Redis 抽奖大转盘的实战示例

1. 项目介绍

这是一个基于Spring boot + Mybatis Plus + Redis 的简单案例。

主要是将活动内容、奖品信息、记录信息等缓存到Redis中,然后所有的抽奖过程全部从Redis中做数据的操作。

大致内容很简单,具体操作下面慢慢分析。

2. 项目演示

话不多说,首先上图看看项目效果,如果觉得还行的话咱们就来看看他具体是怎么实现的。

image-20211229100617994

image-20211229101138854

3. 表结构

该项目包含以下四张表,分别是活动表、奖项表、奖品表以及中奖记录表。具体的SQL会在文末给出。

image-20211229095750532

4. 项目搭建

咱们首先先搭建一个标准的Spring boot 项目,直接IDEA创建,然后选择一些相关的依赖即可。

4.1 依赖

该项目主要用到了:Redis,thymeleaf,mybatis-plus等依赖。

<dependencies>

<dependency>

<groupId>org.springframework.boot</groupId>

<artifactId>spring-boot-starter-data-redis</artifactId>

</dependency>

<dependency>

<groupId>org.springframework.boot</groupId>

<artifactId>spring-boot-starter-thymeleaf</artifactId>

</dependency>

<dependency>

<groupId>org.springframework.boot</groupId>

<artifactId>spring-boot-starter-web</artifactId>

</dependency>

<dependency>

<groupId>mysql</groupId>

<artifactId>mysql-connector-java</artifactId>

<scope>runtime</scope>

</dependency>

<dependency>

<groupId>org.springframework.boot</groupId>

<artifactId>spring-boot-starter-test</artifactId>

<scope>test</scope>

</dependency>

<dependency>

<groupId>com.baomidou</groupId>

<artifactId>mybatis-plus-boot-starter</artifactId>

<version>3.4.3</version>

</dependency>

<dependency>

<groupId>com.baomidou</groupId>

<artifactId>mybatis-plus-generator</artifactId>

<version>3.4.1</version>

</dependency>

<dependency>

<groupId>com.alibaba</groupId>

<artifactId>fastjson</artifactId>

<version>1.2.72</version>

</dependency>

<dependency>

<groupId>com.alibaba</groupId>

<artifactId>druid-spring-boot-starter</artifactId>

<version>1.1.22</version>

</dependency>

<dependency>

<groupId>org.apache.commons</groupId>

<artifactId>commons-lang3</artifactId>

<version>3.9</version>

</dependency>

<dependency>

<groupId>org.projectlombok</groupId>

<artifactId>lombok</artifactId>

<version>1.18.12</version>

</dependency>

<dependency>

<groupId>org.apache.commons</groupId>

<artifactId>commons-pool2</artifactId>

<version>2.8.0</version>

</dependency>

<dependency>

<groupId>org.mapstruct</groupId>

<artifactId>mapstruct</artifactId>

<version>1.4.2.Final</version>

</dependency>

<dependency>

<groupId>org.mapstruct</groupId>

<artifactId>mapstruct-jdk8</artifactId>

<version>1.4.2.Final</version>

</dependency>

<dependency>

<groupId>org.mapstruct</groupId>

<artifactId>mapstruct-processor</artifactId>

<version>1.4.2.Final</version>

</dependency>

<dependency>

<groupId>joda-time</groupId>

<artifactId>joda-time</artifactId>

<version>2.10.6</version>

</dependency>

</dependencies>

4.2 YML配置

依赖引入之后,我们需要进行相应的配置:数据库连接信息、Redis、mybatis-plus、线程池等。

server:

port: 8080

servlet:

context-path: /

spring:

datasource:

druid:

url: jdbc:mysql://127.0.0.1:3306/test?useUnicode=true&characterEncoding=utf-8&useSSL=false

username: root

password: 123456

driver-class-name: com.mysql.cj.jdbc.Driver

initial-size: 30

max-active: 100

min-idle: 10

max-wait: 60000

time-between-eviction-runs-millis: 60000

min-evictable-idle-time-millis: 300000

validation-query: SELECT 1 FROM DUAL

test-while-idle: true

test-on-borrow: false

test-on-return: false

filters: stat,wall

redis:

port: 6379

host: 127.0.0.1

lettuce:

pool:

max-active: -1

max-idle: 2000

max-wait: -1

min-idle: 1

time-between-eviction-runs: 5000

mvc:

view:

prefix: classpath:/templates/

suffix: .html

# mybatis-plus

mybatis-plus:

configuration:

map-underscore-to-camel-case: true

auto-mapping-behavior: full

mapper-locations: classpath*:mapper/**/*Mapper.xml

# 线程池

async:

executor:

thread:

core-pool-size: 6

max-pool-size: 12

queue-capacity: 100000

name-prefix: lottery-service-

4.3 代码生成

这边我们可以直接使用mybatis-plus的代码生成器帮助我们生成一些基础的业务代码,避免这些重复的体力活。

这边贴出相关代码,直接修改数据库连接信息、相关包名模块名即可。

public class MybatisPlusGeneratorConfig {

public static void main(String[] args) {

// 代码生成器

AutoGenerator mpg = new AutoGenerator();

// 全局配置

GlobalConfig gc = new GlobalConfig();

String projectPath = System.getProperty("user.dir");

gc.setOutputDir(projectPath + "/src/main/java");

gc.setAuthor("chen");

gc.setOpen(false);

//实体属性 Swagger2 注解

gc.setSwagger2(false);

mpg.setGlobalConfig(gc);

// 数据源配置

DataSourceConfig dsc = new DataSourceConfig();

dsc.setUrl("jdbc:mysql://127.0.0.1:3306/test?serverTimezone=UTC&useUnicode=true&characterEncoding=utf-8&zeroDateTimeBehavior=convertToNull&useSSL=false&allowPublicKeyRetrieval=true");

dsc.setDriverName("com.mysql.cj.jdbc.Driver");

dsc.setUsername("root");

dsc.setPassword("123456");

mpg.setDataSource(dsc);

// 包配置

PackageConfig pc = new PackageConfig();

// pc.setModuleName(scanner("模块名"));

pc.setParent("com.example.lottery");

pc.setEntity("dal.model");

pc.setMapper("dal.mapper");

pc.setService("service");

pc.setServiceImpl("service.impl");

mpg.setPackageInfo(pc);

// 配置模板

TemplateConfig templateConfig = new TemplateConfig();

templateConfig.setXml(null);

mpg.setTemplate(templateConfig);

// 策略配置

StrategyConfig strategy = new StrategyConfig();

strategy.setNaming(NamingStrategy.underline_to_camel);

strategy.setColumnNaming(NamingStrategy.underline_to_camel);

strategy.setSuperEntityClass("com.baomidou.mybatisplus.extension.activerecord.Model");

strategy.setEntityLombokModel(true);

strategy.setRestControllerStyle(true);

strategy.setEntityLombokModel(true);

// 公共父类

// strategy.setSuperControllerClass("com.baomidou.ant.common.BaseController");

// 写于父类中的公共字段

// strategy.setSuperEntityColumns("id");

strategy.setInclude(scanner("lottery,lottery_item,lottery_prize,lottery_record").split(","));

strategy.setControllerMappingHyphenStyle(true);

strategy.setTablePrefix(pc.getModuleName() + "_");

mpg.setStrategy(strategy);

mpg.setTemplateEngine(new FreemarkerTemplateEngine());

mpg.execute();

}

public static String scanner(String tip) {

Scanner scanner = new Scanner(System.in);

StringBuilder help = new StringBuilder();

help.append("请输入" + tip + ":");

System.out.println(help.toString());

if (scanner.hasNext()) {

String ipt = scanner.next();

if (StringUtils.isNotEmpty(ipt)) {

return ipt;

}

}

throw new MybatisPlusException("请输入正确的" + tip + "!");

}

}

4.4 Redis 配置

我们如果在代码中使用 RedisTemplate 的话,需要添加相关配置,将其注入到Spring容器中。

@Configuration

public class RedisTemplateConfig {

@Bean

public RedisTemplate redisTemplate(RedisConnectionFactory redisConnectionFactory) {

RedisTemplate<Object, Object> redisTemplate = new RedisTemplate<>();

redisTemplate.setConnectionFactory(redisConnectionFactory);

// 使用Jackson2JsonRedisSerialize 替换默认序列化

Jackson2JsonRedisSerializer jackson2JsonRedisSerializer = new Jackson2JsonRedisSerializer(Object.class);

ObjectMapper objectMapper = new ObjectMapper();

objectMapper.setVisibility(PropertyAccessor.ALL, JsonAutoDetect.Visibility.ANY);

objectMapper.enableDefaultTyping(ObjectMapper.DefaultTyping.NON_FINAL);

SimpleModule simpleModule = new SimpleModule();

simpleModule.addSerializer(DateTime.class, new JodaDateTimeJsonSerializer());

simpleModule.addDeserializer(DateTime.class, new JodaDateTimeJsonDeserializer());

objectMapper.registerModule(simpleModule);

jackson2JsonRedisSerializer.setObjectMapper(objectMapper);

// 设置value的序列化规则和 key的序列化规则

redisTemplate.setValueSerializer(jackson2JsonRedisSerializer);

redisTemplate.setKeySerializer(new StringRedisSerializer());

redisTemplate.setHashKeySerializer(new StringRedisSerializer());

redisTemplate.setHashValueSerializer(jackson2JsonRedisSerializer);

redisTemplate.afterPropertiesSet();

return redisTemplate;

}

}

class JodaDateTimeJsonSerializer extends JsonSerializer<DateTime> {

@Override

public void serialize(DateTime dateTime, JsonGenerator jsonGenerator, SerializerProvider serializerProvider) throws IOException {

jsonGenerator.writeString(dateTime.toString("yyyy-MM-dd HH:mm:ss"));

}

}

class JodaDateTimeJsonDeserializer extends JsonDeserializer<DateTime> {

@Override

public DateTime deserialize(JsonParser jsonParser, DeserializationContext deserializationContext) throws IOException, JsonProcessingException {

String dateString = jsonParser.readValueAs(String.class);

DateTimeFormatter dateTimeFormatter = DateTimeFormat.forPattern("yyyy-MM-dd HH:mm:ss");

return dateTimeFormatter.parseDateTime(dateString);

}

}

4.5 常量管理

由于代码中会用到一些共有的常量,我们应该将其抽离出来。

public class LotteryConstants {

/**

* 表示正在抽奖的用户标记

*/

public final static String DRAWING = "DRAWING";

/**

* 活动标记 LOTTERY:lotteryID

*/

public final static String LOTTERY = "LOTTERY";

/**

* 奖品数据 LOTTERY_PRIZE:lotteryID:PrizeId

*/

public final static String LOTTERY_PRIZE = "LOTTERY_PRIZE";

/**

* 默认奖品数据 DEFAULT_LOTTERY_PRIZE:lotteryID

*/

public final static String DEFAULT_LOTTERY_PRIZE = "DEFAULT_LOTTERY_PRIZE";

public enum PrizeTypeEnum {

THANK(-1), NORMAL(1), UNIQUE(2);

private int value;

private PrizeTypeEnum(int value) {

this.value = value;

}

public int getValue() {

return this.value;

}

}

/**

* 奖项缓存:LOTTERY_ITEM:LOTTERY_ID

*/

public final static String LOTTERY_ITEM = "LOTTERY_ITEM";

/**

* 默认奖项: DEFAULT_LOTTERY_ITEM:LOTTERY_ID

*/

public final static String DEFAULT_LOTTERY_ITEM = "DEFAULT_LOTTERY_ITEM";

}

public enum ReturnCodeEnum {

SUCCESS("0000", "成功"),

LOTTER_NOT_EXIST("9001", "指定抽奖活动不存在"),

LOTTER_FINISH("9002", "活动已结束"),

LOTTER_REPO_NOT_ENOUGHT("9003", "当前奖品库存不足"),

LOTTER_ITEM_NOT_INITIAL("9004", "奖项数据未初始化"),

LOTTER_DRAWING("9005", "上一次抽奖还未结束"),

REQUEST_PARAM_NOT_VALID("9998", "请求参数不正确"),

SYSTEM_ERROR("9999", "系统繁忙,请稍后重试");

private String code;

private String msg;

private ReturnCodeEnum(String code, String msg) {

this.code = code;

this.msg = msg;

}

public String getCode() {

return code;

}

public String getMsg() {

return msg;

}

public String getCodeString() {

return getCode() + "";

}

}

对Redis中的key进行统一的管理。

public class RedisKeyManager {

/**

* 正在抽奖的key

*

* @param accountIp

* @return

*/

public static String getDrawingRedisKey(String accountIp) {

return new StringBuilder(LotteryConstants.DRAWING).append(":").append(accountIp).toString();

}

/**

* 获取抽奖活动的key

*

* @param id

* @return

*/

public static String getLotteryRedisKey(Integer id) {

return new StringBuilder(LotteryConstants.LOTTERY).append(":").append(id).toString();

}

/**

* 获取指定活动下的所有奖品数据

*

* @param lotteryId

* @return

*/

public static String getLotteryPrizeRedisKey(Integer lotteryId) {

return new StringBuilder(LotteryConstants.LOTTERY_PRIZE).append(":").append(lotteryId).toString();

}

public static String getLotteryPrizeRedisKey(Integer lotteryId, Integer prizeId) {

return new StringBuilder(LotteryConstants.LOTTERY_PRIZE).append(":").append(lotteryId).append(":").append(prizeId).toString();

}

public static String getDefaultLotteryPrizeRedisKey(Integer lotteryId) {

return new StringBuilder(LotteryConstants.DEFAULT_LOTTERY_PRIZE).append(":").append(lotteryId).toString();

}

public static String getLotteryItemRedisKey(Integer lotteryId) {

return new StringBuilder(LotteryConstants.LOTTERY_ITEM).append(":").append(lotteryId).toString();

}

public static String getDefaultLotteryItemRedisKey(Integer lotteryId) {

return new StringBuilder(LotteryConstants.DEFAULT_LOTTERY_ITEM).append(":").append(lotteryId).toString();

}

}

4.6 业务代码

4.6.1 抽奖接口

我们首先编写抽奖接口,根据前台传的参数查询到具体的活动,然后进行相应的操作。(当然,前端直接是写死的/lottery/1)

@GetMapping("/{id}")

public ResultResp<LotteryItemVo> doDraw(@PathVariable("id") Integer id, HttpServletRequest request) {

String accountIp = CusAccessObjectUtil.getIpAddress(request);

log.info("begin LotteryController.doDraw,access user {}, lotteryId,{}:", accountIp, id);

ResultResp<LotteryItemVo> resultResp = new ResultResp<>();

try {

//判断当前用户上一次抽奖是否结束

checkDrawParams(id, accountIp);

//抽奖

DoDrawDto dto = new DoDrawDto();

dto.setAccountIp(accountIp);

dto.setLotteryId(id);

lotteryService.doDraw(dto);

//返回结果设置

resultResp.setCode(ReturnCodeEnum.SUCCESS.getCode());

resultResp.setMsg(ReturnCodeEnum.SUCCESS.getMsg());

//对象转换

resultResp.setResult(lotteryConverter.dto2LotteryItemVo(dto));

} catch (Exception e) {

return ExceptionUtil.handlerException4biz(resultResp, e);

} finally {

//清除占位标记

redisTemplate.delete(RedisKeyManager.getDrawingRedisKey(accountIp));

}

return resultResp;

}

private void checkDrawParams(Integer id, String accountIp) {

if (null == id) {

throw new RewardException(ReturnCodeEnum.REQUEST_PARAM_NOT_VALID.getCode(), ReturnCodeEnum.REQUEST_PARAM_NOT_VALID.getMsg());

}

//采用setNx命令,判断当前用户上一次抽奖是否结束

Boolean result = redisTemplate.opsForValue().setIfAbsent(RedisKeyManager.getDrawingRedisKey(accountIp), "1", 60, TimeUnit.SECONDS);

//如果为false,说明上一次抽奖还未结束

if (!result) {

throw new RewardException(ReturnCodeEnum.LOTTER_DRAWING.getCode(), ReturnCodeEnum.LOTTER_DRAWING.getMsg());

}

}

为了避免用户重复点击抽奖,所以我们通过Redis来避免这种问题,用户每次抽奖的时候,通过setNx给用户排队并设置过期时间;如果用户点击多次抽奖,Redis设置值的时候发现该用户上次抽奖还未结束则抛出异常。

最后用户抽奖成功的话,记得清除该标记,从而用户能够继续抽奖。

4.6.2 初始化数据

从抽奖入口进来,校验成功以后则开始业务操作。

@Override

public void doDraw(DoDrawDto drawDto) throws Exception {

RewardContext context = new RewardContext();

LotteryItem lotteryItem = null;

try {

//JUC工具 需要等待线程结束之后才能运行

CountDownLatch countDownLatch = new CountDownLatch(1);

//判断活动有效性

Lottery lottery = checkLottery(drawDto);

//发布事件,用来加载指定活动的奖品信息

applicationContext.publishEvent(new InitPrizeToRedisEvent(this, lottery.getId(), countDownLatch));

//开始抽奖

lotteryItem = doPlay(lottery);

//记录奖品并扣减库存

countDownLatch.await(); //等待奖品初始化完成

String key = RedisKeyManager.getLotteryPrizeRedisKey(lottery.getId(), lotteryItem.getPrizeId());

int prizeType = Integer.parseInt(redisTemplate.opsForHash().get(key, "prizeType").toString());

context.setLottery(lottery);

context.setLotteryItem(lotteryItem);

context.setAccountIp(drawDto.getAccountIp());

context.setKey(key);

//调整库存及记录中奖信息

AbstractRewardProcessor.rewardProcessorMap.get(prizeType).doReward(context);

} catch (UnRewardException u) { //表示因为某些问题未中奖,返回一个默认奖项

context.setKey(RedisKeyManager.getDefaultLotteryPrizeRedisKey(lotteryItem.getLotteryId()));

lotteryItem = (LotteryItem) redisTemplate.opsForValue().get(RedisKeyManager.getDefaultLotteryItemRedisKey(lotteryItem.getLotteryId()));

context.setLotteryItem(lotteryItem);

AbstractRewardProcessor.rewardProcessorMap.get(LotteryConstants.PrizeTypeEnum.THANK.getValue()).doReward(context);

}

//拼接返回数据

drawDto.setLevel(lotteryItem.getLevel());

drawDto.setPrizeName(context.getPrizeName());

drawDto.setPrizeId(context.getPrizeId());

}

首先我们通过CountDownLatch来保证商品初始化的顺序,关于CountDownLatch可以查看 JUC工具 该文章。

然后我们需要检验一下活动的有效性,确保活动未结束。

检验活动通过后则通过ApplicationEvent 事件实现奖品数据的加载,将其存入Redis中。或者通过ApplicationRunner在程序启动时获取相关数据。我们这使用的是事件机制。ApplicationRunner 的相关代码在下文我也顺便贴出。

事件机制

public class InitPrizeToRedisEvent extends ApplicationEvent {

private Integer lotteryId;

private CountDownLatch countDownLatch;

public InitPrizeToRedisEvent(Object source, Integer lotteryId, CountDownLatch countDownLatch) {

super(source);

this.lotteryId = lotteryId;

this.countDownLatch = countDownLatch;

}

public Integer getLotteryId() {

return lotteryId;

}

public void setLotteryId(Integer lotteryId) {

this.lotteryId = lotteryId;

}

public CountDownLatch getCountDownLatch() {

return countDownLatch;

}

public void setCountDownLatch(CountDownLatch countDownLatch) {

this.countDownLatch = countDownLatch;

}

}

有了事件机制,我们还需要一个监听事件,用来初始化相关数据信息。具体业务逻辑大家可以参考下代码,有相关的注释信息,主要就是将数据库中的数据添加进redis中,需要注意的是,我们为了保证原子性,是通过HASH来存储数据的,这样之后库存扣减的时候就可以通过opsForHash来保证其原子性。

当初始化奖品信息之后,则通过countDown()方法表名执行完成,业务代码中线程阻塞的地方可以继续执行了。

@Slf4j

@Component

public class InitPrizeToRedisListener implements ApplicationListener<InitPrizeToRedisEvent> {

@Autowired

RedisTemplate redisTemplate;

@Autowired

LotteryPrizeMapper lotteryPrizeMapper;

@Autowired

LotteryItemMapper lotteryItemMapper;

@Override

public void onApplicationEvent(InitPrizeToRedisEvent initPrizeToRedisEvent) {

log.info("begin InitPrizeToRedisListener," + initPrizeToRedisEvent);

Boolean result = redisTemplate.opsForValue().setIfAbsent(RedisKeyManager.getLotteryPrizeRedisKey(initPrizeToRedisEvent.getLotteryId()), "1");

//已经初始化到缓存中了,不需要再次缓存

if (!result) {

log.info("already initial");

initPrizeToRedisEvent.getCountDownLatch().countDown();

return;

}

QueryWrapper<LotteryItem> lotteryItemQueryWrapper = new QueryWrapper<>();

lotteryItemQueryWrapper.eq("lottery_id", initPrizeToRedisEvent.getLotteryId());

List<LotteryItem> lotteryItems = lotteryItemMapper.selectList(lotteryItemQueryWrapper);

//如果指定的奖品没有了,会生成一个默认的奖项

LotteryItem defaultLotteryItem = lotteryItems.parallelStream().filter(o -> o.getDefaultItem().intValue() == 1).findFirst().orElse(null);

Map<String, Object> lotteryItemMap = new HashMap<>(16);

lotteryItemMap.put(RedisKeyManager.getLotteryItemRedisKey(initPrizeToRedisEvent.getLotteryId()), lotteryItems);

lotteryItemMap.put(RedisKeyManager.getDefaultLotteryItemRedisKey(initPrizeToRedisEvent.getLotteryId()), defaultLotteryItem);

redisTemplate.opsForValue().multiSet(lotteryItemMap);

QueryWrapper queryWrapper = new QueryWrapper();

queryWrapper.eq("lottery_id", initPrizeToRedisEvent.getLotteryId());

List<LotteryPrize> lotteryPrizes = lotteryPrizeMapper.selectList(queryWrapper);

//保存一个默认奖项

AtomicReference<LotteryPrize> defaultPrize = new AtomicReference<>();

lotteryPrizes.stream().forEach(lotteryPrize -> {

if (lotteryPrize.getId().equals(defaultLotteryItem.getPrizeId())) {

defaultPrize.set(lotteryPrize);

}

String key = RedisKeyManager.getLotteryPrizeRedisKey(initPrizeToRedisEvent.getLotteryId(), lotteryPrize.getId());

setLotteryPrizeToRedis(key, lotteryPrize);

});

String key = RedisKeyManager.getDefaultLotteryPrizeRedisKey(initPrizeToRedisEvent.getLotteryId());

setLotteryPrizeToRedis(key, defaultPrize.get());

initPrizeToRedisEvent.getCountDownLatch().countDown(); //表示初始化完成

log.info("finish InitPrizeToRedisListener," + initPrizeToRedisEvent);

}

private void setLotteryPrizeToRedis(String key, LotteryPrize lotteryPrize) {

redisTemplate.setHashValueSerializer(new Jackson2JsonRedisSerializer<>(Object.class));

redisTemplate.opsForHash().put(key, "id", lotteryPrize.getId());

redisTemplate.opsForHash().put(key, "lotteryId", lotteryPrize.getLotteryId());

redisTemplate.opsForHash().put(key, "prizeName", lotteryPrize.getPrizeName());

redisTemplate.opsForHash().put(key, "prizeType", lotteryPrize.getPrizeType());

redisTemplate.opsForHash().put(key, "totalStock", lotteryPrize.getTotalStock());

redisTemplate.opsForHash().put(key, "validStock", lotteryPrize.getValidStock());

}

}

上面部分是通过事件的方法来初始化数据,下面我们说下ApplicationRunner的方式:

这种方式很简单,在项目启动的时候将数据加载进去即可。

我们只需要实现ApplicationRunner接口即可,然后在run方法中从数据库读取数据加载到Redis中。

@Slf4j

@Component

public class LoadDataApplicationRunner implements ApplicationRunner {

@Autowired

RedisTemplate redisTemplate;

@Autowired

LotteryMapper lotteryMapper;

@Override

public void run(ApplicationArguments args) throws Exception {

log.info("=========begin load lottery data to Redis===========");

//加载当前抽奖活动信息

Lottery lottery = lotteryMapper.selectById(1);

log.info("=========finish load lottery data to Redis===========");

}

}

4.6.3 抽奖

我们在使用事件进行数据初始化的时候,可以同时进行抽奖操作,但是注意的是这个时候需要使用countDownLatch.await();来阻塞当前线程,等待数据初始化完成。

在抽奖的过程中,我们首先尝试从Redis中获取相关数据,如果Redis中没有则从数据库中加载数据,如果数据库中也没查询到相关数据,则表明相关的数据没有配置完成。

获取数据之后,我们就该开始抽奖了。抽奖的核心在于随机性以及概率性,咱们总不能随便抽抽都能抽到一等奖吧?所以我们需要在表中设置每个奖项的概率性。如下所示:

image-20211229212035238

在我们抽奖的时候需要根据概率划分处相关区间。我们可以通过Debug的方式来查看一下具体怎么划分的:

奖项的概率越大,区间越大;大家看到的顺序是不同的,由于我们在上面通过Collections.shuffle(lotteryItems);将集合打乱了,所以这里看到的不是顺序展示的。

image-20211229212634205

在生成对应区间后,我们通过生成随机数,看随机数落在那个区间中,然后将对应的奖项返回。这就实现了我们的抽奖过程。

private LotteryItem doPlay(Lottery lottery) {

LotteryItem lotteryItem = null;

QueryWrapper<LotteryItem> queryWrapper = new QueryWrapper<>();

queryWrapper.eq("lottery_id", lottery.getId());

Object lotteryItemsObj = redisTemplate.opsForValue().get(RedisKeyManager.getLotteryItemRedisKey(lottery.getId()));

List<LotteryItem> lotteryItems;

//说明还未加载到缓存中,同步从数据库加载,并且异步将数据缓存

if (lotteryItemsObj == null) {

lotteryItems = lotteryItemMapper.selectList(queryWrapper);

} else {

lotteryItems = (List<LotteryItem>) lotteryItemsObj;

}

//奖项数据未配置

if (lotteryItems.isEmpty()) {

throw new BizException(ReturnCodeEnum.LOTTER_ITEM_NOT_INITIAL.getCode(), ReturnCodeEnum.LOTTER_ITEM_NOT_INITIAL.getMsg());

}

int lastScope = 0;

Collections.shuffle(lotteryItems);

Map<Integer, int[]> awardItemScope = new HashMap<>();

//item.getPercent=0.05 = 5%

for (LotteryItem item : lotteryItems) {

int currentScope = lastScope + new BigDecimal(item.getPercent().floatValue()).multiply(new BigDecimal(mulriple)).intValue();

awardItemScope.put(item.getId(), new int[]{lastScope + 1, currentScope});

lastScope = currentScope;

}

int luckyNumber = new Random().nextInt(mulriple);

int luckyPrizeId = 0;

if (!awardItemScope.isEmpty()) {

Set<Map.Entry<Integer, int[]>> set = awardItemScope.entrySet();

for (Map.Entry<Integer, int[]> entry : set) {

if (luckyNumber >= entry.getValue()[0] && luckyNumber <= entry.getValue()[1]) {

luckyPrizeId = entry.getKey();

break;

}

}

}

for (LotteryItem item : lotteryItems) {

if (item.getId().intValue() == luckyPrizeId) {

lotteryItem = item;

break;

}

}

return lotteryItem;

}

4.6.4 调整库存及记录

在调整库存的时候,我们需要考虑到每个奖品类型的不同,根据不同类型的奖品采取不同的措施。比如如果是一些价值高昂的奖品,我们需要通过分布式锁来确保安全性;或者比如有些商品我们需要发送相应的短信;所以我们需要采取一种具有扩展性的实现机制。

具体的实现机制可以看下方的类图,我首先定义一个奖品方法的接口(RewardProcessor),然后定义一个抽象类(AbstractRewardProcessor),抽象类中定义了模板方法,然后我们就可以根据不同的类型创建不同的处理器即可,这大大加强了我们的扩展性。

比如我们这边就创建了库存充足处理器及库存不足处理器。

image-20211229214246943

image-20211229214223549

接口:

public interface RewardProcessor<T> {

void doReward(RewardContext context);

}

抽象类:

@Slf4j

public abstract class AbstractRewardProcessor implements RewardProcessor<RewardContext>, ApplicationContextAware {

public static Map<Integer, RewardProcessor> rewardProcessorMap = new ConcurrentHashMap<Integer, RewardProcessor>();

@Autowired

protected RedisTemplate redisTemplate;

private void beforeProcessor(RewardContext context) {

}

@Override

public void doReward(RewardContext context) {

beforeProcessor(context);

processor(context);

afterProcessor(context);

}

protected abstract void afterProcessor(RewardContext context);

/**

* 发放对应的奖品

*

* @param context

*/

protected abstract void processor(RewardContext context);

/**

* 返回当前奖品类型

*

* @return

*/

protected abstract int getAwardType();

@Override

public void setApplicationContext(ApplicationContext applicationContext) throws BeansException {

rewardProcessorMap.put(LotteryConstants.PrizeTypeEnum.THANK.getValue(), (RewardProcessor) applicationContext.getBean(NoneStockRewardProcessor.class));

rewardProcessorMap.put(LotteryConstants.PrizeTypeEnum.NORMAL.getValue(), (RewardProcessor) applicationContext.getBean(HasStockRewardProcessor.class));

}

}

我们可以从抽象类中的doReward方法处开始查看,比如我们这边先查看库存充足处理器中的代码:

库存处理器执行的时候首相将Redis中对应的奖项库存减1,这时候是不需要加锁的,因为这个操作是原子性的。

当扣减后,我们根据返回的值判断商品库存是否充足,这个时候库存不足则提示未中奖或者返回一个默认商品。

最后我们还需要记得更新下数据库中的相关数据。

@Override

protected void processor(RewardContext context) {

//扣减库存(redis的更新)

Long result = redisTemplate.opsForHash().increment(context.getKey(), "validStock", -1);

//当前奖品库存不足,提示未中奖,或者返回一个兜底的奖品

if (result.intValue() < 0) {

throw new UnRewardException(ReturnCodeEnum.LOTTER_REPO_NOT_ENOUGHT.getCode(), ReturnCodeEnum.LOTTER_REPO_NOT_ENOUGHT.getMsg());

}

List<Object> propertys = Arrays.asList("id", "prizeName");

List<Object> prizes = redisTemplate.opsForHash().multiGet(context.getKey(), propertys);

context.setPrizeId(Integer.parseInt(prizes.get(0).toString()));

context.setPrizeName(prizes.get(1).toString());

//更新库存(数据库的更新)

lotteryPrizeMapper.updateValidStock(context.getPrizeId());

}

方法执行完成之后,我们需要执行afterProcessor方法:

这个地方我们是通过异步任务异步存入抽奖记录信息。

@Override

protected void afterProcessor(RewardContext context) {

asyncLotteryRecordTask.saveLotteryRecord(context.getAccountIp(), context.getLotteryItem(), context.getPrizeName());

}

在这边我们可以发现是通过Async注解,指定一个线程池,开启一个异步执行的方法。

@Slf4j

@Component

public class AsyncLotteryRecordTask {

@Autowired

LotteryRecordMapper lotteryRecordMapper;

@Async("lotteryServiceExecutor")

public void saveLotteryRecord(String accountIp, LotteryItem lotteryItem, String prizeName) {

log.info(Thread.currentThread().getName() + "---saveLotteryRecord");

//存储中奖信息

LotteryRecord record = new LotteryRecord();

record.setAccountIp(accountIp);

record.setItemId(lotteryItem.getId());

record.setPrizeName(prizeName);

record.setCreateTime(LocalDateTime.now());

lotteryRecordMapper.insert(record);

}

}

创建一个线程池:相关的配置信息是我们定义在YML文件中的数据。

@Configuration

@EnableAsync

@EnableConfigurationProperties(ThreadPoolExecutorProperties.class)

public class ThreadPoolExecutorConfig {

@Bean(name = "lotteryServiceExecutor")

public Executor lotteryServiceExecutor(ThreadPoolExecutorProperties poolExecutorProperties) {

ThreadPoolTaskExecutor executor = new ThreadPoolTaskExecutor();

executor.setCorePoolSize(poolExecutorProperties.getCorePoolSize());

executor.setMaxPoolSize(poolExecutorProperties.getMaxPoolSize());

executor.setQueueCapacity(poolExecutorProperties.getQueueCapacity());

executor.setThreadNamePrefix(poolExecutorProperties.getNamePrefix());

executor.setRejectedExecutionHandler(new ThreadPoolExecutor.CallerRunsPolicy());

return executor;

}

}

@Data

@ConfigurationProperties(prefix = "async.executor.thread")

public class ThreadPoolExecutorProperties {

private int corePoolSize;

private int maxPoolSize;

private int queueCapacity;

private String namePrefix;

}

4.7 总结

以上便是整个项目的搭建,关于前端界面无非就是向后端发起请求,根据返回的奖品信息,将指针落在对应的转盘位置处,具体代码可以前往项目地址查看。希望大家可以动个小手点点赞,嘻嘻。

5. 项目地址

如果直接使用项目的话,记得修改数据库中活动的结束时间。

Redis

具体的实战项目在lottery工程中。

image-20211229221247136

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