python实现滑雪者小游戏

引言

这是一个用pygame写的滑雪者的游戏。

skier从上向下滑,途中会遇到树和旗子,捡起一个旗子得10分,碰到一颗树扣100分,可以用左右箭头控制skier方向。

安装pygame

pip install pygame

用pip或设置界面安装,可自行百度

以下是主界面代码,每一个类都是一个py文件,需要导包

import pygame

import random

from settings import Settings

from skier import Skier

from treeFlag import TreeFlagClass

# pygame.display.set_icon()

# background_image = pygame.image.load('timg.jpg').convert()#背景图

# 画图

# pygame.draw.circle(window,[0,0,0],[50,50],50,0)

my_set = Settings() # 用的是设置类 系统外观设置

skier_images = ['./skier_crash.png', './skier_down.png', './skier_left1.png', './skier_left2.png',

'./skier_right1.png', './skier_right2.png', ] #滑雪者的图

if __name__ == '__main__':

# 初始化

pygame.init()

pygame.mixer.init()

# 游戏窗口初始化

window = pygame.display.set_mode((my_set.screen_width, my_set.screen_height)) # 窗口大小

screen = pygame.display.get_surface()

pygame.display.set_caption(my_set.name) # 窗口名字

clock = pygame.time.Clock() # 帧率显示,先定义一个时间对象

treeFlag_sprites = pygame.sprite.RenderUpdates() # 创建sprite容器 树

# 添加树或旗子创建自定义事件

AddEnemy = pygame.USEREVENT + 1

pygame.time.set_timer(AddEnemy, 20)

# 音乐

# pygame.mixer.muisc.load('bg_music.mp3')

skier = Skier(1) # 创建滑雪小人

# 左上角计算分数

# countObj = pygame.font.SysFont('方正兰亭超细黑简体',30)

countObj = pygame.font.Font(None, 60)

# countObj.set_bold(True) #加粗

print(pygame.font.get_fonts())

textObj = countObj.render('SCORE:0', True, (255, 0, 0))

textRectObj = textObj.get_rect()

# 这个是计算分数

count_num = 0

# 计算碰撞次数,10次场景加一次速度,最多叠加10次

hit_count = 0

# 显示当前速度

speedObj = pygame.font.Font(None, 40)

speed_text = speedObj.render('SPEED:1', True, (255, 0, 0))

speedRectObj = speed_text.get_rect()

speedRectObj.top = 60

#运行游戏

while True:

# 先加载背景图

clock.tick(60)

window.fill(my_set.bg_color) # 填充,参数填写的是rgb值

# window.blit(background_image,(0,0))

ret = pygame.event.get() # 事件

# 退出游戏判断

for obj in ret:

if obj.type == pygame.QUIT:

print('关闭窗口')

exit()

# 获取键盘状态

pressed_keys = pygame.key.get_pressed()

#调用方法更新

skier.update(pressed_keys)

#判断事件,生成场景

for event in pygame.event.get():

if event.type == AddEnemy:

if random.randint(1,10) %2:

treeFlag_sprites.add(TreeFlagClass(1,1))

else:

treeFlag_sprites.add(TreeFlagClass(1,0))

#判断与树或者旗子碰撞

hit = pygame.sprite.spritecollide(skier, treeFlag_sprites, False)

if hit:

if hit[0].type == 'tree':

count_num -= 100

hit_count += 1

hit[0].kill()

skier.image = pygame.image.load(skier_images[0]).convert()

# skier.image = pygame.image.load(skier_images[1]).convert()

else:

count_num += 10

hit_count += 1

hit[0].kill()

#判断累计碰撞次数:

if hit_count <50 and hit_count > 10:

hit_num = hit_count//10

for obj in treeFlag_sprites:

obj.speed = hit_num

skier.speed = hit_num

elif hit_count >= 50:

for obj in treeFlag_sprites:

obj.speed = 5

skier.speed = 5

#场景动画更新

treeFlag_sprites.update()

tree_updates = treeFlag_sprites.draw(window)

pygame.display.update(tree_updates)

#添加画面以及帧率

window.blit(skier.image, skier.rect) # 添加小人画面

textObj = countObj.render('SCORE:%d' % count_num, False, (255, 0, 0)) #显示得分内容

textRectObj = textObj.get_rect()

window.blit(textObj, textRectObj) #这是得分

speed_text = speedObj.render('SPEED:%d'%skier.speed, True, (255, 0, 0)) #显示速度内容

speedRectObj = speed_text.get_rect()

speedRectObj.top = 60

window.blit(speed_text,speedRectObj) #显示速度

pygame.display.update() # 必须要更新显示的内容

以下是滑雪者类代码

# 定义一个雪人类

import pygame

from settings import Settings

my_set = Settings()

skier_images = ['./skier_crash.png', './skier_down.png', './skier_left1.png', './skier_left2.png',

'./skier_right1.png', './skier_right2.png', ]

down_image = pygame.image.load(skier_images[1])

# 雪人初始位置

begin_top = 0

begin_left = my_set.screen_width / 2 - down_image.get_width() / 2

class Skier(pygame.sprite.Sprite):

def __init__(self,speed):

pygame.sprite.Sprite.__init__(self)

'''

:param image:指的是图片路径

:param rect:位置

:param down_speed:是往下的速度

'''

self.image = pygame.image.load(skier_images[1])

self.rect = self.image.get_rect()

self.rect.top = begin_top # 雪人初始位置

self.rect.left = begin_left

# 移动速度

self.speed = speed

#场景生成时间 也就是速度

self.time_set = 40

#根据按键事件来移动

def update(self, pressed_keys):

# 按键事件

if pressed_keys[pygame.K_LEFT] or pressed_keys[pygame.K_a]:

if self.rect.left > 0:

self.image = pygame.image.load(skier_images[2]).convert()

self.rect.left -= self.speed

elif pressed_keys[pygame.K_RIGHT] or pressed_keys[pygame.K_d]:

if self.rect.left < my_set.screen_width - self.image.get_width():

self.image = pygame.image.load(skier_images[4]).convert()

self.rect.left += self.speed

if pressed_keys[pygame.K_UP] or pressed_keys[pygame.K_w]:

if self.rect.top > 0 :

self.image = pygame.image.load(skier_images[1]).convert()

self.rect.top -= self.speed

elif pressed_keys[pygame.K_DOWN] or pressed_keys[pygame.K_s]:

if self.rect.top < my_set.screen_height - self.image.get_height():

self.image = pygame.image.load(skier_images[1]).convert()

self.rect.top += self.speed

if not (pressed_keys[pygame.K_LEFT] or pressed_keys[pygame.K_a] or pressed_keys[pygame.K_RIGHT] or

pressed_keys[pygame.K_d] or pressed_keys[pygame.K_UP] or pressed_keys[pygame.K_w] or

pressed_keys[pygame.K_DOWN] or pressed_keys[pygame.K_s]):

self.image = pygame.image.load(skier_images[1]).convert()

树和旗子类

import pygame

from random import randrange

from settings import Settings

my_set = Settings()

# 定义一个场景类

class TreeFlagClass(pygame.sprite.Sprite):

def __init__(self,speed,treeFlag): #传入两个参数,初始速度和bool值树或旗子

pygame.sprite.Sprite.__init__(self) #父类的初始化方法要调用

'''

:param image =图片

:param type 判断是树还是旗子

:param speed 速度

'''

if treeFlag:

self.image = pygame.image.load('./skier_tree.png')

self.type = 'tree'

else:

self.image = pygame.image.load('./skier_flag.png')

self.type = 'flag'

self.rect = self.image.get_rect()

self.rect.top = self.rect.height + my_set.screen_height

self.rect.centerx = randrange(my_set.screen_width - self.rect.width) + self.rect.width / 2

self.speed = speed

def update(self, *args):

self.rect.top -= self.speed

if self.rect.top < -self.rect.height:

self.kill()

设置类

class Settings(object):

def __init__(self):

#这是一个设置类,用来管理游戏的外观

self.screen_width = 600

self.screen_height = 800

self.bg_color = [255,255,255]

self.name = 'skier'

以上是 python实现滑雪者小游戏 的全部内容, 来源链接: utcz.com/z/360548.html

回到顶部