wxpython入门第十一步(俄罗斯方块)[Python基础]
俄罗斯方块是由俄罗斯程序员 Alexey Pajitnov 在1985年设计和编程的。
在这个游戏中,我们有七种不同的形状:S形,Z形,T形,L形,线形,镜面L形,和一个方形。每一个形状都是由四个小正方形组成的。这些形状都是从棋盘上掉下来的。俄罗斯方块游戏的目的是移动和旋转这些形状,使它们尽可能地适合。如果我们成功地形成一排,这一排就会被销毁,我们就会得分。我们玩俄罗斯方块游戏,直到我们达到顶点。
<img src="https://mymarkdowm.oss-cn-beijing.aliyuncs.com/markdownimg/tetrominoes.png" alt="Tetrominoes" style="zoom:50%;" />
wxPython 是一个用于创建应用程序的工具包。还有一些其他的库比如pygame是针对创建电脑游戏的,但wxPython也可以用来创建游戏。
开发过程
我们的俄罗斯方块游戏没有图像,我们使用wxPython中提供的绘图API绘制俄罗斯方块。每一个电脑游戏的背后,都有一个数学模型。俄罗斯方块中也是如此。
游戏背后的一些基础想法。
- 用wx.Timer来创建一个游戏循环。
- 画出不同形状
- 形状以方块为单位移动(而不是以像素为单位)。
- 在数学上,棋盘是一个简单的数字列表。
#tetris_game.pyimport wx
import random
class Tetris(wx.Frame):
def __init__(self, parent):
wx.Frame.__init__(self, parent, size=(180, 380),
style=wx.DEFAULT_FRAME_STYLE ^ wx.RESIZE_BORDER ^ wx.MAXIMIZE_BOX)
self.initFrame()
def initFrame(self):
#状态栏 显示分数 self.statusbar = self.CreateStatusBar() self.statusbar.SetStatusText("0") #主board self.board = Board(self) self.board.SetFocus() self.board.start() self.SetTitle("俄罗斯方块") self.Centre() class Board(wx.Panel): BoardWidth = 10 BoardHeight = 22 Speed = 300 ID_TIMER = 1 def __init__(self, *args, **kw): super(Board, self).__init__(*args, **kw) self.initBoard() def initBoard(self): self.timer = wx.Timer(self, Board.ID_TIMER) self.isWaitingAfterLine = False self.curPiece = Shape() self.nextPiece = Shape() self.curX = 0 self.curY = 0 self.numLinesRemoved = 0 self.board = [] self.isStarted = False self.isPaused = False self.Bind(wx.EVT_PAINT, self.OnPaint) self.Bind(wx.EVT_KEY_DOWN, self.OnKeyDown) self.Bind(wx.EVT_TIMER, self.OnTimer, id=Board.ID_TIMER) self.clearBoard() def shapeAt(self, x, y): return self.board[(y * Board.BoardWidth) + x] def setShapeAt(self, x, y, shape): self.board[(y * Board.BoardWidth) + x] = shape def squareWidth(self): return self.GetClientSize().GetWidth() // Board.BoardWidth def squareHeight(self): return self.GetClientSize().GetHeight() // Board.BoardHeight def start(self): if self.isPaused: return self.isStarted = True self.isWaitingAfterLine = False self.numLinesRemoved = 0 self.clearBoard() self.newPiece() self.timer.Start(Board.Speed) def pause(self): if not self.isStarted: return self.isPaused = not self.isPaused statusbar = self.GetParent().statusbar if self.isPaused: self.timer.Stop() statusbar.SetStatusText("paused") else: self.timer.Start(Board.Speed) statusbar.SetStatusText(str(self.numLinesRemoved)) self.Refresh() def clearBoard(self): for i in range(Board.BoardHeight * Board.BoardWidth): self.board.append(Tetrominoes.NoShape) def OnPaint(self, event): dc = wx.PaintDC(self) size = self.GetClientSize() boardTop = size.GetHeight() - Board.BoardHeight * self.squareHeight() for i in range(Board.BoardHeight): for j in range(Board.BoardWidth): shape = self.shapeAt(j, Board.BoardHeight - i - 1) if shape != Tetrominoes.NoShape: self.drawSquare(dc, 0 + j * self.squareWidth(), boardTop + i * self.squareHeight(), shape) if self.curPiece.shape() != Tetrominoes.NoShape: for i in range(4): x = self.curX + self.curPiece.x(i) y = self.curY - self.curPiece.y(i) self.drawSquare(dc, 0 + x * self.squareWidth(), boardTop + (Board.BoardHeight - y - 1) * self.squareHeight(), self.curPiece.shape()) def OnKeyDown(self, event): if not self.isStarted or self.curPiece.shape() == Tetrominoes.NoShape: event.Skip() return keycode = event.GetKeyCode() if keycode == ord("P") or keycode == ord("p"): self.pause() return if self.isPaused: return elif keycode == wx.WXK_LEFT: self.tryMove(self.curPiece, self.curX - 1, self.curY) elif keycode == wx.WXK_RIGHT: self.tryMove(self.curPiece, self.curX + 1, self.curY) elif keycode == wx.WXK_DOWN: self.tryMove(self.curPiece.rotatedRight(), self.curX, self.curY) elif keycode == wx.WXK_UP: self.tryMove(self.curPiece.rotatedLeft(), self.curX, self.curY) elif keycode == wx.WXK_SPACE: self.dropDown() elif keycode == ord("D") or keycode == ord("d"): self.oneLineDown() else: event.Skip() def OnTimer(self, event): if event.GetId() == Board.ID_TIMER: if self.isWaitingAfterLine: self.isWaitingAfterLine = False self.newPiece() else: self.oneLineDown() else: event.Skip() def dropDown(self): newY = self.curY while newY > 0: if not self.tryMove(self.curPiece, self.curX, newY - 1): break newY -= 1 self.pieceDropped() def oneLineDown(self): if not self.tryMove(self.curPiece, self.curX, self.curY - 1): self.pieceDropped() def pieceDropped(self): for i in range(4): x = self.curX + self.curPiece.x(i) y = self.curY - self.curPiece.y(i) self.setShapeAt(x, y, self.curPiece.shape()) self.removeFullLines() if not self.isWaitingAfterLine: self.newPiece() def removeFullLines(self): numFullLines = 0 statusbar = self.GetParent().statusbar rowsToRemove = [] for i in range(Board.BoardHeight): n = 0 for j in range(Board.BoardWidth): if not self.shapeAt(j, i) == Tetrominoes.NoShape: n = n + 1 if n == 10: rowsToRemove.append(i) rowsToRemove.reverse() for m in rowsToRemove: for k in range(m, Board.BoardHeight): for l in range(Board.BoardWidth): self.setShapeAt(l, k, self.shapeAt(l, k + 1)) numFullLines = numFullLines + len(rowsToRemove) if numFullLines > 0: self.numLinesRemoved = self.numLinesRemoved + numFullLines statusbar.SetStatusText(str(self.numLinesRemoved)) self.isWaitingAfterLine = True self.curPiece.setShape(Tetrominoes.NoShape) self.Refresh() def newPiece(self): self.curPiece = self.nextPiece statusbar = self.GetParent().statusbar self.nextPiece.setRandomShape() self.curX = Board.BoardWidth // 2 + 1 self.curY = Board.BoardHeight - 1 + self.curPiece.minY() if not self.tryMove(self.curPiece, self.curX, self.curY): self.curPiece.setShape(Tetrominoes.NoShape) self.timer.Stop() self.isStarted = False statusbar.SetStatusText("Game over") def tryMove(self, newPiece, newX, newY): for i in range(4): x = newX + newPiece.x(i) y = newY - newPiece.y(i) if x < 0 or x >= Board.BoardWidth or y < 0 or y >= Board.BoardHeight: return False if self.shapeAt(x, y) != Tetrominoes.NoShape: return False self.curPiece = newPiece self.curX = newX self.curY = newY self.Refresh() return True def drawSquare(self, dc, x, y, shape): colors = ["#000000", "#CC6666", "#66CC66", "#6666CC", "#CCCC66", "#CC66CC", "#66CCCC", "#DAAA00"] light = ["#000000", "#F89FAB", "#79FC79", "#7979FC", "#FCFC79", "#FC79FC", "#79FCFC", "#FCC600"] dark = [
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