最近写的一个飞机大战的程序,写到一半有一个已经写好的函数但不能运用,强行运行程序秒退,百思不得其姐

最近写的一个飞机大战的程序,写到一半有一个已经写好的函数但不能运用,强行运行程序秒退,百思不得其姐

这是程序

主程序
import pygame#模块pygame包含开发游戏所需的功能
from pygame.sprite import Group
from setting import  Settings
from ship import Ship
import game_function as gf

def run_game():
    #初始化游戏并创建一个屏幕对象
    pygame.init()
    #初始化背景设置
    ai_settings=Settings()
    screen=pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height))
    #(1200,800)是一个元组   pygame.display.set_mode()返回一个surface(每个元素都是都是一个surface),显示整个游戏画面
    bullets=Group()#创建一个用于储存子弹的编组
    aliens=Group()
    gf.create_fleet(ai_settings,screen,aliens)
    pygame.display.set_caption("Alien Invasion")
    ship=Ship(ai_settings,screen)

    #开始游戏主循环
    while True:
        gf.check_events(ai_settings,screen,ship,bullets)
        ship.update()
        gf.update_bullets(bullets)
        gf.update_screen(ai_settings,screen,ship,aliens,bullets)
run_game()

游戏设置
import sys
import pygame
from Bullet import bullet
from alien import Alien

def check_key_down_events(event,ai_settings,screen,ship,bullets):
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key==pygame.K_UP:
        ship.moving_up=True
    elif event.key==pygame.K_DOWN:
        ship.moving_down=True
    elif event.key==pygame.K_SPACE:
        fire_bullet(ai_settings, screen, ship, bullets)

def check_key_up_events(event,ship):
    if event.key == pygame.K_RIGHT:
        ship.moving_right = False
    elif event.key == pygame.K_LEFT:
        ship.moving_left = False
    elif event.key == pygame.K_UP:
        ship.moving_up = False
    elif event.key == pygame.K_DOWN:
        ship.moving_down = False

def check_events(ai_settings,screen,ship,bullets):
    "响应按键和鼠标事件"
    for event in pygame.event.get():
        if event.type==pygame.QUIT or pygame.K_q:
            sys.exit()

        elif event.type==pygame.KEYDOWN:
            check_key_down_events(event,ai_settings,screen,ship,bullets)

        elif event.type==pygame.KEYUP:
            check_key_up_events(event,ship)

def update_screen(ai_settings,screen,ship,aliens,bullets):
    # 每次循环都重绘屏幕
    screen.fill(ai_settings.bg_color)
    for bullet in bullets:
        bullet.draw_bullet()
    ship.blitme()
    aliens.draw(screen)
    pygame.display.flip()
def update_bullets(bullets):
    bullets.update()
    for bullet in bullets:
        if bullet.rect.bottom < 0:
            bullets.remove(bullet)
    # 让最近绘制的屏幕可见
    pygame.display.flip()

def fire_bullet(ai_settings,screen,ship,bullets):
    if len(bullets) <= ai_settings.bullet_allowed:
        new_bullet = bullet(ai_settings, screen, ship)
        bullets.add(new_bullet)

def create_fleet(ai_settings,screen,aliens):
    alien=Alien(ai_settings,screen)
    alien_width=alien.rect.width
    available_space_x=ai_settings.screen_width-alien_width*2
    number_alien_x=int(available_space_x/(2*alien_width))

    for alien_number in range(number_alien_x):
        alien=Alien(ai_settings,screen)
        alien.x=alien_width+2alien_widthalien_number
        alien.rect.x=alien.x
        aliens.add(alien)
class Settings:

    def __init__(self):
        "初始化游戏的设置"
        #屏幕设置
        self.screen_width=1200
        self.screen_height=800
        self.bg_color=(102,204,255)
        self.ship_speed_factor=1.5

        #子弹设置
        self.bullet_speed_factor=2
        self.bullet_width=1
        self.bullet_height=15
        self.bullet_color=60,60,60
        self.bullet_allowed=3

class Settings:

    def __init__(self):
        "初始化游戏的设置"
        #屏幕设置
        self.screen_width=1200
        self.screen_height=800
        self.bg_color=(102,204,255)
        self.ship_speed_factor=1.5

        #子弹设置
        self.bullet_speed_factor=2
        self.bullet_width=1
        self.bullet_height=15
        self.bullet_color=60,60,60
        self.bullet_allowed=3

基础
class Settings:

    def __init__(self):
        "初始化游戏的设置"
        #屏幕设置
        self.screen_width=1200
        self.screen_height=800
        self.bg_color=(102,204,255)
        self.ship_speed_factor=1.5

        #子弹设置
        self.bullet_speed_factor=2
        self.bullet_width=1
        self.bullet_height=15
        self.bullet_color=60,60,60
        self.bullet_allowed=3
class Settings:

    def __init__(self):
        "初始化游戏的设置"
        #屏幕设置
        self.screen_width=1200
        self.screen_height=800
        self.bg_color=(102,204,255)
        self.ship_speed_factor=1.5

        #子弹设置
        self.bullet_speed_factor=2
        self.bullet_width=1
        self.bullet_height=15
        self.bullet_color=60,60,60
        self.bullet_allowed=3

飞船
import pygame

class Ship():

    def __init__(self,ai_settings,screen):
        self.screen=screen
        self.ai_setting=ai_settings
        #加载飞船并获取其外接矩形
        self.image=pygame.image.load("imagesšipb.bmp")
        self.rect=self.image.get_rect()
        self.screen_rect=self.screen.get_rect()
        #将飞船放在屏幕底部中央
        self.rect.centerx=self.screen_rect.centerx
        self.rect.bottom=self.screen_rect.bottom
        self.center_x=float(self.rect.centerx)
        self.center_y=float(self.rect.centery)
        #移动标志
        self.moving_right=False
        self.moving_left= False
        self.moving_up=False
        self.moving_down=False
    def update(self):
        if self.moving_right and self.rect.right<self.screen_rect.right:
            self.center_x+=self.ai_setting.ship_speed_factor
        if self.moving_left and self.rect.left>0:
            self.center_x-=self.ai_setting.ship_speed_factor
        if self.moving_up and self.rect.top>0:
            self.center_y-=self.ai_setting.ship_speed_factor
        if self.moving_down and self.rect.bottom<self.screen_rect.bottom:
            self.center_y+=self.ai_setting.ship_speed_factor
        self.rect.centerx=self.center_x
        self.rect.centery=self.center_y
    def blitme(self):
        "在指定位置绘制飞船"
        self.screen.blit(self.image,self.rect)
外星人
import pygame
from pygame.sprite import Sprite

class Alien(Sprite):
    def __init__(self,ai_settings,screen):
        super().__init__()
        self.screen=screen
        self.ai_settings=ai_settings

        self.image=pygame.image.load("images/alien.bmp")
        self.rect=self.image.get_rect()

        self.rect.x=self.rect.width
        self.rect.y=self.rect.height

        self.x=float(self.rect.x)

    def blitme(self):
        self.screen.blit(self.image,self.rect)
子弹
rt pygame
from pygame.sprite import Sprite

class bullet(Sprite):
    "一个对飞船发射的子弹进行管理的类"

    def __init__(self,ai_settings,screen,ship):
        super().__init__()
        self.screen=screen
        #在(0,0)处创建一个表示子弹的矩形,在设置正确的位置
        self.rect=pygame.Rect(0,0,ai_settings.bullet_width,ai_settings.bullet_height)
        self.rect.centerx=ship.rect.centerx
        self.rect.top=ship.rect.top
        #存储用小数表示的子弹位置
        self.y=float(self.rect.y)

        self.color=ai_settings.bullet_color
        self.speed_factor=ai_settings.bullet_speed_factor

    def update(self):
        self.y-=self.speed_factor
        self.rect.y=self.y

    def draw_bullet(self):
        pygame.draw.rect(self.screen,self.color,self.rect)

以上是 最近写的一个飞机大战的程序,写到一半有一个已经写好的函数但不能运用,强行运行程序秒退,百思不得其姐 的全部内容, 来源链接: utcz.com/p/937761.html

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