'pygame.Surface' object has no attribute 'alien_speed',完全按照教程写的,不知道哪错了?
Traceback (most recent call last): File "C:\Virtual Hard Drive D\Python project\venv\ALIEN INVASION\alien_invasion.py", line 52, in <module>
ai.run_game()
File "C:\Virtual Hard Drive D\Python project\venv\ALIEN INVASION\alien_invasion.py", line 20, in run_game
self.ship.update()
File "C:\Virtual Hard Drive D\Python project\venv\ALIEN INVASION\ship.py", line 19, in update
self.x += self.settings.ship_speed
AttributeError: 'pygame.Surface' object has no attribute 'ship_speed'
无法正常读取 setting.py
中的 ship_speed
取值,我将 ship.py
中的 self.x += self.settings.ship_speed
改成 self.x += 1
,外星人群就可以正常右移了,请问是哪里出现问题了?
import sysimport pygame
from settings import Settings
from ship import Ship
class AlienInvasion:
def __init__(self):
pygame.init() # 初始化背景设置
self.settings = Settings()
self.settings = pygame.display.set_mode((self.settings.screen_width,self.settings.screen_height))
self.screen = pygame.display.set_mode((1200,800))
pygame.display.set_caption("Alien Invasion")
self.ship = Ship(self)
self.bg_color = (230,230,230)
def run_game(self):
while True:
self._check_events()
self._update_screen()
self.ship.update()
def _check_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
self._check_keydown_events(event)
elif event.type == pygame.KEYUP:
self._check_keyup_events(event)
def _check_keydown_events(self,event):
if event.key == pygame.K_RIGHT:
self.ship.moving_right = True
elif event.key == pygame.K_LEFT:
self.ship.moving_left = True
elif event.key == pygame.K_q:
sys.exit()
def _check_keyup_events(self,event):
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
elif event.key == pygame.K_LEFT:
self.ship.moving_left = False
def _update_screen(self):
self.screen.fill(self.bg_color)
self.ship.blitme()
pygame.display.flip()
if __name__ == '__main__':
ai = AlienInvasion()
ai.run_game()
class Settings: def __init__(self):
self.screen_width = 1200
self.screen_height = 800
self.bg_color = (230, 230, 230)
self.ship_speed = 1.5
class Ship: def __init__(self, ai_game):
self.screen = ai_game.screen
self.settings = ai_game.settings
self.screen_rect = ai_game.screen.get_rect()
self.image = pygame.image.load('images/ship.jpg')
self.rect = self.image.get_rect()
self.x = float(self.rect.x)
self.rect.midbottom = self.screen_rect.midbottom
self.moving_right = False
self.moving_left = False
def update(self):
if self.moving_right and self.rect.right < self.screen_rect.right:
self.x += self.settings.ship_speed
if self.moving_left and self.rect.left > 0:
self.x -= self.settings.ship_speed
self.rect.x = self.x
def blitme(self):
self.screen.blit(self.image, self.rect)
回答:
class AlienInvasion: def __init__(self):
pygame.init() # 初始化背景设置
self.settings = Settings()
self.settings = pygame.display.set_mode((self.settings.screen_width,self.settings.screen_height))
self.settings
被覆盖了?
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