C++实现拼图游戏代码(graphics图形库)

本文实例为大家分享了C++实现拼图游戏的具体代码,供大家参考,具体内容如下

#include<stdio.h>

#include<stdlib.h>

#include<conio.h>

#include<windows.h>

#include<graphics.h>

#include<string.h>

int map[4][3];

int num = 0;

IMAGE image1, image2, image3, image4, image5, image6, image7, image8, image9, image10, image11, image12, image13;

void Initmap()//初始化数组

{

for (int i = 0; i < 4; i++)

{

for (int j = 0; j < 3; j++)

{

map[i][j] = rand() % 100;

}

}

map[2][3] = 100;

}

void PaintInit()//获取图片地址内容

{

loadimage(&image1, L"./image/1.jpg", 100, 100);

loadimage(&image2, L"./image/2.jpg", 100, 100);

loadimage(&image3, L"./image/3.jpg", 100, 100);

loadimage(&image4, L"./image/4.jpg", 100, 100);

loadimage(&image5, L"./image/5.jpg", 100, 100);

loadimage(&image6, L"./image/6.jpg", 100, 100);

loadimage(&image7, L"./image/7.jpg", 100, 100);

loadimage(&image8, L"./image/8.jpg", 100, 100);

loadimage(&image9, L"./image/9.jpg", 100, 100);

loadimage(&image10, L"./image/10.jpg", 100, 100);

loadimage(&image11, L"./image/11.jpg", 100, 100);

loadimage(&image12, L"./image/back.jpg", 400, 200);

loadimage(&image13, L"./image/border.jpg", 50, 300);

}

int finMin(int a)//找到数组里面最小的数,然后将设定的图片给对应的数;

{

int flag=1;

for (int i = 0; i < 4; i++)

{

for (int j = 0; j < 3; j++)

{

if (a > map[i][j])

{

flag++;//如过flag 不加上去不变表示没有比他大的数

}

}

}

return flag;

}

void GameInit()//游戏初始化

{

int min=map[0][0];

putimage(450, 0, &image12);

putimage(400, 0, &image13);

for (int i = 0; i < 4; i++)

{

for (int j = 0; j < 3; j++)

{

if (finMin(map[i][j]) == 1)

{

putimage(i * 100, j * 100, &image1);

}

if (finMin(map[i][j]) == 2)

{

putimage(i * 100, j * 100, &image2);

}

if (finMin(map[i][j]) == 3)

{

putimage(i * 100, j * 100, &image3);

}

if (finMin(map[i][j]) == 4)

{

putimage(i * 100, j * 100, &image4);

}

if (finMin(map[i][j]) == 5)

{

putimage(i * 100, j * 100, &image5);

}

if (finMin(map[i][j]) == 6)

{

putimage(i * 100, j * 100, &image6);

}

if (finMin(map[i][j]) == 7)

{

putimage(i * 100, j * 100, &image7);

}

if (finMin(map[i][j]) == 8)

{

putimage(i * 100, j * 100, &image8);

}

if (finMin(map[i][j]) == 9)

{

putimage(i * 100, j * 100, &image9);

}

if (finMin(map[i][j]) == 10)

{

putimage(i * 100, j * 100, &image10);

}

if (finMin(map[i][j]) == 11)

{

putimage(i * 100, j * 100, &image11);

}

}

}

}

void PlayGame()

{

int x, y;

MOUSEMSG m;

int newA;

char ch;

int r, c; //找到当前空白块的下标 //

for (int i = 0; i < 4; i++)

{

for (int j = 0; j < 3; j++)

{

if (map[i][j] == 100)

{

r = i;

c = j;

}

}

}

ch = getch();

switch (ch)

{

case 'W':case 'w' :

{

if (c - 1<0)return;

newA = map[r][c];

map[r][c] = map[r][c-1];

map[r][c-1] = newA;

num++;

break;

}

case 'S':case 's':

{

if (c + 1>2)return;

newA = map[r][c];

map[r][c] = map[r][c+1];

map[r][c+1] = newA;

num++;

break;

}

case 'A':case 'a':

{

if (r - 1<0)return;

newA = map[r][c];

map[r][c] = map[r-1][c];

map[r-1][c] = newA;

num++;

break;

}

case 'd':case 'D':

{

if(r+1>3)return;

newA = map[r][c];

map[r][c] = map[r+1][c];

map[r+1][c] = newA;

num++;

break;

}

}

}

int main()//最后如果图像游戏如果拼完整后,数组的数会是从小到大的,以此来判别是否拼图完整

{

TCHAR sql[200];

initgraph(850, 300);

Initmap();

PaintInit();

while (1)

{

cleardevice();

BeginBatchDraw();

GameInit();

outtextxy(650, 210, _T("原图"));

_stprintf(sql, _T("走了:%d"), num);

outtextxy(500, 250, sql);

EndBatchDraw();

PlayGame();

}

getch();

closegraph();

system("pause");

return

}

效果图:

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