android球形水波百分比控件代码

本文主要介绍的是一个球形水波的百分比控件,市面上有各种形形色色的百分比控件,我一直觉得水波是最炫的,UI给了我这个机会,然而网上搜了一大堆,不是太复杂,代码太多(反正我是调不出效果来),就是有瑕疵的,所以只好自己写了,这里开源出来,方便大家。有什么问题或者建议大家留言指出。

先看效果,这里动态图不好截取,就贴张静态的


对于水波百分比控件实现方法有如下几种

  • - 画好水波形状的bitmap,利用属性动画进行平移
  • - 利用曲线精确绘制目标水波
  • - 利用大范围曲线与容器做交集

第一种比较烦,网上有这种思路实现的,代码量比较庞大。bitmap移动时要注意的问题很多,一不小心就bug一堆了。第二种代码量小,但需要几何功底。很丢脸的说我算了好久。才算出公式(年代久远,都忘了),不过这种方法计算量大,绘制时遍历的点少。第三种方法,代码量极少,计算量几乎没有,遍历的点是第二种方法的两倍以上。考虑到遍历的消耗和计算的复杂度,选择第三种。

这里我们选择正弦曲线和圆做交集。

for (int i = left; i < length; i++) {

int x = i;

int y = (int) (Math.sin(Math.toRadians(x + mTranX) / 2) * mRadius / 4);

path2.lineTo(x, mH + y);

}

sin函数,x横坐标,y纵坐标,mTranX每次偏移量, 波形起伏mRadius / 4,

核心代码

利用圆的path与我们之前绘制的曲线做交集

Path pc = new Path();

pc.addCircle(mCentrePoint.x, mCentrePoint.y, mRadius, Path.Direction.CCW);

canvas.clipPath(pc, Region.Op.INTERSECT);

canvas.drawPath(path2, mWavePaint);

canvas.restore();

水位上升和水波起伏

while (isDraw) {

if (mWaterLevel > mNowHeight) {

mNowHeight = mNowHeight + mUpSpeed;

}

if (mStart) {

if (mTranX > mRadius) {

mTranX = 0;

}

mTranX = mTranX - mWaveSpeed;

}

drawUI();

}

这里由于动画效果比较细腻,更新UI界面比较平凡,所以我们采用surfaceView来实现(用view实现发现有卡顿,影响体验)

完整代码

就一个waveview类直接布局中引用

注释写的应该算比较清楚了。有什么疑问的可以留言

package com.aibaide.test;

import android.content.Context;

import android.graphics.Canvas;

import android.graphics.Color;

import android.graphics.Paint;

import android.graphics.Path;

import android.graphics.PixelFormat;

import android.graphics.Point;

import android.graphics.Region;

import android.util.AttributeSet;

import android.view.SurfaceHolder;

import android.view.SurfaceView;

/**

* gengqiquan

* 2016年6月2日16:16:48

* 水波显示百分比控件

*/

public class WaveView extends SurfaceView implements SurfaceHolder.Callback {

Point mCentrePoint;

int mNowHeight = 0;//当前水位

int mRadius = 0;

boolean mStart = false;//是否开始

float mTextSise = 60;//文字大小

Context mContext;

int mTranX = 0;//水波平移量

private Paint mCirclePaint;

private Paint mOutCirclePaint;

private Paint mWavePaint;

private Paint mTextPaint;

private SurfaceHolder holder;

private RenderThread renderThread;

private boolean isDraw = false;// 控制绘制的开关

private int mCircleColor = Color.parseColor("#ff6600");//背景内圆颜色

private int mOutCircleColor = Color.parseColor("#f5e6dc");//背景外圆颜色

private int mWaveColor = Color.parseColor("#ff944d");//水波颜色

private int mWaterLevel;// 水目标高度

private int flowNum = 60;//水目标占百分比这里是整数。

private int mWaveSpeed = 5;//水波起伏速度

private int mUpSpeed = 2;//水面上升速度

/**

* @param context

*/

public WaveView(Context context) {

super(context);

// TODO Auto-generated constructor stub

mContext = context;

init(mContext);

}

/**

* @param context

* @param attrs

*/

public WaveView(Context context, AttributeSet attrs) {

super(context, attrs);

// TODO Auto-generated constructor stub

mContext = context;

init(mContext);

}

/**

* @param context

* @param attrs

* @param defStyleAttr

*/

public WaveView(Context context, AttributeSet attrs, int defStyleAttr) {

super(context, attrs, defStyleAttr);

// TODO Auto-generated constructor stub

mContext = context;

init(mContext);

}

private void init(Context context) {

mContext = context;

setZOrderOnTop(true);

holder = this.getHolder();

holder.addCallback(this);

holder.setFormat(PixelFormat.TRANSLUCENT);

renderThread = new RenderThread();

mCirclePaint = new Paint();

mCirclePaint.setColor(mCircleColor);

mCirclePaint.setStyle(Paint.Style.FILL);

mCirclePaint.setAntiAlias(true);

mOutCirclePaint = new Paint();

mOutCirclePaint.setColor(mOutCircleColor);

mOutCirclePaint.setStyle(Paint.Style.FILL);

mOutCirclePaint.setAntiAlias(true);

mWavePaint = new Paint();

mWavePaint.setStrokeWidth(1.0F);

mWavePaint.setColor(mWaveColor);

mWavePaint.setStyle(Paint.Style.FILL);

mWavePaint.setAntiAlias(true);

mTextPaint = new Paint();

mTextPaint.setStrokeWidth(1.0F);

mTextPaint.setColor(Color.WHITE);

mTextPaint.setTextSize(mTextSise);

mTextPaint.setTextAlign(Paint.Align.CENTER);

mTextPaint.setStyle(Paint.Style.FILL);

mTextPaint.setAntiAlias(true);

}

@Override

public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {

mRadius = (int) (0.5 * width * 0.92);

mCentrePoint = new Point(width / 2, height / 2);

mWaterLevel = (int) (2 * mRadius * flowNum / 100f);//算出目标水位高度

}

@Override

public void surfaceCreated(SurfaceHolder holder) {

isDraw = true;

if (renderThread != null && !renderThread.isAlive())

renderThread.start();

}

@Override

public void surfaceDestroyed(SurfaceHolder holder) {

isDraw = false;

}

/**

* 绘制界面的线程

*

* @author Administrator

*/

private class RenderThread extends Thread {

@Override

public void run() {

// 不停绘制界面,这里是异步绘制,不采用外部通知开启绘制的方式,水波根据数据更新才会开始增长

while (isDraw) {

if (mWaterLevel > mNowHeight) {

mNowHeight = mNowHeight + mUpSpeed;

}

if (mStart) {

if (mTranX > mRadius) {

mTranX = 0;

}

mTranX = mTranX - mWaveSpeed;

}

drawUI();

}

super.run();

}

}

/**

* 界面绘制

*/

public void drawUI() {

Canvas canvas = holder.lockCanvas();

try {

drawCanvas(canvas);

} catch (Exception e) {

e.printStackTrace();

} finally {

if (canvas != null)

holder.unlockCanvasAndPost(canvas);

}

}

private void drawCanvas(Canvas canvas) {

//画背景圆圈

canvas.drawCircle(mCentrePoint.x, mCentrePoint.y, mRadius / 0.92f, mOutCirclePaint);

canvas.drawCircle(mCentrePoint.x, mCentrePoint.y, mRadius, mCirclePaint);

if (mStart) {

//计算正弦曲线的路径

int mH = mCentrePoint.y + mRadius - mNowHeight;

int left = - mRadius / 2;

int length = 4 * mRadius;

Path path2 = new Path();

path2.moveTo(left, mH);

for (int i = left; i < length; i++) {

int x = i;

int y = (int) (Math.sin(Math.toRadians(x + mTranX) / 2) * mRadius / 4);

path2.lineTo(x, mH + y);

}

path2.lineTo(length, mH);

path2.lineTo(length, mCentrePoint.y + mRadius);

path2.lineTo(0, mCentrePoint.y + mRadius);

path2.lineTo(0, mH);

canvas.save();

//这里与圆形取交集,除去正弦曲线多画的部分

Path pc = new Path();

pc.addCircle(mCentrePoint.x, mCentrePoint.y, mRadius, Path.Direction.CCW);

canvas.clipPath(pc, Region.Op.INTERSECT);

canvas.drawPath(path2, mWavePaint);

canvas.restore();

//绘制文字

canvas.drawText(flowNum + "%", mCentrePoint.x, mCentrePoint.y, mTextPaint);

}

}

public void setFlowNum(int num) {

flowNum = num;

mStart = true;

}

public void setTextSise(float s) {

mTextSise = s;

mTextPaint.setTextSize(s);

}

//设置水波起伏速度

public void setWaveSpeed(int speed) {

mWaveSpeed = speed;

}

//设置水面上升速度

public void setUpSpeed(int speed) {

mUpSpeed = speed;

}

public void setColor(int waveColor, int circleColor, int outcircleColor) {

mWaveColor = waveColor;

mCircleColor = circleColor;

mOutCircleColor = outcircleColor;

mWavePaint.setColor(mWaveColor);

mCirclePaint.setColor(mCircleColor);

mOutCirclePaint.setColor(mOutCircleColor);

}

//精确算法,每次正弦曲线从曲线与圆的交集处开始

// private int getX(double h) {

// int x = 0;

// int R = mRadius;

// if (h < R) {

// double t = 2 * R * h - h * h;

// x = (int) (R - Math.abs(Math.sqrt(t)));

// } else {

// double t = -2 * R * h + h * h;

// x = (int) (R - Math.abs(Math.sqrt(t)));

// }

// return x;

// }

}

最后奉上本文的源码:源码下载

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