Vue源码分析(二) : Vue实例挂载

vue

Vue源码分析(二) : Vue实例挂载

author: @TiffanysBear

实例挂载主要是 $mount 方法的实现,在 src/platforms/web/entry-runtime-with-compiler.js & src/platforms/web/runtime/index.js 等文件中都有对Vue.prototype.$mount的定义:

// vue/platforms/web/entry-runtime-with-compiler.js

Vue.prototype.$mount = function (

el?: string | Element,

hydrating?: boolean

): Component {

el = el && query(el)

/* istanbul ignore if */

if (el === document.body || el === document.documentElement) {

process.env.NODE_ENV !== 'production' && warn(

`Do not mount Vue to <html> or <body> - mount to normal elements instead.`

)

return this

}

const options = this.$options

// resolve template/el and convert to render function

if (!options.render) {

let template = options.template

if (template) {

if (typeof template === 'string') {

if (template.charAt(0) === '#') {

template = idToTemplate(template)

/* istanbul ignore if */

if (process.env.NODE_ENV !== 'production' && !template) {

warn(

`Template element not found or is empty: ${options.template}`,

this

)

}

}

} else if (template.nodeType) {

template = template.innerHTML

} else {

if (process.env.NODE_ENV !== 'production') {

warn('invalid template option:' + template, this)

}

return this

}

} else if (el) {

template = getOuterHTML(el)

}

if (template) {

/* istanbul ignore if */

if (process.env.NODE_ENV !== 'production' && config.performance && mark) {

mark('compile')

}

const { render, staticRenderFns } = compileToFunctions(template, {

outputSourceRange: process.env.NODE_ENV !== 'production',

shouldDecodeNewlines,

shouldDecodeNewlinesForHref,

delimiters: options.delimiters,

comments: options.comments

}, this)

options.render = render

options.staticRenderFns = staticRenderFns

/* istanbul ignore if */

if (process.env.NODE_ENV !== 'production' && config.performance && mark) {

mark('compile end')

measure(`vue ${this._name} compile`, 'compile', 'compile end')

}

}

}

return mount.call(this, el, hydrating)

}

$mount方法进来会先进行缓存,之后再进行覆盖重写,再重写的方法里面会调用之前缓存的mount方法,这种做法是因为,多个平台platform的mount方法不同,在入口处进行重写,使后续的多入口能够复用公用定义的mount方法(原先原型上的 $mount 方法在 src/platform/web/runtime/index.js 中定义)。

在$mount方法中,会先判断options中 el 是否存在,再判断 render (有template存在的条件下也需要有render函数),之后再是再判断template,会对template做一定的校验,最后使用 compileToFunctions 将template转化为renderstaticRenderFns.

compileToFunctions编译过程就放在下面文章中再详细解释。

mountComponent方法定义在 src/core/instance/lifecycle.js中,

// src/core/instance/lifecycle.js

export function mountComponent (

vm: Component,

el: ?Element,

hydrating?: boolean

): Component {

vm.$el = el

if (!vm.$options.render) {

vm.$options.render = createEmptyVNode

if (process.env.NODE_ENV !== 'production') {

/* istanbul ignore if */

if ((vm.$options.template && vm.$options.template.charAt(0) !== '#') ||

vm.$options.el || el) {

warn(

'You are using the runtime-only build of Vue where the template ' +

'compiler is not available. Either pre-compile the templates into ' +

'render functions, or use the compiler-included build.',

vm

)

} else {

warn(

'Failed to mount component: template or render function not defined.',

vm

)

}

}

}

callHook(vm, 'beforeMount')

let updateComponent

/* istanbul ignore if */

if (process.env.NODE_ENV !== 'production' && config.performance && mark) {

updateComponent = () => {

const name = vm._name

const id = vm._uid

const startTag = `vue-perf-start:${id}`

const endTag = `vue-perf-end:${id}`

mark(startTag)

const vnode = vm._render()

mark(endTag)

measure(`vue ${name} render`, startTag, endTag)

mark(startTag)

vm._update(vnode, hydrating)

mark(endTag)

measure(`vue ${name} patch`, startTag, endTag)

}

} else {

updateComponent = () => {

vm._update(vm._render(), hydrating)

}

}

// we set this to vm._watcher inside the watcher's constructor

// since the watcher's initial patch may call $forceUpdate (e.g. inside child

// component's mounted hook), which relies on vm._watcher being already defined

new Watcher(vm, updateComponent, noop, {

before () {

if (vm._isMounted && !vm._isDestroyed) {

callHook(vm, 'beforeUpdate')

}

}

}, true /* isRenderWatcher */)

hydrating = false

// manually mounted instance, call mounted on self

// mounted is called for render-created child components in its inserted hook

if (vm.$vnode == null) {

vm._isMounted = true

callHook(vm, 'mounted')

}

return vm

}

从上面的代码可以看到,mountComponent 核心就是先实例化一个渲染Watcher(字段isRenderWatcher),在它的回调函数中会调用 updateComponent 方法,在此方法中调用 vm._render 方法先生成虚拟 Node,最终调用 vm._update 更新 DOM。

Watcher 在这里起到两个作用,一个是初始化的时候会执行回调函数,另一个是当 vm 实例中的监测的数据发生变化的时候执行回调函数,这块儿我们会在之后的章节中介绍。

函数最后判断为根节点的时候设置 vm._isMounted 为 true, 表示这个实例已经挂载了,同时执行 mounted 钩子函数。 这里注意 vm.$vnode 表示 Vue 实例的父虚拟 Node,所以它为 Null 则表示当前是根 Vue 的实例。

因此接下来分析的重点在于:vm._updatem._render

_render

Vue的_render是实例的一个私有方法,定义在 src/core/instance/render.js文件中,返回一个虚拟节点vnode。

// src/core/instance/render.js

Vue.prototype._render = function (): VNode {

const vm: Component = this

const { render, _parentVnode } = vm.$options

if (_parentVnode) {

vm.$scopedSlots = normalizeScopedSlots(

_parentVnode.data.scopedSlots,

vm.$slots,

vm.$scopedSlots

)

}

// set parent vnode. this allows render functions to have access

// to the data on the placeholder node.

vm.$vnode = _parentVnode

// render self

let vnode

try {

// There's no need to maintain a stack because all render fns are called

// separately from one another. Nested component's render fns are called

// when parent component is patched.

currentRenderingInstance = vm

vnode = render.call(vm._renderProxy, vm.$createElement)

} catch (e) {

handleError(e, vm, `render`)

// return error render result,

// or previous vnode to prevent render error causing blank component

/* istanbul ignore else */

if (process.env.NODE_ENV !== 'production' && vm.$options.renderError) {

try {

vnode = vm.$options.renderError.call(vm._renderProxy, vm.$createElement, e)

} catch (e) {

handleError(e, vm, `renderError`)

vnode = vm._vnode

}

} else {

vnode = vm._vnode

}

} finally {

currentRenderingInstance = null

}

// if the returned array contains only a single node, allow it

if (Array.isArray(vnode) && vnode.length === 1) {

vnode = vnode[0]

}

// return empty vnode in case the render function errored out

if (!(vnode instanceof VNode)) {

if (process.env.NODE_ENV !== 'production' && Array.isArray(vnode)) {

warn(

'Multiple root nodes returned from render function. Render function ' +

'should return a single root node.',

vm

)

}

vnode = createEmptyVNode()

}

// set parent

vnode.parent = _parentVnode

return vnode

}

这段函数方法的重点在于render方法的调用,第一种是分为手写的render函数,这种并不常用,比较常用的是template模板,在之前的 mounted 方法的实现时,会将template编译为一个render函数。

其中vm._renderProxy是定义在/src/core/instance/proxy.js文件中,判断如果支持Proxy,如果不支持,返回的是vm,支持的话返回用Proxy代理的vm。

  // src/core/instance/proxy.js

initProxy = function initProxy (vm) {

if (hasProxy) {

// determine which proxy handler to use

const options = vm.$options

const handlers = options.render && options.render._withStripped

? getHandler

: hasHandler

vm._renderProxy = new Proxy(vm, handlers)

} else {

vm._renderProxy = vm

}

}

其中vm.$createElement也就是在 src/core/instance/render.js文件中:

// src/core/instance/render.js

import { createElement } from '../vdom/create-element'

// bind the createElement fn to this instance

// so that we get proper render context inside it.

// args order: tag, data, children, normalizationType, alwaysNormalize

// internal version is used by render functions compiled from templates

vm._c = (a, b, c, d) => createElement(vm, a, b, c, d, false)

// normalization is always applied for the public version, used in

// user-written render functions.

vm.$createElement = (a, b, c, d) => createElement(vm, a, b, c, d, true)

可以从注释中看出:

vm._c是template模板编译为render function时使用的;

vm.$createElement是用户手写的render function时使用;

这两个函数的支持的参数相同,并且内部都调用了 vdom/create-elementcreateElement方法。

Virtual DOM

在讲_update方法之前,了解下Virtual DOM到底是什么?

Virtual DOM也就是虚拟DOM,是真实数据和页面DOM元素之前的缓冲;数据一变化,并不是立马更新所有视图,而是先更新虚拟DOM,再将虚拟DOM和真实DOM进行对比diff,发生变化的部分再更新到真实DOM中,未发生变化的部分,则不进行更新。

下面是Vue对于VNode的定义:

// vue/src/core/vdom/vnode.js

export default class VNode {

tag: string | void;

data: VNodeData | void;

children: ?Array<VNode>;

text: string | void;

elm: Node | void;

ns: string | void;

context: Component | void; // rendered in this component's scope

key: string | number | void;

componentOptions: VNodeComponentOptions | void;

componentInstance: Component | void; // component instance

parent: VNode | void; // component placeholder node

// strictly internal

raw: boolean; // contains raw HTML? (server only)

isStatic: boolean; // hoisted static node

isRootInsert: boolean; // necessary for enter transition check

isComment: boolean; // empty comment placeholder?

isCloned: boolean; // is a cloned node?

isOnce: boolean; // is a v-once node?

asyncFactory: Function | void; // async component factory function

asyncMeta: Object | void;

isAsyncPlaceholder: boolean;

ssrContext: Object | void;

fnContext: Component | void; // real context vm for functional nodes

fnOptions: ?ComponentOptions; // for SSR caching

devtoolsMeta: ?Object; // used to store functional render context for devtools

fnScopeId: ?string; // functional scope id support

constructor (

tag?: string,

data?: VNodeData,

children?: ?Array<VNode>,

text?: string,

elm?: Node,

context?: Component,

componentOptions?: VNodeComponentOptions,

asyncFactory?: Function

) {

this.tag = tag

this.data = data

this.children = children

this.text = text

this.elm = elm

this.ns = undefined

this.context = context

this.fnContext = undefined

this.fnOptions = undefined

this.fnScopeId = undefined

this.key = data && data.key

this.componentOptions = componentOptions

this.componentInstance = undefined

this.parent = undefined

this.raw = false

this.isStatic = false

this.isRootInsert = true

this.isComment = false

this.isCloned = false

this.isOnce = false

this.asyncFactory = asyncFactory

this.asyncMeta = undefined

this.isAsyncPlaceholder = false

}

// DEPRECATED: alias for componentInstance for backwards compat.

/* istanbul ignore next */

get child (): Component | void {

return this.componentInstance

}

}

实际上 Vue.js 中 Virtual DOM 是借鉴了一个开源库 snabbdom 的实现,如果对Virtual DOM感兴趣的话,可以参考virtual-dom,正如其介绍,

A JavaScript DOM model supporting element creation, diff computation and patch operations for efficient re-rendering

VNode是对真实DOM的抽象描述,主要是由几个关键属性、标签名等数据组成,并不是很复杂,主要复杂的对VNode的create、diff、patch等过程。

createElement是怎么实现的

方法入口

Vue.js通过文件 src/core/vdom/create-element.js 来创建VNode元素:

// src/core/vdom/create-element.js

// wrapper function for providing a more flexible interface

// without getting yelled at by flow

export function createElement (

context: Component,

tag: any,

data: any,

children: any,

normalizationType: any,

alwaysNormalize: boolean

): VNode | Array<VNode> {

if (Array.isArray(data) || isPrimitive(data)) {

normalizationType = children

children = data

data = undefined

}

if (isTrue(alwaysNormalize)) {

normalizationType = ALWAYS_NORMALIZE

}

return _createElement(context, tag, data, children, normalizationType)

}

export function _createElement (

context: Component,

tag?: string | Class<Component> | Function | Object,

data?: VNodeData,

children?: any,

normalizationType?: number

): VNode | Array<VNode> {

if (isDef(data) && isDef((data: any).__ob__)) {

process.env.NODE_ENV !== 'production' && warn(

`Avoid using observed data object as vnode data: ${JSON.stringify(data)}\n` +

'Always create fresh vnode data objects in each render!',

context

)

return createEmptyVNode()

}

// object syntax in v-bind

if (isDef(data) && isDef(data.is)) {

tag = data.is

}

if (!tag) {

// in case of component :is set to falsy value

return createEmptyVNode()

}

// warn against non-primitive key

if (process.env.NODE_ENV !== 'production' &&

isDef(data) && isDef(data.key) && !isPrimitive(data.key)

) {

if (!__WEEX__ || !('@binding' in data.key)) {

warn(

'Avoid using non-primitive value as key, ' +

'use string/number value instead.',

context

)

}

}

// support single function children as default scoped slot

if (Array.isArray(children) &&

typeof children[0] === 'function'

) {

data = data || {}

data.scopedSlots = { default: children[0] }

children.length = 0

}

if (normalizationType === ALWAYS_NORMALIZE) {

children = normalizeChildren(children)

} else if (normalizationType === SIMPLE_NORMALIZE) {

children = simpleNormalizeChildren(children)

}

let vnode, ns

if (typeof tag === 'string') {

let Ctor

ns = (context.$vnode && context.$vnode.ns) || config.getTagNamespace(tag)

if (config.isReservedTag(tag)) {

// platform built-in elements

if (process.env.NODE_ENV !== 'production' && isDef(data) && isDef(data.nativeOn)) {

warn(

`The .native modifier for v-on is only valid on components but it was used on <${tag}>.`,

context

)

}

vnode = new VNode(

config.parsePlatformTagName(tag), data, children,

undefined, undefined, context

)

} else if ((!data || !data.pre) && isDef(Ctor = resolveAsset(context.$options, 'components', tag))) {

// component

vnode = createComponent(Ctor, data, context, children, tag)

} else {

// unknown or unlisted namespaced elements

// check at runtime because it may get assigned a namespace when its

// parent normalizes children

vnode = new VNode(

tag, data, children,

undefined, undefined, context

)

}

} else {

// direct component options / constructor

vnode = createComponent(tag, data, context, children)

}

if (Array.isArray(vnode)) {

return vnode

} else if (isDef(vnode)) {

if (isDef(ns)) applyNS(vnode, ns)

if (isDef(data)) registerDeepBindings(data)

return vnode

} else {

return createEmptyVNode()

}

}

重点是对于 simpleNormalizeChildrennormalizeChildren 的处理,基本的操作就是将树状结构的children数组打平成一维数组。

normalizeArrayChildren 也就是将createElement的第三个参数,即将children不断遍历打平,不断往res里面push数据,只要是数据Array类型就不断遍历,直到是基础类型TextNode,再进行createTextVNode进行创建。

还有对于组件Component的创建,此处先按下不讲,下文再讲。

// The template compiler attempts to minimize the need for normalization by

// statically analyzing the template at compile time.

//

// For plain HTML markup, normalization can be completely skipped because the

// generated render function is guaranteed to return Array<VNode>. There are

// two cases where extra normalization is needed:

// 1. When the children contains components - because a functional component

// may return an Array instead of a single root. In this case, just a simple

// normalization is needed - if any child is an Array, we flatten the whole

// thing with Array.prototype.concat. It is guaranteed to be only 1-level deep

// because functional components already normalize their own children.

export function simpleNormalizeChildren (children: any) {

for (let i = 0; i < children.length; i++) {

if (Array.isArray(children[i])) {

return Array.prototype.concat.apply([], children)

}

}

return children

}

// 2. When the children contains constructs that always generated nested Arrays,

// e.g. <template>, <slot>, v-for, or when the children is provided by user

// with hand-written render functions / JSX. In such cases a full normalization

// is needed to cater to all possible types of children values.

export function normalizeChildren (children: any): ?Array<VNode> {

return isPrimitive(children)

? [createTextVNode(children)]

: Array.isArray(children)

? normalizeArrayChildren(children)

: undefined

}

function isTextNode (node): boolean {

return isDef(node) && isDef(node.text) && isFalse(node.isComment)

}

function normalizeArrayChildren (children: any, nestedIndex?: string): Array<VNode> {

const res = []

let i, c, lastIndex, last

for (i = 0; i < children.length; i++) {

c = children[i]

if (isUndef(c) || typeof c === 'boolean') continue

lastIndex = res.length - 1

last = res[lastIndex]

// nested

if (Array.isArray(c)) {

if (c.length > 0) {

c = normalizeArrayChildren(c, `${nestedIndex || ''}_${i}`)

// merge adjacent text nodes

if (isTextNode(c[0]) && isTextNode(last)) {

res[lastIndex] = createTextVNode(last.text + (c[0]: any).text)

c.shift()

}

res.push.apply(res, c)

}

} else if (isPrimitive(c)) {

if (isTextNode(last)) {

// merge adjacent text nodes

// this is necessary for SSR hydration because text nodes are

// essentially merged when rendered to HTML strings

res[lastIndex] = createTextVNode(last.text + c)

} else if (c !== '') {

// convert primitive to vnode

res.push(createTextVNode(c))

}

} else {

if (isTextNode(c) && isTextNode(last)) {

// merge adjacent text nodes

res[lastIndex] = createTextVNode(last.text + c.text)

} else {

// default key for nested array children (likely generated by v-for)

if (isTrue(children._isVList) &&

isDef(c.tag) &&

isUndef(c.key) &&

isDef(nestedIndex)) {

c.key = `__vlist${nestedIndex}_${i}__`

}

res.push(c)

}

}

}

return res

}

_update

_update这一步实际是VNode最终去生成真实DOM的过程。

对于_update方法的定义,在 src/core/instance/lifecycle.js 中:

  Vue.prototype._update = function (vnode: VNode, hydrating?: boolean) {

const vm: Component = this

const prevEl = vm.$el

const prevVnode = vm._vnode

const restoreActiveInstance = setActiveInstance(vm)

vm._vnode = vnode

// Vue.prototype.__patch__ is injected in entry points

// based on the rendering backend used.

if (!prevVnode) {

// initial render

vm.$el = vm.__patch__(vm.$el, vnode, hydrating, false /* removeOnly */)

} else {

// updates

vm.$el = vm.__patch__(prevVnode, vnode)

}

restoreActiveInstance()

// update __vue__ reference

if (prevEl) {

prevEl.__vue__ = null

}

if (vm.$el) {

vm.$el.__vue__ = vm

}

// if parent is an HOC, update its $el as well

if (vm.$vnode && vm.$parent && vm.$vnode === vm.$parent._vnode) {

vm.$parent.$el = vm.$el

}

// updated hook is called by the scheduler to ensure that children are

// updated in a parent's updated hook.

}

可以看出,主要是对__patch__方法的调用,分别是首次渲染和数据更新的时候会调用;这次先是分析首次调用时,数据更新的部分会在之后响应式原理的时候再进行分析。

_update的主要目的就是将虚拟DOM渲染生成真实的DOM元素。

而__patch__方法在不同平台的调用是不同的,在浏览器中时,是patch方法,而在非浏览器环境中,比如node后端环境时,是一个noop空函数,主要也是因为只要在浏览器环境时才会有DOM元素。

文件:src/platforms/web/runtime/index.js

import { patch } from './patch'

// install platform patch function

Vue.prototype.__patch__ = inBrowser ? patch : noop

最终 patch 调用的是 src/core/vdom/patch.js 中的 createPatchFunction ,其中有个采用闭包来判断环境的技巧,因为patch方法可能是会在 weex 或者 浏览器端 上调用,如果每次调用都 if else 判断一遍,浪费性能不说,还增加了冗余的判断。于是,它采用了通过闭包判断再返回函数覆盖 patch 的方法,这样环境差异就只会判断一次,进而再次执行的时候,就不会再次判断环境。

export function createPatchFunction (backend) {

// 环境判断

// ...

return function patch (oldVnode, vnode, hydrating, removeOnly) {

// ...

}

}

同时,createPatchFunction 内部定义了一系列的辅助方法。

所以从例子来分析:

var app = new Vue({

el: '#app',

render: function (createElement) {

return createElement('div', {

attrs: {

id: 'app'

},

}, this.message)

},

data: {

message: 'Hello Vue!'

}

})

然后我们在 vm._update 的方法里是这么调用 patch 方法的:

// initial render

vm.$el = vm.__patch__(vm.$el, vnode, hydrating, false /* removeOnly */)

结合例子,在首次渲染时,所以在执行 patch 函数的时候,传入的 vm.$el 对应的是例子中 id 为 app 的 DOM 对象,这个也就是 <div >, vm.$el 的赋值是在之前 mountComponent 函数做的,vnode 对应的是调用 render 函数的返回值,hydrating 在非服务端渲染情况下为 false,removeOnly 为 false。

function patch (oldVnode, vnode, hydrating, removeOnly) {

if (isUndef(vnode)) {

if (isDef(oldVnode)) invokeDestroyHook(oldVnode)

return

}

let isInitialPatch = false

const insertedVnodeQueue = []

if (isUndef(oldVnode)) {

// empty mount (likely as component), create new root element

isInitialPatch = true

createElm(vnode, insertedVnodeQueue)

} else {

const isRealElement = isDef(oldVnode.nodeType)

if (!isRealElement && sameVnode(oldVnode, vnode)) {

// patch existing root node

patchVnode(oldVnode, vnode, insertedVnodeQueue, null, null, removeOnly)

} else {

if (isRealElement) {

// mounting to a real element

// check if this is server-rendered content and if we can perform

// a successful hydration.

if (oldVnode.nodeType === 1 && oldVnode.hasAttribute(SSR_ATTR)) {

oldVnode.removeAttribute(SSR_ATTR)

hydrating = true

}

if (isTrue(hydrating)) {

if (hydrate(oldVnode, vnode, insertedVnodeQueue)) {

invokeInsertHook(vnode, insertedVnodeQueue, true)

return oldVnode

} else if (process.env.NODE_ENV !== 'production') {

warn(

'The client-side rendered virtual DOM tree is not matching ' +

'server-rendered content. This is likely caused by incorrect ' +

'HTML markup, for example nesting block-level elements inside ' +

'<p>, or missing <tbody>. Bailing hydration and performing ' +

'full client-side render.'

)

}

}

// either not server-rendered, or hydration failed.

// create an empty node and replace it

oldVnode = emptyNodeAt(oldVnode)

}

// replacing existing element

const oldElm = oldVnode.elm

const parentElm = nodeOps.parentNode(oldElm)

// create new node

createElm(

vnode,

insertedVnodeQueue,

// extremely rare edge case: do not insert if old element is in a

// leaving transition. Only happens when combining transition +

// keep-alive + HOCs. (#4590)

oldElm._leaveCb ? null : parentElm,

nodeOps.nextSibling(oldElm)

)

// update parent placeholder node element, recursively

if (isDef(vnode.parent)) {

let ancestor = vnode.parent

const patchable = isPatchable(vnode)

while (ancestor) {

for (let i = 0; i < cbs.destroy.length; ++i) {

cbs.destroy[i](ancestor)

}

ancestor.elm = vnode.elm

if (patchable) {

for (let i = 0; i < cbs.create.length; ++i) {

cbs.create[i](emptyNode, ancestor)

}

// #6513

// invoke insert hooks that may have been merged by create hooks.

// e.g. for directives that uses the "inserted" hook.

const insert = ancestor.data.hook.insert

if (insert.merged) {

// start at index 1 to avoid re-invoking component mounted hook

for (let i = 1; i < insert.fns.length; i++) {

insert.fns[i]()

}

}

} else {

registerRef(ancestor)

}

ancestor = ancestor.parent

}

}

// destroy old node

if (isDef(parentElm)) {

removeVnodes([oldVnode], 0, 0)

} else if (isDef(oldVnode.tag)) {

invokeDestroyHook(oldVnode)

}

}

}

invokeInsertHook(vnode, insertedVnodeQueue, isInitialPatch)

return vnode.elm

}

由于我们传入的 oldVnode 实际上是一个 DOM container,所以 isRealElement 为 true,接下来又通过 emptyNodeAt 方法把 oldVnode 转换成 VNode 对象,然后再调用 createElm 方法。

  function createElm (

vnode,

insertedVnodeQueue,

parentElm,

refElm,

nested,

ownerArray,

index

) {

if (isDef(vnode.elm) && isDef(ownerArray)) {

// This vnode was used in a previous render!

// now it's used as a new node, overwriting its elm would cause

// potential patch errors down the road when it's used as an insertion

// reference node. Instead, we clone the node on-demand before creating

// associated DOM element for it.

vnode = ownerArray[index] = cloneVNode(vnode)

}

vnode.isRootInsert = !nested // for transition enter check

if (createComponent(vnode, insertedVnodeQueue, parentElm, refElm)) {

return

}

const data = vnode.data

const children = vnode.children

const tag = vnode.tag

if (isDef(tag)) {

if (process.env.NODE_ENV !== 'production') {

if (data && data.pre) {

creatingElmInVPre++

}

if (isUnknownElement(vnode, creatingElmInVPre)) {

warn(

'Unknown custom element: <' + tag + '> - did you ' +

'register the component correctly? For recursive components, ' +

'make sure to provide the "name" option.',

vnode.context

)

}

}

vnode.elm = vnode.ns

? nodeOps.createElementNS(vnode.ns, tag)

: nodeOps.createElement(tag, vnode)

setScope(vnode)

/* istanbul ignore if */

if (__WEEX__) {

// in Weex, the default insertion order is parent-first.

// List items can be optimized to use children-first insertion

// with append="tree".

const appendAsTree = isDef(data) && isTrue(data.appendAsTree)

if (!appendAsTree) {

if (isDef(data)) {

invokeCreateHooks(vnode, insertedVnodeQueue)

}

insert(parentElm, vnode.elm, refElm)

}

createChildren(vnode, children, insertedVnodeQueue)

if (appendAsTree) {

if (isDef(data)) {

invokeCreateHooks(vnode, insertedVnodeQueue)

}

insert(parentElm, vnode.elm, refElm)

}

} else {

createChildren(vnode, children, insertedVnodeQueue)

if (isDef(data)) {

invokeCreateHooks(vnode, insertedVnodeQueue)

}

insert(parentElm, vnode.elm, refElm)

}

if (process.env.NODE_ENV !== 'production' && data && data.pre) {

creatingElmInVPre--

}

} else if (isTrue(vnode.isComment)) {

vnode.elm = nodeOps.createComment(vnode.text)

insert(parentElm, vnode.elm, refElm)

} else {

vnode.elm = nodeOps.createTextNode(vnode.text)

insert(parentElm, vnode.elm, refElm)

}

}

createElm 的作用是通过虚拟节点创建真实的 DOM 并插入到它的父节点中。createComponent 方法目的是尝试创建子组件,接下来判断 vnode 是否包含 tag,如果包含,先简单对 tag 的合法性在非生产环境下做校验,看是否是一个合法标签;然后再去调用平台 DOM 的操作去创建一个占位符元素。

  vnode.elm = vnode.ns

? nodeOps.createElementNS(vnode.ns, tag)

: nodeOps.createElement(tag, vnode)

接下来是通过 createChildren 创建子元素:

function createChildren (vnode, children, insertedVnodeQueue) {

if (Array.isArray(children)) {

if (process.env.NODE_ENV !== 'production') {

checkDuplicateKeys(children)

}

for (let i = 0; i < children.length; ++i) {

createElm(children[i], insertedVnodeQueue, vnode.elm, null, true, children, i)

}

} else if (isPrimitive(vnode.text)) {

nodeOps.appendChild(vnode.elm, nodeOps.createTextNode(String(vnode.text)))

}

}

createChildren 的逻辑很简单,实际上是遍历子虚拟节点,递归调用 createElm,这是一种常用的深度优先的遍历算法,这里要注意的一点是在遍历过程中会把 vnode.elm 作为父容器的 DOM 节点占位符传入。

最后调用 insert 方法把 DOM 插入到父节点中,因为是递归调用,子元素会优先调用 insert,所以整个 vnode 树节点的插入顺序是先子后父。来看一下 insert 方法,它的定义在 src/core/vdom/patch.js 上。

insert(parentElm, vnode.elm, refElm)

function insert (parent, elm, ref) {

if (isDef(parent)) {

if (isDef(ref)) {

if (ref.parentNode === parent) {

nodeOps.insertBefore(parent, elm, ref)

}

} else {

nodeOps.appendChild(parent, elm)

}

}

}

insert 逻辑很简单,调用一些 nodeOps 把子节点插入到父节点中,这些辅助方法定义在 src/platforms/web/runtime/node-ops.js 中:

export function insertBefore (parentNode: Node, newNode: Node, referenceNode: Node) {

parentNode.insertBefore(newNode, referenceNode)

}

export function appendChild (node: Node, child: Node) {

node.appendChild(child)

}

其实就是调用原生 DOM 的 API 进行 DOM 操作。

createElm 过程中,如果 vnode 节点不包含 tag,则它有可能是一个注释或者纯文本节点,可以直接插入到父元素中。在我们这个例子中,最内层就是一个文本 vnode,它的 text 值取的就是之前的 this.message 的值 Hello Vue!。

再回到 patch 方法,首次渲染我们调用了 createElm 方法,这里传入的 parentElm 是 oldVnode.elm 的父元素,在我们的例子是 id 为 #app div 的父元素,也就是 Body;实际上整个过程就是递归创建了一个完整的 DOM 树并插入到 Body 上。

最后,我们根据之前递归 createElm 生成的 vnode 插入顺序队列,执行相关的 insert 钩子函数。

总结

这里只是分析了最简单的场景,在实际的项目中,会比这些复杂的很多。

以上是 Vue源码分析(二) : Vue实例挂载 的全部内容, 来源链接: utcz.com/z/379606.html

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