如何捕捉两个关键事件的Tkinter
所以我做小泛出的Tkinter做作的比赛,我面临wall.Compiler只抓住了一个关键事件,如果第二用户按下按键,1用户运动LL停止。你们知道如何解决这个问题吗?如何捕捉两个关键事件的Tkinter
这里是代码:
from tkinter import* w=600
h=300
padis_sigane=10
padis_sigrdze=75
padis_sichqare=5
root=Tk()
root.geometry("{}x{}".format(w,h))
root.resizable(False,False)
c=Canvas(root,width=w,height=h,bg="green")
c.create_line(w//2,0,w//2,h,width=10,fill="white")
c.create_line(padis_sigane,0,padis_sigane,h,width=2,fill="white")
c.create_line(w-padis_sigane,0,w-padis_sigane,h,width=2,fill="white")
c.create_oval(w//2-w//30,h//2-w//30,w//2+w//30,h//2+w//30,fill="white",outline="white")
class chogani:
def __init__(self,x,y):
self.x=x
self.y=y
self.pad=c.create_rectangle(self.x,self.y,self.x+padis_sigane,self.y+padis_sigrdze,fill="lightblue",outline="white")
def shxuili(self):
if c.coords(self.pad)[3]>=h:
c.coords(self.pad,self.x,h-padis_sigrdze,self.x+padis_sigane,h)
elif c.coords(self.pad)[1]<=0:
c.coords(self.pad,self.x,0,self.x+padis_sigane,padis_sigrdze)
x=0;y=0 #Momavalshi
pad1=chogani(0,1)
pad2=chogani(w-padis_sigane,1)
def K(event):
pad1.shxuili()
pad2.shxuili()
if event.keysym=='w':
c.move(pad1.pad,0,-padis_sichqare)
elif event.keysym=='s':
c.move(pad1.pad,0,padis_sichqare)
elif event.keysym=='Up':
c.move(pad2.pad,0,-padis_sichqare)
elif event.keysym=='Down':
c.move(pad2.pad,0,padis_sichqare)
def R(event):
print("shen aushvi ", event.char)
root.bind("<KeyPress>",K)
root.bind("<KeyRelease>",R)
root.focus_set()
c.pack()
root.mainloop()
回答:
在其他模块 - 像PyGame
- 您使用的变量,比如和up_pressed = True/False
被按下或释放键,当你改变。接下来创建mainloop
来做这个变量来移动物体。由于tkinter
早已mainloop
所以你可以用after()
执行定期自身的功能,这将检查w_pressed
/up_pressed
和移动对象。
简单(工作)例如:
它检查w
和up
和显示True/False
为两个键。
import tkinter as tk # --- functions ---
def pressed(event):
global w_pressed
global up_pressed
if event.keysym == 'w':
w_pressed = True
elif event.keysym == 'Up':
up_pressed = True
def released(event):
global w_pressed
global up_pressed
if event.keysym == 'w':
w_pressed = False
elif event.keysym == 'Up':
up_pressed = False
def game_loop():
# use keys
print(w_pressed, up_pressed)
# run again after 500ms
root.after(500, game_loop)
# --- data ---
w_pressed = False
up_pressed = False
# --- main ---
root = tk.Tk()
root.bind("<KeyPress>", pressed)
root.bind("<KeyRelease>", released)
# start own loop
game_loop()
root.mainloop()
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