C#控制台实现飞行棋游戏

本文实例为大家分享了C#实现飞行棋游戏的具体代码,供大家参考,具体内容如下

游戏截图:

管理类:

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

using System.Threading.Tasks;

namespace ConsoleApp1

{

class ProgramManage

{

//随机数

public static Random rd = new Random();

//定义地图大小

public static int[] Maps = new int[100];

//

public static bool[] PlayerPause = {false,false };

//定义玩家A和玩家B的坐标,0是玩家A的坐标;1是玩家B的坐标

public static int[] PlayerPos = new int[2];

//存储两个玩家的姓名

public static string[] PlayerName = new string[2];

//定义名字错误类型

public static string[] Error = {"正确","不能有数字","重名了","不能为空" };

//画游戏头

public static void GanmeShow()

{

Console.ForegroundColor = ConsoleColor.Yellow;

Console.WriteLine("*************************");

Console.WriteLine("********飞行棋游戏*******");

Console.WriteLine("*************************");

Console.ForegroundColor = ConsoleColor.Green;

}

//定义地图关卡布局

public static void InitailMap()

{

int[] luckturn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘◎

for (int i = 0; i < luckturn.Length; i++)

{

Maps[luckturn[i]] = 1;

}

int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷×

for (int i = 0; i < landMine.Length; i++)

{

Maps[landMine[i]] = 2;

}

int[] pause = { 9, 27, 60, 93 };//暂停▲

for (int i = 0; i < pause.Length; i++)

{

Maps[pause[i]] = 3;

}

int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道卍

for (int i = 0; i < timeTunnel.Length; i++)

{

Maps[timeTunnel[i]] = 4;

}

}

//定义地图元素。输入坐标值,方法内部判断当前坐标应当放什么符号,返回符号值

public static string MapElement(int i)

{

string Element = "0";

//如果玩家AB坐标相同并都在当前位置则画一个“<>”

if (PlayerPos[0] == i && PlayerPos[1] == i)

{

Element="<>";

}

//有A画A,有B画B,都没有画地图

else if (PlayerPos[0] == i)

{

Element="A";

}

else if (PlayerPos[1] == i)

{

Element="B";

}

else

{

switch (Maps[i])

{

case 0:

Element = "□";

break;

case 1:

Element = "◎";

break;

case 2:

Element = "×";

break;

case 3:

Element = "▲";

break;

case 4:

Element = "卍";

break;

}

}

return Element;

}

//绘制地图

public static void DrawMap()

{

Console.ForegroundColor = ConsoleColor.White;

//第一横行

for (int i = 0; i < 30; i++)

{

Console.Write(MapElement(i));

}

//第一竖行

for (int i = 30; i < 35; i++)

{

Console.WriteLine();

Console.Write(" ");

Console.Write(MapElement(i));

}

//第二横行

Console.WriteLine();

for (int i = 64; i > 34; i--)

{

Console.Write(MapElement(i));

}

//第二竖行

for (int i = 65; i < 70; i++)

{

Console.WriteLine();

Console.Write(MapElement(i));

}

//第三横行

Console.WriteLine();

for (int i = 70; i < 100; i++)

{

Console.Write(MapElement(i));

}

Console.WriteLine();

}

//判断姓名是否符合要求

public static int NameJudge(string str)

{

int result = 0;

//判断是否为空

if (str == "")

{

result = 3;

return result;

}

else

{

result = 0;

}

//判断是否是字符串

for (int i = 0; i < str.Length; i++)

{

if (char.IsNumber(str,i))

{

result = 1;

return result;

}

else

{

result = 0;

}

}

//判断是否重名

for (int i = 0; i < PlayerName.Length; i++)

{

if (PlayerName[i]==str)

{

result = 2;

return result;

}

else

{

result = 0;

}

}

return result;

}

//投骰子

public static void Play(int player)

{

PlayerPos[player] += rd.Next(1, 7);

}

//坐标不能出地图

public static void Limit(int player)

{

if (PlayerPos[player] < 0)

{

PlayerPos[player] = 0;

}

else if (PlayerPos[player] > 99)

{

PlayerPos[player] = 99;

}

}

//执行规则

public static void GameRule(int player)

{

//踩到对手

if (PlayerPos[player]==PlayerPos[1-player])

{

PlayerPos[1 - player] -= 6;

Console.WriteLine("{0}踩到对手,对手退6格", PlayerName[player]);

}

//什么也没踩到

else if (Maps[PlayerPos[player]] == 0)

{

Console.WriteLine("{0}玩家前进了,什么也没踩到",PlayerName[player]);

}

//幸运轮盘

else if (Maps[PlayerPos[player]] == 1)

{

Console.WriteLine("1,与对手交换位置。2,让对手退回原点");

string chose;

while (true)

{

chose = Console.ReadLine();

if (chose == "1")

{

int tem = PlayerPos[player];

PlayerPos[player] = PlayerPos[1 - player];

PlayerPos[1 - player] = tem;

Console.WriteLine("{0}与对手交换了位置", PlayerName[player]);

break;

}

else if (chose == "2")

{

PlayerPos[1 - player] = 0;

Console.WriteLine("{0}把对手打回原位", PlayerName[player]);

break;

}

else

{

Console.WriteLine("请重新输入");

}

}

}

//地雷

else if (Maps[PlayerPos[player]] == 2)

{

PlayerPos[player] -= 6;

Console.WriteLine("{0}踩到地雷了,倒退6格", PlayerName[player]);

}

//暂停

else if (Maps[PlayerPos[player]] == 3)

{

PlayerPause[player] = true;

Console.WriteLine("{0}暂停一回合", PlayerName[player]);

}

//时空隧道

else if (Maps[PlayerPos[player]] == 4)

{

PlayerPos[player] += 10;

Console.WriteLine("{0}前进10格", PlayerName[player]);

}

}

//判断输赢

public static string Winner()

{

if (PlayerPos[0]>PlayerPos[1])

{

return PlayerName[0];

}

else

{

return PlayerName[1];

}

}

}

}

实现类:

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

using System.Threading.Tasks;

namespace ConsoleApp1

{

class Program

{

static void Main(string[] args)

{

//初始化标题

ProgramManage.GanmeShow();

//初始化地图关卡

ProgramManage.InitailMap();

//输入名字

string name;

for (int i = 0; i < ProgramManage.PlayerName.Length; i++)

{

Console.WriteLine("请输入玩家{0}的名字", i+1);

name = Console.ReadLine();

while (ProgramManage.NameJudge(name)!=0)

{

Console.WriteLine("名字格式不对,{0},请重新输入", ProgramManage.Error[ProgramManage.NameJudge(name)]);

name = Console.ReadLine();

}

ProgramManage.PlayerName[i] = name;

}

//刷新界面

Console.Clear();

ProgramManage.GanmeShow();

Console.WriteLine("玩家A名字是{0},玩家B名字{1}", ProgramManage.PlayerName[0], ProgramManage.PlayerName[1]);

ProgramManage.DrawMap();

//游戏主循环

//初始化玩家A开始

int player = 0;

//两个玩家都没在终点的时候不停的玩游戏

while (ProgramManage.PlayerPos[0]<99&&ProgramManage.PlayerPos[1]<99)

{

//判断当前玩家是否暂停,如果暂停了就停一回合

if (ProgramManage.PlayerPause[player]==false)

{

Console.WriteLine("轮到玩家{0}敲回车投骰子", ProgramManage.PlayerName[player]);

Console.ReadKey();

//玩家player投骰子

ProgramManage.Play(player);

ProgramManage.Limit(player);

//清空界面

Console.Clear();

//执行规则,如果踩到了关卡,一直执行,直到踩到空白点位置

while (true)

{

if (ProgramManage.Maps[ProgramManage.PlayerPos[player]] != 0)

{

ProgramManage.GameRule(player);

ProgramManage.Limit(player);

}

ProgramManage.GameRule(player);

break;

}

ProgramManage.Limit(player);

//变化玩家

player = 1 - player;

//刷新地图

ProgramManage.DrawMap();

}

else

{

//当前玩家恢复暂停

ProgramManage.PlayerPause[player] = false;

//下一回合让给另一个玩家

player = 1 - player;

continue;

}

}

//游戏结束

Console.WriteLine("玩家{0}赢了", ProgramManage.Winner());

Console.ReadKey();

}

}

}

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