pygame编写音乐播放器的实现代码示例
1、准备工作
ide:pycharm
python:3.7
三方包:pygame、pyinstaller、mutagen
几首mp3格式的歌
2、开始
2.1 设计说明
1、包含 上一首、下一首、暂停/播放、快进/快退、显示当前播放的歌曲名称、显示播放进度条
2、使用pygame.mixer
3、随机播放磁盘某个目录及其子目录下的mp3文件
4、上一首、下一首用随机选择choice(list) 实现
5、进度条用按照一定速度移动进度图片来实现,过程中处理暂停、快进
6、歌曲快进播放用pygame.mixer.music.play(0,d_song_time) 实现
7、暂停用pygame.mixer.music.pause() 实现
8、播放用pygame.mixer.music.unpause() 实现
9、用mutagen.mp3来获取mp3信息
2.2 代码逻辑
收集某个目录下的所有mp3
# 收集某个目录及子目录下的MP3格式的文件
# 返回歌曲路径、歌曲时长
# [['E:\\musics\\Mirror_Yohee_128K.mp3', 236], ['E:\\musics\\over here_Nobigdyl_128K.mp3', 188], ['E:\\musics\\尘_薛之谦_128K.mp3', 282], ['E:\\musics\\aaa\\尘_薛之谦_128K.mp3', 282]]
def collect_songs(fidir):
musics =[]
for root, dirs, files in os.walk(fidir):
for file in files:
tmp =[]
if file.endswith('mp3'):
file = os.path.join(root,file)
song = MP3(file)
duration = round(song.info.length)
tmp.append(file)
tmp.append(duration)
musics.append(tmp)
return musics
显示歌曲名称
# 把歌曲名字显示在播放器上
def draw_song_name(music):
# 取歌曲名
music_name = music[0].split("\\")[-1]
# print(music_name)
wbk_obj = font_obj.render(music_name, True, (0, 255, 255))
k_obj = wbk_obj.get_rect()
k_obj.center = (340, 200)
screen.blit(wbk_obj, k_obj)
pygame.display.update()
播放歌曲
# 随机播放一首歌
def sing_a_song(musics):
# 随机选择一首音乐
music = choice(musics)
print(type(musics))
pygame.mixer.music.load(music[0])
pygame.mixer.music.play()
print('开始播放:%s -- %s秒'%(music[0] , str(music[1])))
return music
显示播放进度
# 播放进度显示
def move(current_time,start_time,pause_duration_time,c_music):
if pause_end_time == 0 and pause_start_time != 0:
duration_time = round(pause_start_time - start_time - pause_duration_time)
else:
duration_time = round(current_time - start_time - pause_duration_time)
song_total_time = c_music[1]
speed = (end_x-begin_x)/song_total_time
current_x = begin_x + duration_time*speed
try:
screen.blit(dian,(current_x,148))
pygame.display.update()
except:
print(current_time)
print(start_time)
print(pause_duration_time)
exit()
快进快退功能
# 快进快退功能
def kuaijin(jindu_x,c_music):
# 要跳转到的距离d_x
d_x = jindu_x - begin_x
song_total_time = c_music[1]
# 要跳转到的时间d_song_time
d_song_time = round(song_total_time*(d_x/560),1)
# 将歌曲快进到d_song_time
pygame.mixer.music.play(0,d_song_time)
画播放控件
# 画播放控件
def draw_kongjian(is_sing,is_pause):
# 画进度条
# 画一条宽度为2的线,y高度为149,x从40到600,颜色为(0,100,100)
pygame.draw.line(screen, (0, 100, 100), (40, 149), (600, 149), 2)
# 画播放、暂停按钮
# 先画圆边框,半径20
pygame.draw.circle(screen, (0, 255, 255), (x + 80, 100), 20, 2)
# 画三角形,开始播放
pygame.draw.line(screen, (0, 255, 255), (x + 73.7, 107.5), (x + 73.7, 93), 2) # 竖线
# 如果正在播放且没有暂停
if is_sing and not is_pause:
# 隐藏三角形
pygame.draw.line(screen, (0, 89, 115), (x + 73.7, 107.5), (x + 87.3, 100), 2)
pygame.draw.line(screen, (0, 89, 115), (x + 73.7, 93), (x + 87.3, 100), 2)
# 显示第二条竖线
pygame.draw.line(screen,(0,255,255),(x+83.7,107.5),(x+83.7,93),2)
else:
# 隐藏第二条竖线
pygame.draw.line(screen, (0, 89, 115), (x + 83.7, 107.5), (x + 83.7, 93), 2)
# 显示三角形
pygame.draw.line(screen,(0,255,255),(x+73.7,107.5),(x+87.3,100),2)
pygame.draw.line(screen,(0,255,255),(x+73.7,93),(x+87.3,100),2)
# 画上一首按钮
pygame.draw.line(screen, (0, 255, 255), (x - 10, 110), (x - 10, 90), 2)
pygame.draw.line(screen, (0, 255, 255), (x - 10, 100), (x + 10, 115), 2)
pygame.draw.line(screen, (0, 255, 255), (x - 10, 100), (x + 10, 85), 2)
pygame.draw.line(screen, (0, 255, 255), (x + 10, 115), (x + 10, 85), 2)
# 画下一首按钮
pygame.draw.line(screen, (0, 255, 255), (x + 170, 110), (x + 170, 90), 2)
pygame.draw.line(screen, (0, 255, 255), (x + 170, 100), (x + 150, 115), 2)
pygame.draw.line(screen, (0, 255, 255), (x + 170, 100), (x + 150, 85), 2)
pygame.draw.line(screen, (0, 255, 255), (x + 150, 115), (x + 150, 85), 2)
主逻辑
1、画界面
2、如果没有在播放音乐,播放之
3、如果正在播放音乐,刷新播放进度
4、点击了上一首的处理
5、点击了暂停/播放的处理
6、点击了下一首的处理
7、快进/快退的处理
while True:
# 第一步画背景
screen.fill((0, 0, 0)) # ----------------新添加
# 第二步添加背景图片
bg = pygame.image.load(music_bg)
screen.blit(bg, (0, 0))
# 第四步,画控件
draw_kongjian(is_sing,is_pause)
# print("status:-------" + str(pygame.mixer.music.get_busy()))
# 如果正在播放音乐,有bug == 当暂停后返回依旧是1
if pygame.mixer.music.get_busy() == 1:
is_sing = True
else:
is_sing = False
# 如果没有在播放音乐
if not is_sing:
# 第五步,开始唱歌
c_music = sing_a_song(musics)
# 记录开始播放时间
start_time = time.time()
# 暂停时长置为0
pause_start_time = pause_end_time = pause_duration_time = 0
# 进度条开始位置重置为40
begin_x = 40
# 第六步,显示歌名
draw_song_name(c_music)
# 更改播放状态
is_sing = not is_sing
# 如果正在唱歌
else:
# 第六步,显示歌名
draw_song_name(c_music)
current_time = time.time()
move(current_time, start_time, pause_duration_time, c_music)
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
exit()
if event.type == MOUSEBUTTONDOWN:
# 如果点击了鼠标左键,取到当前鼠标的坐标
pressed_array = pygame.mouse.get_pressed()
if pressed_array[0] == 1:
mouse_x, mouse_y = event.pos
print('点击了左键,位置为(%d,%d)'%(mouse_x,mouse_y))
# 判断点击了哪个按钮
if 80 < mouse_y < 120:
if x - 5 < mouse_x < x + 15:
# 点击了上一首
c_music = sing_a_song(musics)
is_pause = False
is_kuaijin = False
# 记录开始时间
start_time = time.time()
# 暂停时长置为0
pause_start_time = pause_end_time = pause_duration_time = 0
# 进度条开始位置置为40
begin_x = 40
# 第六步,显示歌名
draw_song_name(c_music)
print('点击了上一首')
elif x+60 < mouse_x < x+100:
# 修改是否暂停的状态
is_pause = not is_pause
# 如果没有暂停
if not is_pause:
# 开始播放
pygame.mixer.music.unpause()
# 记录结束暂定时间
pause_end_time = time.time()
# 计算暂停时长
pause_duration_time = pause_duration_time + pause_end_time - pause_start_time
# 暂停结束,暂停结束开始时间均置为0
pause_end_time = pause_start_time = 0
# 如果暂停了
else:
# 暂停播放
pygame.mixer.music.pause()
# 记录开始暂定时间
pause_start_time = time.time()
print('点击了暂停')
elif x+145 < mouse_x < x+170:
# 点击了下一首
c_music = sing_a_song(musics)
is_pause = False
is_kuaijin = False
# 记录开始时间
start_time = time.time()
# 暂停时长置为0
pause_start_time = pause_end_time = pause_duration_time =0
# 进度条开始位置置为40
begin_x = 40
# 第六步,显示歌名
draw_song_name(c_music)
print('点击了下一首')
# 如果点了进度条的某个位置
elif 155> mouse_y >145:
kuaijin(mouse_x,c_music)
begin_x = mouse_x
pause_end_time = pause_start_time = pause_duration_time = 0
move(current_time,start_time,pause_duration_time,c_music)
is_kuaijin = True
print("快进")
pygame.display.update()
3、效果图
刺猬牛逼!!!
4、完整代码
#-*- coding: utf-8 -*-
import os,time,sys
from sys import exit
import pygame
from pygame.locals import *
from mutagen.mp3 import MP3
from random import choice
def rp(relative_path):
""" Get absolute path to resource, works for dev and for PyInstaller """
try:
# PyInstaller creates a temp folder and stores path in _MEIPASS
base_path = sys._MEIPASS
except Exception:
base_path = os.path.abspath(".")
return os.path.join(base_path, relative_path)
pygame.init()
screen = pygame.display.set_mode((640, 480), 0, 32)
pygame.display.set_caption("music")
# 初始化音乐播放器
pygame.mixer.init()
# 背景图片
music_bg = rp(os.path.join('src','music_bg.jpg'))
# 进度点图片
dian_filename = rp(os.path.join('src','dian.jpg'))
dian = pygame.image.load(dian_filename)
# 字体
font_obj = pygame.font.Font('C:\Windows\Fonts\simsun.ttc',20)
# 偏移量基础值
x = 80
# 进度条开始x坐标
begin_x = 40
# 进度条结束x坐标
end_x = 600
# 是否正在播放歌曲,默认未播放
is_sing = False
# 是否暂停,默认未暂停
is_pause = False
# 是否快进了
is_kuaijin = False
# 快进后x坐标
jindu_x = -1
# 定义当前歌曲变量
global c_music
# 定义歌曲开始播放时间、当前时间、开始暂停时间、结束暂停时间
global start_time, current_time, pause_start_time, pause_end_time,pause_duration_time
pause_start_time =0
pause_end_time =0
pause_duration_time =0
# 把歌曲名字显示在播放器上
def draw_song_name(music):
# 取歌曲名
music_name = music[0].split("\\")[-1]
# print(music_name)
wbk_obj = font_obj.render(music_name, True, (0, 255, 255))
k_obj = wbk_obj.get_rect()
k_obj.center = (340, 200)
screen.blit(wbk_obj, k_obj)
pygame.display.update()
# 收集某个目录及子目录下的MP3格式的文件
# 返回歌曲路径、歌曲时长
# [['E:\\musics\\Mirror_Yohee_128K.mp3', 236], ['E:\\musics\\over here_Nobigdyl_128K.mp3', 188], ['E:\\musics\\尘_薛之谦_128K.mp3', 282], ['E:\\musics\\aaa\\尘_薛之谦_128K.mp3', 282]]
def collect_songs(fidir):
musics =[]
for root, dirs, files in os.walk(fidir):
for file in files:
tmp =[]
if file.endswith('mp3'):
file = os.path.join(root,file)
song = MP3(file)
duration = round(song.info.length)
tmp.append(file)
tmp.append(duration)
musics.append(tmp)
return musics
musics = collect_songs('E:\\musics')
print(musics)
# 随机播放一首歌
def sing_a_song(musics):
# 随机选择一首音乐
music = choice(musics)
print(type(musics))
pygame.mixer.music.load(music[0])
pygame.mixer.music.play()
print('开始播放:%s -- %s秒'%(music[0] , str(music[1])))
return music
# 画代表当前进度的圆点
# 画一个直径为5个圆点,放在100,150的位置,颜色为(0,255,255)
# dian = pygame.draw.circle(screen,(0,255,255),(begin_x,150),6)
# 画播放控件
def draw_kongjian(is_sing,is_pause):
# 画进度条
# 画一条宽度为2的线,y高度为149,x从40到600,颜色为(0,100,100)
pygame.draw.line(screen, (0, 100, 100), (40, 149), (600, 149), 2)
# 画播放、暂停按钮
# 先画圆边框,半径20
pygame.draw.circle(screen, (0, 255, 255), (x + 80, 100), 20, 2)
# 画三角形,开始播放
pygame.draw.line(screen, (0, 255, 255), (x + 73.7, 107.5), (x + 73.7, 93), 2) # 竖线
# 如果正在播放且没有暂停
if is_sing and not is_pause:
# 隐藏三角形
pygame.draw.line(screen, (0, 89, 115), (x + 73.7, 107.5), (x + 87.3, 100), 2)
pygame.draw.line(screen, (0, 89, 115), (x + 73.7, 93), (x + 87.3, 100), 2)
# 显示第二条竖线
pygame.draw.line(screen,(0,255,255),(x+83.7,107.5),(x+83.7,93),2)
else:
# 隐藏第二条竖线
pygame.draw.line(screen, (0, 89, 115), (x + 83.7, 107.5), (x + 83.7, 93), 2)
# 显示三角形
pygame.draw.line(screen,(0,255,255),(x+73.7,107.5),(x+87.3,100),2)
pygame.draw.line(screen,(0,255,255),(x+73.7,93),(x+87.3,100),2)
# 画上一首按钮
pygame.draw.line(screen, (0, 255, 255), (x - 10, 110), (x - 10, 90), 2)
pygame.draw.line(screen, (0, 255, 255), (x - 10, 100), (x + 10, 115), 2)
pygame.draw.line(screen, (0, 255, 255), (x - 10, 100), (x + 10, 85), 2)
pygame.draw.line(screen, (0, 255, 255), (x + 10, 115), (x + 10, 85), 2)
# 画下一首按钮
pygame.draw.line(screen, (0, 255, 255), (x + 170, 110), (x + 170, 90), 2)
pygame.draw.line(screen, (0, 255, 255), (x + 170, 100), (x + 150, 115), 2)
pygame.draw.line(screen, (0, 255, 255), (x + 170, 100), (x + 150, 85), 2)
pygame.draw.line(screen, (0, 255, 255), (x + 150, 115), (x + 150, 85), 2)
# 播放进度显示
def move(current_time,start_time,pause_duration_time,c_music):
if pause_end_time == 0 and pause_start_time != 0:
duration_time = round(pause_start_time - start_time - pause_duration_time)
else:
duration_time = round(current_time - start_time - pause_duration_time)
song_total_time = c_music[1]
speed = (end_x-begin_x)/song_total_time
current_x = begin_x + duration_time*speed
try:
screen.blit(dian,(current_x,148))
pygame.display.update()
except:
print(current_time)
print(start_time)
print(pause_duration_time)
exit()
# 快进快退功能
def kuaijin(jindu_x,c_music):
# 要跳转到的距离d_x
d_x = jindu_x - begin_x
song_total_time = c_music[1]
# 要跳转到的时间d_song_time
d_song_time = round(song_total_time*(d_x/560),1)
# 将歌曲快进到d_song_time
pygame.mixer.music.play(0,d_song_time)
while True:
# 第一步画背景
screen.fill((0, 0, 0)) # ----------------新添加
# 第二步添加背景图片
bg = pygame.image.load(music_bg)
screen.blit(bg, (0, 0))
# 第四步,画控件
draw_kongjian(is_sing,is_pause)
# print("status:-------" + str(pygame.mixer.music.get_busy()))
# 如果正在播放音乐,有bug == 当暂停后返回依旧是1
if pygame.mixer.music.get_busy() == 1:
is_sing = True
else:
is_sing = False
# 如果没有在播放音乐
if not is_sing:
# 第五步,开始唱歌
c_music = sing_a_song(musics)
# 记录开始播放时间
start_time = time.time()
# 暂停时长置为0
pause_start_time = pause_end_time = pause_duration_time = 0
# 进度条开始位置重置为40
begin_x = 40
# 第六步,显示歌名
draw_song_name(c_music)
# 更改播放状态
is_sing = not is_sing
# 如果正在唱歌
else:
# 第六步,显示歌名
draw_song_name(c_music)
current_time = time.time()
move(current_time, start_time, pause_duration_time, c_music)
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
exit()
if event.type == MOUSEBUTTONDOWN:
# 如果点击了鼠标左键,取到当前鼠标的坐标
pressed_array = pygame.mouse.get_pressed()
if pressed_array[0] == 1:
mouse_x, mouse_y = event.pos
print('点击了左键,位置为(%d,%d)'%(mouse_x,mouse_y))
# 判断点击了哪个按钮
if 80 < mouse_y < 120:
if x - 5 < mouse_x < x + 15:
# 点击了上一首
c_music = sing_a_song(musics)
is_pause = False
is_kuaijin = False
# 记录开始时间
start_time = time.time()
# 暂停时长置为0
pause_start_time = pause_end_time = pause_duration_time = 0
# 进度条开始位置置为40
begin_x = 40
# 第六步,显示歌名
draw_song_name(c_music)
print('点击了上一首')
elif x+60 < mouse_x < x+100:
# 修改是否暂停的状态
is_pause = not is_pause
# 如果没有暂停
if not is_pause:
# 开始播放
pygame.mixer.music.unpause()
# 记录结束暂定时间
pause_end_time = time.time()
# 计算暂停时长
pause_duration_time = pause_duration_time + pause_end_time - pause_start_time
# 暂停结束,暂停结束开始时间均置为0
pause_end_time = pause_start_time = 0
# 如果暂停了
else:
# 暂停播放
pygame.mixer.music.pause()
# 记录开始暂定时间
pause_start_time = time.time()
print('点击了暂停')
elif x+145 < mouse_x < x+170:
# 点击了下一首
c_music = sing_a_song(musics)
is_pause = False
is_kuaijin = False
# 记录开始时间
start_time = time.time()
# 暂停时长置为0
pause_start_time = pause_end_time = pause_duration_time =0
# 进度条开始位置置为40
begin_x = 40
# 第六步,显示歌名
draw_song_name(c_music)
print('点击了下一首')
# 如果点了进度条的某个位置
elif 155> mouse_y >145:
kuaijin(mouse_x,c_music)
begin_x = mouse_x
pause_end_time = pause_start_time = pause_duration_time = 0
move(current_time,start_time,pause_duration_time,c_music)
is_kuaijin = True
print("快进")
pygame.display.update()
5、打包为exe
请查看另一篇文章
pyinstaller打包exe踩过的坑
以上是 pygame编写音乐播放器的实现代码示例 的全部内容, 来源链接: utcz.com/z/353785.html