[python] 小游戏 - play_plane

python

  GitHub:https://github.com/liqingwen2015/play_plane

  目前只做了第一部分:一个界面,有个飞机,可以左右移动,放子弹。

  暂无计划做第二部分。

  alien_invasion.py

import sys

import pygame

from settings import Settings

from ship import Ship

import game_functions as gf

from pygame.sprite import Group

def run_game():

# 初始化游戏并创建一个屏幕对象

pygame.init()

ai_settings = Settings()

screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screnn_height))

pygame.display.set_caption('Alien Invasion')

# 创建一艘飞船

ship = Ship(ai_settings, screen)

# 创建一个存储的子弹组

bullets = Group()

# 设置背景色

bg_color = (230, 230, 230)

# 开始游戏的主循环

while True:

gf.check_events(ai_settings, screen, ship, bullets)

ship.update()

gf.update_bullets(bullets)

gf.update_screen(ai_settings, screen, ship, bullets)

run_game()

  bullet.py

import pygame

from pygame.sprite import Sprite

class Bullet(Sprite):

def __init__(self, ai_settings, screen, ship):

super(Bullet, self).__init__()

self.screen = screen

self.rect = pygame.Rect(0, 0, ai_settings.bullet_width, ai_settings.bullet_height)

self.rect.centerx = ship.rect.centerx

self.rect.top = ship.rect.top

# 存储用小数表示的子弹位置

self.y = float(self.rect.y)

self.color = ai_settings.bullet_color

self.speed_factor = ai_settings.bullet_speed_factor

def update(self):

self.y -= self.speed_factor

# 更新子弹位置

self.rect.y = self.y

def draw_bullet(self):

pygame.draw.rect(self.screen, self.color, self.rect)

  game_functions

import sys

import pygame

from bullet import Bullet

def check_events(ai_settings, screen, ship, bullets):

# 监听键盘和鼠标的事件

for event in pygame.event.get():

if event.type == pygame.QUIT:

sys.exit()

elif event.type == pygame.KEYDOWN:

check_keydown_events(event, ai_settings, screen, ship, bullets)

elif event.type == pygame.KEYUP:

check_keyup_events(event, ship)

def update_screen(ai_settings, screen, ship, bullets):

# 每次循环时都重绘屏幕

screen.fill(ai_settings.bg_color)

# 在飞船和外星人后面重绘所有子弹

for bullet in bullets.sprites():

bullet.draw_bullet()

ship.blitme()

# 让最近绘制的屏幕可见

pygame.display.flip()

def check_keydown_events(event, ai_settings, screen, ship, bullets):

if event.key == pygame.K_RIGHT:

ship.moving_right = True

elif event.key == pygame.K_LEFT:

ship.moving_left = True

elif event.key == pygame.K_SPACE:

# 创建一颗子弹,并将其加入到编组 bullets 中

fire_bullet(ai_settings, screen, ship, bullets)

def check_keyup_events(event, ship):

if event.key == pygame.K_RIGHT:

ship.moving_right = False

elif event.key == pygame.K_LEFT:

ship.moving_left = False

def update_bullets(bullets):

bullets.update()

# 删除已经消失的子弹

for bullet in bullets.copy():

if bullet.rect.bottom <= 0:

bullets.remove(bullet)

def fire_bullet(ai_settings, screen, ship, bullets):

if len(bullets) < ai_settings.bullets_allowed:

new_bullet = Bullet(ai_settings, screen, ship)

bullets.add(new_bullet)

  settings.py

class Settings():

def __init__(self):

# 屏幕设置

self.screen_width = 1200

self.screnn_height = 800

self.bg_color = (230, 230, 230)

self.ship_speed_factor = 1.5

# 子弹设置

self.bullet_speed_factor = 1

self.bullet_width = 3

self.bullet_height = 15

self.bullet_color = 60, 60, 60

self.bullets_allowed = 5

  ship.py

import pygame

class Ship():

def __init__(self, ai_settings, screen):

self.screen = screen

self.ai_settings = ai_settings

# 加载飞船图像并获取其外接矩形

self.image = pygame.image.load('images/ship.bmp')

self.rect = self.image.get_rect()

self.screen_rect = screen.get_rect()

# 将每艘新飞船放在屏幕底部中央

self.rect.centerx = self.screen_rect.centerx

self.rect.bottom = self.screen_rect.bottom

# 在飞船的属性 center 中存储小数值

self.center = float(self.rect.centerx)

# 移动标识

self.moving_right = False

self.moving_left = False

def blitme(self):

# 屏幕指定位置绘制飞船

self.screen.blit(self.image, self.rect)

def update(self):

if self.moving_right and self.rect.right < self.screen_rect.right:

self.center += self.ai_settings.ship_speed_factor

elif self.moving_left and self.rect.left > 0:

self.center -= self.ai_settings.ship_speed_factor

# 更新 rect 对象

self.rect.centerx = self.center

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