iOS开发之触摸事件以及手势

iOS中的事件分为三类:触摸事件、加速计事件、远程控制事件。只有继承了UIResponder的对象才能接收并处理事件,称之为“响应者对象”。UIApplication、UIViewController、UIView都继承自UIResponder。UIResponder内部提供的方法来处理事件:

触摸事件:touchesBegan、touchesMoved、touchesEnded、touchesCancelled

加速计事件:motionBegan、motionEnded、motionCancelled

远程控制事件:remoteControlReceivedWithEvent

UIVeiw的触摸事件处理过程:

/**

* 当手指开始触摸view时调用

*

* @param touches <#touches description#>

* @param event <#event description#>

*/

- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {

NSLog(@"%s",__func__);

}

/**

* 当手指在view上移动时调用

*

* @param touches <#touches description#>

* @param event <#event description#>

*/

- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {

NSLog(@"%s",__func__);

}

/**

* 当手指离开view时调用

*

* @param touches <#touches description#>

* @param event <#event description#>

*/

- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {

NSLog(@"%s",__func__);

}

/**

* 当触摸事件被系统事件打断时调用

*

* @param touches <#touches description#>

* @param event <#event description#>

*/

- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {

NSLog(@"%s",__func__);

}

一次触摸动作必然会调用touchesBeagn、touchesMoved和touchesEnded这三个方法。

说到这几个触摸方法,首先要知道UITouch这个对象。当一根手指触摸屏幕时就会产生一个与之关联的UITouch对象,一根手指对应一个UITouch对象。这个对象里面保存着这次触摸的信息,比如触摸的位置,时间,阶段等,当手指移动时,系统会更新同一个UITouch对象。使其能一直保存该手指所在的触摸位置信息。当手指离开屏幕时,系统会销毁对应的UITouch对象。

@interface UITouch : NSObject

@property(nonatomic,readonly) NSTimeInterval timestamp;

@property(nonatomic,readonly) UITouchPhase phase;

@property(nonatomic,readonly) NSUInteger tapCount; // touch down within a certain point within a certain amount of time

// majorRadius and majorRadiusTolerance are in points

// The majorRadius will be accurate +/- the majorRadiusTolerance

@property(nonatomic,readonly) CGFloat majorRadius NS_AVAILABLE_IOS(8_0);

@property(nonatomic,readonly) CGFloat majorRadiusTolerance NS_AVAILABLE_IOS(8_0);

@property(nullable,nonatomic,readonly,span) UIWindow *window;

@property(nullable,nonatomic,readonly,span) UIView *view;

@property(nullable,nonatomic,readonly,copy) NSArray <UIGestureRecognizer *> *gestureRecognizers NS_AVAILABLE_IOS(3_2);

//获取当前位置

- (CGPoint)locationInView:(nullable UIView *)view;

//获取上一个触摸点的位置

- (CGPoint)previousLocationInView:(nullable UIView *)view;

// Force of the touch, where 1.0 represents the force of an average touch

@property(nonatomic,readonly) CGFloat force NS_AVAILABLE_IOS(9_0);

// Maximum possible force with this input mechanism

@property(nonatomic,readonly) CGFloat maximumPossibleForce NS_AVAILABLE_IOS(9_0);

@end


eg:让一个view随着手指的移动而移动

/**

* 当手指在view上移动时调用

*

* @param touches <#touches description#>

* @param event <#event description#>

*/

- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {

NSLog(@"%s",__func__);

//获取UITouch对象

UITouch *touch = [touches anyObject];

//获取当前点的位置

CGPoint curP = [touch locationInView:self];

//获取上一个点的位置

CGPoint preP = [touch previousLocationInView:self];

//计算x的偏移量

CGFloat offsetX = curP.x - preP.x;

//计算y的偏移量

CGFloat offsetY = curP.y = preP.y;

//修改view的位置

self.transform = CGAffineTransformTranslate(self.transform, offsetX, offsetY);

}


就是根据UITouch对象中保存的位置信息来实现的。

事件的产生和传递:

当触摸事件产生后,系统会将该事件添加到一个由UIApplication管理的事件队列中去。UIApplication会从队列中取出最前面的事件,发送给应用程序的主窗口的处理。主窗口会在视图层次结构中,找一个最合适的视图并调用touches方法来处理触摸事件。触摸事件的传递是从父控件传递到子控件。如果父控件不能接收到触摸事件,那么子控件就不可能 接收到触摸事件。

如何找到最合适的控件来处理事件?首先判断自己是否能接收触摸事件?触摸点是否在自己身上?从后往前遍历子控件,重复之前的两个步骤,如果没有符合条件的子控件,那么就自己最合适处理。

控件用hitTest:withEvent:方法来寻找最合适的view,用pointInside这个方法判断这个点在不在方法调用者即控件身上。

hitTest方法的底层实现:

- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event {

//判断当前控件是否能接收触摸事件

if (self.userInteractionEnabled == NO || self.hidden == YES || self.alpha <= 0.01) {

return nil;

}

//判断触摸点是否在当前控件上

if ([self pointInside:point withEvent:event] == NO) {

return nil;

}

//从后往前遍历自己的子控件

NSInteger count = self.subviews.count;

for (NSInteger i = count - 1; i >= 0; i--) {

UIView *childView = self.subviews[i];

//把当前控件上的坐标系转换成子控件上的坐标系

CGPoint childPoint = [self convertPoint:point toView:childView];

//递归调用hitTest方法寻找最合适的view

UIView *fitView = [childView hitTest:childPoint withEvent:event];

if (fitView) {

return fitView;

}

}

//循环结束,没有比自己更合适的view,返回自己

return self;

}

然而使用touches方法监听触摸事件是有缺点的,比如要自定义view,所以iOS3.2之后苹果推出了手势识别功能UIGestureRecognizer。UIGestureRecognizer是一个抽象类,它的子类才能处理具体的某个手势。

具体有以下几种手势:

//点按手势

// UITapGestureRecognizer *tap = [UITapGestureRecognizer alloc]initWithTarget:<#(nullable id)#> action:<#(nullable SEL)#>

//长按手势 默认是触发两次

// UILongPressGestureRecognizer *longP = [UILongPressGestureRecognizer alloc]initWithTarget:<#(nullable id)#> action:<#(nullable SEL)#>

//轻扫手势 默认方向是往右

// UISwipeGestureRecognizer *swipe = [UISwipeGestureRecognizer alloc]initWithTarget:<#(nullable id)#> action:<#(nullable SEL)#>

//旋转手势

// UIRotationGestureRecognizer *rotation = [UIRotationGestureRecognizer alloc]initWithTarget:<#(nullable id)#> action:<#(nullable SEL)#>

//捏合手势

// UIPinchGestureRecognizer *pinch = [UIPinchGestureRecognizer alloc]initWithTarget:<#(nullable id)#> action:<#(nullable SEL)#>

//拖拽手势

// UIPanGestureRecognizer *pan = [UIPanGestureRecognizer alloc]initWithTarget:<#(nullable id)#> action:<#(nullable SEL)#>

实际运用:

@interface ViewController ()<UIGestureRecognizerDelegate>

@property (weak, nonatomic) IBOutlet UIImageView *imageView;

@end

@implementation ViewController

- (void)viewDidLoad {

[super viewDidLoad];

[self setUpPinch];

[self setUpRotation];

[self setUpPan];

}

#pragma mark - 手势代理方法

// 是否允许开始触发手势

//- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer

//{

// return NO;

//}

// 是否允许同时支持多个手势,默认是不支持多个手势

// 返回yes表示支持多个手势

- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer

{

return YES;

}

// 是否允许接收手指的触摸点

//- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch{

// // 获取当前的触摸点

// CGPoint curP = [touch locationInView:self.imageView];

//

// if (curP.x < self.imageView.bounds.size.width * 0.5) {

// return NO;

// }else{

// return YES;

// }

//}

#pragma mark - 点按手势

- (void)setUpTap

{

// 创建点按手势

UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tap:)];

tap.delegate = self;

[_imageView addGestureRecognizer:tap];

}

- (void)tap:(UITapGestureRecognizer *)tap

{

NSLog(@"%s",__func__);

}

#pragma mark - 长按手势

// 默认会触发两次

- (void)setUpLongPress

{

UILongPressGestureRecognizer *longPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(longPress:)];

[self.imageView addGestureRecognizer:longPress];

}

- (void)longPress:(UILongPressGestureRecognizer *)longPress

{

if (longPress.state == UIGestureRecognizerStateBegan) {

NSLog(@"%s",__func__);

}

}

#pragma mark - 轻扫

- (void)setUpSwipe

{

// 默认轻扫的方向是往右

UISwipeGestureRecognizer *swipe = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipe)];

swipe.direction = UISwipeGestureRecognizerDirectionUp;

[self.imageView addGestureRecognizer:swipe];

// 如果以后想要一个控件支持多个方向的轻扫,必须创建多个轻扫手势,一个轻扫手势只支持一个方向

// 默认轻扫的方向是往右

UISwipeGestureRecognizer *swipeDown = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipe)];

swipeDown.direction = UISwipeGestureRecognizerDirectionDown;

[self.imageView addGestureRecognizer:swipeDown];

}

- (void)swipe

{

NSLog(@"%s",__func__);

}

#pragma mark - 旋转手势

- (void)setUpRotation

{

UIRotationGestureRecognizer *rotation = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(rotation:)];

rotation.delegate = self;

[self.imageView addGestureRecognizer:rotation];

}

// 默认传递的旋转的角度都是相对于最开始的位置

- (void)rotation:(UIRotationGestureRecognizer *)rotation

{

self.imageView.transform = CGAffineTransformRotate(self.imageView.transform, rotation.rotation);

// 复位

rotation.rotation = 0;

// 获取手势旋转的角度

NSLog(@"%f",rotation.rotation);

}

#pragma mark - 捏合

- (void)setUpPinch

{

UIPinchGestureRecognizer *pinch = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(pinch:)];

pinch.delegate = self;

[self.imageView addGestureRecognizer:pinch];

}

- (void)pinch:(UIPinchGestureRecognizer *)pinch

{

self.imageView.transform = CGAffineTransformScale(self.imageView.transform, pinch.scale, pinch.scale);

// 复位

pinch.scale = 1;

}

#pragma mark - 拖拽

- (void)setUpPan

{

UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(pan:)];

[self.imageView addGestureRecognizer:pan];

}

- (void)pan:(UIPanGestureRecognizer *)pan

{

// 获取手势的触摸点

// CGPoint curP = [pan locationInView:self.imageView];

// 移动视图

// 获取手势的移动,也是相对于最开始的位置

CGPoint transP = [pan translationInView:self.imageView];

self.imageView.transform = CGAffineTransformTranslate(self.imageView.transform, transP.x, transP.y);

// 复位

[pan setTranslation:CGPointZero inView:self.imageView];

// NSLog(@"%@",NSStringFromCGPoint(curP));

}

@end

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