iOS 生成图片验证码绘制实例代码

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ViewDidload调用即可

_pooCodeView = [[PooCodeView alloc] initWithFrame:CGRectMake(50, 100, 82, 32)];

UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tapClick:)];

[_pooCodeView addGestureRecognizer:tap];

[self.view addSubview:_pooCodeView];

#import <UIKit/UIKit.h>

@interface PooCodeView : UIView

@property (nonatomic, retain) NSArray *changeArray;

@property (nonatomic, retain) NSMutableString *changeString;

@property (nonatomic, retain) UILabel *codeLabel;

-(void)changeCode;

@end

#import "PooCodeView.h"

@implementation PooCodeView

@synthesize changeArray = _changeArray;

@synthesize changeString = _changeString;

@synthesize codeLabel = _codeLabel;

- (id)initWithFrame:(CGRect)frame

{

self = [super initWithFrame:frame];

if (self) {

// Initialization code

// self.layer.cornerRadius = 5.0;

// self.layer.masksToBounds = YES;

float red = arc4random() % 100 / 100.0;

float green = arc4random() % 100 / 100.0;

float blue = arc4random() % 100 / 100.0;

UIColor *color = [UIColor colorWithRed:red green:green blue:blue alpha:0.2];

self.backgroundColor = color;

[self change];

}

return self;

}

//-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event

//{

// [self change];

// [self setNeedsDisplay];

//}

-(void)changeCode{

[self change];

[self setNeedsDisplay];

}

- (void)change

{

self.changeArray = [[NSArray alloc] initWithObjects:@"0",@"1",@"2",@"3",@"4",@"5",@"6",@"7",@"8",@"9",@"A",@"B",@"C",@"D",@"E",@"F",@"G",@"H",@"I",@"J",@"K",@"L",@"M",@"N",@"O",@"P",@"Q",@"R",@"S",@"T",@"U",@"V",@"W",@"X",@"Y",@"Z",@"a",@"b",@"c",@"d",@"e",@"f",@"g",@"h",@"i",@"j",@"k",@"l",@"m",@"n",@"o",@"p",@"q",@"r",@"s",@"t",@"u",@"v",@"w",@"x",@"y",@"z",nil];

NSMutableString *getStr = [[NSMutableString alloc] initWithCapacity:5];

self.changeString = [[NSMutableString alloc] initWithCapacity:6];

for(NSInteger i = 0; i < 4; i++)

{

NSInteger index = arc4random() % ([self.changeArray count] - 1);

getStr = [self.changeArray objectAtIndex:index];

self.changeString = (NSMutableString *)[self.changeString stringByAppendingString:getStr];

}

}

- (void)drawRect:(CGRect)rect {

[super drawRect:rect];

float red = arc4random() % 100 / 100.0;

float green = arc4random() % 100 / 100.0;

float blue = arc4random() % 100 / 100.0;

UIColor *color = [UIColor colorWithRed:red green:green blue:blue alpha:0.5];

[self setBackgroundColor:color];

NSString *text = [NSString stringWithFormat:@"%@",self.changeString];

CGSize cSize = [@"S" sizeWithFont:[UIFont systemFontOfSize:20]];

int width = rect.size.width / text.length - cSize.width;

int height = rect.size.height - cSize.height;

CGPoint point;

float pX, pY;

for (int i = 0; i < text.length; i++)

{

pX = arc4random() % width + rect.size.width / text.length * i;

pY = arc4random() % height;

point = CGPointMake(pX, pY);

unichar c = [text characterAtIndex:i];

NSString *textC = [NSString stringWithFormat:@"%C", c];

[textC drawAtPoint:point withFont:[UIFont systemFontOfSize:20]];

}

CGContextRef context = UIGraphicsGetCurrentContext();

CGContextSetLineWidth(context, 1.0);

for(int cout = 0; cout < 10; cout++)

{

red = arc4random() % 100 / 100.0;

green = arc4random() % 100 / 100.0;

blue = arc4random() % 100 / 100.0;

color = [UIColor colorWithRed:red green:green blue:blue alpha:0.2];

CGContextSetStrokeColorWithColor(context, [color CGColor]);

pX = arc4random() % (int)rect.size.width;

pY = arc4random() % (int)rect.size.height;

CGContextMoveToPoint(context, pX, pY);

pX = arc4random() % (int)rect.size.width;

pY = arc4random() % (int)rect.size.height;

CGContextAddLineToPoint(context, pX, pY);

CGContextStrokePath(context);

}

}

@end

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