python儿童学游戏编程知识点总结
python爬虫基本告一段落,琢磨搞点其他的,正好在网上看到一个帖子,一个外国13岁小朋友用python写的下棋程序,内容详细,也有意思,拿来练手。
13岁啊。。 我这年纪还在敲 dir啥的吧
想到原先玩跑跑卡丁车时看到欧酷有个4岁熊孩子玩的完美漂移录像,深受打击,从此退出车坛。。。
废话不多说,记录一下这几天的游戏编程折腾史
游戏规则:6*6的方格棋盘,两个人轮流点击棋盘画横线或竖线,谁成功围成一个格子,这个格子算作此人的积分。
游戏架构:客户端和服务端。
先来看下游戏准备工作,需要用到pygame这个python包。
下载小朋友准备的Resource文件,游戏用到的图片、声音啥的。
一下为BoxGame(客户端)和Server代码,已添加注释。
boxes.py
1 import pygame
import math
from PodSixNet.Connection import ConnectionListener,connection
from time import sleep
# 客户端游戏类
class BoxesGame(ConnectionListener):
def initSound(self):
pygame.mixer.music.load("music.wav")
self.winSound=pygame.mixer.Sound('win.wav')
self.loseSound=pygame.mixer.Sound('lose.wav')
self.placeSound=pygame.mixer.Sound('place.wav')
pygame.mixer.music.play()
# 收到来自Server的 action:close指令后调用下面方法
def Network_close(self,data):
exit()
def Network_yourturn(self,data):
self.turn=data['torf']
def Network_startgame(self,data):
self.running=True
self.num=data["player"]
self.gameid=data["gameid"]
def Network_place(self,data):
self.placeSound.play()
x=data["x"]
y=data["y"]
hv=data["is_horizontal"]
if hv:
self.boardh[y][x]=True
else:
self.boardv[y][x]=True
# 设定某个格子为自己的
def Network_win(self,data):
self.owner[data["x"]][data["y"]]="win"
self.boardh[data["y"]][data["x"]]=True
self.boardv[data["y"]][data["x"]]=True
self.boardh[data["y"]+1][data["x"]]=True
self.boardv[data["y"]][data["x"]+1]=True
self.winSound.play()
self.me+=1
def Network_lose(self,data):
self.owner[data["x"]][data["y"]]="lose"
self.boardh[data["y"]][data["x"]]=True
self.boardv[data["y"]][data["x"]]=True
self.boardh[data["y"]+1][data["x"]]=True
self.boardv[data["y"]][data["x"]+1]=True
self.loseSound.play()
self.otherplayer+=1
def __init__(self):
self.justplaced=10
pygame.init()
pygame.font.init()
width, height = 389, 489
self.me = 0
self.otherplayer = 0
self.didwin = False
self.gameid=None
self.num=None
self.num=0
self.screen = pygame.display.set_mode((width, height))
self.owner=[[0 for x in range(6)] for y in range(6)]
self.clock = pygame.time.Clock()
self.turn = True
self.running=False
self.boardh = [[False for x in range(6)] for y in range(7)]
self.boardv = [[False for x in range(7)] for y in range(6)]
print(self.boardh)
print(self.boardv)
self.initGraphics()
self.initSound()
self.drawHUD()
pygame.display.set_caption("Boxes")
# address=raw_input("Host:Port(localhost:8080):")
# try:
# if not address:
# host,port="localhost",3721
# else:
# host,port=address.split(":")
# self.Connect((host,port))
# except:
# print("Error Connecting to Server")
# print("Usage: host:port")
# print("eg 127.0.0.1;3721")
# exit()
self.Connect()
print("Boxes client started")
while not self.running:
self.Pump()
connection.Pump()
self.running=True
sleep(0.01)
print("not running ,connecting...")
if self.num==0:
# self.turn=True
self.marker=self.greenplayer
self.othermarker=self.blueplayer
else:
self.turn=False
self.marker=self.blueplayer
self.othermarker=self.greenplayer
def initGraphics(self):
self.normallinev = pygame.image.load("normalline.png")
self.normallineh = pygame.transform.rotate(self.normallinev, -90)
self.bar_donev = pygame.image.load("bar_done.png")
self.bar_doneh = pygame.transform.rotate(self.bar_donev, -90)
self.hoverlinev = pygame.image.load("hoverline.png")
self.hoverlineh = pygame.transform.rotate(self.hoverlinev, -90)
# self.boardh[5][4]=True
# self.boardv[5][5]=True
self.separators = pygame.image.load("separators.png")
self.score_panel = pygame.image.load("score_panel.png")
self.redindicator = pygame.image.load("redindicator.png")
self.greenindicator = pygame.image.load("greenindicator.png")
self.greenplayer = pygame.image.load("greenplayer.png")
self.blueplayer = pygame.image.load("blueplayer.png")
self.winningscreen = pygame.image.load("youwin.png")
self.gameover = pygame.image.load("gameover.png")
def drawBoard(self):
for x in range(6):
for y in range(7):
if not self.boardh[y][x]:
self.screen.blit(self.normallineh, [(x) * 64 + 5, (y) * 64])
else:
self.screen.blit(self.bar_doneh, [(x) * 64 + 5, (y) * 64])
for x in range(7):
for y in range(6):
if not self.boardv[y][x]:
self.screen.blit(self.normallinev, [(x) * 64, (y) * 64 + 5])
else:
self.screen.blit(self.bar_donev, [(x) * 64, (y) * 64 + 5])
def update(self):
# 判断方格是否已经都有归属
if self.me+self.otherplayer==36:
self.didwin=True if self.me>self.otherplayer else False
return 1
self.justplaced-=1
# print('pump connect info')
connection.Pump()
self.Pump()
# print('pump connect info finish')
self.clock.tick(60)
self.screen.fill(0)
self.drawBoard()
self.drawHUD()
self.drawOwnermap()
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
mouse = pygame.mouse.get_pos()
xpos = int(math.ceil((mouse[0] - 32) / 64.0))
ypos = int(math.ceil((mouse[1] - 32) / 64.0))
# 判断鼠标位置更接近与那条线
is_horizontal = abs(mouse[1] - ypos * 64) < abs(mouse[0] - xpos * 64)
ypos = ypos - 1 if mouse[1] - ypos * 64 < 0 and not is_horizontal else ypos
xpos = xpos - 1 if mouse[0] - ypos * 64 < 0 and is_horizontal else xpos
board = self.boardh if is_horizontal else self.boardv
isoutofbounds = False
try:
if not board[ypos][xpos]: self.screen.blit(self.hoverlineh if is_horizontal else self.hoverlinev,
[xpos * 64 + 5 if is_horizontal else xpos * 64,
ypos * 64 if is_horizontal else ypos * 64 + 5])
except:
isoutofbounds = True
pass
if not isoutofbounds:
alreadyplaced = board[ypos][xpos]
else:
alreadyplaced = False
# 鼠标点击时,发送place信号给自己划线
if pygame.mouse.get_pressed()[0] and not alreadyplaced and not isoutofbounds and self.turn==True and self.justplaced<=10:
self.justplaced=10
if is_horizontal:
self.boardh[ypos][xpos] = True
self.Send({"action":"place","x":xpos,"y":ypos,"is_horizontal":is_horizontal,"gameid":self.gameid,"num":self.num})
else:
self.boardv[ypos][xpos] = True
self.Send({"action":"place","x":xpos,"y":ypos,"is_horizontal":is_horizontal,"gameid":self.gameid,"num":self.num})
pygame.display.flip()
# 画记分区域
def drawHUD(self):
self.screen.blit(self.score_panel, [0, 389])
myfont = pygame.font.SysFont(None, 32)
label = myfont.render("Your turn", 1, (255, 255, 255))
self.screen.blit(label, (10, 400))
self.screen.blit(self.greenindicator if self.turn else self.redindicator ,(130, 395))
myfont64 = pygame.font.SysFont(None, 64)
myfont20 = pygame.font.SysFont(None, 20)
scoreme = myfont64.render(str(self.me), 1, (255, 255, 255))
scoreother = myfont64.render(str(self.otherplayer), 1, (255, 255, 255))
scoretextme = myfont20.render("You", 1, (255, 255, 255))
scoretextother = myfont20.render("Other Player", 1, (255, 255, 255))
self.screen.blit(scoretextme, (10, 425))
self.screen.blit(scoreme, (10, 435))
self.screen.blit(scoretextother, (280, 425))
self.screen.blit(scoreother, (280, 435))
# 给占领与被占领格子着色
def drawOwnermap(self):
for x in range(6):
for y in range(6):
if self.owner[x][y]!=0:
if self.owner[x][y]=="win":
self.screen.blit(self.marker,(x*64+5,y*64+5))
if self.owner[x][y]=="lose":
self.screen.blit(self.othermarker,(x*64+5,y*64+5))
# 游戏结束后显示gameover或winning的图案
def finished(self):
self.screen.blit(self.gameover if not self.didwin else self.winningscreen,(0,0))
while 1:
for event in pygame.event.get():
if event.type==pygame.QUIT:
exit()
pygame.display.flip()
bg = BoxesGame()
while 1:
if bg.update()==1:
break
bg.finished()
server.py
1 __author__ = 'Administrator'
import PodSixNet.Channel
import PodSixNet.Server
from time import sleep
# 定义客户端通道,继承PodSixNet.Channel.Channel
class ClientChannel(PodSixNet.Channel.Channel):
def Network(self,data):
print data
def Network_place(self,data):
hv=data["is_horizontal"]
x=data["x"]
y=data["y"]
# 客户标号
num=data["num"]
# 本游戏id
self.gameid=data["gameid"]
self._server.placeLine(hv,x,y,data,self.gameid,num)
def Close(self):
self._server.close(self.gameid)
# 定义游戏服务端
class BoxesServer (PodSixNet.Server.Server):
channelClass = ClientChannel
def __init__(self,*args,**kwargs):
PodSixNet.Server.Server.__init__(self,*args,**kwargs)
self.games=[]
self.queue=None
self.currentIndex=0
def Connected(self,channel,addr):
print 'new connection:',channel
# 如果队列为空,则新建一局game
if self.queue==None:
self.currentIndex+=1
channel.gameid=self.currentIndex
self.queue=Game(channel,self.currentIndex)
#如果队列中已有一局game在等待,则将新连进来的channel作为第二名游戏者与等待游戏者配对,加入games[]列表,将queue清空
else:
channel.gameid=self.currentIndex
self.queue.player1=channel
self.queue.player0.Send({"action":"startgame","player":0,"gameid":self.queue.gameid})
self.queue.player1.Send({"action":"startgame","player":1,"gameid":self.queue.gameid})
self.games.append(self.queue)
self.queue=None
# def placeLine(self,is_h,x,y,data,gameid,num):
# if num==self.turn:
# self.turn=0 if self.turn else 1
# self.player1.Send({"action":"yourturn","torf":True if self.turn==1 else False})
# self.player0.Send({"action":"yourturn","torf":True if self.turn==0 else False})
# if is_h:
# self.boardh[y][x]=True
# else:
# self.boardv[y][x]=True
# self.player0.Send(data)
# self.player1.Send(data)
#通知GameServer哪句游戏要划线,调用游戏placeLine
def placeLine(self,is_h,x,y,data,gameid,num):
game=[a for a in self.games if gameid==a.gameid]
if len(game)==1:
game[0].placeLine(is_h,x,y,data,num)
# 关闭某局game
def close(self,gameid):
try:
game=[a for a in self.games if a.gameid==gameid][0]
game.player0.Send({"action":"close"})
game.player1.Send({"action":"close"})
except:
pass
# 判断方格归属
def tick(self):
index=0
# 状态未改变 code 3
change=3
# 扫描每局游戏
for game in self.games:
change=3
# 扫描2次,因为存在放置一个线条完成两个方格占领的情况
for time in range(2):
for y in range(6):
for x in range(6):
# 判断是否是新围成的方格
if game.boardh[y][x] and game.boardv[y][x] and game.boardh[y+1][x] and game.boardv[y][x+1] and not game.owner[x][y]:
# 是否为己方围成的,围成的一方可以继续走一步
# 此处self.games[index]能否替换为game?
if self.games[index].turn==0:
self.games[index].owner[x][y]=2
game.player1.Send({"action":"win","x":x,"y":y})
game.player0.Send({"action":"lose","x":x,"y":y})
change=1
print("player1 win 1 grid")
else:
self.games[index].owner[x][y]=1
game.player0.Send({"action":"win","x":x,"y":y})
game.player1.Send({"action":"lose","x":x,"y":y})
change=0
print("player0 win 1 grid")
# 如果状态改变了(即有一方完成了方格占领)则下一步仍由该方走棋;否则正常交替走棋
self.games[index].turn=change if change!=3 else self.games[index].turn
game.player1.Send({"action":"yourturn","torf":True if self.games[index].turn==1 else False})
game.player0.Send({"action":"yourturn","torf":True if self.games[index].turn==0 else False})
index+=1
self.Pump()
# 单纯一局游戏的控制类
class Game:
def __init__(self,player0,currentIndex):
self.turn=0
self.owner=[[False for x in range(6)] for y in range(6)]
self.boardh=[[False for x in range(6)] for y in range(7)]
self.boardv=[[False for x in range(7)] for y in range(6)]
self.player0=player0
self.player1=None
self.gameid=currentIndex
# while not self.running:
# self.Pump()
# connection.Pump()
# sleep(0.01)
# if self.num==0:
# self.turn=True
# self.marker=self.greenplayer
# self.othermarker=self.blueplayer
# else:
# self.turn=False
# self.marker=self.blueplayer
# self.othermarker=self.greenplayer
# 划线
def placeLine(self,is_h,x,y,data,num):
if num==self.turn:
self.turn=0 if self.turn else 1
self.player1.Send({"action":"yourturn","torf":True if self.turn==1 else False})
self.player0.Send({"action":"yourturn","torf":True if self.turn==0 else False})
if is_h:
self.boardh[y][x]=True
else:
self.boardv[y][x]=True
self.player0.Send(data)
self.player1.Send(data)
# def Network_palce(self,data):
# x=data["x"]
# y=data["y"]
# hv=data["is_horizontal"]
# if hv:
# self.boardh[y][x]=True
# else:
# self.boardv[y][x]=True
print "Staring server on localhost"
address=raw_input("Host:Port(localhost:8080):")
if not address:
host,port="localhost",31425
print("default host and port")
print(host,":",port)
else:
host,port=address.split(":")
print(host,":",port)
boxesServer=BoxesServer( localaddr=("127.0.0.1", 31425))
# boxesServer=BoxesServer()
while True:
boxesServer.Pump()
boxesServer.tick()
sleep(0.01) 就是这样,休息,休息一下。
以上是 python儿童学游戏编程知识点总结 的全部内容, 来源链接: utcz.com/z/351943.html