python中出现TypeError: object of type 'Ship' has no len()

python中出现TypeError: object of type 'Ship' has no len()

#alien_invasion.py

import sys

import pygame

from settings import Settings

from ship import Ship

import game_functions as gf

from pygame.sprite import Group

def run_game():

#初始化pygame。设置和屏幕对象

pygame.init()

ai_settings = Settings()

screen = pygame.display.set_mode(

(ai_settings.screen_width,ai_settings.screen_height))

pygame.display.set_caption("Alien Invasion")

#创建一艘飞船

ship = Ship(ai_settings,screen)

#创建一个用于存储子弹的编组

bullets = Group()

#开始游戏主循环

while True:

gf.check_events(ai_settings,screen,ship,bullets)

ship.update()

gf.update_bullets(bullets)

#print(len(bullets))

gf.update_screen(ai_settings,screen,ship,bullets)

run_game()

#bullet.py

import pygame

from pygame.sprite import Sprite

class Bullet(Sprite):

"""一个对飞船发射的子弹进行管理的类"""

def __int__(self,ai_settings,screen,ship):

"""在飞船所处的位置创建一个子弹对象"""

super().__int__()

self.screen = screen

#在(0,0)处创建一个表示子弹的矩形,在设置正确的位置

self.rect = pygame.Rect(0,0,ai_settings.bullet_width,ai_settings.bullet_height)

self.rect.centerx = ship.rect.centerx

self.rect.top = ship.rect.top

#存储小鼠表示的子弹位置

self.y = float(self.rect.y)

self.color = ai_settings.bullet_color

self.speed_factor = ai_settings.bullet_speed_factor

def update(self):

"""向上移动子弹"""

#更新表示子弹位置的小数值

self.y -= self.speed_factor

#更新表示子弹的rect的位置

self.rect.y = self.y

def draw_bullet(self):

"""在屏幕上绘制子弹"""

pygame.draw.rect(self.screen,self.color,self.rect)

#game_functions.py

import sys

import pygame

from bullet import Bullet

def check_keydown_events(event,ship,ai_settings,screen,bullets):

"""响应按键"""

if event.key == pygame.K_RIGHT:

ship.moving_right = True

elif event.key == pygame.K_LEFT:

ship.moving_left =True

elif event.key == pygame.K_SPACE:

#创建一颗新子弹,并将其加入编组bullets

if len(bullets) < ai_settings.bullets.bullets_allowed:

new_bullet = Bullet(ai_settings,screen,ship)

bullets.add(new_bullet)

def fire_bullet(ai_settings,screen,ship,bullets):

if len(bullets) < ai_settings.bullets_allowed:

new_bullet = Bullet(ai_settings,screen,ship)

bullets.add(new_bullet)

def check_keyup_events(event,ship):

"""响应松开"""

if event.key == pygame.K_RIGHT:

ship.moving_right = False

elif event.key == pygame.K_LEFT:

ship.moving_left =False

def check_events(ship,ai_settings,bullets,screen):

"""响应按键和鼠标事件"""

for event in pygame.event.get():

if event.type ==pygame.QUIT:

sys.exit()

elif event.type ==pygame.KEYDOWN:

check_keydown_events(event,ship,ai_settings,screen,bullets)

elif event.type == pygame.KEYUP:

check_keyup_events(event,ship)

def update_screen(ai_settings,screen,ship,bullets):

"""更新屏幕上的图像,并切换到新屏幕"""

#每次循环都会重绘屏幕

screen.fill(ai_settings.bg_color)

#在飞船和外星人后面重绘所有子弹

for bullet in bullets.sprites():

bullet.draw_bullet()

ship.blitme()

#让最近绘制屏幕可见

pygame.display.flip()

def update_bullets(bullets):

"""更新子弹位置,并删除已消失的子弹"""

#更新子弹位置

bullets.update()

#删除消失的子弹

for bullet in bullets.copy():

if bullet.rect.bottom <= 0:

bullets.remove(bullet)

#ship.py

import pygame

class Ship():

def __init__(self,ai_settings,screen):

"""初始化飞船,并设置初始位置"""

self.screen = screen

self.ai_settings = ai_settings

#加载飞船图像并获取外接矩形

self.image = pygame.image.load('images/ship.bmp')

self.rect = self.image.get_rect()

self.screen_rect = screen.get_rect()

#将每艘飞船放在屏幕底部

self.rect.centerx = self.screen_rect.centerx

self.rect.bottom = self.screen_rect.bottom

#在飞船的属性center中存储小数值

self.center = float(self.rect.centerx)

#移动标志

self.moving_right = False

self.moving_left = False

def update(self):

"""根据移动标志调整飞船位置"""

#更新飞船的center值,而不是rect

if self.moving_right and self.rect.right < self.screen_rect.right:

self.center += self.ai_settings.ship_speed_factor

if self.moving_left and self.rect.left > 0:

self.center -= self.ai_settings.ship_speed_factor

#根据self。center更新rect对象

self.rect.centerx = self.center

def blitme(self):

"""在指定位置绘制飞船"""

self.screen.blit(self.image,self.rect)

#settings.py

class Settings():

"""docstring for settings"""

def __init__(self):

"""初始化游戏设置"""

#屏幕设置

self.screen_width = 1200

self.screen_height = 700

self.bg_color = (230,230,230)

#飞船的设置

self.ship_speed_factor = 1.5

#子弹设置

self.bullet_speed_factor = 1

self.bullet_width = 3

self.bullet_height =15

self.bullet_color = (60,60,60)

self.bullets_allowed = 3


回答:

参数没对齐,函数定义的时候是这样定义的:

def check_events(ship,ai_settings,bullets,screen):

但调用的时候是这样调用的:

gf.check_events(ai_settings,screen,ship,bullets)


回答:

这种一般是Ship返回了None值,而None是没有len()方法的。你应该检查Ship是否正确返回了

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