pygame游戏之旅 计算游戏中躲过的障碍数量

本文为大家分享了pygame游戏之旅的第8篇,供大家参考,具体内容如下

定义一个计数函数:

def things_dodged(count):

font = pygame.font.SysFont(None, 25)

text = font.render("Dodged:"+str(count), True, black)

gameDisplay.blit(text,(0,0))

在游戏循环中加入计数,然后增加一些游戏难度,例如加速障碍,增加障碍的宽度:

dodged += 1

thing_speed += 1

thing_width += (dodged * 1.2)

全部代码:

import pygame

import time

import random

pygame.init()

white = (255,255,255)

black = (0,0,0)

car_width = 100

display_width = 800

display_height = 600

gameDisplay = pygame.display.set_mode( (display_width,display_height) )

pygame.display.set_caption('A bit Racey')

clock = pygame.time.Clock()

carImg = pygame.image.load('car.png')

def things_dodged(count):

font = pygame.font.SysFont(None, 25)

text = font.render("Dodged:"+str(count), True, black)

gameDisplay.blit(text,(0,0))

def things(thingx, thingy, thingw, thingh, color):

pygame.draw.rect(gameDisplay, color, [thingx, thingy, thingw, thingh])

def car(x, y):

gameDisplay.blit(carImg, (x,y))

def text_objects(text, font):

textSurface = font.render(text, True, black)

return textSurface, textSurface.get_rect()

def message_diaplay(text):

largeText = pygame.font.Font('freesansbold.ttf',115)

TextSurf, TextRect = text_objects(text, largeText)

TextRect.center = ((display_width/2),(display_height/2))

gameDisplay.blit(TextSurf, TextRect)

pygame.display.update()

time.sleep(2)

game_loop()

def crash():

message_diaplay('You Crashed')

def game_loop():

x = display_width * 0.45

y = display_height * 0.8

x_change = 0

dodged = 0

gameExit = False

thing_startx = random.randrange(0, display_width)

thing_starty = -600

thing_speed = 7

thing_width = 100

thing_height = 100

while not gameExit:

for event in pygame.event.get():

if event.type == pygame.QUIT:

pygame.quit()

quit()

if event.type == pygame.KEYDOWN:

if event.key == pygame.K_LEFT:

x_change = -5

elif event.key == pygame.K_RIGHT:

x_change = 5

if event.type == pygame.KEYUP:

if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:

x_change = 0

print(event)

x += x_change

gameDisplay.fill(white)

things(thing_startx, thing_starty, thing_width, thing_height, black)

thing_starty += thing_speed

car(x,y)

things_dodged(dodged)

if x > display_width - car_width or x < 0:

gameExit = True

if thing_starty > display_height:

thing_starty = 0 - thing_height

thing_startx = random.randrange(0, display_width)

dodged += 1

thing_speed += 1

thing_width += (dodged * 1.2)

if y < thing_starty + thing_height:

print('y crossover')

if x > thing_startx and x < thing_startx + thing_width or x + car_width > thing_startx and x + car_width < thing_startx + thing_width:

print('x crossover')

crash()

pygame.display.update()

clock.tick(60)

#crash()

game_loop()

pygame.quit()

quit()

效果图:

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