Android动画之雷达扫描效果

我们首先看一下效果图,有个整体的印象

好了,为了便于理解,这里就按照动画所见内容依次展开来说

准备

这里决定采用canvas(画布)和paint(画笔)实现了这个简单动画控件。

由图片可以看到有两条交叉的十字线、几个圆圈和一些白点,那么首先定义一下所需的画笔,画布及一些数据

setBackgroundColor(Color.TRANSPARENT);

//宽度=5,抗锯齿,描边效果的白色画笔

mPaintLine = new Paint();

mPaintLine.setStrokeWidth(5);

mPaintLine.setAntiAlias(true);

mPaintLine.setStyle(Style.STROKE);

mPaintLine.setColor(Color.WHITE);

//宽度=5,抗锯齿,描边效果的浅绿色画笔

mPaintCircle = new Paint();

mPaintCircle.setStrokeWidth(5);

mPaintCircle.setAntiAlias(true);

mPaintCircle.setStyle(Style.FILL);

mPaintCircle.setColor(0x99000000);

//暗绿色的画笔

mPaintSector = new Paint();

mPaintSector.setColor(0x9D00ff00);

mPaintSector.setAntiAlias(true);

//定义一个暗绿色的梯度渲染

mShader = new SweepGradient(viewSize / 2, viewSize / 2,

Color.TRANSPARENT, Color.GREEN);

mPaintSector.setShader(mShader);

//白色实心画笔

mPaintPoint=new Paint();

mPaintPoint.setColor(Color.WHITE);

mPaintPoint.setStyle(Style.FILL);

//随机生成一些数组点,模拟雷达扫描结果

point_x = UtilTools.Getrandomarray(15, 300);

point_y = UtilTools.Getrandomarray(15, 300);

这里说一下这个SweepGradient

SweepGradient的构造函数:

public SweepGradient(float cx, float cy, int[] colors, float[] positions)


public SweepGradient(float cx, float cy, int color0, int color1)

其中cx,cy 指定圆心, color1,color0 或 colors 指定渐变的颜色 ,对于使用多于两种颜色时,还可以通过positions 指定每种颜色的相对位置,positions 设为NULL时表示颜色均匀分布。

绘制基本图形

canvas.drawCircle(viewSize / 2, viewSize / 2, 350, mPaintCircle);

canvas.drawCircle(viewSize / 2, viewSize / 2, 255, mPaintLine);

canvas.drawCircle(viewSize / 2, viewSize / 2, 125, mPaintLine);

canvas.drawCircle(viewSize / 2, viewSize / 2, 350, mPaintLine);

//绘制两条十字线

canvas.drawLine(viewSize / 2, 0, viewSize / 2, viewSize, mPaintLine);

canvas.drawLine(0, viewSize / 2, viewSize, viewSize / 2, mPaintLine);

这样就绘制除了整个UI,接下来加上动画,就可以实现整体的效果。

动画实现

这里实现动画的时候,用到了Matrix这个东西,也就是矩阵。上学的时候,线性代数老师讲各种线性变换时,脑子里在想,这玩意是干嘛使得,现在总算是遇上了,现在看起来也是云里雾里。总的来说就是可以使用Matrix实现强大的图形动画,包括位移、旋转、缩放及透明变化等效果,matrix有着一系列的setTranslate,setRotate,setScale等方法。很方便的实现图形各种变换,主要还是需要理解各种变换。

动画实现线程

protected class ScanThread extends Thread {

private RadarView view;

public ScanThread(RadarView view) {

// TODO Auto-generated constructor stub

this.view = view;

}

@Override

public void run() {

// TODO Auto-generated method stub

while (threadRunning) {

if (isstart) {

view.post(new Runnable() {

public void run() {

start = start + 1;

matrix = new Matrix();

//设定旋转角度,制定进行转转操作的圆心

// matrix.postRotate(start, viewSize / 2, viewSize / 2);

// matrix.setRotate(start,viewSize/2,viewSize/2);

matrix.preRotate(direction*start,viewSize/2,viewSize/2);

view.invalidate();

}

});

try {

Thread.sleep(5);

} catch (InterruptedException e) {

// TODO Auto-generated catch block

e.printStackTrace();

}

}

}

}

}

首先,这里在一个独立线程中不断的对start做累加,作为旋转角度。然后将其和matrix关联。这里尝试使用了matrix的三个方法,暂时没有发现区别。

动画绘制

接下来在onDraw方法中不断绘制图形即可

//根据matrix中设定角度,不断绘制shader,呈现出一种扇形扫描效果

canvas.concat(matrix);

canvas.drawCircle(viewSize / 2, viewSize / 2, 350, mPaintSector);

最终实现

好了,最终整体的代码如下:

public class RadarView extends FrameLayout {

private Context mContext;

private int viewSize = 800;

private Paint mPaintLine;

private Paint mPaintCircle;

private Paint mPaintSector;

public boolean isstart = false;

private ScanThread mThread;

private Paint mPaintPoint;

//旋转效果起始角度

private int start = 0;

private int[] point_x;

private int[] point_y;

private Shader mShader;

private Matrix matrix;

public final static int CLOCK_WISE=1;

public final static int ANTI_CLOCK_WISE=-1;

@IntDef({ CLOCK_WISE, ANTI_CLOCK_WISE })

public @interface RADAR_DIRECTION {

}

//默认为顺时针呢

private final static int DEFAULT_DIERCTION=CLOCK_WISE;

//设定雷达扫描方向

private int direction=DEFAULT_DIERCTION;

private boolean threadRunning = true;

public RadarView(Context context, AttributeSet attrs) {

super(context, attrs);

// TODO Auto-generated constructor stub

mContext = context;

initPaint();

}

public RadarView(Context context) {

super(context);

// TODO Auto-generated constructor stub

mContext = context;

initPaint();

}

private void initPaint() {

// TODO Auto-generated method stub

setBackgroundColor(Color.TRANSPARENT);

//宽度=5,抗锯齿,描边效果的白色画笔

mPaintLine = new Paint();

mPaintLine.setStrokeWidth(5);

mPaintLine.setAntiAlias(true);

mPaintLine.setStyle(Style.STROKE);

mPaintLine.setColor(Color.WHITE);

//宽度=5,抗锯齿,描边效果的浅绿色画笔

mPaintCircle = new Paint();

mPaintCircle.setStrokeWidth(5);

mPaintCircle.setAntiAlias(true);

mPaintCircle.setStyle(Style.FILL);

mPaintCircle.setColor(0x99000000);

//暗绿色的画笔

mPaintSector = new Paint();

mPaintSector.setColor(0x9D00ff00);

mPaintSector.setAntiAlias(true);

mShader = new SweepGradient(viewSize / 2, viewSize / 2, Color.TRANSPARENT, Color.GREEN);

mPaintSector.setShader(mShader);

//白色实心画笔

mPaintPoint=new Paint();

mPaintPoint.setColor(Color.WHITE);

mPaintPoint.setStyle(Style.FILL);

//随机生成的点,模拟雷达扫描结果

point_x = UtilTools.Getrandomarray(15, 300);

point_y = UtilTools.Getrandomarray(15, 300);

}

public void setViewSize(int size) {

this.viewSize = size;

setMeasuredDimension(viewSize, viewSize);

}

@Override

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {

// TODO Auto-generated method stub

setMeasuredDimension(viewSize, viewSize);

}

public void start() {

mThread = new ScanThread(this);

mThread.setName("radar");

mThread.start();

threadRunning = true;

isstart = true;

}

public void stop() {

if (isstart) {

threadRunning = false;

isstart = false;

}

}

@Override

protected void onDraw(Canvas canvas) {

// TODO Auto-generated method stub

canvas.drawCircle(viewSize / 2, viewSize / 2, 350, mPaintCircle);

canvas.drawCircle(viewSize / 2, viewSize / 2, 255, mPaintLine);

canvas.drawCircle(viewSize / 2, viewSize / 2, 125, mPaintLine);

canvas.drawCircle(viewSize / 2, viewSize / 2, 350, mPaintLine);

//绘制两条十字线

canvas.drawLine(viewSize / 2, 0, viewSize / 2, viewSize, mPaintLine);

canvas.drawLine(0, viewSize / 2, viewSize, viewSize / 2, mPaintLine);

//这里在雷达扫描过制定圆周度数后,将随机绘制一些白点,模拟搜索结果

if (start > 100) {

for (int i = 0; i < 2; i++) {

canvas.drawCircle(viewSize / 2 + point_x[i], viewSize / 2 + point_y[i], 10, mPaintPoint);

}

}

if (start > 200) {

for (int i = 2; i < 5; i++) {

canvas.drawCircle(viewSize / 2 + point_x[i], viewSize / 2 + point_y[i], 10, mPaintPoint);

}

}

if (start > 300) {

for (int i = 5; i < 9; i++) {

canvas.drawCircle(viewSize / 2 + point_x[i], viewSize / 2 + point_y[i], 10, mPaintPoint);

}

}

if (start > 500) {

for (int i = 9; i < 11; i++) {

canvas.drawCircle(viewSize / 2 + point_x[i], viewSize / 2 + point_y[i], 10, mPaintPoint);

}

}

if (start > 800) {

for (int i = 11; i < point_x.length; i++) {

canvas.drawCircle(viewSize / 2 + point_x[i], viewSize / 2 + point_y[i], 10, mPaintPoint);

}

}

//根据matrix中设定角度,不断绘制shader,呈现出一种扇形扫描效果

canvas.concat(matrix);

canvas.drawCircle(viewSize / 2, viewSize / 2, 350, mPaintSector);

super.onDraw(canvas);

}

public void setDirection(@RADAR_DIRECTION int direction) {

if (direction != CLOCK_WISE && direction != ANTI_CLOCK_WISE) {

throw new IllegalArgumentException("Use @RADAR_DIRECTION constants only!");

}

this.direction = direction;

}

protected class ScanThread extends Thread {

private RadarView view;

public ScanThread(RadarView view) {

// TODO Auto-generated constructor stub

this.view = view;

}

@Override

public void run() {

// TODO Auto-generated method stub

while (threadRunning) {

if (isstart) {

view.post(new Runnable() {

public void run() {

start = start + 1;

matrix = new Matrix();

//设定旋转角度,制定进行转转操作的圆心

// matrix.postRotate(start, viewSize / 2, viewSize / 2);

// matrix.setRotate(start,viewSize/2,viewSize/2);

matrix.preRotate(direction*start,viewSize/2,viewSize/2);

view.invalidate();

}

});

try {

Thread.sleep(5);

} catch (InterruptedException e) {

// TODO Auto-generated catch block

e.printStackTrace();

}

}

}

}

}

}

说明

多余的部分就不再解释,代码里已经注释的很清楚。这个RadarView的使用也是很简单,需要停止时,调用其stop方法即可。

@Override

protected void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.activity_main);

RadarView radarView = (RadarView) findViewById(R.id.radar);

//设置雷达扫描方向

radarView.setDirection(RadarView.ANTI_CLOCK_WISE);

radarView.start();

}

这里雷达ViewSize设置为800,所以在布局文件中设定大小时将不起作用,正常使用时,需根据实际需求调整viewsize大小和几个Circle的半径,从而达到更有好的UI展示效果。

总结

以上是 Android动画之雷达扫描效果 的全部内容, 来源链接: utcz.com/z/314588.html

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