使用Swift 3.0实时绘制线条
我正在尝试在UIImageView上绘制。使用Swift 1.2,我能够使其工作,但是我不得不将其转换为swift 3.0,而我却无法使其工作。
它需要做的就是用手指在屏幕上绘制出精确的图画。
该代码没有错误,但是什么也不显示。
变量;
var lastPoint = CGPoint.zerovar red: CGFloat = 0.0
var green: CGFloat = 0.0
var blue: CGFloat = 0.0
var brushWidth: CGFloat = 10.0
var opacity: CGFloat = 1.0
var swiped = false
代码;
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) { swiped = false
if let touch = touches.first {
lastPoint = touch.location(in: self.view)
}
}
func drawLineFrom(fromPoint: CGPoint, toPoint: CGPoint) {
imageView.image?.draw(in: CGRect(x: 0, y: 0, width: view.frame.size.width, height: view.frame.size.height))
UIGraphicsBeginImageContext(self.imageView.bounds.size);
let context = UIGraphicsGetCurrentContext()
context?.move(to: fromPoint)
context?.addLine(to: toPoint)
context?.setLineCap(CGLineCap.round)
context?.setLineWidth(brushWidth)
context?.setStrokeColor(red: red, green: green, blue: blue, alpha: 1.0)
context?.setBlendMode(CGBlendMode.normal)
imageView.image = UIGraphicsGetImageFromCurrentImageContext()
imageView.alpha = opacity
UIGraphicsEndImageContext()
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
swiped = true
if let touch = touches.first {
let currentPoint = touch.location(in: view)
drawLineFrom(fromPoint: lastPoint, toPoint: currentPoint)
lastPoint = currentPoint
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
if !swiped {
// draw a single point
self.drawLineFrom(fromPoint: lastPoint, toPoint: lastPoint)
}
回答:
您必须开始图像上下文:
UIGraphicsBeginImageContextWithOptions(view.bounds.size, false, 0)
您还必须摸索路径:
context?.strokePath()
您也没有绘制上一张图像:
imageView.image?.draw(in: view.bounds)
从而:
func drawLine(from fromPoint: CGPoint, to toPoint: CGPoint) { UIGraphicsBeginImageContextWithOptions(view.bounds.size, false, 0)
imageView.image?.draw(in: view.bounds)
let context = UIGraphicsGetCurrentContext()
context?.move(to: fromPoint)
context?.addLine(to: toPoint)
context?.setLineCap(CGLineCap.round)
context?.setLineWidth(brushWidth)
context?.setStrokeColor(red: red, green: green, blue: blue, alpha: 1.0)
context?.setBlendMode(CGBlendMode.normal)
context?.strokePath()
imageView.image = UIGraphicsGetImageFromCurrentImageContext()
imageView.alpha = opacity
UIGraphicsEndImageContext()
}
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