android dialog背景模糊化效果实现方法

最近做项目有这样的需求: 在activity中启动一个dialog时, 启动的dialog的背景设为启动acitivity的模糊化图片.

实现思路:

1. 截屏, 获取当前activity的界面

2. 将获取的照片进行模糊化

3. 将模糊化的图片设为dialog的背景

1.截屏, 获取当前activity的界面

private Bitmap takeScreenShot(Activity activity) {

View view = activity.getWindow().getDecorView();

view.setDrawingCacheEnabled(true);

view.buildDrawingCache();

Bitmap b1 = view.getDrawingCache();

// 获取屏幕长和高

int width = activity.getResources().getDisplayMetrics().widthPixels;

int height = activity.getResources().getDisplayMetrics().heightPixels;

Bitmap bmp = Bitmap.createBitmap(b1, 0, 0, width, height);

view.destroyDrawingCache();

return bmp;

}

这里需要注意: 默认dialog是全屏, activity也是全屏没有状态栏. 如果有状态栏需要获取状态栏大小, 在创建图片的时候减去状态栏大小.

2.将获取的图片进行模糊化, 这里的模糊算法, 是从网上查到, 具体是进行高斯模糊. 具体代码在下面的工具类中.

3.设置模糊图片为dialog的背景

//blurBackgroundDrawer为模糊后的背景图片

Window window = getWindow();

window.setBackgroundDrawable(new BitmapDrawable(mContext.getResources(), blurBackgroundDrawer));

注意: 模糊化图片可能会比较慢, 刚开始测得时候在3 - 4秒之间, 解决办法是将获取到的屏幕进行缩小,然后在进行模糊, 模糊完后, 再将图片放大.

下面是将背景模糊化效果封装成的工具类代码, 使用方法: 只需要将其考到工程中, 在需要模糊化效果的地方调用:

Bitmap bmp = getBlurBackgroundDrawer(activity); 即可.

public class FastBlurUtility {

/**

* 获得模糊化的背景图片

* @param activity 获取模糊化的背景activity

* @return 模糊化的背景图片

*/

public static Bitmap getBlurBackgroundDrawer(Activity activity) {

Bitmap bmp = takeScreenShot(activity);

return startBlurBackground(bmp);

}

/**

* 截屏

* @param activity 截屏的activity

* @return 截屏图片

*/

private static Bitmap takeScreenShot(Activity activity) {

View view = activity.getWindow().getDecorView();

view.setDrawingCacheEnabled(true);

view.buildDrawingCache();

Bitmap b1 = view.getDrawingCache();

// 获取屏幕长和高

int width = activity.getResources().getDisplayMetrics().widthPixels;

int height = activity.getResources().getDisplayMetrics().heightPixels;

Bitmap bmp = Bitmap.createBitmap(b1, 0, 0, width, height);

view.destroyDrawingCache();

return bmp;

}

private static Bitmap startBlurBackground(Bitmap bkg) {

long startMs = System.currentTimeMillis();

float radius = 20; //模糊程度

Bitmap overlay = fastblur(small(bkg), (int) radius);

Log.i("FastBlurUtility", "=====blur time:" + (System.currentTimeMillis() - startMs));

return big(overlay);

}

/**

* 放大图片

* @param bitmap 需要放大的图片

* @return 放大的图片

*/

private static Bitmap big(Bitmap bitmap) {

Matrix matrix = new Matrix();

matrix.postScale(4f, 4f);

Bitmap resizeBmp = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, true);

return resizeBmp;

}

/**

* 缩小图片

* @param bitmap 需要缩小的图片

* @return 缩小的图片

*/

private static Bitmap small(Bitmap bitmap) {

Matrix matrix = new Matrix();

matrix.postScale(0.25f, 0.25f);

Bitmap resizeBmp = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, true);

return resizeBmp;

}

/**

* 将图片模糊化

* @param sentBitmap 需要模糊的图片

* @param radius 模糊程度

* @return 模糊后的图片

*/

private static Bitmap fastblur(Bitmap sentBitmap, int radius) {

Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);

if (radius < 1) {

return (null);

}

int w = bitmap.getWidth();

int h = bitmap.getHeight();

int[] pix = new int[w * h];

bitmap.getPixels(pix, 0, w, 0, 0, w, h);

int wm = w - 1;

int hm = h - 1;

int wh = w * h;

int div = radius + radius + 1;

int r[] = new int[wh];

int g[] = new int[wh];

int b[] = new int[wh];

int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;

int vmin[] = new int[Math.max(w, h)];

int divsum = (div + 1) >> 1;

divsum *= divsum;

int dv[] = new int[256 * divsum];

for (i = 0; i < 256 * divsum; i++) {

dv[i] = (i / divsum);

}

yw = yi = 0;

int[][] stack = new int[div][3];

int stackpointer;

int stackstart;

int[] sir;

int rbs;

int r1 = radius + 1;

int routsum, goutsum, boutsum;

int rinsum, ginsum, binsum;

for (y = 0; y < h; y++) {

rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;

for (i = -radius; i <= radius; i++) {

p = pix[yi + Math.min(wm, Math.max(i, 0))];

sir = stack[i + radius];

sir[0] = (p & 0xff0000) >> 16;

sir[1] = (p & 0x00ff00) >> 8;

sir[2] = (p & 0x0000ff);

rbs = r1 - Math.abs(i);

rsum += sir[0] * rbs;

gsum += sir[1] * rbs;

bsum += sir[2] * rbs;

if (i > 0) {

rinsum += sir[0];

ginsum += sir[1];

binsum += sir[2];

} else {

routsum += sir[0];

goutsum += sir[1];

boutsum += sir[2];

}

}

stackpointer = radius;

for (x = 0; x < w; x++) {

r[yi] = dv[rsum];

g[yi] = dv[gsum];

b[yi] = dv[bsum];

rsum -= routsum;

gsum -= goutsum;

bsum -= boutsum;

stackstart = stackpointer - radius + div;

sir = stack[stackstart % div];

routsum -= sir[0];

goutsum -= sir[1];

boutsum -= sir[2];

if (y == 0) {

vmin[x] = Math.min(x + radius + 1, wm);

}

p = pix[yw + vmin[x]];

sir[0] = (p & 0xff0000) >> 16;

sir[1] = (p & 0x00ff00) >> 8;

sir[2] = (p & 0x0000ff);

rinsum += sir[0];

ginsum += sir[1];

binsum += sir[2];

rsum += rinsum;

gsum += ginsum;

bsum += binsum;

stackpointer = (stackpointer + 1) % div;

sir = stack[(stackpointer) % div];

routsum += sir[0];

goutsum += sir[1];

boutsum += sir[2];

rinsum -= sir[0];

ginsum -= sir[1];

binsum -= sir[2];

yi++;

}

yw += w;

}

for (x = 0; x < w; x++) {

rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;

yp = -radius * w;

for (i = -radius; i <= radius; i++) {

yi = Math.max(0, yp) + x;

sir = stack[i + radius];

sir[0] = r[yi];

sir[1] = g[yi];

sir[2] = b[yi];

rbs = r1 - Math.abs(i);

rsum += r[yi] * rbs;

gsum += g[yi] * rbs;

bsum += b[yi] * rbs;

if (i > 0) {

rinsum += sir[0];

ginsum += sir[1];

binsum += sir[2];

} else {

routsum += sir[0];

goutsum += sir[1];

boutsum += sir[2];

}

if (i < hm) {

yp += w;

}

}

yi = x;

stackpointer = radius;

for (y = 0; y < h; y++) {

pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

rsum -= routsum;

gsum -= goutsum;

bsum -= boutsum;

stackstart = stackpointer - radius + div;

sir = stack[stackstart % div];

routsum -= sir[0];

goutsum -= sir[1];

boutsum -= sir[2];

if (x == 0) {

vmin[y] = Math.min(y + r1, hm) * w;

}

p = x + vmin[y];

sir[0] = r[p];

sir[1] = g[p];

sir[2] = b[p];

rinsum += sir[0];

ginsum += sir[1];

binsum += sir[2];

rsum += rinsum;

gsum += ginsum;

bsum += binsum;

stackpointer = (stackpointer + 1) % div;

sir = stack[stackpointer];

routsum += sir[0];

goutsum += sir[1];

boutsum += sir[2];

rinsum -= sir[0];

ginsum -= sir[1];

binsum -= sir[2];

yi += w;

}

}

bitmap.setPixels(pix, 0, w, 0, 0, w, h);

return (bitmap);

}

}

以上是 android dialog背景模糊化效果实现方法 的全部内容, 来源链接: utcz.com/z/353103.html

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