使用Glide实现高斯模糊效果

使用Glide实现高斯模糊效果,供大家参考,具体内容如下

先来看效果

第一步:引入依赖

implementation 'com.github.bumptech.glide:glide:4.7.1'

implementation 'jp.wasabeef:glide-transformations:2.0.1'

第二步:自定义继承自BitmapTransformation的类

import android.content.Context;

import android.graphics.Bitmap;

import android.graphics.Canvas;

import android.graphics.Paint;

import android.os.Build;

import android.renderscript.RSRuntimeException;

import androidx.annotation.NonNull;

import com.bumptech.glide.Glide;

import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;

import com.bumptech.glide.load.resource.bitmap.BitmapTransformation;

import java.nio.charset.Charset;

import java.security.MessageDigest;

import jp.wasabeef.glide.transformations.internal.FastBlur;

import jp.wasabeef.glide.transformations.internal.RSBlur;

/**

* 虚化Transformation

* 更多效果参考:https://github.com/wasabeef/glide-transformations

*/

public class BlurTransformation extends BitmapTransformation {

private static String STRING_CHARSET_NAME = "UTF-8";

private static final String ID = "com.kevin.glidetest.BlurTransformation";

private static Charset CHARSET = Charset.forName(STRING_CHARSET_NAME);

private static final byte[] ID_BYTES = ID.getBytes(CHARSET);

private static int MAX_RADIUS = 25;

private static int DEFAULT_DOWN_SAMPLING = 1;

private Context mContext;

private BitmapPool mBitmapPool;

private int mRadius;

private int mSampling;

public BlurTransformation(Context context) {

this(context, Glide.get(context).getBitmapPool(), MAX_RADIUS, DEFAULT_DOWN_SAMPLING);

}

public BlurTransformation(Context context, BitmapPool pool) {

this(context, pool, MAX_RADIUS, DEFAULT_DOWN_SAMPLING);

}

public BlurTransformation(Context context, BitmapPool pool, int radius) {

this(context, pool, radius, DEFAULT_DOWN_SAMPLING);

}

public BlurTransformation(Context context, int radius) {

this(context, Glide.get(context).getBitmapPool(), radius, DEFAULT_DOWN_SAMPLING);

}

public BlurTransformation(Context context, int radius, int sampling) {

this(context, Glide.get(context).getBitmapPool(), radius, sampling);

}

public BlurTransformation(Context context, BitmapPool pool, int radius, int sampling) {

mContext = context.getApplicationContext();

mBitmapPool = pool;

mRadius = radius;

mSampling = sampling;

}

@Override

protected Bitmap transform(@NonNull BitmapPool pool, @NonNull Bitmap toTransform, int

outWidth, int outHeight) {

Bitmap source = toTransform ;

int width = source.getWidth();

int height = source.getHeight();

int scaledWidth = width / mSampling;

int scaledHeight = height / mSampling;

Bitmap bitmap = mBitmapPool.get(scaledWidth, scaledHeight, Bitmap.Config.ARGB_8888);

if (bitmap == null) {

bitmap = Bitmap.createBitmap(scaledWidth, scaledHeight, Bitmap.Config.ARGB_8888);

}

Canvas canvas = new Canvas(bitmap);

canvas.scale(1 / (float) mSampling, 1 / (float) mSampling);

Paint paint = new Paint();

paint.setFlags(Paint.FILTER_BITMAP_FLAG);

canvas.drawBitmap(source, 0, 0, paint);

if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR2) {

try {

bitmap = RSBlur.blur(mContext, bitmap, mRadius);

} catch (RSRuntimeException e) {

bitmap = FastBlur.blur(bitmap, mRadius, true);

}

} else {

bitmap = FastBlur.blur(bitmap, mRadius, true);

}

//return BitmapResource.obtain(bitmap, mBitmapPool);

return bitmap;

}

@Override

public int hashCode() {

return ID.hashCode();

}

@Override

public boolean equals(Object obj) {

return obj instanceof BlurTransformation;

}

@Override

public void updateDiskCacheKey(MessageDigest messageDigest) {

messageDigest.update(ID_BYTES);

}

}

第三步:实际使用

String url="url";

Glide.with(this).load(url)

.apply(RequestOptions.bitmapTransform(new BlurTransformation(this,25,3)))

.into(img);

//参数用来设置模糊程度

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

以上是 使用Glide实现高斯模糊效果 的全部内容, 来源链接: utcz.com/p/243190.html

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