python实现公司年会抽奖程序

本文实例为大家分享了python实现年会抽奖程序的具体代码,供大家参考,具体内容如下

发一下自己写的公司抽奖程序。

需求:公司年会要一个抽奖程序,转盘上的每一个人名是随机中奖的,中奖后的人不可以再次中奖,按住抽奖,就会一直在转,放开后,要再转一两圈才停。

刚好自己在学python cocos2d,就用这个刚学的东东,直接上源码

# coding:utf-8

#

import sys

# import os

# sys.path.insert(0, os.path.join(os.path.dirname(__file__), '../..'))

# 解决程序中要显示中文问题

reload(sys)

sys.setdefaultencoding('utf8')

from pyglet import image, font

from pyglet.gl import *

from pyglet.window import key

from cocos.actions import *

from cocos.director import director

from cocos.layer import Layer

from cocos.layer import ColorLayer

from cocos.scene import Scene

from cocos.sprite import Sprite

from cocos.text import *

from cocos.menu import *

import random

from cocos.audio.effect import Effect

consts_window = {

"width": 680,

"height": 700,

"vsync": True,

"resizable": True,

'audio_backend':'sdl'

}

def get_sprite_test( index ):

d = tests[index]

return Scene( d( index ) )

class SpriteLayer( Layer ):

is_event_handler = True #: enable pyglet's events

def __init__( self, index=1 ):

super(SpriteLayer, self ).__init__()

self.index = index

self.top_text = "广州德瀚信息信息科技有限公司-年会抽奖"

self.image = pyglet.resource.image('r1.png',0.01)

# self.image = image.AnimationFrame(image.load('r1.png'),0.1)

self.image.anchor_x = self.image.width / 2

self.image.anchor_y = self.image.height / 2

self.rimage = pyglet.resource.image('r2.png',0.01)

# self.rimage = image.AnimationFrame(image.load('r2.png'),0.1)

self.rimage.anchor_x = self.image.width / 2

self.rimage.anchor_y = self.image.height / 2

self.bgimage = pyglet.resource.image('bg1.png')

self.bgimage.anchor_x = self.image.width / 2

self.bgimage.anchor_y = self.image.height / 2

self.pressbgimage = pyglet.resource.image('bg2.png')

self.pressbgimage.anchor_x = self.image.width / 2

self.pressbgimage.anchor_y = self.image.height / 2

self.prizeimage = pyglet.resource.image('name.png')

self.prizeimage.anchor_x = self.image.width / 2

self.prizeimage.anchor_y = self.image.height / 2

def on_key_release( self, keys, mod ):

# LEFT: go to previous scene

# RIGTH: go to next scene

# ENTER: restart scene

if keys == key.LEFT:

self.index -= 1

if self.index < 1:

self.index = len( tests )

elif keys == key.RIGHT:

self.index += 1

if self.index > len( tests ):

self.index = 1

if keys in (key.LEFT, key.RIGHT):

director.replace( get_sprite_test( self.index ) )

return True

class PrizeMenu(Menu):

def __init__( self ):

super( PrizeMenu, self ).__init__()

self.menu_valign = BOTTOM

self.menu_halign = RIGHT

self.font_item['color'] = (0,0,0,255)

self.font_item_selected['color'] = (32,16,32,255)

# print dir(self)

# then add the items

items = [

( MenuItem('一等奖', self.prize_go ) ),

( MenuItem('二等奖', self.prize_go ) ),

( MenuItem('三等奖', self.prize_go ) ),

( MenuItem('参与奖', self.prize_go ) ),

]

# self.create_menu( items, selected_effect=zoom_in(),

# unselected_effect=zoom_out())

self.create_menu( items, shake(), shake_back())

def on_quit( self ):

pyglet.app.exit()

def prize_go( self ):

s = self.parent

if s.is_begin:

s.top_notice.element.text=""

else:

# s.stop_num = 1

s.go_prize()

# def main():

# pyglet.font.add_directory('.')

# director.init( resizable=True)

# director.run( Scene( PrizeMenu() ) )

# if __name__ == '__main__':

# main()

class StartPrize( SpriteLayer ):

def __init__( self,index ):

super( StartPrize, self ).__init__(index)

self.current_num = 0 #当前位置

self.is_begin = False #是否已经开始

self.prize_cycle = 0 #转动圈数

self.prize_speed = 0.05 #初始速度

self.prize_speed_slow = 0.3 #慢速度

self.stop_num = 0 #停止的位置

self.alread_get_prize = [] # 已经得奖的人

self.start_slow = False

self.can_stop = False

self.press_go = False

self.sprite = Sprite( self.image )

# self.sprite = Sprite( image.Animation([image.AnimationFrame(image.load('r1.png'),0.001)] ))

self.alread_prize_sprite = Sprite( self.rimage )

self.bgsprite = Sprite( self.bgimage )

self.pressbgsprite = Sprite( self.pressbgimage )

self.prizesprite = Sprite( self.prizeimage )

self.top_label = Label( self.top_text )

# 注意是要有个element

self.top_label.element.x = -250

self.top_label.element.y = 350

self.top_label.element.color = (0,0,0,255)

self.top_label.element.font_size = 20

self.top_notice = Label( "点击中间开始抽奖" )

self.top_notice.element.x = 120

self.top_notice.element.y = 300

self.top_notice.element.color = (255,0,0,255)

self.top_notice.element.font_size = 20

self.pressbgsprite.do(Hide())

self.alread_prize_sprite.do(Hide())

# self.sprite.do(Hide())

def on_enter( self ):

super(StartPrize,self).on_enter()

bgcolor = ColorLayer(255,255,255,255, consts_window['width'], consts_window['height'])

bgcolor.position = (-320,-320)

# 背景颜色

self.add( bgcolor )

# 标题

self.add( self.top_label )

self.add( self.top_notice )

# 转动的背景图

self.add( self.sprite ,z=3)

self.add( self.alread_prize_sprite ,z=3)

# 人名图

self.add( self.prizesprite ,z=4)

# 背景图

self.add( self.bgsprite,z=1 )

self.add( self.pressbgsprite,z=1 )

self.position = 320,320

# menu = PrizeMenu()

# menu.position = (-320,-320)

# self.add(menu)

# self.sprite.do( Repeat(Rotate( 360, 4 ) ))

def on_key_press( self, keys, mod ):

super(StartPrize,self).on_key_release(keys, mod)

if keys == key.ENTER:

if self.is_begin:

self.top_notice.element.text="正在抽奖中。。"

else:

self.press_go = True

self.go_prize()

return True

def on_key_release( self, keys, mod ):

super(StartPrize,self).on_key_release(keys, mod)

if keys == key.ENTER:

if self.press_go:

self.prize_cycle = 0

self.can_stop = True

self.press_go = False

return True

if keys == key.S:

# self.stop_prize()

return True

def on_mouse_press (self, x, y, buttons, modifiers):

px,py = director.get_virtual_coordinates (x, y)

# print px,py

if px > 188 and px<450 and py>188 and py<450:

if self.is_begin:

self.top_notice.element.text="正在抽奖中。。"

else:

self.press_go = True

self.go_prize()

def on_mouse_release (self, x, y, buttons, modifiers):

px,py = director.get_virtual_coordinates (x, y)

if self.press_go:

self.prize_cycle = 0

self.can_stop = True

self.press_go = False

def rotate_select(self,dt):

if (self.current_num >= 24):

self.current_num = 0

self.prize_cycle += 1

if ( self.prize_cycle > 1 and self.can_stop):

if( not self.start_slow ):

# 减速

self.unschedule(self.rotate_select)

self.schedule_interval(self.rotate_select, self.prize_speed_slow)

self.start_slow = True

# print self.alread_get_prize

# print "stopnum" , self.stop_num

# print "prize_cycle" , self.prize_cycle

# print "current_num" , self.current_num

# print self.current_num

# 注意rotate_select是要两个参数的

self.sprite.rotation=self.sprite.rotation+15

self.alread_prize_sprite.rotation = self.alread_prize_sprite.rotation+15

if self.current_num in self.alread_get_prize:

self.sprite.do(Hide())

self.alread_prize_sprite.do(Show())

else:

self.alread_prize_sprite.do(Hide())

self.sprite.do(Show())

effect = Effect('1.wav')

effect.play()

if ( self.prize_cycle > 2 and self.stop_num == self.current_num and self.can_stop):

self.stop_prize()

return True

self.current_num += 1

def get_random(self):

r = random.randint(0,23)

if r in self.alread_get_prize:

r = self.get_random()

return r

def go_prize(self):

self.current_num = 0

self.sprite.rotation=0

self.alread_prize_sprite.rotation = 0

self.prize_cycle = 0

self.stop_num = self.get_random()

# self.stop_num = 0

if self.stop_num in self.alread_get_prize:

self.top_notice.element.text="error, alread get prize"

return False

self.top_notice.element.text="正在抽奖中。。"

self.start_slow = False

self.can_stop = False

self.is_begin = True

# 定时器

self.schedule_interval(self.rotate_select, self.prize_speed)

# self.schedule(self.rotate_select)

self.bgsprite.do(Hide())

self.pressbgsprite.do(Show())

def stop_prize(self):

self.alread_get_prize.append(self.current_num)

self.is_begin = False

effect = Effect('2.wav')

effect.play()

self.top_notice.element.text=""

self.pressbgsprite.do(Hide())

self.bgsprite.do(Show())

self.unschedule(self.rotate_select)

tests = {

1: StartPrize,

}

def main():

director.init(**consts_window)

# director.show_FPS = True

director.run( get_sprite_test( 1 ) )

if __name__ == '__main__':

main()

PrizeMenu这个本来是想要显示要抽哪个奖的,后来需求中不需要了,就没有继续完善。

开发用的是python cocos2d, 还要装pyglet, 最坑爹的是还要装pygame, cocos2d的音效竟然是用pygame的。

因为是name.png是公司同事的姓名,所以就涂黑了,尊重隐私

下载链接:年会抽奖

dehan_prize_run下的prize.exe就可以运行,用py2exe打包成exe的。。。

prize_src.zip是源码

以上是 python实现公司年会抽奖程序 的全部内容, 来源链接: utcz.com/z/352997.html

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