python实现飞机大战游戏

飞机大战(Python)代码分为两个python文件,工具类和主类,需要安装pygame模块,能完美运行(网上好多不完整的,调试得心累。实现出来,成就感还是满满的),如图所示:

完整代码如下:

1.工具类plane_sprites.py

import random

import pygame

# 屏幕大小的常量

SCREEN_RECT = pygame.Rect(0, 0, 480, 700)

# 刷新的帧率

FRAME_PER_SEC = 60

# 创建敌机的定时器常量

CREATE_ENEMY_EVENT = pygame.USEREVENT

# 英雄发射子弹事件

HERO_FIRE_EVENT = pygame.USEREVENT + 1

class GameSprite(pygame.sprite.Sprite):

"""飞机大战游戏精灵"""

def __init__(self, image_name, speed=1):

super().__init__()# 调用父类的初始化方法

self.image = pygame.image.load(image_name)# 定义对象的属性

self.rect = self.image.get_rect()

self.speed = speed

def update(self):

# 在屏幕的垂直方向上移动

self.rect.y += self.speed

class Background(GameSprite):

"""游戏背景精灵"""

def __init__(self, is_alt=False):

super().__init__("C:/Users/Administrator/Desktop/background.png")# 1. 调用父类方法实现精灵的创建(image/rect/speed)

if is_alt:# 2. 判断是否是交替图像,如果是,需要设置初始位置

self.rect.y = -self.rect.height

def update(self):

super().update()# 1. 调用父类的方法实现

if self.rect.y >= SCREEN_RECT.height:# 2. 判断是否移出屏幕,如果移出屏幕,将图像设置到屏幕的上方

self.rect.y = -self.rect.height

class Enemy(GameSprite):

"""敌机精灵"""

def __init__(self):

super().__init__("C:/Users/Administrator/Desktop/enemy1.png")# 1. 调用父类方法,创建敌机精灵,同时指定敌机图片

self.speed = random.randint(1, 3)# 2. 指定敌机的初始随机速度 1 ~ 3

self.rect.bottom = 0# 3. 指定敌机的初始随机位置

max_x = SCREEN_RECT.width - self.rect.width

self.rect.x = random.randint(0, max_x)

def update(self):

super().update()# 1. 调用父类方法,保持垂直方向的飞行

# 2. 判断是否飞出屏幕,如果是,需要从精灵组删除敌机

if self.rect.y >= SCREEN_RECT.height:

self.kill()

# print("飞出屏幕,需要从精灵组删除...")

# kill方法可以将精灵从所有精灵组中移出,精灵就会被自动销毁

def __del__(self):

# print("敌机挂了 %s" % self.rect)

pass

class Hero(GameSprite):

"""英雄精灵"""

def __init__(self):

super().__init__("C:/Users/Administrator/Desktop/me1.png", 0)

self.rect.centerx = SCREEN_RECT.centerx

self.rect.bottom = SCREEN_RECT.bottom - 120

self.bullets = pygame.sprite.Group()

def update(self):

self.rect.x += self.speed

if self.rect.x < 0:

self.rect.x = 0

elif self.rect.right > SCREEN_RECT.right:

self.rect.right = SCREEN_RECT.right

def fire(self):

print("发射子弹...")

for i in (0, 1, 2):

bullet = Bullet()

bullet.rect.bottom = self.rect.y - i * 20

bullet.rect.centerx = self.rect.centerx

self.bullets.add(bullet)

class Bullet(GameSprite):

"""子弹精灵"""

def __init__(self):

super().__init__("C:/Users/Administrator/Desktop/bullet1.png", -2)

def update(self):

super().update()

if self.rect.bottom < 0:

self.kill()

def __del__(self):

print("子弹被销毁...")

2.主类plane_main.py

import pygame

from plane_sprites import *

class PlaneGame(object):

"""飞机大战主游戏"""

def __init__(self):

print("游戏初始化")

self.screen = pygame.display.set_mode(SCREEN_RECT.size)

self.clock = pygame.time.Clock()

self.__create_sprites()

pygame.time.set_timer(CREATE_ENEMY_EVENT, 1000)

pygame.time.set_timer(HERO_FIRE_EVENT, 500)

def __create_sprites(self):

bg1 = Background()

bg2 = Background(True)

self.back_group = pygame.sprite.Group(bg1, bg2)

self.enemy_group = pygame.sprite.Group()

self.hero = Hero()

self.hero_group = pygame.sprite.Group(self.hero)

def start_game(self):

print("游戏开始...")

while True:

self.clock.tick(FRAME_PER_SEC)

self.__event_handler()

self.__check_collide()

self.__update_sprites()

pygame.display.update()

def __event_handler(self):

for event in pygame.event.get():

if event.type == pygame.QUIT:

PlaneGame.__game_over()

elif event.type == CREATE_ENEMY_EVENT:

# print("敌机出场...")

# 创建敌机精灵

enemy = Enemy()

self.enemy_group.add(enemy)

elif event.type == HERO_FIRE_EVENT:

self.hero.fire()

# elif event.type == pygame.KEYDOWN and event.key == pygame.K_RIGHT:

# print("向右移动...")

keys_pressed = pygame.key.get_pressed()

if keys_pressed[pygame.K_RIGHT]:

self.hero.speed = 2

elif keys_pressed[pygame.K_LEFT]:

self.hero.speed = -2

else:

self.hero.speed = 0

def __check_collide(self):

for event in pygame.event.get():

if event.type == pygame.QUIT:

PlaneGame.__game_over()

elif event.type == CREATE_ENEMY_EVENT:

enemy = Enemy()

self.enemy_group.add(enemy)

elif event.type == HERO_FIRE_EVENT:

self.hero.fire()

keys_pressed = pygame.key.get_pressed()

if keys_pressed[pygame.K_RIGHT]:

self.hero.speed = 2

elif keys_pressed[pygame.K_LEFT]:

self.hero.speed = -2

else:

self.hero.speed = 0

def __check_collide(self):

pygame.sprite.groupcollide(self.hero.bullets, self.enemy_group, True, True)

enemies = pygame.sprite.spritecollide(self.hero, self.enemy_group, True)

if len(enemies) > 0:

self.hero.kill()

PlaneGame.__game_over()

def __update_sprites(self):

self.back_group.update()

self.back_group.draw(self.screen)

self.enemy_group.update()

self.enemy_group.draw(self.screen)

self.hero_group.update()

self.hero_group.draw(self.screen)

self.hero.bullets.update()

self.hero.bullets.draw(self.screen)

@staticmethod

def __game_over():

print("游戏结束")

pygame.quit()

exit()

if __name__ == '__main__':

game = PlaneGame()

game.start_game()

更多关于python游戏的精彩文章请点击查看以下专题:

python俄罗斯方块游戏集合

python经典小游戏汇总

python微信跳一跳游戏集合

更多有趣的经典小游戏实现专题,分享给大家:

C++经典小游戏汇总

JavaScript经典游戏 玩不停

java经典小游戏汇总

javascript经典小游戏汇总

以上是 python实现飞机大战游戏 的全部内容, 来源链接: utcz.com/z/323844.html

回到顶部