在Swift中使用AudioBufferList
我在Swift中有一个桥接函数,在C中其参数之一是AudioBufferList
*。在Swift中,这会生成一个UnsafePointer<AudioBufferList>
。我设法通过调用来尊重指针audioData[0]
(有更好的方法吗?)。但是,我在接下来的2层中苦苦挣扎:的.mBuffers
数组AudioBuffer
及其void
*/ UnsafePointer<()>
.mData
成员。
在C语言中
Float32 *audioData = (Float 32*)abl->mBuffers[0]->mData;output = audioData[sampleNum]...
在Swift中,第一个奇怪的事情是它不允许我访问的元素,mBuffers
但是当我将其作为属性访问时非常高兴。换句话说,这有效并且甚至具有正确的数据(对于mBuffers
我的第一位成员来说)…
println(abl[0].mBuffers.mNumberChannels) // But .mBuffers should be an []!
其次,让我打印.mData
下标,但值始终是()
println(abl[0].mBuffers.mData[10]) // Prints '()'
我尝试了各种类型的演员操作并使用多个索引进行访问,但无济于事……有什么主意吗?
下面是C和斯威夫特的定义AudioBufferList
,并AudioBuffer
为了方便…
// Cstruct AudioBufferList
{
UInt32 mNumberBuffers;
AudioBuffer mBuffers[1]; // this is a variable length array of mNumberBuffers elements
// ...and a bit more for c++
}
struct AudioBuffer
{
UInt32 mNumberChannels;
UInt32 mDataByteSize;
void* mData;
};
…
// SWIFTstruct AudioBufferList {
var mNumberBuffers: UInt32
var mBuffers: (AudioBuffer)
}
struct AudioBuffer {
var mNumberChannels: UInt32
var mDataByteSize: UInt32
var mData: UnsafePointer<()>
}
回答:
亚当·里特瑙尔的答案可能是现在最好的答案。要对此进行扩展,您可以查看iOS
8.3核心音频更改中的新实用程序功能/类型。
UnsafeMutableAudioBufferListPointer
可用于读取/访问某些给定数据:
struct UnsafeMutableAudioBufferListPointer { init(_ p: UnsafeMutablePointer<AudioBufferList>)
var count: Int
subscript (index: Int) -> AudioBuffer { get nonmutating set }
}
您可以使用AudioBuffer和AudioBufferList上的扩展来分配自己的扩展名:
extension AudioBufferList { static func sizeInBytes(maximumBuffers maximumBuffers: Int) -> Int
static func allocate(maximumBuffers maximumBuffers: Int) -> UnsafeMutableAudioBufferListPointer
}
extension AudioBuffer {
init<Element>(_ typedBuffer: UnsafeMutableBufferPointer<Element>, numberOfChannels: Int)
}
旧答案:
这有点棘手,因为AudioBufferList
它实际上是一个可变大小的结构。这意味着它被声明为具有single
AudioBuffer
,但实际上它具有mNumberBuffers
成员指定的数量。这个概念不能很好地转化为Swift,这就是为什么您看到了var
mBuffers: (AudioBuffer)。
因此,访问这些缓冲区及其数据的规范方法是使用UnsafeArray
。下面的代码提供了一些想法,但是UnsafePointer
并UnsafeArray
没有得到很好的记录,因此这可能是错误的。
// ***WARNING: UNTESTED CODE AHEAD***let foo: UnsafePointer<AudioBufferList> // from elsewhere...
// This looks intuitive, but accessing `foo.memory` may be doing a copy.
let bufs = UnsafeArray<AudioBuffer>(start: &foo.memory.mBuffers, length: Int(foo.memory.mNumberBuffers))
// This is another alternative that should work...
let bufsStart = UnsafePointer<AudioBuffer>(UnsafePointer<UInt32>(foo) + 1) // Offset to mBuffers member
let bufs = UnsafeArray<AudioBuffer>(start: bufsStart, length: Int(foo.memory.mNumberBuffers))
// Hopefully this isn't doing a copy, but it shouldn't be too much of a problem anyway.
let buf: AudioBuffer = bufs[0] // or you could use a for loop over bufs, etc.
typealias MySample = Float32
let numSamples = Int(buf.mDataByteSize / UInt32(sizeof(MySample)))
let samples = UnsafeArray<MySample>(start: UnsafePointer<MySample>(buf.mData), length: numSamples)
// Now use the samples array...
这似乎在操场上可行,但对我来说很难测试真实的音频数据。特别是,我不确定100%start:
&foo.memory.mBuffers会按预期使用。(尽管数据似乎存在,但它返回的指针与原始指针不同。)试一下并报告!
编辑:顺便调试一下,您可以例如:
(lldb) p foo(UnsafePointer<AudioBufferList>) $R1 = (value = Builtin.RawPointer = 0x0000000100700740)
(lldb) expr -lc -- ((int*)0x0000000100700740)[0]
(int) $2 = 42
(lldb) expr -lc -- ((int*)0x0000000100700740)[1]
(int) $3 = 43
...
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