python实现简单的井字棋游戏(gui界面)
项目输出
项目先决条件
要使用python构建井字游戏,我们需要tkinter模块和python的基本概念
Tkinter模块是用于渲染图形的标准图形用户界面。
Tkinter.messagebox用于显示消息框
要安装tkinter模块,我们在命令提示符下使用了pip install命令:
pip install tkinter
项目文件结构
这些是使用python构建井字游戏的步骤:
- 导入模块
- 初始化窗口
- 检查结果的功能
- 检查获胜者的功能
- 定义标签和按钮
1.导入模块
from tkinter import *
import tkinter.messagebox as msg
在此步骤中,我们导入tkinter和messsagebox模块
2.初始化窗口
root= Tk()
root.title('TIC-TAC-TOE---DataFlair')
digits = [1,2,3,4,5,6,7,8,9]
mark = '' “
count = 0
panels = ["panel"]*10
- Tk()用于初始化窗口
- title()用于设置窗口的标题
3.检查结果的功能
def win(panels,sign):
return ((panels[1] == panels[2] == panels [3] == sign)
or (panels[1] == panels[4] == panels [7] == sign)
or (panels[1] == panels[5] == panels [9] == sign)
or (panels[2] == panels[5] == panels [8] == sign)
or (panels[3] == panels[6] == panels [9] == sign)
or (panels[3] == panels[5] == panels [7] == sign)
or (panels[4] == panels[5] == panels [6] == sign)
or (panels[7] == panels[8] == panels [9] == sign))
在此功能中,将通过检查哪个玩家连续打出三个标记(上,下,对角或对角线)来检查结果。
4.检查获胜者的功能
def checker(digit):
global count, mark, digits
if digit==1 and digit in digits:
digits.remove(digit)
if count%2==0:
mark ='X'
panels[digit]=mark
elif count%2!=0:
mark = 'O'
panels[digit]=mar
button1.config(text = mark)
count = count+1
sign = mark
if(win(panels,sign) and sign=='X'):
msg.showinfo("Result","Player1 wins")
root.destroy()
elif(win(panels,sign) and sign=='O'):
msg.showinfo("Result","Player2 wins")
root.destroy()
if digit==2 and digit in digits:
digits.remove(digit)
if count%2==0:
mark ='X'
panels[digit]=mark
elif count%2!=0:
mark = 'O'
panels[digit]=mark
button2.config(text = mark)
count = count+1
sign = mark
if(win(panels,sign) and sign=='X'):
msg.showinfo("Result","Player1 wins")
root.destroy()
elif(win(panels,sign) and sign=='O'):
msg.showinfo("Result","Player2 wins")
root.destroy()
if digit==3 and digit in digits:
digits.remove(digit)
if count%2==0:
mark ='X'
panels[digit]=mark
elif count%2!=0:
mark = 'O'
panels[digit]=mark
button3.config(text = mark)
count = count+1
sign = mark
if(win(panels,sign) and sign=='X'):
msg.showinfo("Result","Player1 wins")
root.destroy()
elif(win(panels,sign) and sign=='O'):
msg.showinfo("Result","Player2 wins")
root.destroy()
if digit==4 and digit in digits:
digits.remove(digit)
if count%2==0:
mark ='X'
panels[digit]=mark
elif count%2!=0:
mark = 'O'
panels[digit]=mark
button4.config(text = mark)
count = count+1
sign = mark
if(win(panels,sign) and sign=='X'):
msg.showinfo("Result","Player1 wins")
root.destroy()
elif(win(panels,sign) and sign=='O'):
msg.showinfo("Result","Player2 wins")
root.destroy()
if digit==5 and digit in digits:
digits.remove(digit)
if count%2==0:
mark ='X'
panels[digit]=mark
elif count%2!=0:
mark = 'O'
panels[digit]=mark
button5.config(text = mark)
count = count+1
sign = mark
if(win(panels,sign) and sign=='X'):
msg.showinfo("Result","Player1 wins")
root.destroy()
elif(win(panels,sign) and sign=='O'):
msg.showinfo("Result","Player2 wins")
root.destroy()
if digit==6 and digit in digits:
digits.remove(digit)
if count%2==0:
mark ='X'
panels[digit]=mark
elif count%2!=0:
mark = 'O'
panels[digit]=mark
button6.config(text = mark)
count = count+1
sign
if(win(panels,sign) and sign=='X'):
msg.showinfo("Result","Player1 wins")
root.destroy()
elif(win(panels,sign) and sign=='O'):
msg.showinfo("Result","Player2 wins")
root.destroy()
if digit==7 and digit in digits:
digits.remove(digit)
if count%2==0:
mark ='X'
panels[digit]=mark
elif count%2!=0:
mark = 'O'
panels[digit]=mark
button7.config(text = mark)
count = count+1
sign = mark
if(win(panels,sign) and sign=='X'):
msg.showinfo("Result","Player1 wins")
root.destroy()
elif(win(panels,sign) and sign=='O'):
msg.showinfo("Result","Player2 wins")
root.destroy()
if digit==8 and digit in digits:
digits.remove(digit)
if count%2==0:
mark ='X'
panels[digit]=mark
elif count%2!=0:
mark = 'O'
panels[digit]=mark
button8.config(text = mark)
count = count+1
sign = mark
if(win(panels,sign) and sign=='X'):
msg.showinfo("Result","Player1 wins")
root.destroy()
elif(win(panels,sign) and sign=='O'):
msg.showinfo("Result","Player2 wins")
root.destroy()
if digit==9 and digit in digits:
digits.remove(digit)
if count%2==0:
mark ='X'
panels[digit]=mark
elif count%2!=0:
mark = 'O'
panels[digit]=mark
button9.config(text = mark)
count = count+1
sign = mark
if(win(panels,sign) and sign=='X'):
msg.showinfo("Result","Player1 wins")
root.destroy()
elif(win(panels,sign) and sign=='O'):
msg.showinfo("Result","Player2 wins")
root.destroy()
if(count>8 and win(panels,'X')==False and win(panels,'O')==False):
msg.showinfo("Result","Match Tied")
root.destroy()
玩家总共有9次点击以玩游戏。玩家每次单击时,如果count的值大于8,则通过将count的值增加1来减少机会,则游戏结果为平局
- 如果count的值为偶数,则玩家1将玩,否则玩家2将玩。
- config()用于用适当的文本标记按钮
- messagebox小部件中的showinfo()方法用于显示一些相关信息
- destroy()停止mainloop退出程序
5.定义标签和按钮
Label(root,text="player1 : X",font="times 15").grid(row=0,column=1)
Label(root,text="player2 : O",font="times 15").grid(row=0,column=2)
button1=Button(root,width=15,font=('Times 16 bold'),height=7,command=lambda:checker(1))
button1.grid(row=1,column=1)
button2=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda:checker(2))
button2.grid(row=1,column=2)
button3=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(3))
button3.grid(row=1,column=3)
button4=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(4))
button4.grid(row=2,column=1)
button5=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(5))
button5.grid(row=2,column=2)
button6=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(6))
button6.grid(row=2,column=3)
button7=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(7))
button7.grid(row=3,column=1)
button8=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(8))
button8.grid(row=3,column=2)
button9=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(9))
button9.grid(row=3,column=3)
root.mainloop()
Label()小部件,用于显示用户无法修改的文本。
Button()小部件显示按钮
- root是我们引用的窗口的名称
- 文本存储我们在标签上显示的值
- 文字所使用的字体
- 单击按钮时将调用命令
- lambda()函数用于将特定数据发送到回调函数。
要运行程序时,将执行mainloop()方法。
完整代码
from tkinter import *
import tkinter.messagebox as msg
root= Tk()
root.title('TIC-TAC-TOE---Project Gurukul')
#labels
Label(root,text="player1 : X",font="times 15").grid(row=0,column=1)
Label(root,text="player2 : O",font="times 15").grid(row=0,column=2)
digits = [1,2,3,4,5,6,7,8,9]
#for player1 sign = X and for player2 sign= Y
mark = ''
#counting the no. of click
count = 0
panels = ["panel"]*10
def win(panels,sign):
return ((panels[1] == panels[2] == panels [3] == sign)
or (panels[1] == panels[4] == panels [7] == sign)
or (panels[1] == panels[5] == panels [9] == sign)
or (panels[2] == panels[5] == panels [8] == sign)
or (panels[3] == panels[6] == panels [9] == sign)
or (panels[3] == panels[5] == panels [7] == sign)
or (panels[4] == panels[5] == panels [6] == sign)
or (panels[7] == panels[8] == panels [9] == sign))
def checker(digit):
global count, mark, digits
#Check which button clicked
if digit==1 and digit in digits:
digits.remove(digit)
##player1 will play if the value of count is even and for odd player2 will play
if count%2==0:
mark ='X'
panels[digit]=mark
elif count%2!=0:
mark = 'O'
panels[digit]=mark
button1.config(text = mark)
count = count+1
sign = mark
if(win(panels,sign) and sign=='X'):
msg.showinfo("Result","Player1 wins")
root.destroy()
elif(win(panels,sign) and sign=='O'):
msg.showinfo("Result","Player2 wins")
root.destroy()
if digit==2 and digit in digits:
digits.remove(digit)
if count%2==0:
mark ='X'
panels[digit]=mark
elif count%2!=0:
mark = 'O'
panels[digit]=mark
button2.config(text = mark)
count = count+1
sign = mark
if(win(panels,sign) and sign=='X'):
msg.showinfo("Result","Player1 wins")
root.destroy()
elif(win(panels,sign) and sign=='O'):
msg.showinfo("Result","Player2 wins")
root.destroy()
if digit==3 and digit in digits:
digits.remove(digit)
if count%2==0:
mark ='X'
panels[digit]=mark
elif count%2!=0:
mark = 'O'
panels[digit]=mark
button3.config(text = mark)
count = count+1
sign = mark
if(win(panels,sign) and sign=='X'):
msg.showinfo("Result","Player1 wins")
root.destroy()
elif(win(panels,sign) and sign=='O'):
msg.showinfo("Result","Player2 wins")
root.destroy()
if digit==4 and digit in digits:
digits.remove(digit)
if count%2==0:
mark ='X'
panels[digit]=mark
elif count%2!=0:
mark = 'O'
panels[digit]=mark
button4.config(text = mark)
count = count+1
sign = mark
if(win(panels,sign) and sign=='X'):
msg.showinfo("Result","Player1 wins")
root.destroy()
elif(win(panels,sign) and sign=='O'):
msg.showinfo("Result","Player2 wins")
root.destroy()
if digit==5 and digit in digits:
digits.remove(digit)
if count%2==0:
mark ='X'
panels[digit]=mark
elif count%2!=0:
mark = 'O'
panels[digit]=mark
button5.config(text = mark)
count = count+1
sign = mark
if(win(panels,sign) and sign=='X'):
msg.showinfo("Result","Player1 wins")
root.destroy()
elif(win(panels,sign) and sign=='O'):
msg.showinfo("Result","Player2 wins")
root.destroy()
if digit==6 and digit in digits:
digits.remove(digit)
if count%2==0:
mark ='X'
panels[digit]=mark
elif count%2!=0:
mark = 'O'
panels[digit]=mark
button6.config(text = mark)
count = count+1
sign = mark
if(win(panels,sign) and sign=='X'):
msg.showinfo("Result","Player1 wins")
root.destroy()
elif(win(panels,sign) and sign=='O'):
msg.showinfo("Result","Player2 wins")
root.destroy()
if digit==7 and digit in digits:
digits.remove(digit)
if count%2==0:
mark ='X'
panels[digit]=mark
elif count%2!=0:
mark = 'O'
panels[digit]=mark
button7.config(text = mark)
count = count+1
sign = mark
if(win(panels,sign) and sign=='X'):
msg.showinfo("Result","Player1 wins")
root.destroy()
elif(win(panels,sign) and sign=='O'):
msg.showinfo("Result","Player2 wins")
root.destroy()
if digit==8 and digit in digits:
digits.remove(digit)
if count%2==0:
mark ='X'
panels[digit]=mark
elif count%2!=0:
mark = 'O'
panels[digit]=mark
button8.config(text = mark)
count = count+1
sign = mark
if(win(panels,sign) and sign=='X'):
msg.showinfo("Result","Player1 wins")
root.destroy()
elif(win(panels,sign) and sign=='O'):
msg.showinfo("Result","Player2 wins")
root.destroy()
if digit==9 and digit in digits:
digits.remove(digit)
if count%2==0:
mark ='X'
panels[digit]=mark
elif count%2!=0:
mark = 'O'
panels[digit]=mark
button9.config(text = mark)
count = count+1
sign = mark
if(win(panels,sign) and sign=='X'):
msg.showinfo("Result","Player1 wins")
root.destroy()
elif(win(panels,sign) and sign=='O'):
msg.showinfo("Result","Player2 wins")
root.destroy()
###if count is greater then 8 then the match has been tied
if(count>8 and win(panels,'X')==False and win(panels,'O')==False):
msg.showinfo("Result","Match Tied")
root.destroy()
####define buttons
button1=Button(root,width=15,font=('Times 16 bold'),height=7,command=lambda:checker(1))
button1.grid(row=1,column=1)
button2=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda:checker(2))
button2.grid(row=1,column=2)
button3=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(3))
button3.grid(row=1,column=3)
button4=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(4))
button4.grid(row=2,column=1)
button5=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(5))
button5.grid(row=2,column=2)
button6=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(6))
button6.grid(row=2,column=3)
button7=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(7))
button7.grid(row=3,column=1)
button8=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(8))
button8.grid(row=3,column=2)
button9=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(9))
button9.grid(row=3,column=3)
root.mainloop()
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