python实现吃苹果小游戏

本文实例为大家分享了python实现吃苹果小游戏的具体代码,供大家参考,具体内容如下

1.公共类模块

import pygame

from pygame.rect import Rect

def print_text(font, x, y, text, color=(255, 255, 255)):

imgText=font.render(text, True, color)

screen=pygame.display.get_surface()

screen.blit(imgText,(x, y))

class MySprite(pygame.sprite.Sprite):

def __init__(self):

pygame.sprite.Sprite.__init__(self)

self.master_image=None

self.frame = 0

self.old_frame = -1

self.frame_width = 1

self.frame_height = 1

self.first_frame = 0

self.last_frame = 0

self.columns = 0

self.last_time = 1

self.direction = 0

self.velocity = 0

def _getx(self): return self.rect.x

def _gety(self): return self.rect.y

def _setx(self, value): self.rect.x = value

def _sety(self, value): self.rect.y = value

"""

描述

property() 函数的作用是在新式类中返回属性值。

语法

以下是 property() 方法的语法:

class property([fget[, fset[, fdel[, doc]]]])

参数

fget -- 获取属性值的函数

fset -- 设置属性值的函数

fdel -- 删除属性值函数

doc -- 属性描述信息

返回值

返回新式类属性。

"""

X = property(_getx, _setx)

Y = property(_gety, _sety)

#位置属性

def _getpos(self): return self.rect.topleft

def _setpos(self, pos): self.rect.topleft = pos

position = property(_getpos, _setpos)

def load(self, filename, width, height, columns):

self.master_image=pygame.image.load(filename).convert_alpha()

self.frame_height = height

self.frame_width = width

self.rect = Rect(0, 0, width, height)

self.columns = columns

rect = self.master_image.get_rect()

self.last_frame = (rect.width//width)*(rect.height//height) - 1

def update(self, current_time, rate=30):

#跟新动画帧

if current_time > self.last_time + rate:

self.frame += 1

if self.frame > self.last_frame:

self.frame = self.first_frame

self.last_time = current_time

#仅当更改时才创建帧

if self.frame != self.old_frame:

frame_x = (self.frame % self.columns) * self.frame_width

frame_y = (self.frame // self.columns) * self.frame_height

rect=Rect(frame_x, frame_y, self.frame_width, self.frame_height)

self.image = self.master_image.subsurface(rect)

self.old_frame = self.frame

class Point(object):

def __init__(self, x, y):

self.x = x

self.y = y

def getx(self): return self.x

def gety(self): return self.y

def setx(self,value): self.x=value

def sety(self,value): self.y=value

x=property(getx,setx)

y=property(gety,sety)

def __str__(self):

return 'x:'+"{:.0f}".format(self.x) + 'y:'+"{:.0f}".format(self.y)

2.首先生成随机苹果,然后监听键盘移动,播放动画。精灵和苹果碰撞检测,检测是吃掉苹果

import pygame

from pygame.rect import Rect

from . import MyLibrary

import random

import sys

def calc_velocity(direction, vel=1.0):

velocity = MyLibrary.Point(0, 0)

if direction == 0:#上

velocity.y = -vel

elif direction == 2:#右

velocity.x = vel

elif direction == 4:#下

velocity.y == vel

elif direction == 6:#左

velocity.x == -vel

return velocity

pygame.init()

screen = pygame.display.set_mode(800,600)

font=pygame.font.Font(None, 36)

timer=pygame.time.Clock()

#创建精灵组

player_group=pygame.sprite.Group()

food_group=pygame.sprite.Group()

#初始化玩家精灵组

player=MyLibrary.MySprite()

player.load('farmer.png',96,96,8)############-----------------图片

player.position=80, 80

player.direction= 4

player_group.add(player)

#初始化food精灵组

for n in range(1, 50):

food= MyLibrary.MySprite()

food.load('food.png',35,35,1) #################-----------食物图片

food.position=random.randint(0, 780), random.randint(0, 580)

food_group.add(food)

game_over= False

player_moving = False

plyer_health = False

while True:

timer.tick(30)

ticks = pygame.time.get_ticks()

for event in pygame.event.get():

if event.type == pygame.QUIT:

pygame.quit()

sys.exit()

keys = pygame.key.get_pressed()

if keys[pygame.key.K_UP]:

player.direction=0

player_moving = True

elif keys[pygame.key.k_DOWN]:

player_moving = True

player.direction=4

elif keys[pygame.key.K_RIGHT]:

player.direction = 2

player_moving = True

elif keys[pygame.key.K_LEFT]:

player.direction = 6

player_moving = True

else:

player_moving = False

if not game_over:

# 根据不同的方向,角色移动不同的动画帧

player.first_frame = player.direction*player.columns

player.last_time = player.first_frame + player.columns -1

if player.frame < player.first_frame:

player.frame = player.first_frame

if not player_moving:

#停止更新动画帧

player.frame = player.first_frame=player.last_frame

else:

player.velocity = calc_velocity(player.direction,1.5)

player.velocity.x*=1.5

player.velocity.y*=1.5

#跟新玩家精灵组

player_group.update(ticks,50)

#移动玩家

if player_moving:

player.X += player.velocity.x

player.Y += player.velocity.y

if player.X < 0: player.X = 0

elif player.X >700: player.X =700

if player.Y < 0: player.Y = 0

elif player.Y >500:player.Y =500

#检测玩家是否与食物冲突,是否吃到苹果

attacker = None

attacker = pygame.sprite.spritecollideany(player,food_group)

if attacker != None:

if pygame.sprite.collide_circle_ratio(0.65)(player,food_group):

plyer_health += 2

food_group.remove(attacker)

if plyer_health > 100:

plyer_health=100

#跟新食物精灵组

food_group.update(ticks, 50)

if food_group.__len__() == 0:

game_over = True

screen.fill((50,50,100))

food_group.draw(screen)

player_group.draw(screen)

pygame.draw.rect(screen,(510,150,50,180),Rect(300,570,plyer_health*2,25))

pygame.draw.rect(screen, (100, 200, 100, 180), Rect(300, 570, 200, 2))

if game_over:

MyLibrary.print_text(font, 300, 100,'Game Over!')

pygame.display.update()

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