javascript结合Flexbox简单实现滑动拼图游戏

滑动拼图就是把一张图片分成几等份,打乱顺序(下图),然后通过滑动拼凑成一张完整的图片。

要实现一个拼图游戏,需要考虑怎样随机的打乱顺序,怎样交换两张图片的位置,等等。但是,使用了Flexbox布局以后,这都不需要你去考虑,浏览器会帮你做,Flexbox就是这么的强大。关于Flexbox的介绍可以点击这里。

这个游戏中要用的是Flexbox布局的order属性,order属性可以用来控制Flex项目的顺序。

这里我用九个canvas元素来把图片分成九等分,也可以用其他方法,比如背景图片定位:

<div class="wrap">

<canvas></canvas>

<canvas></canvas>

<canvas></canvas>

<canvas></canvas>

<canvas></canvas>

<canvas></canvas>

<canvas></canvas>

<canvas></canvas>

<canvas></canvas>

</div>

如果不仅限于九宫格,还要十六宫格等,上面的元素完全可以动态生成。

下面是生成打乱顺序的九张图代码:

var drawImage = function (url) {

return new Promise(function (resolve, reject) {

var img = new Image();

img.onload = function () {

resolve(img);

};

img.src = url;

})

};

drawImage("2.jpg").then(function (img) {

var arr = [1, 2, 3, 4, 5, 6, 7, 8, 9];

var random = arr.sort(function() {return Math.random() > 0.5});

[].forEach.call(document.querySelectorAll("canvas"), function (item, i) {

item.width = $(".wrap").clientWidth / 3;

item.height = $(".wrap").clientHeight / 3;

item.style.order = random[i];

var ctx = item.getContext("2d");

ctx.drawImage(img, img.width * (i % 3) / 3, img.height * Math.floor(i / 3) / 3, img.width / 3, img.height / 3, 0, 0, item.width, item.height);

});

});

上面的关键代码是:

item.style.order = random[i];

通过将数字打乱顺序,随机赋值给每个canvas元素的order属性,这样浏览器就自动帮你排序了。

关于代码的其他细节就不讲了,这里说一下怎样交换两张图片的位置,真是出乎意料的简单:

var order1 = item.style.order;

var order2 = target.style.order;

只需要交换双方的order属性值就可以了。

完整代码

<!DOCTYPE html>

<html>

<head lang="en">

<meta charset="UTF-8">

<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0" name="viewport" />

<meta content="yes" name="apple-mobile-web-app-capable" />

<meta content="black" name="apple-mobile-web-app-status-bar-style" />

<meta content="telephone=no" name="format-detection" />

<title></title>

<style>

html, body {

height: 100%;

}

body {

margin: 0;

padding: 0;

overflow: hidden;

}

.wrap {

display: flex;

flex-wrap: wrap;

width: 100%;

height: 100%;

overflow: hidden;

}

.wrap canvas {

width: 33.3333%;

height: 33.3333%;

border: 1px solid red;

box-sizing: border-box;

}

</style>

</head>

<body>

<div class="wrap">

<canvas data-value="1"></canvas>

<canvas data-value="2"></canvas>

<canvas data-value="3"></canvas>

<canvas data-value="4"></canvas>

<canvas data-value="5"></canvas>

<canvas data-value="6"></canvas>

<canvas data-value="7"></canvas>

<canvas data-value="8"></canvas>

<canvas data-value="9"></canvas>

</div>

<script>

var $ = function (el) {

return document.querySelector(el);

};

var touchMove, touchEnd;

var drawImage = function (url) {

return new Promise(function (resolve, reject) {

var img = new Image();

img.onload = function () {

resolve(img);

};

img.src = url;

})

};

drawImage("2.jpg").then(function (img) {

var arr = [1, 2, 3, 4, 5, 6, 7, 8, 9];

var random = arr.sort(function() {return Math.random() > 0.5});

[].forEach.call(document.querySelectorAll("canvas"), function (item, i) {

item.width = $(".wrap").clientWidth / 3;

item.height = $(".wrap").clientHeight / 3;

item.style.order = random[i];

var ctx = item.getContext("2d");

ctx.drawImage(img, img.width * (i % 3) / 3, img.height * Math.floor(i / 3) / 3, img.width / 3, img.height / 3, 0, 0, item.width, item.height);

});

});

document.addEventListener("touchstart", function (e) {

var target = e.target;

if (e.target.tagName.toLowerCase() !== "canvas") {

return;

}

var ctx = target.getContext("2d");

var image = ctx.getImageData(0, 0, target.width, target.height);

var obj = target.cloneNode(true);

obj.getContext("2d").putImageData(image, 0, 0);

var top = target.getBoundingClientRect().top, left = target.getBoundingClientRect().left;

obj.style.cssText = "position: absolute; top: " + top + "px; left: " + left + "px";

document.body.appendChild(obj);

var point = {"x": e.touches[0].pageX, "y": e.touches[0].pageY};

document.addEventListener("touchmove", touchMove = function (e) {

obj.style.cssText = "position: absolute; top:" + (e.touches[0].pageY - point.y + top) + "px; left: " + (e.touches[0].pageX - point.x + left) + "px";

});

document.addEventListener("touchend", touchEnd = function (e) {

var pos = {"x": e.changedTouches[0].pageX, "y": e.changedTouches[0].pageY};

[].forEach.call(document.querySelectorAll(".wrap canvas"), function (item, i) {

var offset = item.getBoundingClientRect();

if (pos.x > offset.left && pos.x < (offset.left + item.width) && pos.y > offset.top && pos.y < (offset.top + item.height)) {

var order1 = item.style.order;

var order2 = target.style.order;

if (obj.parentNode) {

document.body.removeChild(obj);

}

item.style.order = order2;

target.style.order = order1;

}

});

document.removeEventListener("touchmove", touchMove);

document.removeEventListener("touchend", touchEnd);

})

})

</script>

</body>

</html>

大家做测试的时候,最好用谷歌模拟器或者手机打开,因为只支持移动端触摸事件。

代码中只实现了基本功能,并没有实现完整功能。

以上是 javascript结合Flexbox简单实现滑动拼图游戏 的全部内容, 来源链接: utcz.com/z/330142.html

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