python实现五子棋小程序
本文实例为大家分享了python实现五子棋小程序的具体代码,供大家参考,具体内容如下
一、结合书上例子,分三段编写:
wuziqi.py
#coding:utf-8
from win_notwin import *
from show_qipan import *
maxx=10 #10行10列
maxy=10
qipan=[[0,0,0,0,1,0,0,2,0,0],[0,1,2,1,1,0,2,0,0,0],[0,0,0,0,1,1,0,2,0,0],[0,0,0,0,2,0,0,1,0,0],
[0,0,0,1,1,1,2,0,0,0],[0,0,0,2,0,0,0,2,0,0],[0,0,1,2,0,2,2,0,1,0],[0,0,0,2,0,0,0,1,0,0],[0,0,0,0,0,0,1,1,0,0],
[0,0,0,0,0,0,0,0,0,0]]
sqipan(qipan) #显示初始化的棋盘
who=True
while True:
t=input("请输入棋子的位置(x,y),现在由"+("O" if who else "X")+"方下子:").split(",")
#输入坐标
if len(t)==2:
x=int(t[0])
y=int(t[1])
if qipan[x][y]==0:
qipan[x][y]=1 if who else 2
who=not who
sqipan(qipan) #显示当前棋盘
win_not(qipan,x,y) #判断有没有人赢
else:
print("当前位置已有棋子,请重新下子")
else :
print("输入位置有误,请输入要下的位置,如1,1")
show_qipan.py
def sqipan(qipan):
maxx=10
maxy=10
print(" O 一 二 三 四 五 六 七 八 九")
for i in range(maxx):
print(i, " ", end="")
for j in range(maxy):
if qipan[i][j] == 0:
print("+", " ", end="") # 无棋子
elif qipan[i][j] == 1:
print("O", " ", end="") # 白色
elif qipan[i][j] == 2:
print("X", " ", end="") # 黑色
print("\n")
win_notwin.py
def win_not(qipan,x,y):
maxx=10
maxy=10
flag=qipan[x][y]
xPoint = x
yPoint = y
# 横向
count = 0
# x=xPoint
# y=yPoint
while (x >= 0 and flag == qipan[x][y]): # 向左统计连续棋子数
count += 1
x -= 1
x = xPoint
y = yPoint
while (x >= 0 and flag == qipan[x][y]):
count += 1
x += 1
if (count > 5): print("纵向五子棋相连,胜利!")
count = 0
x = xPoint
y = yPoint
while (y >= 0 and flag == qipan[x][y]):
count += 1
y -= 1
y = yPoint
while (y <= maxy and flag == qipan[x][y]):
count += 1
y += 1
if (count > 5): print("横向五子相连,胜利")
# 斜向
# 左下
count = 0
x = xPoint
y = yPoint
while (x >= 0 and y < maxy and flag == qipan[x][y]):
count += 1
x -= 1
y += 1
x = xPoint
y = yPoint
# 右上
while (x < maxx and y >= 0 and flag == qipan[x][y]):
count += 1
x += 1
y -= 1
if (count > 5): print("斜向五子棋相连,胜利")
# 斜上
count = 0
x = xPoint
y = yPoint
# 左上
while (x >= 0 and y >= 0 and flag == qipan[x][y]):
count += 1
x -= 1
y -= 1
x = xPoint
y = yPoint
while (x < maxx and y < maxy and flag == qipan[x][y]):
count += 1
x += 1
y += 1
if (count > 5):
print("斜向五子相连,胜利")
二、下面的代码没有验证
#coding:utf-8
import os
import pdb
import pickle
class Player(object):
number=0
def __init__(self,name=''):
"""
玩家类构造方法
"""
if not name:
Player.number+=1
name='Player%d'% Player.number
self.name=name
def play(self):
"""
玩家输入下一步落子位置
"""
t=input('Please input(x,y),now is'+self.name+':')
return t
#棋盘类
class Board(object):
class Status(object):
"""
状态量,提供转态常量
"""
NONE=0
WHITE=1
BLACK=2
def __init__(self,maxx=10,maxy=10):
"""
棋盘类构造方法 确定尺寸,以及创建棋盘成员对象
"""
self.maxx,self.maxy=maxx,maxy
self.qipan=[[0]*maxy for i in range(maxx)]
def hasChaessman(self,xPoint,yPoint):
"""
判断是否有棋子存在
"""
return self.qipan[xPoint][yPoint]!=Board.Status.NONE
def downPawn(self,xPoint,yPoint,who):
"""
玩家在某个位置落子
"""
if self.hasChaessman(xPoint,yPoint):
return False
else:
self.qipan[xPoint][yPoint]=Board.Status.WHITE if who else Board.Status.BLACK
return True
def inRange(self,xPoint,yPoint):
"""
玩家在某个位置落子
"""
return xPoint<self.maxx and\
yPoint<self.maxy and\
xPoint>=0 and\
yPoint>=0
def checkFiveInRow(self,xPoint,yPoint,xDir,yDir):
"""
判断以(xpoint,ypoiny)点(xDir,yDir)方向上是否五子连珠
"""
count = 0
t=self.qipan[xPoint][yPoint]
x,y=xPoint,yPoint
while (self.inRange(x,y) and t==self.qipan[x][y]):
count += 1
x+=yDir
y+=yDir
x, y = xPoint, yPoint
while (self.inRange(x, y) and t == self.qipan[x][y]):
count += 1
x -= yDir
y -= yDir
return count>5
def isWin(self,xPoint,yPoint):
"""
以(xpoint,ypoiny)点为中心在四个方向分别判断五子连珠
"""
pdb.set_trace()#####################
return self.checkFiveInRow(xPoint,yPoint,1,0) or \
self.checkFiveInRow(xPoint, yPoint, 0,1) or \
self.checkFiveInRow(xPoint, yPoint, 1,1) or \
self.checkFiveInRow(xPoint, yPoint, 1,-1)
def printQp(self):
"""
打印棋盘
"""
qiType=["十","O","X"]
print(' O 一 二 三 四 五 六 七 八 九')
for i in range(self.maxx):
print(i," ",end='')
print(' '.join(qiType[x] for x in self.qipan[i]))
#文件存读档类
class FileStatus(object):
def save(self):
"""
存档方法
"""
fpath=input("请输入保持文件的路径:")
file=open(fpath,'w')
pickle.dump(self,file)
file.close()
def load(self):
"""
读档方法
"""
pass
#游戏类
class GoBang(FileStatus):
def __init__(self,qipan,white,black):
"""
游戏类构造方法
创建成员变量
"""
self.qipan=qipan
self.white=white
self.black=black
self.who=True
def start(self):
"""
游戏主流方法
"""
os.system('cls')
self.printQp()
while True:
t=(self.white if self.who else self.black).play()
if t=='S':
self.save()
continue
if t=='L':
self.load()
continue
t.split(',')
if len(t)==2:
x,y=int(t[0]).int(t[1])
if self.qipan.downPawn(x,y,self.who):
os.system('cls')
self.printQp()
if self.qipan.isWin(x,y):#判断游戏是否结束
print(self.white.name if\
self.who else self.black.name)+'Win'
break
self.who=not self.who #切换游戏角色
os.system('pause')
def load(self):
"""
重写读档方法
"""
fpath=input("请输入读取文件的路径")
file=open(fpath,'r')
status=pickle.load(file)
file.close()
#读档 拷贝
self.qipan=status.qipan
self.white=status.white
self.black=status.black
self.who=status.who
os.system('cls')
self.printQp()
def printQp(self):
"""
打印
"""
self.qipan.printQp()
print("按L读取,S保存")
if __name__=='__main__':
t=GoBang(Board(),Player(),Player())
t.start()
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