用java实现斗地主发牌过程

 本文实例为大家分享了java实现斗地主发牌过程的具体代码,供大家参考,具体内容如下

一、牌类实现

定义牌的相关属性,点数、花色、大小

package com.softeem.lesson18.doudizhu;

import java.util.Objects;

public class Card {

//牌面值

private String name;

//花色

private String flower;

//点数

private int num;

public Card() {

// TODO Auto-generated constructor stub

}

public Card(String name, String flower, int num) {

super();

this.name = name;

this.flower = flower;

this.num = num;

}

public String getName() {

return name;

}

public void setName(String name) {

this.name = name;

}

public String getFlower() {

return flower;

}

public void setFlower(String flower) {

this.flower = flower;

}

public int getNum() {

return num;

}

public void setNum(int num) {

this.num = num;

}

@Override

public String toString() {

if(Objects.nonNull(flower)) {

return name+"-"+num+"-"+flower;

}

return name+"-"+num;

}

}

二、玩家类

玩家类中定义了万家的相关属性,名字,ID,还定义了一个牌类数组,将每位玩家的牌加入到数组中。

package com.softeem.lesson18.doudizhu;

import java.util.ArrayList;

public class Player {

private int id;

private String name;

private boolean boss;

private ArrayList<Card> cards = new ArrayList<>();

public Player() {

}

public Player(int id, String name, boolean boss, ArrayList<Card> cards) {

super();

this.id = id;

this.name = name;

this.boss = boss;

this.cards = cards;

}

public int getId() {

return id;

}

public void setId(int id) {

this.id = id;

}

public String getName() {

return name;

}

public void setName(String name) {

this.name = name;

}

public boolean isBoss() {

return boss;

}

public void setBoss(boolean boss) {

this.boss = boss;

}

public ArrayList<Card> getCards() {

return cards;

}

public void setCards(ArrayList<Card> cards) {

this.cards = cards;

}

@Override

public String toString() {

return name+(boss?"(地主)" : "") + cards;

}

}

三、功能类

功能类中实现了牌的分发,每人17张牌,然后地主多三张牌的实现,以及对玩家进行随机分配地主等功能。

package com.softeem.lesson18.doudizhu;

import java.util.ArrayList;

import java.util.Random;

import java.util.Scanner;

public class GameManage {

private static ArrayList<Card> all = new ArrayList<>();

private static String [] names = {"3","4","5","6","7","8","9","10","J","Q","K","A","2","Queen","King"};

private static String [] flowers = {"红桃","黑桃","方块","梅花"};

private ArrayList<Player> players = new ArrayList<Player>();

private static Random randomGen = new Random();

static {

//初始化所有牌

int i = 0;

for(; i < names.length - 2;i++) {

for(int j = 0;j < flowers.length;j++) {

Card c = new Card(names[i],flowers[j],i);

all.add(c);

}

}

//加入大小王

all.add(new Card(names[names.length - 2],null,i++));

all.add(new Card(names[names.length - 1],null,i++));

}

public void addPlayer() {

@SuppressWarnings("resource")

Scanner sc = new Scanner(System.in);

System.out.println("请输入第一个玩家的名字:");

String name1 = sc.nextLine();

System.out.println("请输入第二个玩家的名字:");

String name2 = sc.nextLine();

System.out.println("请输入第三个玩家的名字:");

String name3 = sc.nextLine();

Player p1 = new Player();

p1.setId(1);

p1.setName(name1);

Player p2 = new Player();

p2.setId(2);

p2.setName(name2);

Player p3 = new Player();

p3.setId(3);

p3.setName(name3);

players.add(p1);

players.add(p2);

players.add(p3);

}

public void randomBoss() {

//添加玩家

addPlayer();

//随机地址索引

int i = randomGen.nextInt(players.size());

players.get(i).setBoss(true);

}

public void sendCard() {

randomBoss();

//对玩家遍历

for(Player p : players) {

//先为每一位玩家随机发17张牌

for(int i = 0;i <17;i++) {

int cardIndex = randomGen.nextInt(all.size());

Card card = all.get(cardIndex);

//将牌加入到玩家的牌容器中

p.getCards().add(card);

//从牌组中移除已经发出去的牌

all.remove(card);

}

}

//最后三张牌给地主

for(Player p : players) {

if(p.isBoss()) {

p.getCards().addAll(all);

}

}

for(Player p : players) {

System.out.println(p);

}

}

public static void main(String[] args) {

new GameManage().sendCard();

}

}

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