如何在PyGame中使用Alpha通道渲染透明文本?
我pygame.font.Font.render()
用来渲染一些文本。我希望文本是半透明的,即具有不为255的alpha值,因此我尝试传递带有alpha值(255,
0, 0,150)的color参数(例如)作为color参数,pygame.font.Font.render()
但是它没有任何作用。我也尝试pygame.Surface.convert_alpha()
在生成的Surface对象上使用,但这也没有执行任何操作。有任何想法吗?
回答:
使用pygame.font
模块时,渲染文本时不会考虑文本颜色的Alpha通道,但请参见pygame.font.Font.render
:
抗锯齿图像被渲染为24位RGB图像。如果背景是透明的,则将包含像素alpha。
和
pygame.Surface.set_alpha
在pygame 2.0中进行了更改:可以将每个表面的alpha与每个像素的alpha组合在一起。
因此,用渲染文本后设置透明度就足够了set_alpha
。这甚至适用于抗锯齿的文本:
font = pygame.font.SysFont(None, 150)text_surf = font.render('test text', True, (255, 0, 0))
text_surf.set_alpha(127)
window.blit(text_surf, (x, y))
最小示例: [![](https://i.stack.imgur.com/5jD0C.png) repl.it/@Rabbid76/PyGame-
TransparentText](https://repl.it/@Rabbid76/PyGame-TransparentText#main.py)
import pygamepygame.init()
window = pygame.display.set_mode((500, 300))
clock = pygame.time.Clock()
font = pygame.font.SysFont(None, 150)
text_surf = font.render('test text', True, (255, 0, 0))
text_surf.set_alpha(127)
background = pygame.Surface(window.get_size())
ts, w, h, c1, c2 = 50, *window.get_size(), (128, 128, 128), (64, 64, 64)
tiles = [((x*ts, y*ts, ts, ts), c1 if (x+y) % 2 == 0 else c2) for x in range((w+ts-1)//ts) for y in range((h+ts-1)//ts)]
for rect, color in tiles:
pygame.draw.rect(background, color, rect)
run = True
while run:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
window.blit(background, (0, 0))
window.blit(text_surf, text_surf.get_rect(center = window.get_rect().center))
pygame.display.flip()
pygame.quit()
exit()
通过使用该pygame.freetype
模块,可以在创建文本表面时直接使用透明颜色:
ft_font = pygame.freetype.SysFont('Times New Roman', 150)text_surf2, text_rect2 = ft_font.render('test text', (255, 0, 0, 128))
window.blit(text_surf2, (x, y))
或者,如果将文本直接渲染到曲面上:
ft_font = pygame.freetype.SysFont('Times New Roman', 150)ft_font.render_to(window, (x, y), 'test text', (255, 0, 0, 128))
最小示例: [![](https://i.stack.imgur.com/5jD0C.png) repl.it/@Rabbid76/PyGame-
TransparentFreeTypeText](https://repl.it/@Rabbid76/PyGame-
TransparentFreeTypeText#main.py)
import pygameimport pygame.freetype
pygame.init()
window = pygame.display.set_mode((500, 300))
clock = pygame.time.Clock()
ft_font = pygame.freetype.SysFont('Times New Roman', 150)
text_surf2, text_rect2 = ft_font.render('test text', (255, 0, 0, 128))
background = pygame.Surface(window.get_size())
ts, w, h, c1, c2 = 50, *window.get_size(), (128, 128, 128), (64, 64, 64)
tiles = [((x*ts, y*ts, ts, ts), c1 if (x+y) % 2 == 0 else c2) for x in range((w+ts-1)//ts) for y in range((h+ts-1)//ts)]
for rect, color in tiles:
pygame.draw.rect(background, color, rect)
run = True
while run:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
window.blit(background, (0, 0))
text_rect = ft_font.get_rect('test text')
text_rect.center = (window.get_width() // 2, window.get_height() // 2 - 70)
ft_font.render_to(window, text_rect.topleft, 'test text', (255, 0, 0, 128))
text_rect2.center = (window.get_width() // 2, window.get_height() // 2 + 70)
window.blit(text_surf2, text_rect2)
pygame.display.flip()
pygame.quit()
exit()
另请参阅文本和字体
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