

if (mt.Type == 0x0B)

{

m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);

}

#endregion

#region HUODAO_RPT VMC货道报告

if (mt.Type == 0x0E)

{

m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);

}

#endregion

}

else //接收到的数据没有验证通过

{

LogHelper.LogException(LogMsgType.Error, false, "数据异常", receiveData);

}

}

#endregion

}

}

 第3部分:货机状态、投币、出货等接口

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

using System.Threading;

using MachineJPDll.Enums;

using MachineJPDll.Models;

using MachineJPDll.Utils;

/*

* PC->VMC数据的发送(并非直接发送,只是添加到发送列表)

*/

namespace MachineJPDll

{

partial class MachineJP

{

#region GET_SETUP

/// <summary>

/// PC通知VMC发送VMC_SETUP

/// </summary>

public VmcSetup GET_SETUP()

{

List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x40, 0x90 };

m_CommandList.Add(new Cmd(sendData));

byte[] receiveData = WaitReceive(0x05);

if (receiveData != null)

{

return new VmcSetup(receiveData);

}

return null;

}

#endregion

#region CONTROL_IND PC控制售货机完成对应的动作

/// <summary>

/// PC控制VMC

/// </summary>

public bool CONTROL_IND(byte subtype, byte[] value)

{

List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x85 };

sendData.Add(subtype);

if (value != null && value.Length > 0)

{

sendData.AddRange(value);

}

m_CommandList.Add(new Cmd(sendData, new MT(sendData)));

return SendSuccess(0x85, subtype);

}

#endregion

#region 设置小数点位数

/// <summary>

/// 设置小数点位数

/// 用于PC 通知VMC,双方的金额数据比例系数关系,PC 每次启动时,都会给

/// VMC 下发一次type=18 的消息,VMC 需要自己永久保存该数据,直到被PC 再

/// 次更新。

/// 取值范围:0、1、2 分别表示以 元、 角 、分 为单位

/// </summary>

public bool SetDecimalPlaces(int data)

{

return CONTROL_IND(18, new byte[] { (byte)data });

}

#endregion

#region GET_STATUS PC通知VMC发送STATUS_RPT

/// <summary>

/// PC通知VMC发送STATUS_RPT

/// </summary>

public StatusRpt GET_STATUS()

{

List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x40, 0x86 };

m_CommandList.Add(new Cmd(sendData));

byte[] receiveData = WaitReceive(0x0D);

if (receiveData != null)

{

return new StatusRpt(receiveData);

}

return null;

}

#endregion

#region GET_INFO PC通知VMC发送INFO_RPT

/// <summary>

/// PC通知VMC发送INFO_RPT

/// </summary>

public byte[] GET_INFO(byte subtype)

{

List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x40, 0x8C };

sendData.Add(subtype);

m_CommandList.Add(new Cmd(sendData));

return WaitReceive(0x11);

}

#endregion

#region VENDOUT_IND 出货

/// <summary>

/// PC出货指示

/// </summary>

/// <param name="device">售货机的箱体号 例如柜1 为 0x01 以此类推</param>

/// <param name="method">method =1:VMC 通过商品ID 指示出货,如果商品ID 不存在,回复NAK_RPT method =2:VMC 通过货道ID 指示VMC 出货,如果货道ID 不存在,回复NAK_RPT</param>

/// <param name="sp_id_hd_id">sp_id:通过商品ID 指示VMC 出货 hd_id:通过货道ID 指示VMC 出货</param>

/// <param name="type">如果type=0,cost 代表本次出货扣款金额 如果TYPE 不为0,则COST 必须为0</param>

/// <param name="cost">cost 代表本次出货扣款金额</param>

public VendoutRpt VENDOUT_IND(byte device, byte method, byte sp_id_hd_id, byte type, int cost)

{

List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x83 };

sendData.AddRange(new byte[] { device, method, sp_id_hd_id, type });

sendData.AddRange(CommonUtil.Int2ByteArray(cost, 2));

m_CommandList.Add(new Cmd(sendData, new MT(sendData)));

if (SendSuccess(0x83, 0x00))

{

byte[] receiveData = WaitReceive(0x08);

if (receiveData != null)

{

return new VendoutRpt(receiveData);

}

}

return null;

}

#endregion

#region HUODAO_SET_IND 设置货道商品数量

/// <summary>

/// PC通知VMC,当前货道对应商品的数量等信息

/// </summary>

/// <param name="device">表示箱柜号</param>

/// <param name="huodao">zyxxxxxx “z”固定填0 “y”固定填0 “xxxxxx”,表示商品余量,如果商品余量大于63,则统一为63</param>

public bool HUODAO_SET_IND(byte device, List<int> huodao)

{

List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x8F };

sendData.Add(device);

for (int i = 0; i < huodao.Count; i++)

{

if (huodao[i] > 63)

{

huodao[i] = 63;

}

}

sendData.AddRange(huodao.ConvertAll<byte>(a => (byte)a));

m_CommandList.Add(new Cmd(sendData, new MT(sendData)));

return SendSuccess(0x8F, 0x00);

}

#endregion

#region SALEPRICE_IND 设置当前商品售价

/// <summary>

/// PC通知VMC,当前商品售价

/// </summary>

/// <param name="device">表示箱柜号</param>

/// <param name="type">表示设置单价的方式;Type = 0:为按商品ID 发送单价,可以变长发送,商品种类最大不超过80 个;Type = 1: 为按货道号发送,固定发送80 个货道的单价信息</param>

/// <param name="sp_price">商品售价</param>

public bool SALEPRICE_IND(byte device, byte type, List<int> sp_price)

{

List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x8E };

sendData.Add(device);

sendData.Add(type);

sendData.AddRange(sp_price.ConvertAll<byte>(a => (byte)a));

m_CommandList.Add(new Cmd(sendData, new MT(sendData)));

return SendSuccess(0x8E, 0x00);

}

#endregion

#region PAYOUT_IND PC指示VMC出币

/// <summary>

/// PC指示VMC出币

/// </summary>

/// <param name="device">出币设备</param>

/// <param name="value">本次出币总金额</param>

/// <param name="type">出币类型 无需理解type 的含义,只需要在出币完成后的PAYOUT_RPT 中将该type 值回传给PC 即可</param>

public PayoutRpt PAYOUT_IND(PayoutType device, int value, byte type)

{

List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x89 };

sendData.Add((byte)device);

sendData.AddRange(CommonUtil.Int2ByteArray(value, 2));

sendData.Add(type);

m_CommandList.Add(new Cmd(sendData, new MT(sendData)));

if (SendSuccess(0x89, 0x00))

{

byte[] receiveData = WaitReceive(0x07);

if (receiveData != null)

{

return new PayoutRpt(receiveData);

}

}

return null;

}

#endregion

#region COST_IND PC扣款指示

/// <summary>

/// PC扣款指示

/// </summary>

/// <param name="device">device=0,从用户投币总额中扣款;优先从用户非暂存金额中扣除(纸币尽量滞后压钞),参见《现金扣款顺序》</param>

/// <param name="value">扣款金额</param>

/// <param name="type">VMC 不用理解type 的含义,只需上报对应的COST_RPT 时回传即可</param>

public CostRpt COST_IND(byte device, int value, byte type)

{

List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x8B };

sendData.Add(device);

sendData.AddRange(CommonUtil.Int2ByteArray(value, 2));

sendData.Add(type);

m_CommandList.Add(new Cmd(sendData, new MT(sendData)));

if (SendSuccess(0x8B, 0x00))

{

byte[] receiveData = WaitReceive(0x10);

if (receiveData != null)

{

return new CostRpt(receiveData);

}

}

return null;

}

#endregion

#region GET_HUODAO PC通知VMC上报HUODAO_RPT

/// <summary>

/// PC通知VMC上报HUODAO_RPT

/// </summary>

/// <param name="device">箱柜号</param>

public HuoDaoRpt GET_HUODAO(byte device)

{

List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x40, 0x8A };

sendData.Add(device);

m_CommandList.Add(new Cmd(sendData));

byte[] receiveData = WaitReceive(0x0E);

if (receiveData != null)

{

return new HuoDaoRpt(receiveData);

}

return null;

}

#endregion

#region SET_HUODAO PC发送配置货道信息

/// <summary>

/// PC发送配置货道信息

/// </summary>

/// <param name="Cabinet">箱柜号</param>

/// <param name="hd_no">货道逻辑编号,十进制</param>

/// <param name="Hd_id">商品ID号</param>

/// <param name="Hd_count">货道剩余量</param>

/// <param name="Hd_price">货道单价</param>

/// <param name="Reserved">保留字段VMC忽略此字段,PC最好将此字段置为0</param>

public bool SET_HUODAO(byte Cabinet, int hd_no, int Hd_id, int Hd_count, int Hd_price, int Reserved = 0)

{

List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x93 };

sendData.Add(Cabinet);

sendData.Add((byte)hd_no);

sendData.Add((byte)Hd_id);

sendData.Add((byte)Hd_count);

sendData.AddRange(CommonUtil.Int2ByteArray(Hd_price, 2));

sendData.AddRange(CommonUtil.Int2ByteArray(Reserved, 2));

m_CommandList.Add(new Cmd(sendData, new MT(sendData)));

return SendSuccess(0x93, 0x00);

}

#endregion

#region 开启纸硬币器

/// <summary>

/// 现金收银模组(纸币器、硬币器)开关

/// </summary>

/// <param name="open">true:开,false:关</param>

public bool CtrlCoinPaper(bool open)

{

if (open)

{

return CONTROL_IND(2, new byte[] { 1 });

}

else

{

return CONTROL_IND(2, new byte[] { 0 });

}

}

#endregion

#region 找零

/// <summary>

/// 找零

/// 与手工拨弄物理找零开关相同

/// </summary>

public bool MakeChange()

{

return CONTROL_IND(6, new byte[] { 0 });

}

#endregion

#region 获取硬币器信息

/// <summary>

/// 获取硬币器信息

/// </summary>

public InfoRpt_17 GetCoinInfo()

{

return new InfoRpt_17(GET_INFO(17));

}

#endregion

#region 获取纸币器信息

/// <summary>

/// 获取纸币器信息

/// </summary>

public InfoRpt_16 GetPaperInfo()

{

return new InfoRpt_16(GET_INFO(16));

}

#endregion

#region 获取现金投币报告

/// <summary>

/// 获取现金投币报告

/// </summary>

public PayinRpt GetPayinRpt()

{

byte[] receiveData = Receive(0x06, 0x00);

if (receiveData != null)

{

return new PayinRpt(receiveData);

}

return null;

}

#endregion

#region 获取用户投币余额

/// <summary>

/// 获取用户投币余额

/// </summary>

public InfoRpt_3 GetRemaiderAmount()

{

byte[] receiveData = WaitReceive(0x11, 0x003);

if (receiveData != null)

{

return new InfoRpt_3(receiveData);

}

return null;

}

#endregion

}

}

ReceiveDataCollection类和ReceiveData类: 

 

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

namespace MachineJPDll.Models

{

/// <summary>

/// 从串口接收到的数据(数据已通过验证)

/// </summary>

public class ReceiveData

{

/// <summary>

/// 从串口接收到的数据(数据已通过验证)

/// </summary>

public byte[] Data { get; set; }

/// <summary>

/// 添加到集合ReceiveDataCollection的时间

/// </summary>

public DateTime AddTime { get; set; }

/// <summary>

/// 消息类型

/// </summary>

public byte Type { get; set; }

/// <summary>

/// 消息子类型

/// </summary>

public byte Subtype { get; set; }

/// <summary>

/// 从串口接收到的数据(数据已通过验证)

/// </summary>

/// <param name="type">消息类型</param>

/// <param name="subtype">消息子类型</param>

/// <param name="data">从串口接收到的数据(数据已通过验证)</param>

/// <param name="addTime">添加到集合ReceiveDataCollection的时间</param>

public ReceiveData(byte type, byte subtype, byte[] data, DateTime addTime)

{

this.Type = type;

this.Subtype = subtype;

this.Data = data;

this.AddTime = addTime;

}

}

}

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

namespace MachineJPDll.Models

{

/// <summary>

/// 从串口接收到的数据集合(数据已通过验证)

/// </summary>

public class ReceiveDataCollection

{

/// <summary>

/// 从串口接收到的数据集合(数据已通过验证)

/// </summary>

private List<ReceiveData> m_ReceiveDataList = new List<ReceiveData>();

/// <summary>

/// 数据过期时间

/// </summary>

private int m_Timeout = 3;

private static object _lock = new object();

/// <summary>

/// 添加到集合

/// </summary>

/// <param name="type">消息类型</param>

/// <param name="subtype">消息子类型</param>

/// <param name="data">从串口接收到的数据(数据已通过验证)</param>

public void Add(byte type, byte subtype, byte[] data)

{

lock (_lock)

{

ReceiveData receiveData = new ReceiveData(type, subtype, data, DateTime.Now);

m_ReceiveDataList.Add(receiveData);

for (int i = m_ReceiveDataList.Count - 1; i >= 0; i--)

{

if (DateTime.Now.Subtract(m_ReceiveDataList[i].AddTime).TotalMinutes > m_Timeout)

{

m_ReceiveDataList.RemoveAt(i);

}

}

}

}

/// <summary>

/// 从集合中获取串口接收到的数据(数据已通过验证)

/// </summary>

/// <param name="type">消息类型</param>

/// <param name="subtype">消息子类型</param>

/// <returns>从串口接收到的数据(数据已通过验证)</returns>

public byte[] Get(byte type, byte subtype)

{

lock (_lock)

{

ReceiveData receiveData = null;

for (int i = 0; i < m_ReceiveDataList.Count; i++)

{

if (m_ReceiveDataList[i].Type == type && m_ReceiveDataList[i].Subtype == subtype)

{

receiveData = m_ReceiveDataList[i];

m_ReceiveDataList.RemoveAt(i);

return receiveData.Data;

}

}

return null;

}

}

/// <summary>

/// 从集合中获取串口接收到的数据(数据已通过验证)

/// </summary>

/// <param name="type">消息类型</param>

/// <returns>从串口接收到的数据(数据已通过验证)</returns>

public byte[] Get(byte type)

{

lock (_lock)

{

ReceiveData receiveData = null;

for (int i = 0; i < m_ReceiveDataList.Count; i++)

{

if (m_ReceiveDataList[i].Type == type)

{

receiveData = m_ReceiveDataList[i];

m_ReceiveDataList.RemoveAt(i);

return receiveData.Data;

}

}

return null;

}

}

}

}

Models:

StatusRpt类:

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

using MachineJPDll;

using MachineJPDll.Enums;

using MachineJPDll.Utils;

namespace MachineJPDll.Models

{

/// <summary>

/// VMC状态报告

/// </summary>

public class StatusRpt

{

/// <summary>

/// 从串口读取的通过验证的数据

/// </summary>

private byte[] m_data;

/// <summary>

/// VMC状态报告

/// </summary>

/// <param name="data">从串口读取的通过验证的数据</param>

public StatusRpt(byte[] data)

{

m_data = data;

}

public override string ToString()

{

StringBuilder sb = new StringBuilder();

sb.AppendFormat("出货检测设备状态:{0}\r\n", check_st.ToString());

sb.AppendFormat("纸币器状态:{0}\r\n", bv_st.ToString());

sb.AppendFormat("硬币器状态:{0}\r\n", cc_st.ToString());

sb.AppendFormat("VMC状态:{0}\r\n", vmc_st.ToString());

sb.AppendFormat("展示位状态:{0} {1} {2} {3}\r\n", pos_st[0].ToString(), pos_st[1].ToString(), pos_st[2].ToString(), pos_st[3].ToString());

sb.AppendFormat("机器中可用的找零量总金额(包括硬币和纸币):{0}\r\n", change.ToString());

sb.AppendFormat("货仓1货仓2货仓3货仓4温度:{0} {1} {2} {3}\r\n", tem1.ToString(), tem2.ToString(), tem3.ToString(), tem4.ToString());

sb.AppendFormat("货仓状态设置值:{0} {1} {2} {3}\r\n", tem_st[0].ToString(), tem_st[1].ToString(), tem_st[2].ToString(), tem_st[3].ToString());

if (this.自动退币 == 255)

{

sb.AppendFormat("自动退币时间:永不自动退币\r\n");

}

else

{

sb.AppendFormat("自动退币时间:{0}\r\n", 自动退币.ToString());

}

sb.AppendFormat("找零余量(1#--6#):{0} {1} {2} {3} {4} {5}\r\n", this.找零余量1, this.找零余量2, this.找零余量3, this.找零余量4, this.找零余量5, this.找零余量6);

return sb.ToString();

}

/// <summary>

/// 出货检测设备状态

/// </summary>

public CheckSt check_st

{

get

{

byte val = m_data[5];

return (CheckSt)CommonUtil.GetFromByte(val, 0, 2);

}

}

/// <summary>

/// 纸币器状态

/// </summary>

public DeviceSt bv_st

{

get

{

byte val = m_data[5];

return (DeviceSt)CommonUtil.GetFromByte(val, 2, 2);

}

}

/// <summary>

/// 硬币器状态

/// </summary>

public DeviceSt cc_st

{

get

{

byte val = m_data[5];

return (DeviceSt)CommonUtil.GetFromByte(val, 4, 2);

}

}

/// <summary>

/// VMC状态

/// </summary>

public VmcSt vmc_st

{

get

{

byte val = m_data[5];

return (VmcSt)CommonUtil.GetFromByte(val, 6, 2);

}

}

/// <summary>

/// 展示位状态

/// </summary>

public List<DeviceSt> pos_st

{

get

{

List<DeviceSt> deviceStList = new List<DeviceSt>();

byte val = m_data[6];

for (int i = 0; i < 4; i++)

{

DeviceSt deviceSt = (DeviceSt)CommonUtil.GetFromByte(val, i * 2, 2);

deviceStList.Add(deviceSt);

}

return deviceStList;

}

}

/// <summary>

/// 机器中,可用的找零量总金额(包括硬币和纸币)

/// </summary>

public int change

{

get

{

return CommonUtil.ByteArray2Int(m_data, 7, 2);

}

}

/// <summary>

/// 货仓1 温度,8 位有符号数,该温度通过货仓内传感器获取,单位:℃

/// </summary>

public TemSub tem1

{

get

{

return new TemSub(m_data[9]);

}

}

/// <summary>

/// 货仓2 温度,8 位有符号数,该温度通过货仓内传感器获取,单位:℃

/// </summary>

public TemSub tem2

{

get

{

return new TemSub(m_data[10]);

}

}

/// <summary>

/// 货仓3 温度,8 位有符号数,该温度通过货仓内传感器获取,单位:℃

/// </summary>

public TemSub tem3

{

get

{

return new TemSub(m_data[11]);

}

}

/// <summary>

/// 货仓4 温度,8 位有符号数,该温度通过货仓内传感器获取,单位:℃

/// </summary>

public TemSub tem4

{

get

{

return new TemSub(m_data[12]);

}

}

/// <summary>

/// 货仓状态设置值,共支持4 个货仓

/// </summary>

public List<TemSt> tem_st

{

get

{

List<TemSt> temStList = new List<TemSt>();

for (int i = 0; i < 4; i++)

{

TemSt temSt = (TemSt)CommonUtil.GetFromByte(m_data[13], i * 2, 2);

temStList.Add(temSt);

}

return temStList;

}

}

/// <summary>

/// 自动退币时间。

/// 0:表示商品出货后,立即自动退币

/// 255:表示永不自动退币

/// 1-254:表示商品出货后,自动退币时间(单位:秒)

/// </summary>

public int 自动退币

{

get

{

return m_data[14];

}

}

/// <summary>

/// 找零余量“找零量1#”…“找零量6#”,分别对应硬币器信息INFO_RPT.type=17 的“找零

/// 1#”…“找零6#”中每种钱币的找零数量;

/// * 找零量最大为255,超过255 时上报为255;

/// * 找零量单位为“个”,代表可找零硬币的个数。

/// </summary>

public int 找零余量1

{

get

{

return m_data[15];

}

}

/// <summary>

/// 找零余量“找零量1#”…“找零量6#”,分别对应硬币器信息INFO_RPT.type=17 的“找零

/// 1#”…“找零6#”中每种钱币的找零数量;

/// * 找零量最大为255,超过255 时上报为255;

/// * 找零量单位为“个”,代表可找零硬币的个数。

/// </summary>

public int 找零余量2

{

get

{

return m_data[16];

}

}

/// <summary>

/// 找零余量“找零量1#”…“找零量6#”,分别对应硬币器信息INFO_RPT.type=17 的“找零

/// 1#”…“找零6#”中每种钱币的找零数量;

/// * 找零量最大为255,超过255 时上报为255;

/// * 找零量单位为“个”,代表可找零硬币的个数。

/// </summary>

public int 找零余量3

{

get

{

return m_data[17];

}

}

/// <summary>

/// 找零余量“找零量1#”…“找零量6#”,分别对应硬币器信息INFO_RPT.type=17 的“找零

/// 1#”…“找零6#”中每种钱币的找零数量;

/// * 找零量最大为255,超过255 时上报为255;

/// * 找零量单位为“个”,代表可找零硬币的个数。

/// </summary>

public int 找零余量4

{

get

{

return m_data[18];

}

}

/// <summary>

/// 找零余量“找零量1#”…“找零量6#”,分别对应硬币器信息INFO_RPT.type=17 的“找零

/// 1#”…“找零6#”中每种钱币的找零数量;

/// * 找零量最大为255,超过255 时上报为255;

/// * 找零量单位为“个”,代表可找零硬币的个数。

/// </summary>

public int 找零余量5

{

get

{

return m_data[19];

}

}

/// <summary>

/// 找零余量“找零量1#”…“找零量6#”,分别对应硬币器信息INFO_RPT.type=17 的“找零

/// 1#”…“找零6#”中每种钱币的找零数量;

/// * 找零量最大为255,超过255 时上报为255;

/// * 找零量单位为“个”,代表可找零硬币的个数。

/// </summary>

public int 找零余量6

{

get

{

return m_data[20];

}

}

}

}

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