Python从入门到实践外星人入侵,求排雷

Python从入门到实践外星人入侵,求排雷

get.py
`import sys
import pygame
from setting import setting
from ship import ship
import game_functions as gf
import pygame
from pygame.sprite import Group
from alien import Alien
def run_game():

pygame.init()

ai_setting=setting()

screen=pygame.display.set_mode((ai_setting.screen_width,ai_setting.screen_height))

pygame.display.set_caption("play")

#创建飞船,子弹和外星人

alienss = Group()

#创建一个飞船,一个子弹编组和外星人编组

ships=ship(screen)

bullets=Group()

aliens=Alien(ai_setting,screen)

gf.create_fleet(ai_setting,screen,ships,alienss,)

#开始主循环

while True:

gf.check_event(ai_setting,ships,screen,bullets)

ships.update_ship()

# bullets.update()

gf.update_bullets(bullets)

gf.update_screen(screen,ai_setting,ships,bullets,alienss,bullets)

run_game()`
alien.py
`import pygame
from pygame.sprite import Sprite
class Alien(Sprite):

"""表示单个外星人的类"""

def __init__(self, ai_settings, screen):

"""初始化外星人并设置其起始位置"""

super(Alien, self).__init__()

self.screen = screen

self.ai_settings = ai_settings

# 加载外星人图像,并设置其rect属性

self.image = pygame.image.load('image/ships.jpg')

self.rect = self.image.get_rect()

# 每个外星人最初都在屏幕左上角附近

self.rect.x = self.rect.width

self.rect.y = self.rect.height

# 存储外星人的准确位置

self.x = float(self.rect.x)

def blitme(self):

"""在指定位置绘制外星人"""

self.screen.blit(self.image,self.rect)

`
game_functions.py
`import sys
import pygame
from bullet import bullet
from alien import Alien
def key_down(event,ai_settings,screen,ships,bullets):#控制飞船移动

    if event.key == pygame.K_a:

ships.move_left = True

elif event.key == pygame.K_d:

ships.move_right = True

elif event.key == pygame.K_SPACE:#创造一颗子弹

first_bullet(ai_settings,bullets,screen,ships)

elif event.key == pygame.K_q:

sys.exit()

def first_bullet(ai_settings,bullets,screen,ships):#创造一个过程,控制子弹熟练(用途:简化)没啥用

if len(bullets)<=ai_settings.Limit_bullets:

new_bullet=bullet(ai_setting=ai_settings,screen=screen,ship=ships)

bullets.add(new_bullet)

# print(len(bullets))

def key_up(event,ships):#判断按键是否抬起,阻止飞船不受控制

    if event.key == pygame.K_a:

ships.move_left = False

elif event.key == pygame.K_d:

ships.move_right = False

# ships.update_ship()

def check_event(ai_settings,ships,screen,bullets):#控制鼠标和键盘

for event in pygame.event.get():

if event.type == pygame.QUIT:

sys.exit()

elif event.type == pygame.KEYDOWN:

key_down(event=event,ai_settings=ai_settings,screen=screen,ships=ships,bullets=bullets)

elif event.type == pygame.KEYUP:

key_up(event, ships)

def update_screen(screen,ai_setting,ships,bullets,alien,bulletss):#绘制以及控制子弹

screen.fill(ai_setting.bg_color)

for bullet in bullets.sprites():

bullet.draw()

alien.draw(screen)

ships.show()

# alien.blitme()

pygame.display.flip()

def update_bullets(bullets):

"""更新子弹位置,并在子弹超过屏幕时删除子弹"""

bullets.update()#移动子弹

for bullet in bullets.copy():#删除子弹设置

if bullet.rect.bottom <= 0:

bullets.remove(bullet)

def create_fleet(ai_setting,screen,aliens):

"""创建外新人群"""

创建一个外新人,并计算一行客容纳几个外星人

外新人间距为外星人宽度

alien=Alien(ai_setting,screen)

alien_width = alien.rect.width

available_space_x=ai_setting.screen_width - 2 * alien_width

number_aliens_x=int(available_space_x/(2 * alien_width))

创建第一行外星人

for alien_number in range(number_aliens_x):

创建一个外星人并将其加入当前行

alien = Alien(ai_setting,screen)

alien.x=alien_width + 2 alien_width alien_number

alien.rect.x = alien.x

aliens.add(alien)

def get_numer_aliens_x(ai_setting,alien_width):

"""计算每行可以容纳多少外星人"""

available_space_x = ai_setting.screen_width - 2 * alien_width

number_aliens_x = int(available_space_x / (2 * alien_width))

return number_aliens_x

def create_alien(ai_setting,screen,aliens,alien_number,row_number):

"""创建一个外星人并将其放在当前行"""

alien = Alien(ai_setting, screen)

alien_width = alien.rect.width

alien.x = alien_width + 2 * alien_width * alien_number

alien.rect.x = alien.x

alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number

aliens.add(alien)

def create_fleet(ai_setting,ship,screen,aliens):

"""创建一群外星人"""

#创建一个外星人,并计算每行可以容纳几个外星人

alien = Alien(ai_setting, screen)

number_aliens_x=get_numer_aliens_x(ai_setting,alien.rect.width)

row_number=get_number_rows(ai_setting,ship.rect.height,alien.rect.height)

#创建第一行外星人

for alien_number in range(row_number):

create_alien(ai_setting,screen,aliens,alien_number,row_number)

def get_number_rows(ai_setting,ship_height,alien_height):

"""计算屏幕中最多容纳多少外星人"""

available_space_y = (ai_setting.screen_height -

(3*alien_height) - ship_height)

number_rows = int(available_space_y / (2*alien_height))

return number_rows`

ship.py
`import pygame
from setting import setting
class ship():

"""初始化飞船"""

def __init__(self,screen):

self.screen=screen

self.image=pygame.image.load("image/ship.jpg")

self.ai_setting=setting()

self.rect=self.image.get_rect()

self.screen_rect=self.screen.get_rect()

self.rect.centerx=self.screen_rect.centerx

self.rect.bottom=self.screen_rect.bottom

self.move_right = False

self.move_left = False

self.rects=float(self.rect.centerx)

def update_ship(self):

if self.move_right and self.rect.right < self.screen_rect.right:

if self.move_right:

self.rects+=self.ai_setting.ship_speend

if self.move_left and self.rect.left > 0:

if self.move_left:

self.rects-=self.ai_setting.ship_speend

self.rect.centerx=(self.rects)

def show(self):

self.screen.blit(self.image,self.rect)

`
setting.py
`class setting():

def __init__(self):

"""初始化游戏"""

#设置游戏默认值

self.ship_speend=1.5

self.screen_width=1200

self.screen_height=500

self.bg_color=230,230,230

#设置子弹属性

self.bullet_speed_factor=1

self.bullet_width=3

self.bullet_height=15

self.bullet_color=127,255,0

self.Limit_bullets=3`


回答:

get.py文件,gf.create_fleet(ai_setting,screen,ships,alienss,)这句参数顺序错了,screen和ships交换一下就可以了:
gf.create_fleet(ai_setting,ships,screen,alienss,)

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