Python实现的弹球小游戏示例

本文实例讲述了Python实现的弹球小游戏。分享给大家供大家参考,具体如下:

弹球

1. Ball 类

draw负责移动Ball

碰撞检测,反弹,Ball检测Paddle

2.Paddle类

draw负责移动Paddle

碰撞检测,确定能不能继续

监听键盘事件

3.主循环

绘制Ball和Paddle

update

sleep

代码

from Tkinter import *

import random

import time

class Ball:

def __init__(self, canvas, paddle, color):

self.canvas = canvas

self.paddle = paddle

self.id = canvas.create_oval(10, 10, 25, 25, fill=color)

self.canvas.move(self.id, 245, 100)

startx = [-3, -2, -1, 1, 2, 3]

random.shuffle(startx)

self.x = startx[0]

self.y = -3

self.canvas_height = self.canvas.winfo_height()

self.canvas_width = self.canvas.winfo_width()

self.hit_bottom = False

def draw(self):

self.canvas.move(self.id, self.x, self.y)

pos = self.canvas.coords(self.id)#top-left bottom-right

if (pos[1] <= 0 or self.hit_paddle(pos) == True):

self.y = -self.y

if (pos[0] <= 0 or pos[2] >= self.canvas_width):

self.x = -self.x

if (pos[3] >= self.canvas_height):

self.hit_bottom = True

def hit_paddle(self, pos):

paddle_pos = self.canvas.coords(self.paddle.id)

if (pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]):

if (pos[3] >= paddle_pos[1] and pos[3] <= paddle_pos[3]):

return True

return False

class Paddle:

def __init__(self, canvas, color):

self.canvas = canvas

self.id = canvas.create_rectangle(0, 0, 100, 10, fill = color)

self.x = 0

self.canvas.move(self.id, 200, 300)

self.canvas_width = self.canvas.winfo_width()

self.canvas.bind_all("<Key-Left>", self.turn_left)

self.canvas.bind_all("<Key-Right>", self.turn_right)

def draw(self):

pos = self.canvas.coords(self.id)

if (pos[0] + self.x >= 0 and pos[2] + self.x <= self.canvas_width):

self.canvas.move(self.id, self.x, 0)

#self.x = 0

def turn_left(self, event):

self.x = -4

def turn_right(self, event):

self.x = 4

tk = Tk()

tk.title("Game")

tk.resizable(0, 0)#not resizable

tk.wm_attributes("-topmost", 1)#at top

canvas = Canvas(tk, width = 500, height = 500, bd = 0, highlightthickness = 0)

canvas.pack()

tk.update()#init

paddle = Paddle(canvas, 'blue')

ball = Ball(canvas, paddle, 'red')

while 1:

if (ball.hit_bottom == False):

ball.draw()

paddle.draw()

tk.update_idletasks()

tk.update()

time.sleep(0.01)

运行效果如下图:

更多关于Python相关内容感兴趣的读者可查看本站专题:《Python编码操作技巧总结》、《Python数据结构与算法教程》、《Python函数使用技巧总结》、《Python字符串操作技巧汇总》及《Python入门与进阶经典教程》

希望本文所述对大家Python程序设计有所帮助。

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