python编写实现抽奖器

本文实例为大家分享了python编写实现抽奖器的具体代码,供大家参考,具体内容如下

# coding=utf-8

import sys

import os

import openpyxl

if sys.version_info[0] == 2:

import Tkinter

from Tkinter import *

else:

import tkinter as Tkinter

from tkinter import *

from tkinter import messagebox

import random

data = []

going = True

is_run = False

def getNameList():

path=os.getcwd()

wb=openpyxl.load_workbook(r'list.xlsx')

sheet=wb["Sheet1"]

macList = []

for i in range(2,sheet.max_row+1):

macList.append(sheet.cell(row=i,column=1).value)

return macList

def lottery_roll(var1, var2):

global going

if going:

show_member = random.choice(data)

var1.set(show_member)

window.after(50, lottery_roll, var1, var2)

else:

var2.set('还有{}个小幸运鬼哟~'.format(len(data)))

going = True

return

def lottery_start(var1, var2):

global is_run

if is_run:

messagebox.showwarning('提醒', '命运的齿轮正在疯狂转动哟!')

return

if len(data)==0:

messagebox.showwarning('提醒', '没有幸运儿了哟,快去抓几个吧!')

return

is_run = True

var2.set('命运的齿轮开始转动起来啦~')

lottery_roll(var1, var2)

def lottery_end():

global going, is_run, data

if is_run:

if len(data)==0:

messagebox.showwarning('提醒', '没有幸运儿了哟,快去抓几个吧!')

return

show_member = random.choice(data)

data.remove(show_member)

print(show_member)

var1.set(show_member)

going = False

is_run = False

else:

messagebox.showwarning('提醒', '命运的齿轮还没开动呢!')

if __name__ == '__main__':

data = getNameList()

window = Tkinter.Tk()

window.geometry('800x500+500+200')

window.title('谁是幸运儿?')

bg_label = Label(window, width=800, height=500, bg='#ECf5FF')

bg_label.place(anchor=NW, x=0, y=0)

var_title = StringVar(value='谁是幸运儿?')

show_label1_title = Label(window, textvariable=var_title, justify='left', anchor=CENTER, width=18, height=4, bg='#ECf5FF',

font='楷体 -40 bold', foreground='black')

show_label1_title.place(anchor=NW, x=200, y=0)

var1 = StringVar(value='<.<')

show_label1 = Label(window, textvariable=var1, justify='left', anchor=CENTER, width=7, height=2, bg='#BFEFFF',

font='楷体 -40 bold', foreground='black')

show_label1.place(anchor=NW, x=320, y=200)

var2 = StringVar(value='共有{}个幸运儿,请开始游戏'.format(len(data)))

show_label2 = Label(window, textvariable=var2, justify='left', anchor=CENTER, width=25, height=4, bg='#ECf5FF',

font='楷体 -25 bold', foreground='red')

show_label2.place(anchor=NW, x=240, y=320)

button1 = Button(window, text='开始', command=lambda: lottery_start(var1, var2), width=14, height=2, bg='#A8A8A8',

font='宋体 -18 bold')

button1.place(anchor=NW, x=210, y=400)

button2 = Button(window, text='结束', command=lambda: lottery_end(), width=14, height=2, bg='#A8A8A8',

font='宋体 -18 bold')

button2.place(anchor=NW, x=450, y=400)

window.mainloop()

截图:

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