java 线程池keepAliveTime的含义说明

之前对线程池中属性:keepAliveTime比较模糊,而且看过之后过一段时间就会忘掉,于是就在此记录一下。

keepAliveTime的jdk中的解释为:

当线程数大于核心时,此为终止前多余的空闲线程等待新任务的最长时间。

说的让人感觉比较模糊,总结一下大概意思为:比如说线程池中最大的线程数为50,而其中只有40个线程任务在跑,相当于有10个空闲线程,这10个空闲线程不能让他一直在开着,因为线程的存在也会特别好资源的,所有就需要设置一个这个空闲线程的存活时间,这么解释应该就很清楚了。

这样以后忘记了就过来看看就OK了。

补充:线程池的状态及KeepAliveTime参数

五个状态

// runState is stored in the high-order bits

private static final int RUNNING = -1 << COUNT_BITS;

private static final int SHUTDOWN = 0 << COUNT_BITS;

private static final int STOP = 1 << COUNT_BITS;

private static final int TIDYING = 2 << COUNT_BITS;

private static final int TERMINATED = 3 << COUNT_BITS;

循环getTask方法

/**

* Performs blocking or timed wait for a task, depending on

* current configuration settings, or returns null if this worker

* must exit because of any of:

* 1. There are more than maximumPoolSize workers (due to

* a call to setMaximumPoolSize).

* 2. The pool is stopped.

* 3. The pool is shutdown and the queue is empty.

* 4. This worker timed out waiting for a task, and timed-out

* workers are subject to termination (that is,

* {@code allowCoreThreadTimeOut || workerCount > corePoolSize})

* both before and after the timed wait.

*

* @return task, or null if the worker must exit, in which case

* workerCount is decremented

*/

private Runnable getTask() {

boolean timedOut = false; // Did the last poll() time out?

retry:

for (;;) {

int c = ctl.get();

int rs = runStateOf(c);

// Check if queue empty only if necessary.

if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {

decrementWorkerCount();

return null;

}

boolean timed; // Are workers subject to culling?

for (;;) {

int wc = workerCountOf(c);

timed = allowCoreThreadTimeOut || wc > corePoolSize;

//默认allowCoreThreadTimeOut为false,除非程序指定

//(1)当没有超过核心线程时,默认allowCoreThreadTimeOut为false时

//timed值为false,始终break掉,不会销毁线程

//(2)当超过核心线程数,默认allowCoreThreadTimeOut为false时

//timed值为true,如果超过最大值,则销毁;如果timeout过,则销毁

// 如果allowCoreThreadTimeOut为true,则timed始终为true

if (wc <= maximumPoolSize && ! (timedOut && timed))

break;

if (compareAndDecrementWorkerCount(c))

return null;

c = ctl.get(); // Re-read ctl

if (runStateOf(c) != rs)

continue retry;

// else CAS failed due to workerCount change; retry inner loop

}

try {

Runnable r = timed ?

workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :

workQueue.take();

if (r != null)

return r;

timedOut = true;

} catch (InterruptedException retry) {

timedOut = false;

}

}

}

线程池状态大于SHUTDOWN值的两种情况

1、调用shutdown方法

当线程池调用了shutdown方法,线程池的状态会首先被设置为SHUTDOWN,然后遍历线程池中所有线程,调用一次interrupt方法,如果在休眠中的线程将会激活,激活后的线程以及调用shutdown方法本身的线程都会尝试去调用tryTerminate方法,该方法将判定如果线程池中所有记录的线程数为0,则将线程状态改为TERMINATED,这个值为3,将大于SHUTDOWN状态值。

2、调用shutdownNow方法

当线程调用了shutdownNow方法后,首先将线程的状态修改为STOP,这个状态是大于SHUTDOWN值的,接下来它也会通过中断激活线程,只是它来的更暴力一些,连加锁和一些基本判断都没有,直接中断;在调用tryTerminate之前会先清空阻塞队列中所有的元素,这些元素被组装为一个List列表作为shutdownNow方法的返回值。换句话说,没有执行的任务在shutdownNow执行后的返回值中可以得到。在程序某些必要的情况下,可以通过线程池的isTerminating,isTerminated,isStopped,isShutdown来对线程做一些状态判定。

KeepAliveTime参数

workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS)

当阻塞队列中没有任务时,等待时间达到keepAliveTime毫秒值时就会被自动唤醒,而不会永远地沉睡下去。

keepAliveTime,如果是通过newCachedThreadPool的话,默认是1分钟超时,如果遇到前面所提到的瞬间冲击,那么线程池数量将瞬间快速膨胀,而且这些瞬间膨胀的线程的生命周期最少在1分钟以上。

如果设置了该参数,那么当timeout的时候,就return null,就会跳出循环,回收线程。

if (wc <= maximumPoolSize && ! (timedOut && timed))

break;

if (compareAndDecrementWorkerCount(c))

return null;

allowCoreThreadTimeout : 默认情况下核心线程不会退出,可通过将该参数设置为true,让核心线程也退出。

默认的Executors工厂,只有newCachedThreadPool,timeout为60秒,出现timeout情况下,而且线程数超过了核心线程数,会销毁销毁线程。保持在corePoolSize数(如果是cached的,corePoolSize为0)。

/**

* Timeout in nanoseconds for idle threads waiting for work.

* Threads use this timeout when there are more than corePoolSize

* present or if allowCoreThreadTimeOut. Otherwise they wait

* forever for new work.

*/

private volatile long keepAliveTime;

/**

* If false (default), core threads stay alive even when idle.

* If true, core threads use keepAliveTime to time out waiting

* for work.

*/

private volatile boolean allowCoreThreadTimeOut;

线程池最小是corePoolSize,最大是maximumPoolSize,除非设置了allowCoreThreadTimeOut和超时时间,这种情况线程数可能减少到0,最大可能是Integer.MAX_VALUE。

Core pool size is the minimum number of workers to keep alive(and not allow to time out etc) unless allowCoreThreadTimeOut is set, in which case the minimum is zero.

/**

* Creates a thread pool that creates new threads as needed, but

* will reuse previously constructed threads when they are

* available. These pools will typically improve the performance

* of programs that execute many short-lived asynchronous tasks.

* Calls to <tt>execute</tt> will reuse previously constructed

* threads if available. If no existing thread is available, a new

* thread will be created and added to the pool. Threads that have

* not been used for sixty seconds are terminated and removed from

* the cache. Thus, a pool that remains idle for long enough will

* not consume any resources. Note that pools with similar

* properties but different details (for example, timeout parameters)

* may be created using {@link ThreadPoolExecutor} constructors.

*

* @return the newly created thread pool

*/

public static ExecutorService newCachedThreadPool() {

return new ThreadPoolExecutor(0, Integer.MAX_VALUE,

60L, TimeUnit.SECONDS,

new SynchronousQueue<Runnable>());

}

/**

* Creates a thread pool that creates new threads as needed, but

* will reuse previously constructed threads when they are

* available, and uses the provided

* ThreadFactory to create new threads when needed.

* @param threadFactory the factory to use when creating new threads

* @return the newly created thread pool

* @throws NullPointerException if threadFactory is null

*/

public static ExecutorService newCachedThreadPool(ThreadFactory threadFactory) {

return new ThreadPoolExecutor(0, Integer.MAX_VALUE,

60L, TimeUnit.SECONDS,

new SynchronousQueue<Runnable>(),

threadFactory);

}

超时timeout设置为0的话,表示不等待

public E poll(long timeout, TimeUnit unit) throws InterruptedException {

return pollFirst(timeout, unit);

}

具体如下

public E pollFirst(long timeout, TimeUnit unit)

throws InterruptedException {

long nanos = unit.toNanos(timeout);

final ReentrantLock lock = this.lock;

lock.lockInterruptibly();

try {

E x;

while ( (x = unlinkFirst()) == null) {

if (nanos <= 0)

return null;

nanos = notEmpty.awaitNanos(nanos);

}

return x;

} finally {

lock.unlock();

}

}

以上为个人经验,希望能给大家一个参考,也希望大家多多支持。如有错误或未考虑完全的地方,望不吝赐教。

以上是 java 线程池keepAliveTime的含义说明 的全部内容, 来源链接: utcz.com/z/357314.html

回到顶部