python基于pygame实现飞机大作战小游戏

基于pygame的飞机大作战小游戏,适合新手,不能直接运行,只能在命令行进入当前游戏目录,输入python game.py才能够运行,尚不知道是什么原因。

游戏截图如下,我们用黄色的圆圈代表敌机:

代码如下

import pygame,sys,time,random,math

def init():

pygame.init()

size = width, height =600,600

screen =pygame.display.set_mode(size)

plx=270

ply=528

beijing =pygame.image.load("beijing.jpg")

main_role =pygame.image.load("main_role.jpg")

font=pygame.font.SysFont("arial",60)

return screen,[plx,ply],main_role,beijing,font

def mainloop(screen,pl,main_role,beijing,shots,ms,ecs): #每刷新一次,调用一次

for event in pygame.event.get():

if event.type == pygame.QUIT:

pygame.quit()

elif event.type ==pygame.KEYDOWN:

if event.key ==pygame.K_LEFT:

ms=[0,pl]

#move(0,pl)

elif event.key ==pygame.K_RIGHT:

ms=[1,pl]

#move(1,pl)

elif event.key == pygame.K_UP:

ms=[2,pl]

#move(2,pl)

elif event.key ==pygame.K_DOWN:

ms=[3,pl]

#move(3,pl)

elif event.key==pygame.K_SPACE:

ecope(pl,ecs)

elif event.type ==pygame.KEYUP:

ms=[-1,-1]

screen.blit(beijing,(0,0))

for i in range(len(shots)):

pygame.draw.circle(screen,(255,255,0),shots[i],25,5)

for i in range(len(ecs)):

pygame.draw.circle(screen,(255,0,255),ecs[i],5,5)

screen.blit(main_role,(pl[0],pl[1]))

return ms

def ecope(pl,ecs):

ecs.append([pl[0]+30,pl[1]])

def move(key,pl):

if key==0:pl[0]=pl[0]-10

elif key==1:pl[0]=pl[0]+10

elif key==2:pl[1]=pl[1]-10

elif key==3:pl[1]=pl[1]+10

if pl[0]<0:pl[0]=0

if pl[0]>540:pl[0]=540

if pl[1]<0:pl[1]=0

if pl[1]>528:pl[1]=528

def update_shot(shots,m,ms,ecs):

if m==60:

x=random.randint(0,59)*10

y=0

shots.append([x,y])

t=[]

t2=[]

if m%2==0:

for i in range(len(ecs)):

ecs[i][1]=ecs[i][1]-6

if ecs[i][1]<0:

t2.append(i)

for i in range(len(t2)):

ecs.pop(t2[i])

for i in range(len(shots)):

shots[i][1]=shots[i][1]+5

if shots[i][1]>600:

t.append(i)

for i in range(len(t)):

shots.pop(t[i])

if ms!=[-1,-1]:

move(ms[0],ms[1])

def block_detect(pl,shots):

#pl[x,y]

'''

shots

[

[sx0,sy0],

[sx1,sy1],

.......

]

'''

for i in range(len(shots)):

nx,ny=shots[i][0],shots[i][1]

x,y=pl[0]+30,pl[1]+36

s=math.sqrt((nx-x)**2+(ny-y)**2)

if s<55:

return True

return False

def attack_detect(ecs,shots,score):

h=[]

h1=[]

h2=[]

for i in range(len(ecs)):

for j in range(len(shots)):

lx,ly=ecs[i][0],ecs[i][1]

cx,cy=shots[j][0],shots[j][1]

d=math.sqrt((lx-cx)**2+(ly-cy)**2)

if d<30:

h.append([i,j])

for i in range(len(h)):

h1.append(h[i][0])

h2.append(h[i][1])

h1=list(set(h1))

h2=list(set(h2))

for i in range(len(h1)):

ecs.pop(h1[i])

for i in range(len(h2)):

shots.pop(h2[i])

return score+len(h)

if __name__=="__main__":

screen,pl,main_role,beijing,font=init()

shots=[]

ecs=[]

score=0

temp=time.time()

m=0

ms=[-1,-1]

while True :

text=font.render(str(score),True,(255,255,255))

rect=text.get_rect()

rect.center=(250,30)

if (time.time()-temp)>0.03:

m=m+1

temp=time.time()

update_shot(shots,m,ms,ecs)

if m==60:

m=0

ms=mainloop(screen,pl,main_role,beijing,shots,ms,ecs)

screen.blit(text,rect)

score=attack_detect(ecs,shots,score)

pygame.display.update()

if block_detect(pl,shots):

pygame.quit()

游戏素材

更多有趣的python游戏请点击专题: 《python小游戏》学习

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