支持iOS 12和13时的AppDelegate和SceneDelegate
我需要支持iOS 12和iOS 13。
我应该在AppDelegate
和之间复制代码SceneDelegate
吗?
例如:
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { guard let windowScene = (scene as? UIWindowScene) else { return }
let window = UIWindow(windowScene: windowScene)
window.rootViewController = HomeViewController()
window.makeKeyAndVisible()
self.window = window
}
和
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { let window = UIWindow(frame: UIScreen.main.bounds)
window.rootViewController = HomeViewController()
window.makeKeyAndVisible()
self.window = window
return true
}
如果我不这样做,则在1个版本中,我最终会出现黑屏,但是如果我这样做并以的viewDidLoad
方式打印,则HomeViewController
可以看到它被称为两次。
我进行了更新didFinishLaunchingWithOptions
,可以看到iOS13
它仍然被调用了两次。
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { guard #available(iOS 12, *) else { return true }
let window = UIWindow(frame: UIScreen.main.bounds)
window.rootViewController = HomeViewController()
window.makeKeyAndVisible()
self.window = window
return true
}
回答:
您确实需要复制代码,但需要确保它仅在正确的系统上运行。在iOS
13中,您不希望该应用程序委托didFinishLaunching
主体代码运行,因此请使用可用性检查来阻止它。以相同的方式,使用可用性在iOS
12中隐藏窗口场景内容。
这是可以在iOS 12和iOS 13上正常运行的解决方案的基本示意图:
AppDelegate.Swift
import UIKit@UIApplicationMain
class AppDelegate : UIResponder, UIApplicationDelegate {
var window : UIWindow?
func application(_ application: UIApplication,
didFinishLaunchingWithOptions
launchOptions: [UIApplication.LaunchOptionsKey : Any]?)
-> Bool {
if #available(iOS 13, *) {
// do only pure app launch stuff, not interface stuff
} else {
self.window = UIWindow()
let vc = ViewController()
self.window!.rootViewController = vc
self.window!.makeKeyAndVisible()
self.window!.backgroundColor = .red
}
return true
}
}
SceneDelegate.swift
import UIKit@available(iOS 13.0, *)
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window : UIWindow?
func scene(_ scene: UIScene,
willConnectTo session: UISceneSession,
options connectionOptions: UIScene.ConnectionOptions) {
if let windowScene = scene as? UIWindowScene {
self.window = UIWindow(windowScene: windowScene)
let vc = ViewController()
self.window!.rootViewController = vc
self.window!.makeKeyAndVisible()
self.window!.backgroundColor = .red
}
}
}
ViewController.swift
import UIKitclass ViewController : UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
print("view did load")
self.view.backgroundColor = .green
}
}
请注意,处理其他重复项(例如,激活应用程序)要简单得多,因为如果您支持窗口场景,则不会在iOS
12上调用应用程序委托方法。因此,问题仅限于这种情况,即您拥有窗口/根视图控制器操纵以在启动时执行(例如,没有故事板)。
以上是 支持iOS 12和13时的AppDelegate和SceneDelegate 的全部内容, 来源链接: utcz.com/qa/425412.html