如何在切换视图时打破for循环?
我需要帮助,我正在写一个简单的比赛游戏。我的问题是,当我从游戏视图切换到主菜单视图时,游戏一直播放,直到循环在背景中运行,点亮按钮并按顺序点亮它们,但仍然可以听到按钮时发出的声音当我切换视图时在后台播放灯光。当我按下“主菜单”按钮时,我试图在循环中添加一个中断,但它不起作用,我标记了按钮'100'。下面是我写的相关代码,请记住,我仍然是一个新手,所以任何建议将不胜感激!先谢谢你!如何在切换视图时打破for循环?
- (IBAction)newGame:(id)sender {
//creat random array of buttons
[self randomArray];
//initialize button pushed array
buttonPushedArray = [[NSMutableArray alloc] initWithArray:NULL];
//initialize points
points = [[NSNumber alloc] initWithInt: 30];
//Initialize label to show score
scoreView.text = [NSString stringWithFormat:@"%@", score];
//Initialize label to show level
levelView.text = [NSString stringWithFormat:@"%@", levelNum];
//button pushed
//int a = [sender tag];
//loop through each button in array and turn them on and off
for (NSString *i in gameArray)
{
if ([sender tag] > 99)
{
break;
}else
{
int butNum = [i intValue];
delay2 = [delay intValue];
NSNumber *number = [[NSNumber alloc] initWithInt:butNum];
//turn button on
[self buttonLit:(NSNumber*)number];
//turn button off
[self performSelector:@selector(buttonUnLit:) withObject:number afterDelay:delay2];
//time delay that give 'turn button off' command enough time to respond
[[NSRunLoop currentRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow: delay2]];
[number release];
}
}
}
- (void)randomArray
{
//initialize array
gameArray = [[NSMutableArray alloc] initWithArray:NULL];
int level = [levelNum intValue];
//************* Build random array of numbers *******************
for (int i = 0; i < level; i++)
{
//generate a number from 0 to 11 at random
NSInteger num = (arc4random() % 11);
//add number to array
[gameArray addObject:[NSString stringWithFormat:@"%i", num]];
}
return;
}
- (void)buttonLit:(NSNumber*)number
{
int numLitInt = [number intValue];
if (numLitInt == 0)
{
//light up the button
[button0 setImage:[UIImage imageNamed:@"0(lite).png"] forState:UIControlStateNormal];
//*********** play audio file ****************
NSString* resourcePath = [[NSBundle mainBundle] resourcePath];
resourcePath = [resourcePath stringByAppendingString:@"/ding1.m4a"];
NSError* err;
//Initialize our player pointing to the path to our resource
player = [[AVAudioPlayer alloc] initWithContentsOfURL:
[NSURL fileURLWithPath:resourcePath] error:&err];
if(err){
//bail!
NSLog(@"Failed with reason: %@", [err localizedDescription]);
}
else{
//set our delegate and begin playback
[player play];
}
return;
}else if (numLitInt == 1)
{
//light up the button
[button1 setImage:[UIImage imageNamed:@"1(lite).png"] forState:UIControlStateNormal];
//*********** play audio file ****************
NSString* resourcePath = [[NSBundle mainBundle] resourcePath];
resourcePath = [resourcePath stringByAppendingString:@"/ding2.m4a"];
NSError* err;
//Initialize our player pointing to the path to our resource
player = [[AVAudioPlayer alloc] initWithContentsOfURL:
[NSURL fileURLWithPath:resourcePath] error:&err];
if(err){
//bail!
NSLog(@"Failed with reason: %@", [err localizedDescription]);
}
else{
//set our delegate and begin playback
[player play];
}
return;
}else if (numLitInt == 2)
{
//light up the button
[button2 setImage:[UIImage imageNamed:@"2(lite).png"] forState:UIControlStateNormal];
//*********** play audio file ****************
NSString* resourcePath = [[NSBundle mainBundle] resourcePath];
resourcePath = [resourcePath stringByAppendingString:@"/ding3.m4a"];
NSError* err;
//Initialize our player pointing to the path to our resource
player = [[AVAudioPlayer alloc] initWithContentsOfURL:
[NSURL fileURLWithPath:resourcePath] error:&err];
if(err){
//bail!
NSLog(@"Failed with reason: %@", [err localizedDescription]);
}
else{
//set our delegate and begin playback
[player play];
}
return;
}else if (numLitInt == 3)
{
//light up the button
[button3 setImage:[UIImage imageNamed:@"3(lite).png"] forState:UIControlStateNormal];
//*********** play audio file ****************
NSString* resourcePath = [[NSBundle mainBundle] resourcePath];
resourcePath = [resourcePath stringByAppendingString:@"/ding4.m4a"];
NSError* err;
//Initialize our player pointing to the path to our resource
player = [[AVAudioPlayer alloc] initWithContentsOfURL:
[NSURL fileURLWithPath:resourcePath] error:&err];
if(err){
//bail!
NSLog(@"Failed with reason: %@", [err localizedDescription]);
}
else{
//set our delegate and begin playback
[player play];
}
return;
}else if (numLitInt == 4)
{
//light up the button
[button4 setImage:[UIImage imageNamed:@"4(lite).png"] forState:UIControlStateNormal];
//*********** play audio file ****************
NSString* resourcePath = [[NSBundle mainBundle] resourcePath];
resourcePath = [resourcePath stringByAppendingString:@"/ding1.m4a"];
NSError* err;
//Initialize our player pointing to the path to our resource
player = [[AVAudioPlayer alloc] initWithContentsOfURL:
[NSURL fileURLWithPath:resourcePath] error:&err];
if(err){
//bail!
NSLog(@"Failed with reason: %@", [err localizedDescription]);
}
else{
//set our delegate and begin playback
[player play];
}
return;
}else if (numLitInt == 5)
{
//light up the button
[button5 setImage:[UIImage imageNamed:@"5(lite).png"] forState:UIControlStateNormal];
//*********** play audio file ****************
NSString* resourcePath = [[NSBundle mainBundle] resourcePath];
resourcePath = [resourcePath stringByAppendingString:@"/ding2.m4a"];
NSError* err;
//Initialize our player pointing to the path to our resource
player = [[AVAudioPlayer alloc] initWithContentsOfURL:
[NSURL fileURLWithPath:resourcePath] error:&err];
if(err){
//bail!
NSLog(@"Failed with reason: %@", [err localizedDescription]);
}
else{
//set our delegate and begin playback
[player play];
}
return;
}else if (numLitInt == 6)
{
//light up the button
[button6 setImage:[UIImage imageNamed:@"6(lite).png"] forState:UIControlStateNormal];
//*********** play audio file ****************
NSString* resourcePath = [[NSBundle mainBundle] resourcePath];
resourcePath = [resourcePath stringByAppendingString:@"/ding3.m4a"];
NSError* err;
//Initialize our player pointing to the path to our resource
player = [[AVAudioPlayer alloc] initWithContentsOfURL:
[NSURL fileURLWithPath:resourcePath] error:&err];
if(err){
//bail!
NSLog(@"Failed with reason: %@", [err localizedDescription]);
}
else{
//set our delegate and begin playback
[player play];
}
return;
}else if (numLitInt == 7)
{
//light up the button
[button7 setImage:[UIImage imageNamed:@"7(lite).png"] forState:UIControlStateNormal];
//*********** play audio file ****************
NSString* resourcePath = [[NSBundle mainBundle] resourcePath];
resourcePath = [resourcePath stringByAppendingString:@"/ding4.m4a"];
NSError* err;
//Initialize our player pointing to the path to our resource
player = [[AVAudioPlayer alloc] initWithContentsOfURL:
[NSURL fileURLWithPath:resourcePath] error:&err];
if(err){
//bail!
NSLog(@"Failed with reason: %@", [err localizedDescription]);
}
else{
//set our delegate and begin playback
[player play];
}
return;
}else if (numLitInt == 8)
{
//light up the button
[button8 setImage:[UIImage imageNamed:@"8(lite).png"] forState:UIControlStateNormal];
//*********** play audio file ****************
NSString* resourcePath = [[NSBundle mainBundle] resourcePath];
resourcePath = [resourcePath stringByAppendingString:@"/ding1.m4a"];
NSError* err;
//Initialize our player pointing to the path to our resource
player = [[AVAudioPlayer alloc] initWithContentsOfURL:
[NSURL fileURLWithPath:resourcePath] error:&err];
if(err){
//bail!
NSLog(@"Failed with reason: %@", [err localizedDescription]);
}
else{
//set our delegate and begin playback
[player play];
}
return;
}else if (numLitInt == 9)
{
//light up the button
[button9 setImage:[UIImage imageNamed:@"9(lite).png"] forState:UIControlStateNormal];
//*********** play audio file ****************
NSString* resourcePath = [[NSBundle mainBundle] resourcePath];
resourcePath = [resourcePath stringByAppendingString:@"/ding2.m4a"];
NSError* err;
//Initialize our player pointing to the path to our resource
player = [[AVAudioPlayer alloc] initWithContentsOfURL:
[NSURL fileURLWithPath:resourcePath] error:&err];
if(err){
//bail!
NSLog(@"Failed with reason: %@", [err localizedDescription]);
}
else{
//set our delegate and begin playback
[player play];
}
return;
}else if (numLitInt == 10)
{
//light up the button
[button10 setImage:[UIImage imageNamed:@"10(lite).png"] forState:UIControlStateNormal];
//*********** play audio file ****************
NSString* resourcePath = [[NSBundle mainBundle] resourcePath];
resourcePath = [resourcePath stringByAppendingString:@"/ding3.m4a"];
NSError* err;
//Initialize our player pointing to the path to our resource
player = [[AVAudioPlayer alloc] initWithContentsOfURL:
[NSURL fileURLWithPath:resourcePath] error:&err];
if(err){
//bail!
NSLog(@"Failed with reason: %@", [err localizedDescription]);
}
else{
//set our delegate and begin playback
[player play];
}
return;
}else if (numLitInt == 11)
{
//light up the button
[button11 setImage:[UIImage imageNamed:@"11(lite).png"] forState:UIControlStateNormal];
//*********** play audio file ****************
NSString* resourcePath = [[NSBundle mainBundle] resourcePath];
resourcePath = [resourcePath stringByAppendingString:@"/ding4.m4a"];
NSError* err;
//Initialize our player pointing to the path to our resource
player = [[AVAudioPlayer alloc] initWithContentsOfURL:
[NSURL fileURLWithPath:resourcePath] error:&err];
if(err){
//bail!
NSLog(@"Failed with reason: %@", [err localizedDescription]);
}
else{
//set our delegate and begin playback
[player play];
}
return;
}
}
- (void)buttonUnLit:(NSNumber*)number
{
int numLitInt = [number intValue];
if (numLitInt == 0)
{
[button0 setImage:[UIImage imageNamed:@"0.png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 1)
{
[button1 setImage:[UIImage imageNamed:@"1.png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 2)
{
[button2 setImage:[UIImage imageNamed:@"2.png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 3)
{
[button3 setImage:[UIImage imageNamed:@"3.png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 4)
{
[button4 setImage:[UIImage imageNamed:@"4.png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 5)
{
[button5 setImage:[UIImage imageNamed:@"5.png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 6)
{
[button6 setImage:[UIImage imageNamed:@"6.png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 7)
{
[button7 setImage:[UIImage imageNamed:@"7.png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 8)
{
[button8 setImage:[UIImage imageNamed:@"8.png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 9)
{
[button9 setImage:[UIImage imageNamed:@"9.png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 10)
{
[button10 setImage:[UIImage imageNamed:@"10.png"] forState:UIControlStateNormal];
return;
}else if (numLitInt == 11)
{
[button11 setImage:[UIImage imageNamed:@"11.png"] forState:UIControlStateNormal];
return;
}
}
- (void)viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
[player stop];
}
回答:
您可以添加另一个var来确定线程是否应该中断。 像:
您的.h文件中
Bool flag;
您的.m文件
-(void)yourBackgroundMethod{ if(flag)
break;
}
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