《windows程序设计》三叶草程序画线部分为何要+0.5?

这就是效果图,我自己实验发现加不加0.5没什么区别,有人说加0.5再强制转换为int是为了四舍五入,我还是不懂这是什么意思
图片描述
+0.5的部分见代码最后部分

/*--------------------------------------------------

CLOVER.C -- Clover Drawing Program Using Regions

(c) Charles Petzold, 1998

--------------------------------------------------*/

#include <windows.h>

#include <math.h>

#define TWO_PI (2.0 * 3.14159)

LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,

PSTR szCmdLine, int iCmdShow)

{

static TCHAR szAppName[] = TEXT("Clover");

HWND hwnd;

MSG msg;

WNDCLASS wndclass;

wndclass.style = CS_HREDRAW | CS_VREDRAW;

wndclass.lpfnWndProc = WndProc;

wndclass.cbClsExtra = 0;

wndclass.cbWndExtra = 0;

wndclass.hInstance = hInstance;

wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);

wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);

wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);

wndclass.lpszMenuName = NULL;

wndclass.lpszClassName = szAppName;

if (!RegisterClass(&wndclass))

{

MessageBox(NULL, TEXT("This program requires Windows NT!"),

szAppName, MB_ICONERROR);

return 0;

}

hwnd = CreateWindow(szAppName, TEXT("Draw a Clover"),

WS_OVERLAPPEDWINDOW,

CW_USEDEFAULT, CW_USEDEFAULT,

CW_USEDEFAULT, CW_USEDEFAULT,

NULL, NULL, hInstance, NULL);

ShowWindow(hwnd, iCmdShow);

UpdateWindow(hwnd);

while (GetMessage(&msg, NULL, 0, 0))

{

TranslateMessage(&msg);

DispatchMessage(&msg);

}

return msg.wParam;

}

LRESULT CALLBACK WndProc(HWND hwnd, UINT iMsg, WPARAM wParam, LPARAM lParam)

{

static HRGN hRgnClip;

static int cxClient, cyClient;

double fAngle, fRadius;

HCURSOR hCursor;

HDC hdc;

HRGN hRgnTemp[6];

int i;

PAINTSTRUCT ps;

switch (iMsg)

{

case WM_SIZE:

cxClient = LOWORD(lParam);

cyClient = HIWORD(lParam);

hCursor = SetCursor(LoadCursor(NULL, IDC_WAIT));

ShowCursor(TRUE);

if (hRgnClip)

DeleteObject(hRgnClip);

hRgnTemp[0] = CreateEllipticRgn(0, cyClient / 3,cxClient / 2, 2 * cyClient / 3);

hRgnTemp[1] = CreateEllipticRgn(cxClient / 2, cyClient / 3, cxClient, 2 * cyClient / 3);

hRgnTemp[2] = CreateEllipticRgn(cxClient / 3, 0,2 * cxClient / 3, cyClient / 2);

hRgnTemp[3] = CreateEllipticRgn(cxClient / 3, cyClient / 2,2 * cxClient / 3, cyClient);

hRgnTemp[4] = CreateRectRgn(0, 0, 1, 1);

hRgnTemp[5] = CreateRectRgn(0, 0, 1, 1);

hRgnClip = CreateRectRgn(0, 0, 1, 1);

CombineRgn(hRgnTemp[4], hRgnTemp[0], hRgnTemp[1], RGN_OR);

CombineRgn(hRgnTemp[5], hRgnTemp[2], hRgnTemp[3], RGN_OR);

CombineRgn(hRgnClip, hRgnTemp[4], hRgnTemp[5], RGN_XOR);

for (i = 0; i < 6; i++)

DeleteObject(hRgnTemp[i]);

SetCursor(hCursor);

ShowCursor(FALSE);

return 0;

case WM_PAINT:

hdc = BeginPaint(hwnd, &ps);

SetViewportOrgEx(hdc, cxClient / 2, cyClient / 2, NULL);

SelectClipRgn(hdc, hRgnClip);

fRadius = _hypot(cxClient / 2.0, cyClient / 2.0);

for (fAngle = 0.0; fAngle < TWO_PI; fAngle += TWO_PI / 360)

{

MoveToEx(hdc, 0, 0, NULL);

LineTo(hdc, (int)(fRadius * cos(fAngle) +0.5),

(int)(-fRadius * sin(fAngle) +0.5));

//就是这两行!!!

}

EndPaint(hwnd, &ps);

return 0;

case WM_DESTROY:

DeleteObject(hRgnClip);

PostQuitMessage(0);

return 0;

}

return DefWindowProc(hwnd, iMsg, wParam, lParam);

}

回答:

c语言中int强制转换,用的是取整,也就是说:

(int)1.4 == 1

(int)1.8 == 1

加了0.5以后则变成了普通的四舍五入的方式来取整:

(int)(1.4 + 0.5) == 1

(int)(1.8 + 0.5) == 2

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