在Swift中使用AudioBufferList

我在Swift中有一个桥接函数,在C中其参数之一是AudioBufferList

*。在Swift中,这会生成一个UnsafePointer<AudioBufferList>。我设法通过调用来尊重指针audioData[0](有更好的方法吗?)。但是,我在接下来的2层中苦苦挣扎:的.mBuffers数组AudioBuffer及其void

*/ UnsafePointer<()>.mData成员。

在C语言中

Float32 *audioData = (Float 32*)abl->mBuffers[0]->mData;

output = audioData[sampleNum]...

在Swift中,第一个奇怪的事情是它不允许我访问的元素,mBuffers但是当我将其作为属性访问时非常高兴。换句话说,这有效并且甚至具有正确的数据(对于mBuffers我的第一位成员来说)…

println(abl[0].mBuffers.mNumberChannels)  // But .mBuffers should be an []!

其次,让我打印.mData下标,但值始终是()

println(abl[0].mBuffers.mData[10])  // Prints '()'

我尝试了各种类型的演员操作并使用多个索引进行访问,但无济于事……有什么主意吗?

下面是C和斯威夫特的定义AudioBufferList,并AudioBuffer为了方便…

// C

struct AudioBufferList

{

UInt32 mNumberBuffers;

AudioBuffer mBuffers[1]; // this is a variable length array of mNumberBuffers elements

// ...and a bit more for c++

}

struct AudioBuffer

{

UInt32 mNumberChannels;

UInt32 mDataByteSize;

void* mData;

};

// SWIFT

struct AudioBufferList {

var mNumberBuffers: UInt32

var mBuffers: (AudioBuffer)

}

struct AudioBuffer {

var mNumberChannels: UInt32

var mDataByteSize: UInt32

var mData: UnsafePointer<()>

}

回答:

亚当·里特瑙尔的答案可能是现在最好的答案。要对此进行扩展,您可以查看iOS

8.3核心音频更改中的新实用程序功能/类型。

UnsafeMutableAudioBufferListPointer 可用于读取/访问某些给定数据:

struct UnsafeMutableAudioBufferListPointer {

init(_ p: UnsafeMutablePointer<AudioBufferList>)

var count: Int

subscript (index: Int) -> AudioBuffer { get nonmutating set }

}

您可以使用AudioBuffer和AudioBufferList上的扩展来分配自己的扩展名:

extension AudioBufferList {

static func sizeInBytes(maximumBuffers maximumBuffers: Int) -> Int

static func allocate(maximumBuffers maximumBuffers: Int) -> UnsafeMutableAudioBufferListPointer

}

extension AudioBuffer {

init<Element>(_ typedBuffer: UnsafeMutableBufferPointer<Element>, numberOfChannels: Int)

}


旧答案:

这有点棘手,因为AudioBufferList它实际上是一个可变大小的结构。这意味着它被声明为具有single

AudioBuffer,但实际上它具有mNumberBuffers成员指定的数量。这个概念不能很好地转化为Swift,这就是为什么您看到了var

mBuffers: (AudioBuffer)

因此,访问这些缓冲区及其数据的规范方法是使用UnsafeArray。下面的代码提供了一些想法,但是UnsafePointerUnsafeArray没有得到很好的记录,因此这可能是错误的。

// ***WARNING: UNTESTED CODE AHEAD***

let foo: UnsafePointer<AudioBufferList> // from elsewhere...

// This looks intuitive, but accessing `foo.memory` may be doing a copy.

let bufs = UnsafeArray<AudioBuffer>(start: &foo.memory.mBuffers, length: Int(foo.memory.mNumberBuffers))

// This is another alternative that should work...

let bufsStart = UnsafePointer<AudioBuffer>(UnsafePointer<UInt32>(foo) + 1) // Offset to mBuffers member

let bufs = UnsafeArray<AudioBuffer>(start: bufsStart, length: Int(foo.memory.mNumberBuffers))

// Hopefully this isn't doing a copy, but it shouldn't be too much of a problem anyway.

let buf: AudioBuffer = bufs[0] // or you could use a for loop over bufs, etc.

typealias MySample = Float32

let numSamples = Int(buf.mDataByteSize / UInt32(sizeof(MySample)))

let samples = UnsafeArray<MySample>(start: UnsafePointer<MySample>(buf.mData), length: numSamples)

// Now use the samples array...

这似乎在操场上可行,但对我来说很难测试真实的音频数据。特别是,我不确定100%start:

&foo.memory.mBuffers会按预期使用。(尽管数据似乎存在,但它返回的指针与原始指针不同。)试一下并报告!

编辑:顺便调试一下,您可以例如:

(lldb) p foo

(UnsafePointer<AudioBufferList>) $R1 = (value = Builtin.RawPointer = 0x0000000100700740)

(lldb) expr -lc -- ((int*)0x0000000100700740)[0]

(int) $2 = 42

(lldb) expr -lc -- ((int*)0x0000000100700740)[1]

(int) $3 = 43

...

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