python中出现TypeError: object of type 'Ship' has no len()
#alien_invasion.pyimport sys
import pygame
from settings import Settings
from ship import Ship
import game_functions as gf
from pygame.sprite import Group
def run_game():
#初始化pygame。设置和屏幕对象
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode(
(ai_settings.screen_width,ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
#创建一艘飞船
ship = Ship(ai_settings,screen)
#创建一个用于存储子弹的编组
bullets = Group()
#开始游戏主循环
while True:
gf.check_events(ai_settings,screen,ship,bullets)
ship.update()
gf.update_bullets(bullets)
#print(len(bullets))
gf.update_screen(ai_settings,screen,ship,bullets)
run_game()
#bullet.pyimport pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
"""一个对飞船发射的子弹进行管理的类"""
def __int__(self,ai_settings,screen,ship):
"""在飞船所处的位置创建一个子弹对象"""
super().__int__()
self.screen = screen
#在(0,0)处创建一个表示子弹的矩形,在设置正确的位置
self.rect = pygame.Rect(0,0,ai_settings.bullet_width,ai_settings.bullet_height)
self.rect.centerx = ship.rect.centerx
self.rect.top = ship.rect.top
#存储小鼠表示的子弹位置
self.y = float(self.rect.y)
self.color = ai_settings.bullet_color
self.speed_factor = ai_settings.bullet_speed_factor
def update(self):
"""向上移动子弹"""
#更新表示子弹位置的小数值
self.y -= self.speed_factor
#更新表示子弹的rect的位置
self.rect.y = self.y
def draw_bullet(self):
"""在屏幕上绘制子弹"""
pygame.draw.rect(self.screen,self.color,self.rect)
#game_functions.pyimport sys
import pygame
from bullet import Bullet
def check_keydown_events(event,ship,ai_settings,screen,bullets):
"""响应按键"""
if event.key == pygame.K_RIGHT:
ship.moving_right = True
elif event.key == pygame.K_LEFT:
ship.moving_left =True
elif event.key == pygame.K_SPACE:
#创建一颗新子弹,并将其加入编组bullets
if len(bullets) < ai_settings.bullets.bullets_allowed:
new_bullet = Bullet(ai_settings,screen,ship)
bullets.add(new_bullet)
def fire_bullet(ai_settings,screen,ship,bullets):
if len(bullets) < ai_settings.bullets_allowed:
new_bullet = Bullet(ai_settings,screen,ship)
bullets.add(new_bullet)
def check_keyup_events(event,ship):
"""响应松开"""
if event.key == pygame.K_RIGHT:
ship.moving_right = False
elif event.key == pygame.K_LEFT:
ship.moving_left =False
def check_events(ship,ai_settings,bullets,screen):
"""响应按键和鼠标事件"""
for event in pygame.event.get():
if event.type ==pygame.QUIT:
sys.exit()
elif event.type ==pygame.KEYDOWN:
check_keydown_events(event,ship,ai_settings,screen,bullets)
elif event.type == pygame.KEYUP:
check_keyup_events(event,ship)
def update_screen(ai_settings,screen,ship,bullets):
"""更新屏幕上的图像,并切换到新屏幕"""
#每次循环都会重绘屏幕
screen.fill(ai_settings.bg_color)
#在飞船和外星人后面重绘所有子弹
for bullet in bullets.sprites():
bullet.draw_bullet()
ship.blitme()
#让最近绘制屏幕可见
pygame.display.flip()
def update_bullets(bullets):
"""更新子弹位置,并删除已消失的子弹"""
#更新子弹位置
bullets.update()
#删除消失的子弹
for bullet in bullets.copy():
if bullet.rect.bottom <= 0:
bullets.remove(bullet)
#ship.pyimport pygame
class Ship():
def __init__(self,ai_settings,screen):
"""初始化飞船,并设置初始位置"""
self.screen = screen
self.ai_settings = ai_settings
#加载飞船图像并获取外接矩形
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
#将每艘飞船放在屏幕底部
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
#在飞船的属性center中存储小数值
self.center = float(self.rect.centerx)
#移动标志
self.moving_right = False
self.moving_left = False
def update(self):
"""根据移动标志调整飞船位置"""
#更新飞船的center值,而不是rect
if self.moving_right and self.rect.right < self.screen_rect.right:
self.center += self.ai_settings.ship_speed_factor
if self.moving_left and self.rect.left > 0:
self.center -= self.ai_settings.ship_speed_factor
#根据self。center更新rect对象
self.rect.centerx = self.center
def blitme(self):
"""在指定位置绘制飞船"""
self.screen.blit(self.image,self.rect)
#settings.pyclass Settings():
"""docstring for settings"""
def __init__(self):
"""初始化游戏设置"""
#屏幕设置
self.screen_width = 1200
self.screen_height = 700
self.bg_color = (230,230,230)
#飞船的设置
self.ship_speed_factor = 1.5
#子弹设置
self.bullet_speed_factor = 1
self.bullet_width = 3
self.bullet_height =15
self.bullet_color = (60,60,60)
self.bullets_allowed = 3
回答:
参数没对齐,函数定义的时候是这样定义的:
def check_events(ship,ai_settings,bullets,screen):
但调用的时候是这样调用的:
gf.check_events(ai_settings,screen,ship,bullets)
回答:
这种一般是Ship返回了None值,而None是没有len()方法的。你应该检查Ship是否正确返回了
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