Python写的贪吃蛇游戏例子

第一次用Python写这种比较实用且好玩的东西,权当练手吧

游戏说明:

* P键控制“暂停/开始”
* 方向键控制贪吃蛇的方向

源代码如下:

from Tkinter import *

import tkMessageBox,sys

from random import randint

class Grid(object):

    def __init__(self,master=None,window_width=800,window_height=600,grid_width=50,offset=10):

        self.height = window_height

        self.width = window_width

        self.grid_width = grid_width

        self.offset = offset

        self.grid_x = self.width/self.grid_width

        self.grid_y = self.height/self.grid_width

        self.bg = "#EBEBEB"

        self.canvas = Canvas(master, width=self.width+2*self.offset, height=self.height+2*self.offset, bg=self.bg)

        self.canvas.pack()

        self.grid_list()

    def draw(self, pos, color,):

        x = pos[0]*self.grid_width + self.offset

        y = pos[1]*self.grid_width + self.offset

        self.canvas.create_rectangle(x, y, x+self.grid_width, y+self.grid_width,fill=color,outline=self.bg)

    def grid_list(self):

        grid_list = []

        for y in range(0,self.grid_y):

            for x in range(0,self.grid_x):

                grid_list.append((x,y))

        self.grid_list = grid_list

class Food(object):

    def __init__(self, Grid):

        self.grid = Grid

        self.color = "#23D978"       

        self.set_pos()

    def set_pos(self):

        x = randint(0,self.grid.grid_x - 1)

        y = randint(0,self.grid.grid_y - 1)

        self.pos =  (x, y)   

    def display(self):

        self.grid.draw(self.pos,self.color)

class Snake(object):

    def __init__(self, Grid):

        self.grid = Grid

        self.body = [(10,6),(10,7),(10,8)]

        self.direction = "Up"

        self.status = ['run','stop']

        self.speed = 300

        self.color = "#5FA8D9"       

        self.food = Food(self.grid)

        self.display_food()

        self.gameover = False

        self.score = 0

    def available_grid(self):

        return [i for i in self.grid.grid_list if i not in self.body[2:]]

    def change_direction(self, direction):

        self.direction = direction

    def display(self):

        for (x,y) in self.body:

            self.grid.draw((x,y),self.color)

    def display_food(self):

        while(self.food.pos in self.body):

            self.food.set_pos()

        self.food.display()

    def move(self):

        head = self.body[0]

        if self.direction == 'Up':

            new = (head[0], head[1]-1)

        elif self.direction == 'Down':

            new = (head[0], head[1]+1)

        elif self.direction == 'Left':

            new = (head[0]-1,head[1])

        else:

            new = (head[0]+1,head[1])

        if not self.food.pos == head:        

            pop = self.body.pop()

            self.grid.draw(pop,self.grid.bg)

        else:

            self.display_food()

            self.score += 1

        self.body.insert(0,new)     

        if not new in self.available_grid():

            self.status.reverse()           

            self.gameover = True

        else:

            self.grid.draw(new,color=self.color)

class SnakeGame(Frame):

    def __init__(self,master=None, *args, **kwargs):

        Frame.__init__(self, master)

        self.master = master

        self.grid = Grid(master=master,*args, **kwargs)

        self.snake = Snake(self.grid)

        self.bind_all("", self.key_release)

        self.snake.display()

    def run(self):

        if not self.snake.status[0] == 'stop':

            self.snake.move()

        if self.snake.gameover == True:

            message =  tkMessageBox.showinfo("Game Over", "your score: %d" % self.snake.score)

            if message == 'ok':

                sys.exit()

        self.after(self.snake.speed,self.run)

    def key_release(self, event):

        key = event.keysym

        key_dict = {"Up":"Down","Down":"Up","Left":"Right","Right":"Left"}

        if key_dict.has_key(key) and not key == key_dict[self.snake.direction]:

            self.snake.change_direction(key)

            self.snake.move()

        elif key == 'p':

            self.snake.status.reverse()

if __name__ == '__main__':

    root = Tk()

    snakegame = SnakeGame(root)

    snakegame.run()

    snakegame.mainloop()

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