iOS实现左右拖动抽屉效果

本文实例介绍了iOS实现左右拖动抽屉效果,具体内容如下

利用了触摸事件滑动 touchesMoved: 来触发左右视图的出现和消失 利用loadView方法中添加view 在self.view载入前就把 左右中View都设置好frame 每一个方法都由单独的功能。

#import "DarwViewController.h"

@interface DarwViewController ()

@property (nonatomic, weak) UIView *leftView;

@property (nonatomic, weak) UIView *rightView;

@property (nonatomic, weak) UIView *mainView;

/**

* 动画是否进行

*/

@property (nonatomic ,assign) BOOL animating;

@end

@implementation DarwViewController

- (void)viewDidLoad {

[super viewDidLoad];

}

-(void)loadView

{

self.view = [[UIView alloc]initWithFrame:[UIScreen mainScreen].bounds];

//左边view

UIView *leftView = [[UIView alloc]initWithFrame:self.view.frame];

[self.view addSubview:leftView];

leftView.backgroundColor= [UIColor redColor];

self.leftView = leftView;

//右边View

UIView *rightView = [[UIView alloc]initWithFrame:self.view.frame];

[self.view addSubview:rightView];

rightView.backgroundColor= [UIColor blueColor];

self.rightView = rightView;

//主页面

UIView *mainView = [[UIView alloc]initWithFrame:self.view.frame];

[self.view addSubview:mainView];

mainView.backgroundColor= [UIColor yellowColor];

self.mainView = mainView;

//KVO监听

[self.mainView addObserver:self forKeyPath:@"frame" options:NSKeyValueObservingOptionNew context:nil];

}

/**

* KVO回调方法 当mainView Frame值改变时触发

*

* @param keyPath <#keyPath description#>

* @param object <#object description#>

* @param change <#change description#>

* @param context <#context description#>

*/

-(void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary<NSString *,id> *)change context:(void *)context

{

if (self.animating) return; //如果mainView正在动画 就不执行

if (self.mainView.frame.origin.x > 0 )

{

//X > 0 就隐藏右边View 显示左边View

self.rightView.hidden = YES;

self.leftView.hidden = NO;

}

else if (self.mainView.frame.origin.x < 0)

{

//X < 0 就隐藏左边View 显示右边VIew

self.leftView.hidden = YES;

self.rightView.hidden = NO;

}

}

#pragma mark -- 触摸事件

-(void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event

{

//获得触摸对象

UITouch *touch = [touches anyObject];

//获得当前触摸点

CGPoint currentPoint = [touch locationInView:self.view];

//获得上一个触摸点

CGPoint previousPoint = [touch previousLocationInView:self.view];

//计算x方向的偏移量

CGFloat offsetX = currentPoint.x - previousPoint.x;

// 根据x的偏移量计算y的偏移量

self.mainView.frame = [self rectWithOffsetX:offsetX];

}

#define screenW [UIScreen mainScreen].bounds.size.width

#define screenH [UIScreen mainScreen].bounds.size.height

/**

* 计算主视图的frame

*

* @param offsetX x的偏移量

*

* @return 偏移后新的frame

*/

- (CGRect ) rectWithOffsetX:(CGFloat )offsetX

{

//Y轴的偏移量

CGFloat offsetY = (screenH *1/5) * (offsetX/screenW);

//比例 :(用于宽高的缩放)

CGFloat scale = (screenH - offsetY *2) / screenH;

if (self.mainView.frame.origin.x < 0 )

{

//如果x是负数 及左边View要显示

//比例就要设为比1小

scale = 2 - scale;

}

//获取当前mainView的frame

CGRect frame = self.mainView.frame;

//重新设置mainView的frame值

frame.size.width = frame.size.width *scale >screenW ? screenW : frame.size.width *scale;

frame.size.height = frame.size.height *scale >screenH ? screenH :frame.size.height *scale;

frame.origin.x += offsetX;

frame.origin.y =(screenH - frame.size.height)*0.5;

//返回偏移后新的frame

return frame;

}

#define maxRightX (screenW *0.8)

#define maxLeftX (-screenW *0.6)

-(void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event

{

CGFloat targetX = 0;

//如果松手的那一下 当前mainVIew的x大于屏幕的一半

if (self.mainView.frame.origin.x > screenW * 0.5)

{

//向右边定位

targetX = maxRightX;

}

//如果松手的那一下 当前mainVIew的最大X值小于屏幕的一半

else if (CGRectGetMaxX(self.mainView.frame) < screenW *0.5)

{

//向左边定位

targetX = maxLeftX;

}

//计算偏移量

CGFloat offsetX = targetX -self.mainView.frame.origin.x;

self.animating = YES;

[UIView animateWithDuration:0.4 animations:^{

if (targetX == 0)

{

//如果targetX==0 复位

self.mainView.frame = self.view.frame;

}

else

{

//如果targetX != 0 那就到指定位置

self.mainView.frame = [self rectWithOffsetX:offsetX];

}

} completion:^(BOOL finished) {

self.animating = NO;

}];

}

@end

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