自定义View之kotlin绘制折线图实例教程
什么是Kotlin
Kotlin,它是JetBrains开发的基于JVM的面向对象的语言。2017年的时候被Google推荐Android的官方语言,同时Android studio 3.0正式支持这门语言,在这个编译器上创建一个Kotlin项目,非常方便,甚至可以Java转为Kotlin。
引言
早上看到有个童鞋在群里面发牢骚,说这个自定义view怎么画,不太会,ok,正好我也没事,那我就花两个小时帮你搞定他吧,先看下他要的效果;
再来看下我实现的效果
实现过程
主要分为x轴和y轴,由效果图可以看出,x轴主要分为7份,y轴主要分为4份,这样划分就比较简单的知道每条线的位置,每个位置的位置了,绘制起来就很简单;
先绘制y轴的四条线和文字
文字有三个,放到一个list里面,然后我们均分高度,然后遍历文字集合,根绝不同的高度绘制文字和横线
看下代码:
/**
* 绘制边框线和边框文本
*/
private fun drawBorderLineAndText(canvas: Canvas) {
when {
valueTextY.size > 0 -> {
val averageHeight = mNeedDrawHeight / (valueTextY.size + 1)
(1..valueTextY.size + 1).forEach { i ->
val nowadayHeight = averageHeight * (valueTextY.size + 1 - i)
canvas.drawLine(mBrokenLineLeft, nowadayHeight + mBrokenLineTop, mNeedDrawWidth, nowadayHeight + mBrokenLineTop, mBorderLinePaint)
if (i < valueTextY.size + 1) {
val fm = mTextPaint.fontMetrics
val mTxtHeight = Math.ceil((fm.leading - fm.ascent).toDouble()).toInt()
canvas.drawText(valueTextY[valueTextY.size - i].toString() + "万", mBrokenLineLeft, nowadayHeight + mBrokenLineTop - averageHeight / 2 + mTxtHeight / 2, mTextPaint)
}
}
}
}
}
然后绘制x轴的文字
由于文字有6个,我们分为七份,从第一份之后开始绘制:
代码如下:
private fun drawMonthText(canvas: Canvas) {
when {
valueOld.size > 0 -> {
var month = defaultStartMonth
for (i in 1..valueOld.size) {
val averageWidth = (mNeedDrawWidth / (valueOld.size + 1)).toInt()
val fm = mTextPaint.fontMetrics
val mTxtHeight = Math.ceil((fm.leading - fm.ascent).toDouble()).toInt()
canvas.drawText(month.toString() + "月", (averageWidth * i).toFloat(), mNeedDrawHeight - mTxtHeight / 2, mTextPaint)
month++
}
}
}
}
最后绘制折线和折现上面的小球
这里我们需要把数据放进两个集合传入,然后根据数据算出每个点的坐标,最后根据path把每个点连接起来就ok了;
代码如下:
/**
* 设置点的值
*/
fun setPointValues(valueNew: ArrayList<Int>, valueOld: ArrayList<Int>) {
this.valueNew = valueNew
this.valueOld = valueOld
}
/**
* 根据值计算在该值的 x,y坐标
*/
fun getPoints(list: ArrayList<Int>): ArrayList<Point> {
val avaregwidth = mNeedDrawWidth / (list.size + 1)
val points = ArrayList<Point>(list.size)
list.indices.forEach { i ->
val valueY = list[i].toFloat()
val averaHeight = (mNeedDrawHeight * 3 / 4 / maxValue).toDouble()
val drawHeight = mNeedDrawHeight * 3 / 4 - (valueY * averaHeight).toFloat() + mBrokenLineTop
val pointY = drawHeight.toInt()
val pointX = ((avaregwidth * (i + 1)).toInt() + mBrokenLineLeft).toInt()
val point = Point(pointX, pointY)
points.add(point)
}
return points
}
/**
* 根据值绘制折线
*/
private fun drawBrokenLine(canvas: Canvas) {
when {
valueOld.size > 0 && valueNew.size > 0 -> {
val mPathOld = Path()
val mPathNew = Path()
val mPathOldshadow = Path()
val mPathNewshadow = Path()
val pointsOld = getPoints(valueOld)
val pointsNew = getPoints(valueNew)
for (i in 0 until mAnimatorValue) {
val pointOld = pointsOld[i]
val pointNew = pointsNew[i]
if (i == 0) {
mPathOld.moveTo(pointOld.x.toFloat(), pointOld.y.toFloat())
mPathNew.moveTo(pointNew.x.toFloat(), pointNew.y.toFloat())
mPathOldshadow.moveTo(pointOld.x.toFloat(), pointOld.y.toFloat())
mPathNewshadow.moveTo(pointNew.x.toFloat(), pointNew.y.toFloat())
} else {
mPathOld.lineTo(pointOld.x.toFloat(), pointOld.y.toFloat())
mPathNew.lineTo(pointNew.x.toFloat(), pointNew.y.toFloat())
mPathOldshadow.lineTo(pointOld.x.toFloat(), pointOld.y.toFloat())
mPathNewshadow.lineTo(pointNew.x.toFloat(), pointNew.y.toFloat())
}
}
mBrokenLinePaint.color = Color.parseColor("#ff5400")
canvas.drawPath(mPathOld, mBrokenLinePaint)
mBrokenLinePaint.color = Color.parseColor("#ffff00")
canvas.drawPath(mPathNew, mBrokenLinePaint)
}
}
}
/**
* 绘制线上的圆
*/
private fun drawLineCircle(canvas: Canvas) {
when {
valueOld.size > 0 && valueNew.size > 0 -> {
val pointsOld = getPoints(valueOld)
val pointsNew = getPoints(valueNew)
for (i in 0 until mAnimatorValue) {
val pointOld = pointsOld[i]
val pointNew = pointsNew[i]
mCirclePaint.color = Color.parseColor("#ff5400")
canvas.drawCircle(pointOld.x.toFloat(), pointOld.y.toFloat(), radius, mCirclePaint)
mCirclePaint.color = Color.parseColor("#ffff00")
canvas.drawCircle(pointNew.x.toFloat(), pointNew.y.toFloat(), radius, mCirclePaint)
}
}
}
}
最后就是添加动画了,可有可无,看需求吧
代码如下:
private fun initAnimator( size:Int) {
valueAnimator = ValueAnimator.ofInt(0, size).setDuration(defaultDuration.toLong())
mUpdateListener = ValueAnimator.AnimatorUpdateListener { animation ->
mAnimatorValue = animation.animatedValue as Int
}
valueAnimator.addUpdateListener(mUpdateListener)
valueAnimator.start()
}
fun setPointValues(valueNew: ArrayList<Int>, valueOld: ArrayList<Int>) {
this.valueNew = valueNew
this.valueOld = valueOld
initAnimator(valueNew.size)
}
这样大体效果就已经实现了,最后加阴影,就更简单了,就直接给画笔设置阴影就行了
喜欢请到github点个赞啦
地址:github (本地下载)
总结
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