C语言Turbo C下实现俄罗斯方块

本文实例为大家分享了C语言俄罗斯方块的具体代码,供大家参考,具体内容如下

#include <stdio.h>

#include <dos.h>

#include <conio.h>

#include <graphics.h>

#include <stdlib.h>

#ifdef __cplusplus

#define __CPPARGS ...

#else

#define __CPPARGS

#endif

#define MINBOXSIZE 15 /* 单方块的大小 */

#define BGCOLOR 7 /* 背景着色 */

#define GAMEX 200

#define GAMEY 10

#define LEVA 300 /* 每当玩家打到三百分等级加一级*/

/* 按键码*/

#define VK_LEFT 0x4b00

#define VK_RIGHT 0x4d00

#define VK_DOWN 0x5000

#define VK_UP 0x4800

#define VK_HOME 0x4700

#define VK_END 0x4f00

#define VK_SPACE 0x3920

#define VK_ESC 0x011b

#define VK_ENTER 0x1c0d

/* 定义俄罗斯方块的方向*/

#define F_S 0

#define STARTCOL 20 /* 要出的下一个方块的纵坐标*/

#define STARTROW 12 /* 要出的下一个方块的横从标*/

#define WINSROW 14 /* 游戏屏幕大小*/

#define WINSCOL 20

#define LWINSCOL 100 /*游戏屏幕大显示器上的相对位置*/

#define LWINSROW 60

int gwins[22][16]; /* 游戏屏幕坐标*/

int col=1,row=7; /* 当前方块的横纵坐标*/

int nbx=0,nbs=0; /* 当前寺块的形壮和方向*/

int nextnbx=0,nextnbs=0,maxcol=22;/*下一个方块的形壮和方向*/

int minbscolor=6,nextminbscolor=6;

int num=0; /*游戏分*/

int leav=0,gameleav[10]={18,16,14,12,10,8,6,4,2,1};/* 游戏等级*/

/* 以下我用了一个3维数组来纪录方块的最初形状和方向*/

int boxstastu[7][4][16]={{

{1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},

{0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0},

{1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},

{0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0}},

{

{0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0},

{1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0},

{0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0},

{1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0}},

{

{1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0},

{1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0},

{1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0},

{0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0}},

{

{1,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0},

{1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0},

{0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0},

{1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0}},

{

{0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0},

{0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0},

{0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0},

{0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0}},

{

{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0},

{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0},

{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0},

{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0}},

{

{0,0,0,0,1,1,1,0,0,1,0,0,0,0,0,0},

{1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0},

{0,1,0,0,1,1,1,0,0,0,0,0.0,0,0,0},

{0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0}}

};

/* 随机得到当前方块和下一个方块的形状和方向*/

void boxrad(){

minbscolor=nextminbscolor;

nbs=nextnbs;

nbx=nextnbx;

nextminbscolor=random(14)+1;

if(nextminbscolor==4||nextminbscolor==7||nextminbscolor==8)

nextminbscolor=9;

nextnbx=F_S;

nextnbs=random(7);

}

/*初始化图形模试*/

void init(int gdrive,int gmode){

int errorcode;

initgraph(&gdrive,&gmode,"c:\tc");

errorcode=graphresult();

if(errorcode!=grOk){

printf("error of: %s",grapherrormsg(errorcode));

exit(1);

}

}

/* 在图形模式下的清屏 */

void cls()

{

setfillstyle(SOLID_FILL,0);

setcolor(0);

bar(0,0,640,480);

}

/*在图形模式下的高级清屏*/

void clscr(int a,int b,int c,int d,int color)

{

setfillstyle(SOLID_FILL,color);

setcolor(color);

bar(a,b,c,d);

}

/*最小方块的绘制*/

void onebox(int asc,int bsc,int color,int bdcolor)

{

int a=0,b=0;

a=LWINSCOL+asc;

b=LWINSROW+bsc;

clscr(a+1,b+1,a-1+MINBOXSIZE,b-1+MINBOXSIZE,color);

if(color!=BGCOLOR)

{

setcolor(bdcolor);

line(a+1,b+1,a-1+MINBOXSIZE,b+1);

line(a+1,b+1,a+1,b-1+MINBOXSIZE);

line(a-1+MINBOXSIZE,b+1,a-1+MINBOXSIZE,b-1+MINBOXSIZE);

line(a+1,b-1+MINBOXSIZE,a-1+MINBOXSIZE,b-1+MINBOXSIZE);

}

}

/*游戏中出现的文字*/

void texts(int a,int b,char *texts,int font,int color)

{

setcolor(color);

settextstyle(0,0,font);

outtextxy(a,b,texts);

}

/*windows 绘制*/

void win(int a,int b,int c,int d,int bgcolor,int bordercolor)

{

clscr(a,b,c,d,bgcolor);

setcolor(bordercolor);

line(a,b,c,b);

line(a,b,a,d);

line(a,d,c,d);

line(c,b,c,d);

}

/* 当前方块的绘制*/

void funbox(int a,int b,int color,int bdcolor)

{

int i,j;

int boxz[4][4];

for(i=0;i<16;i++)

boxz[i/4][i%4]=boxstastu[nbs][nbx][i];

for(i=0;i<4;i++)

for(j=0;j<4;j++)

if(boxz[i][j]==1)

onebox((j+row+a)*MINBOXSIZE,(i+col+b)*MINBOXSIZE,color,bdcolor);

}

/*下一个方块的绘制*/

void nextfunbox(int a,int b,int color,int bdcolor)

{

int i,j;

int boxz[4][4];

for(i=0;i<16;i++)

boxz[i/4][i%4]=boxstastu[nextnbs][nextnbx][i];

for(i=0;i<4;i++)

for(j=0;j<4;j++)

if(boxz[i][j]==1)

onebox((j+a)*MINBOXSIZE,(i+b)*MINBOXSIZE,color,bdcolor);

}

/*时间中断定义*/

#define TIMER 0x1c

int TimerCounter=0;

void interrupt( *oldhandler)(__CPPARGS);

void interrupt newhandler(__CPPARGS)

{

TimerCounter++;

oldhandler();

}

void SetTimer(void interrupt (*IntProc)(__CPPARGS))

{

oldhandler=getvect(TIMER);

disable();

setvect(TIMER,IntProc);

enable();

}

/*由于游戏的规则,消掉都有最小方块的一行*/

void delcol(int a)

{

int i,j;

for(i=a;i>1;i--)

for(j=1;j<15;j++)

{

onebox(j*MINBOXSIZE,i*MINBOXSIZE,BGCOLOR,BGCOLOR);

gwins[i][j]=gwins[i-1][j];

if(gwins[i][j]==1)

onebox(j*MINBOXSIZE,i*MINBOXSIZE,minbscolor,0);

}

}

/*消掉所有都有最小方块的行*/

void delete(){

int i,j,zero,delgx=0;

char *nm="00000";

for(i=1;i<21;i++){

zero=0;

for(j=1;j<15;j++)

if(gwins[i][j]==0)

zero=1;

if(zero==0){

delcol(i);

delgx++;

}

}

num=num+delgx*delgx*10;

leav=num/10000;

sprintf(nm,"%d",num);

clscr(456,173,500,200,4);

texts(456,173,"Number:",1,15);

texts(456,193,nm,1,15);

}

/*时间中断结束*/

void KillTimer()

{

disable();

setvect(TIMER,oldhandler);

enable();

}

/* 测试当前方块是否可以向下落*/

int downok()

{

int i,j,k=1,a[4][4];

for(i=0;i<16;i++)

a[i/4][i%4]=boxstastu[nbs][nbx][i];

for(i=0;i<4;i++)

for(j=0;j<4;j++)

if(a[i][j] && gwins[col+i+1][row+j])

k=0;

return(k);

}

/* 测试当前方块是否可以向左行*/

int leftok()

{

int i,j,k=1,a[4][4];

for(i=0;i<16;i++)

a[i/4][i%4]=boxstastu[nbs][nbx][i];

for(i=0;i<4;i++)

for(j=0;j<4;j++)

if(a[i][j] && gwins[col+i][row+j-1])

k=0;

return(k);

}

/* 测试当前方块是否可以向右行*/

int rightok()

{

int i,j,k=1,a[4][4];

for(i=0;i<16;i++)

a[i/4][i%4]=boxstastu[nbs][nbx][i];

for(i=0;i<4;i++)

for(j=0;j<4;j++)

if(a[i][j] && gwins[col+i][row+j+1])

k=0;

return(k);

}

/* 测试当前方块是否可以变形*/

int upok()

{

int i,j,k=1,a[4][4];

for(i=0;i<4;i++)

for(i=0;i<16;i++)

a[i/4][i%4]=boxstastu[nbs][nbx+1][i];

for(i=3;i>=0;i--)

for(j=3;j>=0;j--)

if(a[i][j] && gwins[col+i][row+j])

k=0;

return(k);

}

/*当前方块落下之后,给屏幕坐标作标记*/

void setgwins()

{

int i,j,a[4][4];

funbox(0,0,minbscolor,0);

for(i=0;i<16;i++)

a[i/4][i%4]=boxstastu[nbs][nbx][i];

for(i=0;i<4;i++)

for(j=0;j<4;j++)

if(a[i][j])

gwins[col+i][row+j]=1;

col=1;row=7;

}

/*游戏结束*/

void gameover()

{

int i,j;

for(i=20;i>0;i--)

for(j=1;j<15;j++)

onebox(j*MINBOXSIZE,i*MINBOXSIZE,2,0);

texts(103,203,"Game Over",3,10);

}

/*按键的设置*/

void call_key(int keyx)

{

switch(keyx){

case VK_DOWN: { /*下方向键,横坐标加一。*/

if(downok()){

col++;

funbox(0,0,minbscolor,0);

}

else{

funbox(0,0,minbscolor,0);

setgwins();

nextfunbox(STARTCOL,STARTROW,4,4);

boxrad();

nextfunbox(STARTCOL,STARTROW,nextminbscolor,0);

delete();

}

break;

}

case VK_UP: { /*上方向键,方向形状旋转90度*/

if(upok())

nbx++;

if(nbx>3)

nbx=0;

funbox(0,0,minbscolor,0);

break;

}

case VK_LEFT:{ /*左方向键,纵坐标减一*/

if(leftok())

row--;

funbox(0,0,minbscolor,0);

break;

}

case VK_RIGHT:{ /*右方向键,纵坐标加一*/

if(rightok())

row++;

funbox(0,0,minbscolor,0);

break;

}

case VK_SPACE: /*空格键,直接落到最后可以落到的们置*/

while(downok())

col++;

funbox(0,0,minbscolor,0);

setgwins();

nextfunbox(STARTCOL,STARTROW,4,4);

boxrad();

nextfunbox(STARTCOL,STARTROW,nextminbscolor,0);

delete();

break;

default:

{

texts(423,53,"worng key!",1,4);

texts(428,80,"Plese Enter Anly Key AG!",1,4);

getch();

clscr(420,50,622,97,BGCOLOR);

}

}

}

/*时间中断开始*/

void timezd(void)

{

int key;

SetTimer(newhandler);

boxrad();

nextfunbox(STARTCOL,STARTROW,nextminbscolor,0);

for(;;){

if(bioskey(1)){

key=bioskey(0);

funbox(0,0,BGCOLOR,BGCOLOR);

if(key==VK_ESC)

break;

call_key(key);

}

if(TimerCounter>gameleav[leav]){

TimerCounter=0;

if(downok()){

funbox(0,0,BGCOLOR,BGCOLOR);

col++;

funbox(0,0,minbscolor,0);

}

else {

if(col==1){

gameover();

getch();

break;

}

setgwins();

delete();

funbox(0,0,minbscolor,0);

col=1;row=7;

funbox(0,0,BGCOLOR,BGCOLOR);

nextfunbox(STARTCOL,STARTROW,4,4);

boxrad();

nextfunbox(STARTCOL,STARTROW,nextminbscolor,0);

}

}

}

}

/*主程序开始*/

void main(void)

{

int i,j;

char *nm="00000";

init(VGA,VGAHI);

cls();

/*屏幕坐标初始化*/

for(i=0;i<=WINSCOL+1;i++)

for(j=0;j<=WINSROW+1;j++)

gwins[i][j]=0;

for(i=0;i<=WINSCOL+1;i++) {

gwins[i][0]=1;

gwins[i][15]=1;

}

for(j=1;j<=WINSROW;j++){

gwins[0][j]=1;

gwins[21][j]=1;

}

clscr(0,0,640,480,15);

win(1,1,639,479,4,15);

win(LWINSCOL+MINBOXSIZE-2,LWINSROW+MINBOXSIZE-2,LWINSCOL+15*MINBOXSIZE+2,LWINSROW+21*MINBOXSIZE+2,BGCOLOR,0);

nextnbs=random(8);

nextnbx=random(4);

sprintf(nm,"%d",num);

texts(456,173,"Number:",1,15);

texts(456,193,nm,1,15);

texts(456,243,"Next Box:",1,15);

timezd();

KillTimer();

closegraph();

}

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