如何在PyGame中使用Alpha通道渲染透明文本?

pygame.font.Font.render()用来渲染一些文本。我希望文本是半透明的,即具有不为255的alpha值,因此我尝试传递带有alpha值(255,

0, 0,150)的color参数(例如)作为color参数,pygame.font.Font.render()但是它没有任何作用。我也尝试pygame.Surface.convert_alpha()在生成的Surface对象上使用,但这也没有执行任何操作。有任何想法吗?

回答:

使用pygame.font模块时,渲染文本时不会考虑文本颜色的Alpha通道,但请参见pygame.font.Font.render

抗锯齿图像被渲染为24位RGB图像。如果背景是透明的,则将包含像素alpha。

pygame.Surface.set_alpha

在pygame 2.0中进行了更改:可以将每个表面的alpha与每个像素的alpha组合在一起。

因此,用渲染文本后设​​置透明度就足够了set_alpha。这甚至适用于抗锯齿的文本:

font = pygame.font.SysFont(None, 150)

text_surf = font.render('test text', True, (255, 0, 0))

text_surf.set_alpha(127)

window.blit(text_surf, (x, y))

最小示例: [![](https://i.stack.imgur.com/5jD0C.png) repl.it/@Rabbid76/PyGame-

TransparentText](https://repl.it/@Rabbid76/PyGame-TransparentText#main.py)

import pygame

pygame.init()

window = pygame.display.set_mode((500, 300))

clock = pygame.time.Clock()

font = pygame.font.SysFont(None, 150)

text_surf = font.render('test text', True, (255, 0, 0))

text_surf.set_alpha(127)

background = pygame.Surface(window.get_size())

ts, w, h, c1, c2 = 50, *window.get_size(), (128, 128, 128), (64, 64, 64)

tiles = [((x*ts, y*ts, ts, ts), c1 if (x+y) % 2 == 0 else c2) for x in range((w+ts-1)//ts) for y in range((h+ts-1)//ts)]

for rect, color in tiles:

pygame.draw.rect(background, color, rect)

run = True

while run:

clock.tick(60)

for event in pygame.event.get():

if event.type == pygame.QUIT:

run = False

window.blit(background, (0, 0))

window.blit(text_surf, text_surf.get_rect(center = window.get_rect().center))

pygame.display.flip()

pygame.quit()

exit()


通过使用该pygame.freetype模块,可以在创建文本表面时直接使用透明颜色:

ft_font = pygame.freetype.SysFont('Times New Roman', 150)

text_surf2, text_rect2 = ft_font.render('test text', (255, 0, 0, 128))

window.blit(text_surf2, (x, y))

或者,如果将文本直接渲染到曲面上:

ft_font = pygame.freetype.SysFont('Times New Roman', 150)

ft_font.render_to(window, (x, y), 'test text', (255, 0, 0, 128))

最小示例: [![](https://i.stack.imgur.com/5jD0C.png) repl.it/@Rabbid76/PyGame-

TransparentFreeTypeText](https://repl.it/@Rabbid76/PyGame-

TransparentFreeTypeText#main.py)

import pygame

import pygame.freetype

pygame.init()

window = pygame.display.set_mode((500, 300))

clock = pygame.time.Clock()

ft_font = pygame.freetype.SysFont('Times New Roman', 150)

text_surf2, text_rect2 = ft_font.render('test text', (255, 0, 0, 128))

background = pygame.Surface(window.get_size())

ts, w, h, c1, c2 = 50, *window.get_size(), (128, 128, 128), (64, 64, 64)

tiles = [((x*ts, y*ts, ts, ts), c1 if (x+y) % 2 == 0 else c2) for x in range((w+ts-1)//ts) for y in range((h+ts-1)//ts)]

for rect, color in tiles:

pygame.draw.rect(background, color, rect)

run = True

while run:

clock.tick(60)

for event in pygame.event.get():

if event.type == pygame.QUIT:

run = False

window.blit(background, (0, 0))

text_rect = ft_font.get_rect('test text')

text_rect.center = (window.get_width() // 2, window.get_height() // 2 - 70)

ft_font.render_to(window, text_rect.topleft, 'test text', (255, 0, 0, 128))

text_rect2.center = (window.get_width() // 2, window.get_height() // 2 + 70)

window.blit(text_surf2, text_rect2)

pygame.display.flip()

pygame.quit()

exit()

另请参阅文本和字体

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